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"Kingdom Come" D&D 3.5e (OOC Closed to New Characters)

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"Kingdom Come" D&D 3.5e (OOC Closed to New Characters)

Tips: 0.00 INK Postby Krogren on Wed Jul 22, 2009 3:59 am

Dungeons and Dragons 3.5e Roleplay

“Kingdom Come” Campaign


In Character Thread: kingdom-come-closed-t26180.html
Character Reference Thread: kingdom-come-accepted-characters-t26188.html

Background Information:
Its the year 1374, the year of the Lightning Storms, that you find yourself. For one reason or another, your character is traveling in a land that, for the last year, has beenplagued by fierce lightning storms. This area was once the home of a small, but powerful, humanoid kingdom. Bugbears, ogres, and the like fought wars of conquest, and thrived in what is now wilderness. These all but forgotten kingdoms built tombs, and landmarks in their honor, but now they serve only as landmarks to passing travelers.
Your characters are located in a small area of Faerun, the world that you live in. You may be traveling together, or you may be complete strangers. You decide what defines you, what race you are, what you do, and how you do it. Who knows where your journey could take you, and through what perilous adventures? Remember: Survival is not guaranteed.

This campaign will take our adventures from level one, all the way to level 20, and possibly beyond. If your character dies, you will have the option to create another character and jump back into the Roleplay.


Rules:
1.) Obey all RoleplayGateway rules.
2.) Romance is partially allowed. PG-13, anything past that is not allowed.
3.) In the IC thread stay In Character, as the name suggests. No Out of Character stuff there. Post any questions, advice, etc in the OOC thread.
4.) Please, do not join this D&D Roleplay and then go inactive, or stop posting. We really need activity to keep this rolling, and in D&D this is especially important.
5.) Character Rules are listed below.
6.) Luckily I won’t have to worry about godmodding, or auto-hitting. Do not attempt to control another player’s character though. You can suggest things to them through your character, but don’t control them.
7.) I would like somewhat detailed posts. I know its hard to avoid saying “My character runs up to the goblin and attacks it.” but put some effort in to it. Describe the combat, how you swing your weapon, how you cast your spell, what your character is saying as he does this, etc.


Setting Information:
The backdrop is the Forgotten Realms, but we won’t be getting into very much of that until farther along into the campaign. For the beginning, we will stick to a custom created area, and advance from there. You do not need to know anything about the Forgotten Realms, nor Faerun. It won't influence your character very much, as it only provides the world and the backdrop for your character's life.


Character Creation Information:
(If you are unsure about how to create a Character, scroll down past this section, where I will guide you through the process. For those of you who know how to create a character, do so using these rules)

Ability Scores: We will be using the “Elite Array,” with one change. The new ‘Elite Array’ is 15,14,13,12,10, 9.

Absolutely NO Psionics.

Starting level: 1; create this character just like a brand new character. Follow the guidelines in the Player's Handbook, if you have one.

Playable Races: (Sorry, no subraces of these please. We’ll try to keep this simple in that aspect. Do note what I say about supplement book races below)
Humans
Elves
Dwarves
Gnomes
Halflings
Half-Orcs
Half-Elves (Half Human, Half Elf)
Any supplement book races: Please PM me and I will let you know if it is okay.

Alignment: Any Non Evil. Sorry, but I will not accept an evil character.

Playable Classes: (Supplement book classes will be handled on a case-by-case basis. PM me with the class you wish to play.)
Barbarian: A ferocious warrior who uses fury and instinct to bring down foes.
Bard: A performer whose music works magic-a wanderer, a tale-teller, a jack-of-all trades.
Cleric: A master of divine magic and a capable warrior as well.
Druid: One who draws energy from the natural world to cast divine spells and gain strange magical powers.
Fighter: A warrior with exceptional combat capability and unequaled skill with weapons.
Monk: A martial artist whose unarmed strikes hit fast and hard-a master of exotic powers.
Paladin: A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers.
Ranger: A cunning, skilled warrior of the wilderness.
Rogue: A tricky, skillful scout and spy who wins the battle by stealth rather than by force.
Sorcerer: A spellcaster with inborn magical ability.
Wizard: A potent spellcaster schooled in the arcane arts.

