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Battlefields of Barrendor

Battlefields of Barrendor (OOC)

a part of “Battlefields of Barrendor”, a fictional universe by Obake.

Ever since the first magical Rune symbols were carved into stone, Barrendor has been a place of endless bloodshed. These fields are haunted by the graves of countless souls who died during many a great battle between light and darkness.

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Battlefields of Barrendor”.
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Battlefields of Barrendor (OOC)

Tips: 0.00 INK Postby Obake on Tue Mar 15, 2016 3:58 am

INTRODUCTION TO BARRENDOR


Tellusia is a magical world with many different races or species. Collectively, these many races are called the Tellusians after the terranian planet they inhabited, but they don't exactly share a global alliance with one another. Besides the more familiar Humans, there are other races in this magical land of uncharted mysteries. Therianthropic races are common in the Tellusian world, especially on the Battlefields of Barrendor...

Ever since the first magical Rune symbols were carved into stone, Barrendor has been a place of endless bloodshed. These fields are haunted by the graves of countless souls who died during many a great battle between light and darkness. It was here in the vast highlands and lowlands of Barrendor that the Tellusians faced their biggest threat of all, the Lunarian hordes. Just as there are many races in Tellusia, there are also many hordes. But the Lunarians do not come from the land of the living like other races do. Lunarians spring forth from black magic, darkness and death. Orcs, Draugirs, Sprites, Wererats, Darkelves, Goblins and many other foul anthropomorphic creatures are Lunarians by blood. But there is one above all who threatens to destroy all of Tellusia using these Lunarian hordes to amass an army of darkness like no one has ever seen before. It is the last Lunarian ruler and the last of the Arcane Dragons.

Now all the races of Tellusia must come together, despite their rivalries and differences, for the sole purpose of slaying the Dragon and the Lunarian hordes. Humans, Dwarves, Hobbits, Gnomes, Treefolk, Rock Giants, Light Elves, Werewolves, Vampires, Faefolk and all nine of the other different Tellusian races who fought each other for thousands of years are coming together again for the first time since the last Lunarian invasion. Of course, getting them all to cooperate with one another is no easy task. Most of them have never even seen a Dragon before, nor believe in such fairytales. But with the shadow of darkness slowly creeping over the land, there is a thick black magic in the air and the Battlefields of Barrendor are becoming active once again with the courageous boldness and sacrifice of many brave heroes.

Welcome to the Battlefields of Barrendor...




THE RULES OF JOINING THE GAME


Welcome to Tellusia, the world of the living and of justice. This is a very loosely collaborative writing RPG designed for multiple players. The rules for joining are few and simple, but very strict. Unfortunately, character approval is required to join, mostly because of the different races and classes involved in this particular story. But other than that, all that is really asked of the player is for them to have a sense of passion and enjoy the story as they are engulfed in its unending chapters of creativity and originality. After all, this isn't really a game of rules. Rather, it's a place of magic and the imagination.

Let it be known that Barrendor is not a playground for mischief or disrespect. Many legendary characters have lost their lives on these battlefields while upholding the most sacred tradition of honour. As with any RPG, courtesy and fairplay are strongly advised. Any and all battles occurring on the Battlefields of Barrendor should be conducted according to the theme and storyline, with the proper behavior and netiquette. Players should always strive to take turns during this turn-based RPG by staying in the appropriate playing order. OOC should be done using a double pair of parenthetical brackets (()) and should be kept to a bare minimum at all times, while summoning the GM or moderator for help is encouraged as an alternative to OOC arguments.

But the most important rule during this RPG is just to have fun and enjoy the experience. Take pride in reading the story and write carefully so as to make it easier for the other readers. Cooperate with other players to invent new storylines and create epic adventures within the story. Originality and a wild imagination is always encouraged during this roleplay. Advanced writers and veteran roleplayers are always welcomed. Having previous RPG experience is recommended before joining, but is not necessarily required. There are no other rules for this roleplay. So once again, welcome to Tellusia, but walk very lightly when traveling through the dreadful forests, dead grasslands and dried up foggy swamps of Barrendor.

