There are a few with extra abilities. Who is to say they can't break the cliche and be freed from their laboratory prison, rather than escape? But the question is, why? And how do they return to their normal lives?
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Out Of Character part of the roleplay, “
Walk on Water”. Anything posted here will also show up there.
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This is the auto-generated OOC topic for the roleplay "
Walk on Water"
I will never be afraid again
I will keep on fighting 'till the end.
I can walk on water
I can fly.
I will keep on fighting 'till I die.
http://www.youtube.com/watch?v=BLyHWIXTrlI&feature=fvstThere are five of them. Genetic experiments gone horribly right. One is unable to feel fear. Another will only stop fighting after everything has finished. Yet another can walk on water, while another has wings. The fifth must be taken away from fighting, for that experiment will fight to the death.
These five were the originals, the prototypes. The scientists who created them set them free after determining the stability of their minds are captured by the government, and all they have is each other. Some may split, some may stay. They must find a home - if the government doesn't catch them first.
So the question is - Is this a race against time, or a race to be free? A race to win, or a race you want to lose? Or is it a race at all?
Your job is to answer the questions. Enter the minds of these fugitives, give them a chance to succeed. For if you don't, who will? Who can help these freaks, these mutations, who did nothing wrong but to survive?
Never Afraid - Simplicity
Fighting until the end - Vio-Lance
Walking on Water - Deja Vu
Fly - Played by feralfairy
Fighting until the death - Vis Naturae
At first, the turmoil is who to lead. Then, the group debates about leaving, as there is some tension. But all must find a home, for if they don't, they'll be found and captured. What to do, I ask you?
Not all of these children have powers - would you consider fighting to the death a power? It's more of an instinct, a natural reaction. They, nevertheless, are a crucial asset to the group.
This will be a serious roleplay. I don't want silly things, though your character may be immature. If they so choose.
I don't want to make a character skeleton, as I want to see your writing style. The information must include -
Power, Age, Gender, Appearence (Description or Picture, does not matter), Top Five Favorite Things, Top Five Least Favorite Things, Personality, Favorite Weapon To Use, and Place They Want To Live.
These may not be in direct order, as I want them in sentences, incorporated into a biography.
Last edited by
feralfairy on Sun Jun 06, 2010 9:26 am, edited 1 time in total.
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feralfairy
- Member for 2 years
What's the difference between fighting to the end and fighting until you die?
"I am become death, the destroyer of worlds, engaged to destroy all beings in the world; of these heroic soldiers presently situated in the opposing army, even without you none will be spared."
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Rincewind
- Member for 3 years
Well, fighting until you die is simple. You fight until you die - you will attack even friends. Fighting to the end is fighting until the enemies are gone, you are pulled away, or you cannot fight any more.
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feralfairy
- Member for 2 years
I don't see how the first fight would result in anything other than the destruction of the group or the death of the fifth. Would you please clairfy?
Unless perhaps the "fight until death" instinct wears off after a period of restraint?
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Vis Naturae
- Member for 3 years
I believe the "Fight untill you die", would be more of a loner. He doesn't care about the others, only himself.
Either way, I'd like to reserve the sport for "Fighting untill the end" slot, if you would please?
"People should not fear their government.
Governments should fear their people."
"Beneath this mask, there is more than flesh. Behind this mask, there is an idea.
And ideas, Mister Creedy... are bulletproof."
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Vio-Lance
- Member for 2 years
Vis- Well, yes. It all depends on what you want. My thoughts were going along the lines of a time of restaint, yes, or simply having her/him avoid fights.
Vio-Lance - I'd be glad to. But if someone else creates a character for that slot, you might not get it- it depends on the quality. Just heads-up.
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feralfairy
- Member for 2 years
I do indeed quite understand. I'm not afraid of being replaced, particularly if someone has a better character than mine. No point in not having the best characters in your roleplay, hm?
I've a small question to ask: What exact time period is this roleplay set in? Current, I assume, as I see the tag "Highschoolers". But, the sweet-ass techno beat of Bass Hunter is perhaps indicating the future.
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Vio-Lance
- Member for 2 years
Vio-Lance wrote:I believe the "Fight untill you die", would be more of a loner. He doesn't care about the others, only himself.
This interpretation, if it were a complete description of the trait, would resolve my question immediately. Unfortunately, it does not stand alone in light of the definition given in the third post.
