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Eric Martindale wrote:Our weakness is that we limit our in character interactions to combat. I define this subculture as "fighters", and struggle on a daily basis to enlighten prospects. I do not knock those who are genuinely interested in text fighting, even speed fighting. There are often aspects of both in many players. One thing I humbly ask, though, is to not tarnish the "roleplayer" with the "fighter" mentality. Don't refer to text-fighting as roleplay, as it is as much roleplay as a tool upon my belt is Eric.
mronimusha wrote:Good and seasoned are two very different things. A good roleplayer can build a setting, can build a character, can build any scenario he or she wants to. A SEASONED roleplayer has roleplayed for a long time - not necessarily with any degree of quality, but as long as the quantity's there, you become seasoned.
miyumi wrote: I think it's the ability to play your character to be in-character, but also the ability to build the character in the first place. It's important that the character be well-balanced, with strengths and weaknesses and that the character fit in with the storyline and other characters. It does no good to come up with a character and then just try to fit them into any old plot, you've got to study the rp then craft a character that will work with the others towards whatever your goal is.
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