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Ambar: Snow & Ash

Atlas

a part of “Ambar: Snow & Ash”, a fictional universe by Yonbibuns.

In a world where old prophecies suddenly come to life; where kings squirm, and a great darkness approaches, against all odds, an involuntary band of misfits must rise up to face it. [Private]

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Ambar: Snow & Ash”.
Discussions pertaining to roleplay on RPG.

Atlas

Tips: 0.00 INK Postby Yonbibuns on Thu Jan 17, 2019 5:16 pm

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Unlike Vesia, Stormgarde stands united. The country is under complete royal control. No wardens or earls. The noble families have elected the King, and support him. The king and his queen are very popular with both the nobles and the common people. This relieved a period of internal strife, and was vital to secure the future and the security of Stormgarde. Stormgarde was once a much larger kingdom than it is today, as it used to rule all of Vesia as well, but civil wars and other calamities split the nation.



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Years ago, Vesia was first to feel the power of the Orcish Empire. Strong leadership and a united nation became of paramount importance, to stop the orcs and save the kingdom. Vesia was once a much larger kingdom than it is today, but some of its western territories were claimed by the Orcish Empire during the war. The strong sense of unity and the idea of strong leadership has somewhat lessened over the years, however.

The nation has a king, but it is not nearly as closely unified as its northern counterpart. Vesia is made up of numerous regions, each with a ‘capital’ and ruled by a Warden, who is then sworn to the king. It is common knowledge that the Wardens and other noble families have contested the current king of Vesia, however, and some openly oppose him still. Officially, the capital of the nation is Arn’s Rock and the other regions are still under the king’s control, but intrigue and ambition threaten the peace.





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Ruled by a Khan (think somewhat Mongol Empire). The lands they rule are flat and open with great plains, though mountainous and covered in dense forest in some areas. The orch Rungol Khan managed to unify all the orcish tribes and built the great Orcish Empire. Feared by all the other countries. Current Khan is named Grohvak Khan has pushed the border between the orcs and elves only slightly, as this revealed itself to be a hard thing to do. But for now there is a fragile peace. This conflict, however has increased the bitterness between the two races.



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Rinarwin is mostly comprised of deep forests. There are open plains as well though, and even a mountainous area, where the river, that splits into 3 has its source. The Elvish kingdom is ruled by a council, and they take great care to keep the laws of their lands, and taking as good care of it as they can.

The elves build beautiful cities and wonderful homes, and no stranger can help but marvel at their craftsmanship. But if you do venture into their lands, be wary and be careful. The elves know their homeland, and do not make the mistake for one moment, to think that you've entered unnoticed. Though their lands are beautiful and the elves do what they can, to keep peace and balance in order, there are creatures in their deep, dark forests that stir.




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Caeld is a hard place. For hard people. The dwarves made their home here thousands and thousands of years ago. No one knows when exactly they settled here. The dwarves built their capital city of Kaer Valnar, and expanded from there. Now they control the whole island of Caeld. Caeld has a sister-kingdom, though, but they have sealed themselves off.

Caeld is a rich nation, as the dwarves trade in precious metals they dig up from their mines. Many ships dock the harbours of Dimholt, to trade gems or beautifully crafted armor and weaponry.
Not only is it a very mountainous land, but Caeld is also quite cold. Winter snows fall early here, and it gets even colder north of the mountains of Kaer Valnar. Who better than a hardy people like the dwarves to live in a hard land like this? Remember your pelts and your coats before you visit, or you won't have a good time!




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Dwarven Kingdom. This empire lies isolated on a great island. It has closed itself off to the other countries. The Kingdom is named after the two ruling families that founded it, Dûrg and Bekár lines. The dwarves that live within are still seen in the rest of the world, but once you leave, it’s nigh impossible to get back in. These dwarves keep a watchful eye on the sea and their borders, and patrol them night and day. Towers, walls, gates, the works. None of the other races are allowed to come in. The dwarves that do leave this land, know that they may never see home again.
Ambar: Snow & Ash
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"For these words, he won't come around here,
and his eyes won't see."

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Yonbibuns
Member for 11 years
Author Conversation Starter Conversationalist Friendly Beginnings Novelist Completionist Visual Appeal Promethean Inspiration Lifegiver

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