Equipment:
Each class gets its own starting gold. From this, purchase the equipment that you need. Alternatively, you can choose the starting goods in the Player's Handbook class chapter.
Here are the starting gold for by class:
Barbarian - 100 GP
Bard - 100 GP
Cleric - 130 GP
Druid - 55 GP
Fighter - 160 GP
Monk - 13 GP
Paladin - 160 GP
Ranger - 160 GP
Rogue - 130 GP
Sorcerer - 80 GP
Wizard - 80 GP
They are almost the average listed in the Player's Handbook, some vary. If you have a Supplemental Book class approved by me, use the average starting gold for that class listed in the book.



For Beginners:
There are several things you are going to need to know to get everything out of this Roleplay. I will try to do all of the technical stuff behind the scenes, but there is some ample reading that you should do. If this is a turn off for you, then this might not be the Roleplay for you. I will keep up with your character sheets, but you should too. This will enable you to be able to play your character fully.

An excellent source for D&D rules is: http://www.d20srd.org/index.htm
I will refer to it several times in this short synopsis of what you should know.

Character Creation:
If you are an absolute beginner, please PM and we can talk about what your character sheet should look like, what you should play, etc. I will guide you through the process of creating a character, and try to make it very painless. (I don’t bite) You can tell me what class and race you wish to be, and I can supply you with all the details, strengths, and weakness of each. Then I will help you in the hard part, choosing skills, abilities, feats, etc for your character. But you get to come up with the biography, and personality for him.

Combat:
Combat is a turn-based process. Each person acts in turn, and then once everyone acts, the round is over, and we proceed to the next round of combat. What you can do during your turn(A round is six seconds, so whatever you can do in 6 seconds): Free Actions-Things that take very little time to do. Like shouting to your friends for instance. You can virtually do as many as these as you want; Standard Action-You can do one of these per turn. An attack is one such example; Move Action- You can move your character’s speed once per turn or something similar like drawing a weapon. You can do both a standard action and a move action in one turn. There are also ‘full round actions’ that take up the entire span of a round for your character(These are relatively Uncommon). Your task is to tell me what you’re character is going to do. And I will do the necessary rolling, etc and return the result to you.

Skills:
Skills are basically anything that you can do in real life. All you need to do is tell me what you want your character to do, and I will make the necessary rolls, etc.

Here are some good resources that you probably should at least skim through, don’t over read them though, lots of these rules that you see in here I will be doing behind the scenes.
Magic Overview: http://www.d20srd.org/srd/magicOverview ... erview.htm
Actions in Combat(Just skim through this to get an idea of what you can do in combat:
http://www.d20srd.org/srd/combat/actionsInCombat.htm
Casting Spells: http://www.d20srd.org/srd/magicOverview ... Spells.htm
Overview of the Races(Gives you the strengths and weaknesses of each):
http://www.d20srd.org/srd/races.htm
[Classes (Ignore Prestige classes, and NPC Classes), pick the class you would like to learn more about, and read a bit through what they can do:
http://www.d20srd.org/indexes/classes.htm

If all of this reading overwhelms you, just note that the combat will be the hardest part to learn. If you’re interested in playing; PM me, and we can talk about some of this information, and I can better help answer your questions, and explain exactly what you need to know.


To post a character:
You need to at least post a Biography and personality profile in this thread, and PM me your actual character sheet.
3.5 Edition character sheets can be found here:
http://www.gnogaming.com/files/3_5_edit ... d%20v2.pdf
Save this to your computer, and then you can edit it using free adobe acrobat reader. Some calculations are automatic, so its much handier than doing it by hand. I prefer this method of sending me your official sheet. You can add a file in the PM, so this is a very handy method. You can also upload an attachment when posting replies, I’m unsure how well that works however. For beginners, I will either help you do this, or do it for you and PM you your sheet.

You do not need to do the above. Look at my post below for the exact details, but this way is a lot easier than attempting to download that character sheet and then send it to me. This post is located here.


Example Posts:

Combat:
My post:
“As you come around the curve in the passageway, a small room appears. In it stand what appears to be a gang of 6 goblins. These little humanoids have a flat face, broad nose, pointed ears, wide mouth, and small, sharp fangs. They walk upright, but their arms hang down almost to their knees. In their hands they clutch at small morning-stars, and shields. They eye you suspiciously, and then shout a vicious war call!”
The Dungeon Master: “Initiative rolls say that Player A, then Player C, then Player D, then the Goblins, then Player B is the order of combat.”
----
Now each player would post what they plan to do. It would be best if we did this in order.
----
The Dungeon Master: Player A attacks Goblin 4, hitting with a 16. Damage is 4 out of 6.
“Player A’s character swings his weapon (In whatever way you described), slashing the short goblin across the chest. Blood spurts out, as the goblin lets loose a terrible cry. He appears staggered, but still stands up right preparing to attack in return.”

