Note: Red and blue text is edits/important bits from the interest check.
Catüür - The world where good and evil are once again clashing, just like in every other world. The difference is that four are chosen to stop this from happening. Eïr Kähnn (Pronounced Air Can-ne) is convinced that Catüür should be his and only his. He is now on a quest with his Mages and Possessors to take away all the good that the lands have ever seen.
So far, this has been seen in the area that's now been dubbed 'Land of the Dead'. The place is barren and deserted. Well apart from the ruins and the skeletons that haunt the landscape. Did I forget to mention that this is a haven for Spirits. No matter where the ghost's 'live' form was killed, they always end up at the 'Land of the Dead'.
If Eïr Kähnn gets his way and takes over the lands, then everywhere will end up the way 'Land of the Dead' ended up and no one (except Eïr Kähnn and evil themselves) want this. It's time to fight for their future. How many will stand against Eïr Kähnn and take on this fight with the Chosen and their Protectors?
One night, many years later, the Protectors have finally been called by the Truthtellers to find their Chosen one. The Chosen can help stop Eïr Kähnn. All the Protectors have been given in aid to find the Chosen is a location. They'll know who their Chosen is when they see them and their destinies will cross paths in the fight against evil.
Characters:
Characters that can be played as well as vague descriptions of each.
Truthtellers - It may sound like they just tell the truth, but it's not that simple. They are wise people, often telling the truth in forms of puzzles or riddles. They don't make things easy for the ones that they speak to. It is unknown who's side they are on either. Basically, they like to make things difficult and make you do the work.
These people are very wise and clever knowing a lot about the world and current situations. People think that Truthtellers are psychic, but it's never been proven as to whether they are or aren't. They have been known to speak about visions they've had, which leads people to think they are.
Possessors - Possessors have to opportunity to possess humans. These people are working for the evil Eïr Kähnn (Pronounced Air Carn-ne). The way they possess humans is through one hand touching the human's hand, the other touching their head. Both must be done to successfully possess a human and make them under their control. There are three things Possessors can do.
- Possess a human to control them - [Theses will be NPCs to avoid the God Mode arguement]
- Possess a Spirit - This is so that they become possessed to look and act like someone else [Again, this is NPC characters to].
- Possess an animal - Use and control animals in the area to their command [This is limited to avoid arguement].
Check with me to make sure that I'm fine with this first. Just send a PM with your ideas (if you don't want others to see), or post here.
Possessed - The possessed are obviously prisoners of the possessors. Humans that have been caught and imprisoned by the possessors. The possessed humans are used anywhere from slavery to being soldiers and killing their own kind. After all, would you kill your family if they had turned against you, but still had a chance to be helped, and not having to die? [Woman and children mainly as they are the easiest to handle as well as soldiers won't kill their families].
Again, I might leave these as NPCs to avoid arguments unless you are playing a Possessor and a Possessed, and so are in control of both characters.
Protectors - The protectors can be protecting anything from an item or a story, to a person. It all depends on what that protector is for but they have wisdom on their side. The main protectors will be for the four chosen ones (described later on). The protectors (of the chosen) each represent one of the four elements:
- Fire - Weakened by - Water and Air magic. Weakens Earth Magic.
- Water - Weakened by - Air magic. Weakens Fire and Earth Magic.
- Earth - Weakened by - Water and Fire magic. Weakens Air magic.
- Air - Weakened by Earth magic. Weakens Fire and Water magic.
Here is a better description of each of the four Protectors with ideas on their powers and limitations:
- Fire - The Fire Protector can create and manipulate fire. Fire is a dangerous element though and even the Protectors know this so it has to be handled with care. The Protectors have been taught only to create fire for protection in desperate measures so not to cause damage to the environment and people around them. In careful and trustful conditions, fire manipulation is used to often put on small shows as entertainment. It can still cause damage though and only the most specialised Protectors in Fire Elementals and Magic use it. The Fire Protector can only create fire if it create a spark from other magic, which can be quite hard to do.