OP: Thanks for explaining.
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Vis Naturae
- Member for 3 years
Well, I am just calling them as I see them. I appologise for the unfinshed statement.
When I think of "I fight untill I die", I see a rogue barbarian on a path, unhampered by anything that his blade can smash or rend. He cared not what he maims, as long as he maims. Destruction is his value, his life style. He is there to battle untill his demise, weither it be old age, or a rival foe. All are his potential foe.
That is simply what I see in it. I don't know if it clarifies it for you, but I tried.
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Vio-Lance
- Member for 2 years
That's a lovely summary, Vio-Lance, but I don't think current times would have a sword. I am intending this to be set in about ten years in the future, something I should probably write on the main intro. You are also correct in that Basshunter has a sweet-ass techno beat.
Also, the ages intended for these characters are somewhere between six and twenty-five. All are from the same lab and have grown up together, some longer than others, and so, even if the 'Fighting until death' character was as you say, Vio-Lance, they'd still be friends with the others. Acquiantances, if nothing else. Hopefully that clears things up. If you have ever read the 'Maximum Ride' books, it is a bit like that.
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feralfairy
- Member for 2 years
Thank you, Feralfairy. It was but an example, so it is not exactly as I state.
But I've got a few more questions for you, so I can submit the best possible character sheet.
1. When you say you want this in the form of a Biography, do you mean one mohunking block of text written like an english term paper? I'm asking this in all seriousness.
2. Give a few examples of powers. Because it's a wide category. What are the limits of these powers? Are they powers like super strength, or speed? Unmatchable wit, or wisdom? Narrow your category just slightly, if you would so kindly.
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Vio-Lance
- Member for 2 years
Proposed character profile:
Leon Batista was subjected to genetic experimentation when he was but 8. Even at such a tender age, he had already developed a compassionate character. Despite his outstanding intelligence, the child was gentle by nature and never took advantage of the other children. Somewhat shy but well-adjusted, he charmed every adult he met and played well with his peers. Until he was taken away.
By an ironic twist of fate, the experiments instilled into Leon a savage lust for battle. Once enraged, his mind becomes focused on killing. Indiscriminate death becomes his only desire. Self-restraint is all but impossible, and fear is out of the question. By self-discipline and some training, he can ordinarily suppress this impulse and is, as far as others can tell, a mild-mannered adolescent. So overpowering is this artificial "instinct," though, that once it emerges he must be physically restrained or removed from the presence of others. Only then, and with great difficulty, can the desire to kill be overcome. None in their right mind would call this anything but a burden.
At the time of this story, Leon is a 14-year old with a fairly athletic build and a habitually calm demeanor. His attire is fairly ordinary, although as a fugitive he does not have the resources to be fashionable. His hair is brown and cut fairly short, and his facial features are strong and angular. He is friendly and outgoing, although somewhat insecure about the possibility that he might lose control and attack those close to him. He suspects that his companions are secretly wary of his suppressed tendencies.
Doubtless, Leon's weapons of choice are his bare hands, supplemented by brass knuckles. In combat, he relies heavily on overwhelming his opponent with brute strength and ferocity. His style is a combination of brawling and wrestling, having had some training in the latter during the experimentation. While he can wield virtually any close-range weapon to some effect, in the heat of battle he retains nowhere near enough presence of mind to aim a projectile weapon.
Leon likes people. He likes meeting them and learning about them. Ideally, he would like to live in a city like New York, but obviously it is infeasible at present. Even if he weren't a fugitive, he wouldn't trust himself near that many people, just in case.
Likes and dislikes seem best given as lists. Please tell me if you would prefer otherwise.
Likes:
1. Talking to people
2. Straight shooters
3. Reading
4. Helping others
5. Exercise
Dislikes:
1. Conflict
2. Deception
3. Cowardice
4. Isolation
5. Technology
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Vis Naturae
- Member for 3 years
I am not arguing about your interpretation, Vio-lance. In fact, aside from the sword bit, it offers an interesting perspective. It simply does not address my concern, which stemmed from the definition given in post #3.