---------
We won’t always be doing combat. There will be a multitude of different type encounters, and plenty of roleplaying encounters. You’ll be able to develop your characters, and go off and do things that the party wishes to do in game. However, there is a main storyline, and we’ll be doing a lot of adventures that are in the storyline. Please try to play your characters the way they would behave, even if it goes against your better judgement. If you do play your character well, there could be Rewards!

If I have been vague in any of the above, please post and ask for clarification. I will gladly edit this post with more information, and let you know that it has been updated.
Last edited by Krogren on Thu Jul 23, 2009 9:46 pm, edited 8 times in total.
~Krogren
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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby Aythr on Wed Jul 22, 2009 4:09 am

I'll be reserving a spot right here...first in line. I'll work something up tommorow. I promise. :P

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby StandardFiend on Wed Jul 22, 2009 4:46 am

You know, for a while now I was thinking about how a *real* D&D campaign could be integrated into RPG. I'm going to join to see how this goes. I'll get to work on my sheet and have it to you tomorrow.

This is just the thing I've been looking for, since none of my friends can really get into a D&D campaign. Hopefully everyone that joins will stick with it, or at least leave properly.


O heart, lament not, for this world is only metaphorical.
O soul, grieve not, for this abode is only transient.

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby SlowlyCrazyIAmGoing on Wed Jul 22, 2009 5:24 am

I'm assuming you forgot to put half-elves up there. I hope you did, cause it would be a bummer to redo my whole sheet.

Anyway...

Let me know if there is a problem with my sheet, go to the bottom of the page and find the button that says "Save file to computer"
http://www.2shared.com/file/6795672/ca3123bf/Loche.html

(FYI I had to do it this way, the filesize is too big for a PM and it wouldn't let me upload to the post)

Loche Stratien (Lock Straight-ian)

Biography: Loche was born in a monestary in a remote valley far from heavily populated areas. His mother was a traveler, an human whose father went from town to village and sold/bought what he could to stay alive. When they were attacked by goblins heading into the valley, Loche's father, a elven monk, led a rescue and saved her and most of her family and friends. As her family moved on, she decided to stay with the monks, and as the monestary technically had no laws against marriage, she became the monk's wife.

Loche was born soon after, and grew up under the strict disciplines of the monestary's occupants. However, he did not resent being born into such a lifestyle, on the contrary he reveled in it's subtle ways of life and application of wisdom. He spent everyday in the monotonous routine of a monk, and was taught to focus his mind to reject all distractions and temptations, as well as harden his body to resist sickness and physical danger.

As part of Loche's official initiation into the monestary's Brotherhood, he had to choose to live under a vow of sacrifice. What these vows entailed were usually up to the individual monk so long as the Fathers approved, and ranged from a vow of silence and chastity to servitude and chivalry. Loche chose a vow of pilgrimage, to never rest, nor set foot on the land of his birth until he had obtained true enlightenment through his travels. The Fathers approved, and Loche set forth shorty after.

Personality: Loche is quiet, reserved, and meek. He will rarely speak to others unless spoken to, and never impose himself on annother's kindness. However, his silence in the face of kindness gives others the impression that he is rude and ungrateful, and will generally cause many missunderstandings.

His monistic lifestyle is a farcry from how the rest of the world acts: his day to day life is very regimented, eating, sleeping, and meditating at very presice times of the day. In addition to this, all monks of his order are sworn to poverty as well as non-agressiveness (With the exception of monks like his father who take a vow a chivalry). He will not harm any living creature unless it is in self defence.

Appearance: Loche has light brown eyes and bright copper hair that is maintained at about an 2 inches long. He is well built, and maintains his physique through daily excercise as well as sparring combat whenever he gets the chance. His clothes are normally grey and haggard, but still sturdy and form fitting. He will normally wrap his hands and feet in cloth, and will always wear a monk's robe given to him by his order, which is white with a hood and opens down the front.
Last edited by SlowlyCrazyIAmGoing on Wed Jul 22, 2009 3:00 pm, edited 1 time in total.

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby StandardFiend on Wed Jul 22, 2009 6:58 am

I dunno about anyone else, but that link causes my browser to completely freeze up, causing me to have to restart it. And I obviously can't view the sheet, either...

