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[fantasy] Xaul Knofker

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[fantasy] Xaul Knofker

Tips: 0.00 INK Postby TwinDeath on Tue May 27, 2008 4:49 pm

NAME: Xaul Knofker

RACE:Half Drow

AGE:48

HEIGHT:6' 2"

OCCUPATION:Trader, Thief, Courier, Prize fighter (really, whatever pays best, but mainly a thief)

OVERVIEW: Xaul's father, a drow, raped his mother, a human, during a raid on the surface. When Xaul was born, his mother tried to kill him, and then abandoned him. Having grown up as an orphan, Xaul is a skilled hand to hand fighter. Fiercely loyal, Xaul never trusts anyone lightly, but will work with any of the races, as he grew up with orphans from all of the races on the back streets. A skilled fighter and better thief, Xaul's main purpose in life is to get revenge upon the rich of the world who ignored him and his friends in his youth. He still has a strong sense of honor, however, and tries to do the right thing (as he sees it). He has come to enter the fight for both the reward and the prestige, but the arena seems to strike a chord in his memories

APPEARANCE:Lithe & sleek, but still strong. while Xaul's appearance is normal for a drow, he keeps his hair dyed black, so he does not stand out in the dark. Also, his chest, back, and parts of his face are scarred from, well... something he doesn't like to talk about. Xaul normally wears dark tattered clothes that hide him almost completely when he is in darkness. In the day, these clothes are shabby and ugly, but do a very good job of hiding the chain mesh that he wears underneath. Over everything, Xaul's favorite item is a beaten, battered, and oft-repaired dark leather trench coat.

FROM: D&D universe (fantasy multiverse)

EQUIPMENT: many throwing knives, thief tools, caltrops, poison blow darts, and nets.
Coat: Xaul's favorite coat is magically enhanced to allow him to always have a pocket that will fit what he needs to carry, and can protect him from all small, and most medium magic. He stores everything in this coat, and can pull out the strangest things from it. Often, these items are just what he needs to win a fight. Also, the leather is thick enough to catch arrows before they even reach the chainmail.
Suppressor Stones: These cancel out all magic in a five meter radius. They can, however, be overloaded, at which time thay will explode with the force of all magic that they have blocked.
Incendiary and concussion grenades: these are each fifteen seconds in time frozen from a natural disaster. the incendiaries are from an erupting volcano, while the concussion are from a force-5 hurricane.
Uška, a multi-bladed Urumi which is linked to Xaul's tattoos. The increasing level of rage causes the blades of Uška to superheat and scorch anything it touches. Xaul will not be burned by Uška.
Drshil and Haingre, two hooded splitting Katars (favored weapons). These, too are linked to the tattoos.
Drshil causes a wound to hurt more than normal, increasing with time. At higher levels, Drshil can cause pain simply from proximity. Xaul is immune to this pain.
Haingre causes a wound to instantly begin rotting, and leaves a horrific stench in its wake. Xaul has become used to this smell after years of use.

ABILITIES:
Fighting Style: Xaul is constantly in motion during a fight, always landing light hits and harrying his opponent, until he sees an opportunity, in which case he will dive in and strike. also, he will often pull items like caltrops, nets, or even grenades out of his coat's pockets and use them to his best advantage.
Kounnar: Xaul has terrible, horrible rage. This manifests mostly in fights, to the point of taking over his body. When his rage manifests, glowing red sigils tattooed all over his body appear, and his fighting style becomes fiercer and more chaotic, to the point where it is impossible to predict his movements. (one observer was heard to describe Xaul as a "Whirling Ragdoll of Death.") The rage is linked to his three magic weapons, and directly affects the level of power that they have. This rage can be defused by death or near-death wounds, in which case his tattoos will flare and disappear, and the wound will be neutralized. (NOTE: after Xaul is healed, he becomes extremely disoriented and weak for about five to six hours, and will probably black out.)
Intimidation: Xaul is a master at insulting and intimidating his opponents, and knows full well that words can be just as potent as steel. When in a fight, he will mock and distract his opponent in a never-ending litany, usually resulting in the other flying into a rage and losing their focus.
Hey, read my fiction! http://www.fictionpress.com/~twindeath Reviews are appreciated.
Könnt ihr mich hören?
Könnt ihr mich sehen?
Könnt ihr mich fühlen?
Ich versteh euch nicht.

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TwinDeath
Member for 16 years
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