Below is a list of the specific character species that are allowed in this roleplay. They are divided into two groups, Tellusian races and Lunarian hordes. Each race has a number which corresponds to one of the hordes on the list below. There are 36 playable species that players can choose from. All of them are anthropomorphic or therianthropic species, meaning they are all bipedal sentient races and hordes.

Tellusian races:
1.) Humans
2.) Elves
3.) Dwarves
4.) Hobbits
5.) Gnomes
6.) Faefolk (Faeries)
7.) Amazons/Barbarians (Halfling: Human/Giant)
8.) Treefolk (Eiknars)
9.) Rock Giants (Jotnars)
10.) Vampires (Upirs)
11.) Werewolves (Lycarians)
12.) Kitsunes/Foxfolk (Vulpeskir)
13.) Dhampirs (Halfling: Human/Vampire)
14.) Rhinofolk/Cabalians (Kabalnir)
15.) Shroomfolk/Kobolds (Phungusir)
16.) Turians/Birdfolk (Avians)
17.) Mermaids/Merfolk
18.) Drakkir/Light Dragonians (Halfling: Human/Dragon)

Lunarian hordes:
1.) Orcs (Orknir)
2.) Dark Elves (Drow)
3.) Dark Dwarves (Draugir)
4.) Goblins
5.) Gnolls (Halfling: Gnome/Troll)
6.) Dark Faefolk (Sprites)
7.) Bearfolk/Berserkirs (Halfling: Human/Bear)
8.) Trolls (Trolnir)
9.) Frost Giants (Hrimthurs)
10.) Wererats (Skavens)
11.) Werecats (Felirians)
12.) Hyenans/Hyenafolk (Hyenars)
13.) Daemonians/Trieflings (Halfling: Vampire/Human)
14.) Ogres
15.) Insectoids/Beetlefolk (Coleopterans)
16.) Lizardfolk/Argonians (Reptilians)
17.) Frogfolk/Salarians (Amphibians)
18.) Arcanians/Dark Dragonians (Halfling: Human/Dragon)

Below is a list of the specific character classes that are allowed in this roleplay. Every class has next to it the specific races or hordes that they correspond to from the list above. All players must provide a character sheet which lists one of the appropriate races/hordes and classes as they are shown here before they can join.

Classes - Descriptions (Races/Hordes)
A.) Brute - Brawlers with incredible physical strength and wrestling ability (Human; Dwarf; Half-Giant; Eiknar; Jotnar; Lycarian; Kabalnar; Orknar; Draugar; Gnoll; Berserkar; Trolnar; Hrimthar; Felirian; Ogre; Coleopteran)
B.) Bard - Musicians with magical music skilled at storytelling and a jack of all trades (Human; Elf; Dwarf; Hobbit; Gnome; Faerie; Vampire; Vulpeskar; Phungusar; Dhampir; Mermaid; Gnoll; Sprite; Daemonian; Amphibian)
C.) Cleric - A holy warrior with divine magic or divination (Human; Elf; Vulpeskar; Dhampir; Avian; Drakkir; Drow; Daemonian; Reptilian; Arcanian)
D.) Druid - A warrior with natural magic who draws energy from the world (Human; Vampire; Vulpeskar; Avian; Drow; Skaven; Felirian; Daemonian; Reptilian; Arcanian)
E.) Fighter - A type of warrior that is skilled in using weapons (All races/hordes except for Hobbits; Gnomes; Eiknir; Phungusir)
F.) Monk - A holy warrior with exotic powers and martial arts ability (Human; Vulpeskar; Dhampir; Skaven; Felirian; Hyenar; Daemonian; Amphibian; Arcanian)
G.) Paladin - a type of templar or champion with divine powers (Human; Elf; Dwarf; Dhampir; Mermaid; Avian; Drakkar; Orcnar; Drow; Draugar; Daemonian; Reptilian; Arcanian)
H.) Ranger - a forest warrior and skillful hunter (Human; Elf; Dwarf; Hobbit; Half Giant; Vampire; Lycarian; Vulpeskar; Dhampir; Avian; Drakkar; Orknar; Drow; Draugar; Goblin; Skaven; Felirian; Hyenar; Daemonian; Reptilian; Arcanian)
I.) Rogue - a clever scout and spy with cloaking abilities and assassin skills (Human; Elf; Hobbit; Gnome; Faerie; Vampire; Vulpeskir; Dhampir; Phungusir; Drow; Goblin; Gnoll; Sprite; Skaven; Felirian; Daemonian; Reptilian; Amphibian; Coleopteran)
J.) Sorceror - a spellcaster with internal magic and inborn powers (Elf; Gnome; Faerie; Vampire; Phungusar; Eiknar; Drakkar; Drow; Sprite; Hyenar; Daemonian; Coleopteran; Arcanian)
K.) Wizard - a spellcaster who is trained in a school of magic arts (Human; Gnome; Dwarf; Mermaid; Phungusar; Drakkar; Orknar; Drow; Gnoll; Hyenar; Skaven; Coleopteran)