- Water - The Water Protector can't create water, but can manipulate it. It can also cool water by lowering it's body temperature to abnormal conditions to do so that would normally be dangerous to humans. Again, the Water Protector must keep control over masses amounts of water manipulation, (though this normally takes more than one Water Protectorto do so).
- Earth - The Earth Protector is all about strength. They are at peace with the earth and often use it to guide their way. If in battle, the Earth Protector can use rock/mud slides to aid their defence (if near a rocky/muddy cliff or hill). Other things the Earth Protector can do, include minor earthquakes in the area and aftershocks.
- Air - The Air Protector can manipulate the weather, using it to their advantage against an opponent. This isn't to say that an opponent will definitely be weakened in battle, because they might have a way to block the onslaught of harsh conditions. A list of weather conditions an Air Protector can can control and manipulate are as follows:
- Rain/Hail/Snow
- Lightening (if under the right stormy conditions. Can't just create lightening)
- Clouds (bring on a storm faster)
- Winds
Also, Protectors can work together for example, the Water Protector can't create water, but by cooling air from the Air Protector, they can condense it to form water droplets. Also, if Lightening is around, the Air Protector can manipulate it into causing a fire that the Fire Protector can use and manipulate.
Note: Nothing final, ideas welcome and things can be added/edited.
These protectors specialise in those elements and each have their weaknesses as shown. Other protectors have magic, but aren't specialised to a specific area like the Protectors are.
Other Protectors of artefacts, items, stories are more in control of magic and wisdom than the ones that are protecting the Chosen (though they are all wise people).
Note: They can be evil and out to get the Chosen to take to Eir Kahnn. Not all Protectors are good and they can be a result of actually been a Possessed, or even a Possessor with the spirit of a Protector they killed.
Outcasts - These are humans, protectors, and even possessors that are basically outcasts. Both good and evil, they are on their own working towards something. If evil, it's most likely that you were outcast from humans or a Protector gone bad. If good, it is most likely that you could be a Possessor that for some reason, is good.
Chosen - There are four humans that are chosen. Chosen for what exactly? It's unknown. Tales haven't said what they are chosen for, but it's known that it's to do with Eir Kahnn. Two females and two males are to go on a journey to find their Protectors, and then the Truthtellers, who will hopefully have insight into what must be done.
The Chosen do not have magic skills (to the extent of their protectors) and therefore need their protectors who specialise in one of the four elements (see the Protectors). Therefore, it is crucial that the Chosen and Protector stay together once they have found each other.
Chosen ones do have the ability to create an element, but they need their Protector to key into their energy and help them learn how to, thus needing to be taught the basics of keying into their energy and manipulating it so they can do this, before meeting their protector, they don't even know they have this ability.
Though the Chosen have no magic ability, they are ones that excel in armed combat and also have an energy deep inside them, that can assist anyone with magic ability if they know how to. The Chosen need their Protectors though in the fight against evil.
[Once I have the four protectors and the four Chosen (as well as myself), then I will pair up the Protector to the Chosen].
Spirits - These are dead beings. They lurk in the 'Land of the Dead' (described at the beginning). They can be found in other places, heading to their final destination and can be seen if they want to be seen that is. Mages, Protectors and Possessors can naturally see ghosts and spirits but the Chosen and other humans can't until the spirit decides to show themselves.
Humans - You can also choose to take on a human. Humans can join up with the Protectors and the Chosen to fight against Eïr Kähnn and save their world. Or you could be a human that worships Eïr Kähnn himself and wants to join his side. You could double cross either side, working to get as much information from Eïr Kähnn himself, for the good. Or you could be with the good working to get a Chosen one (or all of them, with or without their protectors) to Eïr Kähnn.
Also, Eïr Kähnn is up for grabs to be played, as well.
Everything after this point is new from the Interest check, so please read.
