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Welcome to the Academy

Academy Basics

a part of “Welcome to the Academy”, a fictional universe by McPainty.

What will happen when a witchcraft academy opens its doors without requiring specific selection from the council? Will it end in ruin or opulence?

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This conversation is an Out Of Character (OOC) part of the roleplay, “Welcome to the Academy”.
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Academy Basics

Tips: 0.00 INK Postby McPainty on Tue Jul 14, 2015 2:32 pm

The Gift List
The Complete Set of Skills and Powers from A-Z
Warning: These all may come with consequence or reservation.
Any person can be born with up to three.


Animal Empathy: The ability to sense the emotions of animals and communicate and understand them through emotions.
Atmokinesis: The ability to control and manipulate all various aspects of the weather at will.
Banishment: The power to banish other beings to Purgatory.
Chlorokinesis: A gift in which one can grow or manipulate wood, plants, and vines at will.
Clairvoyance: Also known as divination. The psychic ability or power to see objects, and visions, or to gain information regardless of its distance.
Cloaking: The ability to supernaturally hide someone or something from others.
Concilium: The ability to control another's mind through sheer willpower.
Descensum: The ability to project one's mind into different planes, such as the netherworld or afterlife.
Dream Walking: The ability to project into peoples dreams and manipulate them.
Electrokinesis: The channeling and generation of electricity from the mind.
Fear Reading: An ability in which, by only a touch, one can see the gravest fears of others.
Healing: The ability to heal physical wounds and different injuries with a touch.
Illusions: The power to create illusions which alter the victim's senses and perception of his/her surroundings.
Levitation: A gift that allows one to defy gravity.
Pyrokinesis: The elemental ability that allows a being to emit or control fire.
Resurgence: A gift so extraordinary that it brings the dead back to life.
Telekinesis: The ability to move material objects with one's mind or hand(s).
Thought Projection: The conjuring of another person merely from thinking their name.
Transmutation: Also known as Teleportation, is the ability to disappear from one spot and appear in another.



Necessary Faculties to be in the Running as the Next Supreme
Image
1. Telekinesis
2. Pyrokinesis
3. Transmutation
4. Concilium
5. Descensum
6. Divination
7. Vitalim Vitalis (Resurgence)
ImageImage

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McPainty
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