Below is a list of the different heights and weights of each race/horde which effects each character's speed and strength. For the purpose of organization, each one is listed here in order from tallest to smallest. All players must provide a character sheet which lists the appropriate hieght and weight of their individual characters as they are shown here before they can join the game.

Tallest to Smallest:
1.) Dragons - Of all the races and hordes in Barrendor, none is more massive or more feared than the arcane dragon. Fortunately for our characters, there is only one Dragon (nonplayable) in this story, as all the rest have been hunted to extinction. The dragon is the exception to the rule on this list, as it can be both larger and faster than other species on the list. Dragons have the ability to fly and breathe arcane fire, with scales that are nearly impossible to penetrate with normal weapons.
2.) Jotnars/Hrimthurs - Giants are the largest playable species in our story. They are slow but very strong and heavy, sometimes reaching hieghts of up to 50 feet tall and weighing several tons.
3.) Eiknir/Trolnir - Treefolk and Trolls, the second largest species can reach hieghts of up to 20 feet tall and weigh many tons. They are faster than Giants but slower than other species. What they lack in speed, they make up for with a great amount of strength.
4.) Rhinofolk/Ogres - These are the more common larger species in our story. They are slightly taller than Barbarians/Berserkirs and slightly heavier. This makes them a slower species with lots of strength.
5.) Barbarians/Berserkirs - Half Giants are very large humans to be politically correct. They can sometimes reach up to 10 feet tall and are usually very muscular. These are the fastest of the five taller species in our story, but still slower than smaller species.
6.) Werewolves/Werecats - These creatures can reach up to 8 feet tall. They are not only strong, but also very fast. They have hieghtened senses and leg muscles designed for running and jumping. These creatures can also shapeshift if they have the ability.
7.) Dragonians - The dragonians are half human creatures with tough scaley skin and keen eyesight, often with the ability to shapeshift and fly. They are about 7 to 8 feet tall, but more slender than other creatures of their size which makes them faster and more flexible.
8.) Humans/Orcs/Vampires/Dhampirs/Wererats/Birdfolk/Foxfolk/Hyenans/Mermaids/Amphibians/Reptilians/Daemonians - These are the 12 most commonly sized species in our story. Each species has its own unique special abilities and characteristics, but all of them are roughly the same hieght. Many of the sentient species on this list are between 5 and 6 feet tall. However, there may be slight variations in weight and speed. Humans usually reach a weight of between 100 and 200 pounds on average, though this is generally the exception and not the rule. Other species in this hieght group can have their own weight and speed statistics figured out using the Human model provided here.
9.) Elves/Drow - This species is slightly shorter than Humans, but slightly faster as well. They are always slender and never become overweight or sluggish. Elves are excellent woodsmen, while Drow are great at navigating the swamps. Like some of the other species, they tend to age slower and have longer lifespans than humans.
10.) Dwarves/Draugir - These short, robust creatures stand about 4 feet tall when fully grown and yet they weigh about the same as humans. They are often bearded with a natural talent for craftsmanship. They don't run very fast or for very long, but they are excellent hikers and tend to get short strong bursts of energy when angry.
11.) Hobbits/Goblins - These creatures are small and stealthy. They usually stand around 2 to 3 feet tall and can be difficult to see if they are running through high grass. Hobbits and Goblins generally weigh between 40 and 50 pounds. They aren't very strong creatures, but they are very clever and more cunning than other species. Unfortunately, their short stature makes them slower than humans.
12.) Gnomes/Gnolls - One of the smallest species in Barrendor, these little creatures are only 12 inches tall at most. Gnolls tend to be slightly larger on average, but not by much. Amazingly, despite being tiny they can actually run very fast. They are masters of hiding.
13.) Shroomfolk/Beetlefolk - The second smallest species in the game, these creatures are almost unnoticeable to other creatures. They only reach a hieght of about 3 to 6 inches at most, weighing less than 1 ounce. They are small and they are weak, with Beetlefolk being slightly stronger because of their armor. Shroomfolk are shapeshifters who can take the form of small rodents such as mice, squirrels and chipmunks. Beetlefolk can not shapeshift, but instead have armored wings which allows them to fly.
14.) Faeries/Sprites - The smallest of the 36 species on our list, the Faefolk are practically invisible to humans. Fully grown, they are no larger than fireflies or houseflies. They can often be seen riding on the backs of butterflies or dragonflies. They weigh 1 gram at most and although they are tiny and weak, Faefolk are probably the fastest creatures in our story. They can fly at amazing speeds. They are also shapeshifters who can take Human form when necessary. Once in Human form, they lose their wings until they turn back into Faeries.