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby LittleSun1 on Wed Jul 22, 2009 7:51 am

Well it didn't cause my computer to freeze up, but it did tell me I can't download it...
Maybe we could just take screenshots of the completed file and post the links here? (Although that doesn't really help with not being able to view the unused sheet....)
But yeah, I'm going to give that a try if I'm aloud to join.
Also, I know this might be a little silly or something, but could you please post a few more example of what Full Round and Standard Actions are? I suppose they might just be the same actions you can take in one turn during non-text D&D, but I'd just like to be sure... (More so about what isn't a Standard Action.)

Edit: Okay, strike the above about screenshots. What would you prefer I do Krogen? I suppose I could just fill it out there and then type it all out here, but that might take a while and not come out the same way... Or I could do the screenshot-thing.
Gah, well I'll just wait for your reply so I know what to do....
Because I'm Broken When I'm Lonesome
And I Don't Feel Right When You're Gone Away
~>xx<~
LITTLESUN1

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby Krogren on Wed Jul 22, 2009 11:39 am

The Character sheet part is the hardest challenge that we face. Since the files seem to be too large to PM to me, or to post as an attachment we're in a bit of a 'pickle.'

Screenshots could work very well, and I would just copy that information into my own character sheet for your character. I was, however, able to download and view SlowlyCrazyIAmGoing's character sheet.

Which link were you guys referring to as not working? Mine, or Crazy's?

If you would like, you could email me your character sheets as an attachment, and then I could download that to my computer. If you do this method, I would post (Or at least attempt to) screenshots of your character sheet here, for everyone to see. I forgot to include my email.. my email is Krogren@gmail.com Please include "Kingdom Come Character" in the subject line :)

More about Actions!
A full round action would be something like 'Full Attack,' and some spells take a full round to perform. There are also full round special abilities, and if you attempt to withdraw from combat, this is a full round action (That way you can't attack then run away.) But withdraw doesn't just mean flee, it could be move from one enemy to another during combat. Free Actions are things like dropping an item, dropping to the ground prone, Cease concentration on a spell, or cast a quickened spells (Which you need a special feat for). Standard Actions consist of a normal attack, casting a normal spell, feints, 'Total Defense,' Using a skill during combat, sundering an object or armor via an attack, Dismiss a spell, and bull rush. On page 141 of the Player's Handbook there is a good list of examples for each of the different types of actions. If you don't have one; here is a link. On the page, ignore the text thats on the left, and look only at the tables on the right. You will have to scroll a bit, since they aren't grouped together just like the Player's Handbook, but they are all there.
Last edited by Krogren on Wed Jul 22, 2009 12:02 pm, edited 1 time in total.

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby SleepyShadow on Wed Jul 22, 2009 11:48 am

Is my character okay, Krogan? I sent it to you PM
Drop your shield!

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby Krogren on Wed Jul 22, 2009 11:52 am

Yes, your character looks great, SleepyShadow.
Here is SleepyShadow's character, so that you can know her bio, and stats.
Name: Tanya Silver-Card
Gender: Female
Age: 19
Height: 5'3"
Weight: 105 lb
Race: Vistani
Class: Sorcerer, Level 1
Stats: Str 9 (-1), Dex 14 (+2), Con 13 (+1), Int 12 (+1), Wis 8 (-1), Cha 17 (+3)
Racial Adjustments: +2 Cha, -2 Wis
HP: 5
AC: 12
Familiar: Mugen, the one-eyed raven
Weapons: Dagger -1 melee (1d4-1/19-20), Light Crossbow +2 ranged (1d8/19-20)
Saves: Fortitude +1, Reflex +2, Will +1
Skills: Bluff +7, Concentration +5, Profession (gypsy) +3
Feats: Spell Focus (Divination)
Racial Ability: Identify 1/day
Spells Per Day: (0/1) 5/6
Spells Known: (0) Detect Poison, Detect Magic, Read Magic, Ray of Frost, (1) Magic Missile, True Strike
Alignment: Neutral Good
Deity: Fharlanghn
Other Gear: Small bag, 1 week's worth of food and water, 20 gp

Appearance: Tanya has bronze skin, dark green eyes, and pale blonde hair that sweeps down to the small of her back. She wears a strapless light blue silk shirt, a short green skirt, and ankle-high soft leather boots. Large brass earrings decorate her ears, and she wears many silver rings on her fingers. She is a slender young woman, appearing at first glance quite fragile.