The Map Explained:
- Though places are unfinished on the map, I'll give a quick summary for everyone. Eïr Kähnn is situated in the stormy mountainous areas as well as the 'Land of the Dead'. His exact location is unknown though.
- The islands with Arcane ruins are uninhabited forested areas that can be crossed to. Each island is said to have one Truthteller on that can help them in their quest.
- The Chosen and the Protectors can come from any of the four islands around (Krakmere, Dragin, Cristyl and Tykai).
As for animals:-
Small Mammal
- Hares/Rabbits
- Chicken
- Rats
- Mice
- Squirrels
Larger Mammals
- Horses
- Dogs
- Wolves
- Bears
- Cats
- Cows/Pigs and other farm animals
Birds
- Phoenix (not the on fire type)
- Hawks
- Eagles
- Owls
- Many smaller birds
Reptiles and Amphibians
- Komodo Dragons
- Snakes
- Many lizards
- Frogs
- Newts
Fish
- Many species of fish
- Whales
- Sharks
- Dolphins
- Turtles
More will be added as I think of more, or explain the map. Hopefully I'll have it finished by the beginning of next week. Again, many of today's animals are in this world.
Rules:
1. Please use correct spelling and punctuation. There is nothing worse than having a post that's hard to read. I know everyone makes spelling and grammar errors, even I do, but the edit button is there for a reason. If you don't think you can keep up, then don't apply.
2. No one liners. I'd like a minimum of a couple of paragraphs. It gives people a chance to form a reply to your post and have the plot move forward.
3. Romance and violence is allowed, but keep it PG-13 please. Anything more take it to PMs.
4. No godmodding or killing of other characters unless they've given permission or are an NPC.
5. Have fun.
Character List: [Names will be entered as places filled]
Chosen
Chosen 1: [Female] CriminalMinds
Chosen 2: [Female] SaveYou
Chosen 3: [Male] Treali Storm
Chosen 4: [Male] DeeviousDemon
Protectors:
Fire: Near
Water: Myrin
Earth: Lukisod
Air: Pride
Others:
Eïr Kähnn: Combatant876
Characters like Truthtellers, Possessors, Possessed etc have a few spots each open, so don't need to have the position reserved.
Reserved:
Alvaron
Accepted:
Rigel - Human
Ragweed - Truthteller
BaneSlayer2 - Truthteller
AzricanRepublic - Spirit
Dämonmensch - Protector
Xerox - Truthteller
eNzeru - Oucast Possessor
Character Sheets
- Code: Select all
[b]Name:[/b]
[b]Age:[/b] [Humans and Chosen: 18-30 years] [Protectors/ Magic users: 40-250 years]
[b]Gender:[/b]
[b]Character:[/b] [Chosen, Protector, Truthteller etc]
[b]Hair and Eye colour:[/b]
[b]Build:[/b]
[b]Extra Features:[/b] [Scars, birthmarks, etc]
[b]Clothes:[/b]
[b]Magic Ability:[/b] [If capable of magic, list things your character would like to be able to do with a small description. If you don't want people to know, just PM me. Especially with the Protectors.]
[b]Combat Skill:[/b] [How good is your armed/unarmed combat skill? What can and can't you do?]
[b]Weaknesses:[/b] [Again, mainly for Protectors and magic holders, but this can apply to anyone regarding any form of weakness they may have]
[b]Personality:[/b] [A paragraph or two, not just a list of words]
[b]Biography:[/b] [A couple of paragraphs at least]
[b]Other:[/b] [Anything you feel necessary to add on.]
[b]Pic:[/b] [If the need to supply a picture, post it here.]
Right, I think that's all, for now. I've got all the sections I want, and I'll be filling out my sheet shortly and adding it to the collection. If you want a spot that's to be reserved, post and let me know so I know that someone is doing a sheet for it, and let other players know to.
Criminal.
















