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by Иanophяeak on Sun Jan 17, 2010 1:57 pm
There IS social communication, but most of it is based on the exchange of drugs, sexual activity, or the death of a powerful threat. Ex. The one character's orgy. Now that would be very unlikely, trusting a LARGE group of people to be near you while you slept. It's not that there's an inherent distrust for everyone to everyone else, it's more of a wariness. MAYBE they're going to try and kill me. It's a first-impression type thing, kind of similar to liking vs. disliking someone in this world. In Omega, it's trust with life vs. not trust with life. A common choice, for them. The sex addicts trust the prostitutes because they want to add an orgasm to their list of highs, and sometimes that trust pays off, sometimes it doesn't.
Point is, I may have put forward too strongly the dangers of Omega, and not enough everyday life. Everyday life is not always running around killing, fucking, and stealing. Although those are interesting things, daily life is more, wander the streets, take your drugs, find food, get tomorrow's drugs, sell the extra for better drugs, avoid death, sex. The whole killing for drugs is more like, "Okay, this dude has some stuff, let's get him." Kind of like a whole city of people who'd kill an old lady for what's in her purse. People like that don't do it often, but they do do it. Get enough of them in one place, and it becomes an everyday occurrence, but not an everyday activity.
Your lives are more interesting, but this is the general template for NPC's, with a few discrepancies from one to the other. I forget the username, but the guy who's a drug runner, he's pretty much a good example of what I'm talking about. He's an average Omega citizen, with an average Omega way of taking up his time, living from high to high. He'll take an opportunity if it comes, because killing is no big deal. Of course, not everyone is a drug runner. People are dealers, buyers, scroungers, assassins, nymphos, rats, troublemakers, evil, good, insane, in love, sick, etc, etc, etc.
As for plot twists, a giant raven of blood, though not allowed as per rules, is a very interesting and intimidating spectacle. I don't exactly know why I got myself beating up an NPC girl, but after I go to the sea, I'll see it too, and we can get something going, since we all seem to be by the sea or in a nearby alley. I'll have four gallons of Light hanging off me and my girlfriend, making me a pretty noticeable. That should start off some sort of plot, combined with the blood raven.
The kind of plot I was aiming for when I started this was a kind of pairing off between characters, along with a concentration on one of the pairs as the antagonist for some reason or another. The RP would end when that pair died, however they decided to go about it, for whatever they'd done to piss people off, or when the other pairs all died chasing that one pair. You'll notice I'm requiring a fair amount of death for this to work. That's because I have put to you some of the most interesting, wonderful, and generally enticing ways to kill characters that I have ever seen. Death by overdose, death by a rabid druggie, death by trying to take out some dude, death by suicide, death by Death, death by drug incompatibility, death by accident, death because you hired the wrong hooker, death because you pissed someone off... The list goes on. And here, you don't have to look for it. I've tried to emphasize NPC use for things, not because we don't have many players, but because it opens more doors and reduces problems. With a good NPC, it's like another character.
[/rant]
Summary:
Everyone's in one place, let's light this powder keg.
EDIT:// Added a picture of a user of Maw and Harpsand, now accepting pictures of drug-users and effects. Feel free to post if you happen across one.
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