Bio: Tanya is a member of the Zarovan tribe, and was more than content to live a peaceful life in the troupe's protective embrace. However, the troupe was attacked by a number of Cowled Wizards from Athkatla. Though the gypsies fought back bravely, the errant wizards easily wore down their defenses and drowned them in the onslaught. Desperate to escape, Tanya fled into the woods, panic gripping her heart. Now, Tanya is travelling to Baldur's Gate, for she has heard that many great adventurers got their start there, and hopes to find someone to teach her to harness her magic to its full potential. Eventually, Tanya wants to take revenge on the Cowled Wizards for needlessly slaughtering her troupe.

Also, your character also looks good SlowlyCrazy. That one is accepted as well.

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby SleepyShadow on Wed Jul 22, 2009 12:08 pm

Thanks ^_^ Sorry I couldn't get that character sheet of yours downloaded. This was the best I could do. So, when do we plan on starting?

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby Krogren on Wed Jul 22, 2009 12:09 pm

SleepyShadow: Oh, don't worry. This way seems a lot better, actually. I had just forgotten about this. Anyone can do either way; but the below way seems easiest.


An easy way to get around our character problem, You can, however, still make a 3.5e official Character sheet if you like. However, you can use this format to make one. It would contain all the necessary information.
Name:
Gender:
Age:
Height:
Weight:
Race:
Class:
Stats: Str # (Modifier), Dex # (Mod#), Con # (Mod#), Int # (Mod#), Wis # ( Mod#), Cha # (Mod#)
Racial Adjustments:
HP:
AC:
Familiar: (If you have one)
Weapons:
Armor:
Saves: Fortitude +#, Reflex +3, Will +3
Skills: List all skills that you purchased skill ranks in. Untrained skills are basically ability checks. No need to list those.
Feats:
Racial Ability: (If any)
Spells Per Day:
Spells Known:
Alignment:
Deity: (Player's Handbook has a good number of these, you could also be Atheist, etc.)
Other Gear:

Appearance:

Biography and/or Personality:

THanks to SleepyShadow for reminding me of this.. older school way of making a character sheet. (This is how I First learned to play back in AD&D rules.)

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby SleepyShadow on Wed Jul 22, 2009 12:22 pm

Um, I had a question, and thought it was kinda important to ask. If a character dies *cough* 5 hp *cough* would the player be out of the RP, or would we be allowed to stat up a new character?

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby Krogren on Wed Jul 22, 2009 12:26 pm

SleepyShadow wrote:Um, I had a question, and thought it was kinda important to ask. If a character dies *cough* 5 hp *cough* would the player be out of the RP, or would we be allowed to stat up a new character?


Definitely be able to create another character.

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby SleepyShadow on Wed Jul 22, 2009 12:31 pm

You said this was set in Faerun, right? We wouldn't be running into the typical Forgotten Realms NPCs, would we? You know, like Drzzt, Khelben Blackstaff, Elminster, or some Bhaalspawn or another, would we?

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby Krogren on Wed Jul 22, 2009 12:39 pm

SleepyShadow wrote:You said this was set in Faerun, right? We wouldn't be running into the typical Forgotten Realms NPCs, would we? You know, like Drzzt, Khelben Blackstaff, Elminster, or some Bhaalspawn or another, would we?


Probably not. There is a chance we could when the characters reach a much higher level, but that is a maybe right now. In the beginning, you won't see any one like that.

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby SlowlyCrazyIAmGoing on Wed Jul 22, 2009 1:33 pm

he thing about having 5 hp is that if you reach zero you don't die... you're only knocked out. However, if you have at most -1 HP, you are dying and lose 1 hp every turn until someone stabilizes you by making a heal check, then you stop losing HP. It is only when you reach -10 HP that you die, and there are RARE cases of ADVANCED clerics bringing back the dead in exchange for ALOT of money/experience.

This site is amazing, it has virtually everything from all three basic DnD 3.5 Books. This page is about combat actions, so you should read up if you don't know what full/standard/free actions are: http://dndsrd.net/actionsInCombat.html

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby SleepyShadow on Wed Jul 22, 2009 1:45 pm

I know all that, Slowly. I've played the game for two years now. I only asked because death is a very real possibility for my character. Any blow that deals 15 or more points of damage will one-shot her. At this level, that kind of damage is most likely due to a critical hit, but fighting an ogre isn't out of the realm of possibility either. And for being a 3rd Level monster, they hit like Mac Trucks.

