The Deep History of Role Playing Games


A few months back, Rob MacDougall posted an awesome article on the origins of modern roleplaying. It’s definitely worth a read!

RAND analysts revived the practice of serious wargaming in the 1950s, but they moved away from miniatures-style gaming with model ships and airplanes towards more free-form political games where participants role-played world leaders in crisis scenarios. Herbert Goldhamer, in RAND’s Social Science Division, ran four major “role-playing crisis games� between 1955 and 1956 that will sound awfully familiar to anyone who’s ever slain an orc. Players sat around big tables covered with maps, rules, tables, and dice. They took on the roles of various world leaders, while Goldhamer, as game director, played the role of “God� or “Nature,� devising the scenario to be played, adjudicating player actions, and introducing chance events.

This is the same move away from hex maps and miniatures that Gary Gygax and the Daves would make in the late 1960s. Instead of having a strictly limited set of options–move this piece or that piece, fire this missile here or there–players in these games could order any action that might be taken in real life. Briefs for Goldhamer’s simulation games read a little like the back of the Red Box D&D set I got for Christmas 1980: possibilities were limited only by the players’ imaginations.

There’s a lot of information that’s new to me in his post, and it has been a great experience looking over the rest of his blog. Go check him out!



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