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Vis Naturae
- Member for 3 years
Vio-Lance: I believe Vis' post shuld answer your question. That is excellent. You could make it shorter, if you want, but just excellent. In relation to the weapon of choice - it does not mean they have that weapon. Say it's a little boy who loves guns and wants one. That would be a favorite weapon. But hand-to-hand works, too. As for the second question, there aren't really powers besides flying and walking on water. Fighting and being unable to feel fear is more of an... Adaptation. Only those five are allowed. Walking on water and flying are just that, no hidden bonuses, but if you choose one of the other three and can think of a bonus relating to that, if you are accepted one can PM me about one's character gaining said bonus somehow.
Vis: Precisely what I was looking for. I'll wait a bit to see if anyone can trump that (though it's doubtful,) but it's probably accepted. You're right, favorites are best put in a list.
I'll have my character up around five tomorrow, for an example.
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feralfairy
- Member for 2 years
by Deja Vu on Tue Jun 01, 2010 11:40 pm
Hope I'm not doing something wrong by basing my entry off Vis's...
I'm hoping for the walk on water role, and have a sharptongued character in mind
Kevin Valverde was a regular youth up until one fateful day when he was 10. If he remembers correctly, he was kidnapped and taken on a long journey that took nearly a month to complete. In the end he settled into what they called a 'lab' of 'facility.' From then on his life would be very different than most. Before he was a well mannered outgoing boy. Now, he has grown harsh and spiteful though his unwilling incarceration. Sarcastic insults and loaded remarks aimed to incite conflict are usually what flows from Kevin's lips nowadays, but every so often his old chipper self comes out to play.
Through various means of experimentation Kevin gained the ability to walk on water. He seems to be able to treat bodies of liquid like solid surfaces, able to walk across them, pull himself out of them as if he's pulling himself onto a rooftop, and other such feats. It's seen as a novel 'gift' to Kevin though, who finds anything forced onto him by his captors as inherently bad. Now at age 16 he finds remembering who he once was hard, his mind having forcefully buried some memories from the traumatic events he's had at the hands of scientist since his capture. But he does remember a certain place by the name of Rio De Janeiro, and he wishes to return to that place.
His height never really improved since his capture, and he is only 5ft and a half on his tiptoes, and he needs glasses to correct his nearsightedness. Hazel eyes usually look through those lens past a long head of black hair that has never seen proper care and hangs past his jaw. The beginnings of teenage scruff can be seen on his chin, and his bronze skin tone does nothing to hide it. He wears what he's given, and if he could he'd have some sort of pointy weapon on hand to defend himself with.
Kevin adores freedom, and goes through great pains to savor it. Thus he values any privacy he gets, and does not like it when people pry. His jerkish demeanor occasionally lashes out at those who unintentionally cross the line with their curiosity, but he is quick to drop the subject as soon as they let off. He knows that his companions find him abrasive at best, and actively tries to atone for this with a self perceived 'leader' complex. As in, he always has a 'plan', however ill conceived it is.
Likes:
1. Personal Space
2. Proving Himself
3. Eating
4. Debating
5. Daydreaming
Dislikes:
1. Blind Obedience
2. Intrusion
3. Being Wrong
4. Open Spaces
5. Charity
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Deja Vu
- Member for 4 years
Cool, hope we get enough people to start soon.
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Vis Naturae
- Member for 3 years
I've PM'd my character sheet to Feralfairy...but he hasn't responded yet.
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Vio-Lance
- Member for 2 years
Deja Vu, and everyone else who has a proposed character:
I am intending this for tab roleplays, still. So if you'd kindly submit your characters to the roleplay, it would help me keep them straight - also, make sure the 'power' is clear. We may have more than one competing for the same position. If I don't accept your character, feel free to tweak him/her to an open power, if there is one.
On another note, I'm glad to see such an avid interest. Deja Vu, Kevin looks to be fantastic for this roleplay - if no one else applies, you'd definitely be in.
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feralfairy
- Member for 2 years
To Feralfairy, sorry for the confusion. My character page was meant for 'Fight Until I Die.' As for doing the 'I'll Never Be Afraid' I will have to contemplate on that for a bit. If you decide to go with someone else's character, I will definitely consider it.
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Simplicity
- Member for 2 years
The first post is up! Feel free to begin! Make sure to keep your posts at least five sentences, please, but other than that, no restrictions!
I'll be adding more locations later to where they could go. Other than that, there's nothing really more I need to say. I think. Let's begin, shall we?
Oh, and also: The characters don't know it, but the five types of monsters are others who were genetically engineered to have the survivors 'gifts' - and failed. Keep that in mind.
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feralfairy
- Member for 2 years
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