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby Necrolegion on Wed Jul 22, 2009 1:48 pm

alright, seeing as how we should probably be working together, i am currently working on a human fighter, to be in the front lines to protect the mages in the back


perhaps we should think about a strategy like that?

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby SlowlyCrazyIAmGoing on Wed Jul 22, 2009 1:56 pm

Regardless, if you stay BEHIND a good party and AWAY from everything that does 15 damage in one hit then your'e fine. If you play your class well (and I'm not saying you won't) and others play their's well too (no promises) then 5 HP won't matter.

Necro your avatar freaks the hell out of me.

P.S. I totally forgot to add appearance! Will edit in a little bit.

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Re: "Kingdom Come" D&D 3.5e (OOC Accepting Characters)

Tips: 0.00 INK Postby Necrolegion on Wed Jul 22, 2009 2:03 pm

Thank you very much Krogren! that was so much help. here is my finished version of the basic character sheet. i won't be able to make an actual one right away, i hope that isn't hindering you at all...


Name: Roy Coldhilt
Gender: Male
Age: 30
Height: 6'8
Weight: 256 lb.
Race: Human
Class: Fighter
Stats: Str 15(Mod 2), Dex 13(Mod 1), Con 14 (Mod 2), Int 12 (Mod 1), Wis 10 ( Mod 0), Cha 9 (Mod -1)
Racial Adjustments:
HP: 12
AC: 16
Familiars: none
Weapons: Bastard sword(1d8s, 1d10m:19/20x2-6lb.), 2 Kukris (1d3s, 1d4m:18/20x2-2lb. each)
Armor: Hide armor, Heavy steel shield
Saves: Fortitude 2 , Reflex 1 , Will 0
Skills: Jump 6(4/Str), Climb 6 (4/Str), Spot 2 (2/Wis), Search 3 (2/Int)
Feats: Improved Initiative, Fighter special feat: Weapon Foucus; Bastard Sword, Human special feat: Quick draw
Racial Ability: extra Skillz yo
Alignment: True Neutral
Deity: Atheist
Other Gear: Backpack(2GP/2lb, containing: Bedroll (1SP/5lb.), lots of chalk (1SP), Trail Raitionsx3 (15SP/3lb.), Whetstonex3 (6CP/3lb.), lots of Tindertwig (10GP), Flint and Steel (1GP)), Clay Jug (6CP/18lb. (Ale in one (2SP/8lb.), Oil in other (10SP/10lb.)), a Hair brush, and a waterskin full of Ale (1GP/4lb) + 64GP, 41Sp




Appearance:
extremely long hair, which is strangely enough, very well kept. Roy also dons a lengthy beard, for fear he might kill himself while shaving (also very well kept). his hair is bright orange with streaks of a darker red. he has grossly pale complexion, and has a beer gut. he is naturally a big man, and is always laughing or giggling about something. he is always seen wearing layers of warm clothing, even in the most temperate of climates. another item he is always seen with, is ale. it could be in a waterskin, a clay pot, a flask, a mug, even the skull of a fallen enemy; it doesn't matter to Roy so long as it has booze in it. sometimes he is even seen with booze in one hand in the midst of a fight.

Biography and/or Personality:
Roy is first and foremost, a drunkard. secondly, he always thinks he is freezing for some odd reason, and is usually found wearing cold weather clothes. he is extremely loyal, although his gruff nature usually sends people in the other direction. in combat, he is faster than his alcohol usually permits him to be, and quick to defend any of his comrades, despite his condition. because of being perma-drunk, he usually has no idea what he is saying or doing (hence the low charisma lol). Depending on who is near, Roy's 'antics' can be seen as hilarious, or anger people around him. some people say he was born of a drunken woman in a bar, but there is no merit to this legend. Roy can't remember where he came from, partially to do with the injuries associated with barfighting, and partially to do with his large consumption of alcohol. all he remembers is that it was a cold place; probably why he wears such warm clothes. when he has found a person he likes, he will attempt to defend their honor at all times, regardless of if it needs defending. he is always cheery, and always seems to get in other people's personal space, attempting to tell a story; most of the time they don't even make sense. boasting about his sword which he cherishes (and named Clarice) is a hobby he can't get enough of. he also enjoys throwing things and setting things on fire(most likely in an attempt to keep warm)
Last edited by Necrolegion on Thu Jul 23, 2009 9:50 am, edited 10 times in total.

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