A recent addition to the Battlefields of Barrendor (BoB) are the familiars. Every species comes with its own unique familiars, be they Tellusian companions or Lunarian minions. These very basic SPC's (semi-playable characters) are not anthropomorphic like the main character races/hordes, but are represented by normal animals with only a few exceptions. Familiars were added to the gameplay to assist the PC's during the story. Below are a list of the different Tellusian companions and Lunarian minions as they appear in this story. Notice that some races/hordes have the option to choose between 2 different familiars. Also note that having a familiar is optional, not a requirement.

Companions & Minions:
Human horse (or hound)
Orknic hellhound (or warthog)
Elvish stag (or bison)
Drowic dark unicorn
Dwarvish war-pony (or battle ram)
Draugic hellgoat
Hobbiton giant squirell (or giant tortoise)
Goblin battle toad
Gnomic war-hare
Gnollic firefly
Fae damselfly
Sprite dragonfly
Amazonian tiger (or Barbarian lion)
Berserkir war-bear
Eiknaric sparrow
Trollic crow
Jottung mammoth
Hrimthurian smilodon
Vampiric owl (or mouse)
Skavenjir cochroach
Lycarian husky
Felirian housecat
Vulpeskian raven
Hyenic scorpion (or scarab)
Dhampirian bat
Daemonian tarantula
Kabalnian war-hippo
Ograic war-elephant
Phungun giant fish (or hummingbird)
Coleopteric riding-beetle
Avian mole (or platypus)
Reptilian pterosaur
Mermic battle dolphin
Amphibian crocodile
Drakkir mini-wyvern
Arcanian war-monitor

Ranged Weapons: There are many ranged weapons available in the game. Shuriken, throwing darts, slings, slingshots, blowguns. Short bows, composite bows, long bows, composite long bows. Short hand crossbows, light crossbows, heavy crossbows and large repeating crossbows. Javelins and tomahawks are also available as melee weapons. There is no gunpower, so industrial firearms do not exist on the Battlefields of Barrendor.

Melee Weapons: There are also many melee weapons available in this game. Small hand saps, short staffs, clubs, great clubs, long staffs. Single armed gauntlets, single armed spiked gauntlets. Daggers, kukri curved daggers, katar boxing daggers, short swords, rapiers, scimitars, long swords, falchions, bastard swords, great swords, twin bladed swords. Javelins, spears, tridents, scythes, halberds, lances. Picks, hammers, maces, heavy picks, pick hammers, morning stars, heavy maces, war hammers. Flails, heavy flails, dire flails, ropes, chains, rope darts, spiked chains, whips, spiked whips, nets, chain nets, spiked nets. Handaxes, hatchets, tomahawks, battle axes, great axes, double bladed axes, sword axes, spear axes and twin bladed battle axes.

