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Circ wrote:When I first joined RolePlayGateway, it was a place where positive conflict fostered creativity and friendships were formed rather than cliques. Honesty and transparency were valued, new people were incorporated into the community rather than judged based on what style of writing they preferred, and despite the youthfulness and zeal of the population there prevailed a reasonable degree of common sense.
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DarkManticoreX2 wrote:I'm a fire elemental, I can do 10 billion things with fire, and I have the perfect response to everything.
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Asperser wrote:DarkManticoreX2 wrote:I'm a fire elemental, I can do 10 billion things with fire, and I have the perfect response to everything.
Yeah, but I mean. In a fight. A fire elementalist for the most part really only does seven or less defined moves. Chucking fireballs, making a sword out of fire, a column or wall of fire for defense etc....Hardly, do you really get someone who does more than seven things in one fight. If we were all limited to one special move I can see some interesting dynamics, you get into the X-men super hero style counters, but anything past one move is more or less a normal tournament. Take Murder Brawl. Most of the people already have seven or less defined moves.
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Fire Elemental Joe Schmoe
blahblah physical info here btw he's your standard hunk not that that means anything in a fighting roleplay
ABILITIES:
Fireball: Makes a fireball.
Fire Wave: Makes a wave of fire. Can direct its direction.
Fire Whip: Coats Joe's whip in fire.
Fire Sword: Coats Joe's sword in fire.
Fire Mace: Coats Joe's mace in fire.
Heat Up: Heats Joe up really fast.
Tempest: A tornado of fire.
NO MORE ABILITY SLOTS D:
blahblah 20 book history that you won't read here btw he's slain 1000 gods and can drink 10000 beers
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