Combat Resolution: Battlefields of Barrendor is a turn-based RPG in which the players make moves by posting in the appropriate order. It is common courtesy to wait for all the other players in the battle to respond to an action before posting again. Ignoring an action could result in shame for both a player and their character. Likewise, immortality or invincibility are frowned upon and could result in shame for both a player and their character. Multiplayer battles and 1-vs-1 duels should be conducted very similarly with the proper netiquette, respect and courtesy. Honor and fairplay are the keys to becoming a great combatant in any roleplaying game. Players should never try and take the life of another player's character without first discussing the combat resolution in a respectful and orderly way prior to making a move. Unless it is agreed upon or stated otherwise, all attacks and counter-attacks during the gameplay should only be meant to daze, stun, injure, wound or render another player's character unconscious in a way that is non-fatal. It is also common courtesy to allow another player the chance for their characters to defend themselves. It is considered shameful to state during one's turn the movement, action or reaction of another player's character during the game. For the purpose of being honorable and playing fair, it is common courtesy during any battle for players to state only their character's intentions and movements, while allowing the other players a chance to state their own character's movements and reactions. Battlefields of Barrendor has a very strict policy on practicing the proper netiquette during combat resolution. Communication between players during gameplay is strongly suggested here, with less emphasis on following any rules and more emphasis on practicing a strict code of honor.
Last edited by Obake on Tue Mar 29, 2016 7:49 pm, edited 1 time in total.

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Re: Battlefields of Barrendor (OOC)

Tips: 0.00 INK Postby Obake on Tue Mar 29, 2016 6:43 pm

Images and attachments for this RPG will be uploaded here in this section.
Attachments
1.jpg
This is a concept of the human ranger.
(16.12 KiB) Not downloaded yet
2.jpg
This is another concept for a human ranger.
(50.73 KiB) Not downloaded yet
3.jpg
This is a concept for the human ranger.
(30.54 KiB) Not downloaded yet
black_dragon_tempest_by_peterprime-d7pom10.png
This is a similar concept for the dragons.
(380.52 KiB) Not downloaded yet
Black-Dragon-l.jpg
This is a concept of the dragon species.
(74.88 KiB) Not downloaded yet

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Re: Battlefields of Barrendor (OOC)

Tips: 0.00 INK Postby Jeremiad on Wed Apr 20, 2016 11:23 am

Hey, this RP still active? Me thinks I'd like to be a part of this

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Re: Battlefields of Barrendor (OOC)

Tips: 0.00 INK Postby Obake on Wed Apr 20, 2016 4:41 pm

There are currently 3 of us in Barrendor, there haven't been any posts in a minute but it is still currently active if you'd like to join. The link to the Battlefields of Barrendor RPG is here. The story picks up with 4 characters named Alaric (a human ranger), Bolin (a dwarf craftsman), Sasha (a sorceror) and Xue (an Asian warlord who hates Sasha) in a rather large bar-fight at the Greenleaf Tavern, which is where we left off. I am the GM of Barrendor, so I will be adding story-lines and playing NPC's during the game. There is a lot of OOC discussion away from the boards via PM in regards to future events. For instance, soon the bouncers at the tavern are going to kick everyone out. Alaric, Bolin, Sasha and Xue are about to be arrested and thrown in jail for a night. The next morning, the council of elders from Greenleaf Village will be addressing the townsfolk and our 4 soon-to-be-heroes are going to be forced into a fellowship, banned from Greenleaf Village on a mission to go fight the invading Orknir in Barrendor.

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Re: Battlefields of Barrendor (OOC)

Tips: 0.00 INK Postby Mottahko on Wed Apr 20, 2016 7:30 pm

Hi new to the site and looking for an rp. If you have any openings this seems interesting and I have a character concept/unique clay style I think I could try out here

Edit: sorry just noticed you're post was today saying it was still active. Can't pm a character for approval yet though. How should I go about it?
I know I'm paranoid but I still think they might be out to get me

And with my last breath I heard my watch tick

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Re: Battlefields of Barrendor (OOC)

Tips: 0.00 INK Postby Obake on Wed Apr 20, 2016 7:38 pm

Would you mind giving an example of your unique character concept before deciding to try it out in the game? As long as it fits with the rules stated in the original post (OP), then anyone who would like to participate may submit a character to join. Again, just click on the link above.

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Re: Battlefields of Barrendor (OOC)

Tips: 0.00 INK Postby Mottahko on Wed Apr 20, 2016 7:48 pm

He's kind of an enchanted human. He would call it cursed. But an ancient sentinel spirit charged with keeping the balance and harmony in the world gave him purpose after his family and entire tribe was slaughtered long ago. Since then he's served as a quiet sentinel, doing what he could to protect the lands. When runes appeared the spirit released him to the world to try and bring Balance back to it. He fights with a double bladed sword in one hand and a single blade in the other. (I've done martial arts for years and have attempted this style and it is doable after a bit of practice)

Any way that's my concept (slightly adapted for the setting)

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Re: Battlefields of Barrendor (OOC)

Tips: 0.00 INK Postby Obake on Wed Apr 20, 2016 8:23 pm

You may indeed play an enchanted human, so long as you provide a background describing how and why he was cursed and by what or who he was cursed. By sentinel, I assume you mean a guardian spirit, like a ghost. "How would he be keeping the balance and harmony in Barrendor?," is one of my biggest concerns. As long as it fits in with the story-line, anything is possible. But what would be the arch-enemy of a guardian ghost and where would he reside? Lunaria is the Tellusian underworld, more like a subterranean netherworld from which all the dark hordes come from. Lunaria is associated with evil, corruption and destruction, hardly the place for a guardian spirit. Unless that is his curse, but he would still need an equally matched arch-rival spirit that opposes him or has an opposite purpose. There are ancient magical runes in Barrendor, so I won't rule your character out. As long as you keep in mind that this is not a reality-based RPG, it's a fantasy-based RPG, so even though OOC martial arts experience may help you gain a better perception of different character's physical movements, none of it really matters in a game which involves magic. But just think about what I said and if you can explain this spirit in more detail while providing answers to certain questions, then I don't mind adding ghosts to the story.

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Re: Battlefields of Barrendor (OOC)

Tips: 0.00 INK Postby Mottahko on Wed Apr 20, 2016 8:28 pm

Ok. I'll work on a more detailed bio tonight and tomorrow and rub it by you before making it official. He does have some magic use but it's something of a blend between shamanism and mysticism. Again I'll give more details and have you check it

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Re: Battlefields of Barrendor (OOC)

Tips: 0.00 INK Postby Obake on Thu Apr 21, 2016 12:29 am

Here is the new list of avaliable species (races & hordes) along with their familiar pet animals (companions & minions). Right now, anyone can choose any character species (with their respective familiar pet animals) that is listed here. Updated April 21st, 2016.

Tellusian races:
1.) Humans
2.) Elves
3.) Dwarves
4.) Hobbits
5.) Gnomes
6.) Faefolk (Faeries)
7.) Amazons/Barbarians (Halfling: Human/Giant)
8.) Treefolk (Eiknars)
9.) Rock Giants (Jotnars)
10.) Vampires (Upirs)
11.) Werewolves (Lycarians)
12.) Kitsunes/Foxfolk (Vulpeskir)
13.) Dhampirs (Halfling: Human/Vampire)
14.) Rhinofolk/Cabalians (Kabalnir)
15.) Shroomfolk/Kobolds (Phungusir)
16.) Turians/Birdfolk (Avians)
17.) Mermaids/Merfolk
18.) Drakkir/Light Dragonians (Halfling: Human/Dragon)
19.) Half-Elves
20.) Witches/Warlocks (Mages)
21.) Guardians (Tellusian Ghosts/Spirits)

Lunarian hordes:
1.) Orcs (Orknir)
2.) Dark Elves (Drow)
3.) Dark Dwarves (Draugir)
4.) Goblins
5.) Gnolls (Halfling: Gnome/Troll)
6.) Dark Faefolk (Sprites)
7.) Bearfolk/Berserkirs (Halfling: Human/Bear)
8.) Trolls (Trolnir)
9.) Frost Giants (Hrimthurs)
10.) Wererats (Skavens)
11.) Werecats (Felirians)
12.) Hyenans/Hyenafolk (Hyenars)
13.) Daemonians/Trieflings (Halfling: Vampire/Human)
14.) Ogres
15.) Insectoids/Beetlefolk (Coleopterans)
16.) Lizardfolk/Argonians (Reptilians)
17.) Frogfolk/Salarians (Amphibians)
18.) Arcanians/Dark Dragonians (Halfling: Human/Dragon)
19.) Half-Orcs
20.) Halfling-Demons (Nephilim)
21.) Wraiths (Lunarian Ghosts/Spirits)

Companions & Minions:
Human horse (or hound)
Orknic hellhound (or warthog)
Elvish hawk (or bison)
Drowic dark unicorn
Dwarvish war-pony (or battle ram)
Draugic hellgoat
Hobbiton giant squirell
Goblin giant tortuise
Gnomic war-hare
Gnollic firefly
Fae damselfly
Sprite dragonfly
Amazonian tiger (or Barbarian lion)
Berserkir war-bear
Eiknaric sparrow
Trollic crow
Jottung mammoth
Hrimthurian smilodon
Vampiric owl
Skavenjir cochroach
Lycarian husky
Felirian housecat
Vulpeskian raven
Hyenic scorpion (or scarab)
Dhampirian bat
Daemonian tarantula
Kabalnian war-hippo
Ograic war-elephant
Phungun giant fish (or hummingbird)
Coleopteric riding-beetle
Avian mole (or platypus)
Reptilian pterosaur
Mermic battle dolphin
Amphibian crocodile
Drakkir mini-wyvern
Arcanian war-monitor
Warlocks stag
Witches moth (or mouse)
Half-Elvish panther
Half-Orcish war-toad
Nephilim war-cherubs (or rats)
Ghostly spirit-horse (or ghost hound)

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Obake
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Re: Battlefields of Barrendor (OOC)

Tips: 0.00 INK Postby Mottahko on Thu Apr 21, 2016 9:13 pm

(Thanks for sliding those in) I'm developing a bio, which also includes the Guardian spirit Eyota Wakanda in it. I'm going to start off with one character, but I'll likely elude to the spirit at times and eventually bring him in as a second character (if you allow multiple characters per player). I did have a question about the time before the magic runes were carved though. Was the a world before that? Or was that sort of the beginning of time? Just wondering if there was a transition period from before and after that event or if there was nothing/nothing remained from the time before.

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Mottahko
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Re: Battlefields of Barrendor (OOC)

Tips: 0.00 INK Postby Obake on Fri Apr 22, 2016 1:09 am

To settle your curiosity, Barrendor does allow players to submit multiple characters. So you may submit 2 or 3 characters if you'd like, just try not to go overboard with it and remember to stick to the guidelines of the story. Also, interesting that you should mention, you're actually the first person who has ever noticed that there are ancient magic runes in Barrendor! So that kind of gives players a hint that perhaps this world is older than what it appears to be. There are obviously missing chapters to this story and our own story picks up some time in the middle, after other events have already taken place. It has been mentioned that this is not the first, but actually the second Lunarian invasion, which means it has actually happened before. Keen eye, good of you to notice that. Also, Barrendor is a continent, a giant island continent where all of these different species exist. Tellusia is the name of the planet, but whether or not other lands exist on this planet has not yet been explained. In all actuality, those questions won't be answered until the future, in a different chapter which has nothing to do with Barrendor (so right now, all characters involved in this RPG are from Barrendor specifically).

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Obake
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Re: Battlefields of Barrendor (OOC)

Tips: 0.00 INK Postby Mottahko on Fri Apr 22, 2016 3:50 pm

Excellent, In that case I'll go ahead and create a separate bio for Eyota and submit it, but he won't be involved nearly as much as Shikoba (Main guy/cursed human fella) however he could show up at times I guess. Tweaking hopefully I'll get enough time to both submitted before work. Trying to find avatars for them too lol

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Mottahko
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