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The Great Profecy on the planet Koroth...

Countries, Races, Seas, and the planet.

a part of “The Great Profecy on the planet Koroth...”, a fictional universe by CassandraGirlNCR.

I decided I don't like this Idea, so this roleplay's closed. Sorry.

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This conversation is an Out Of Character (OOC) part of the roleplay, “The Great Profecy on the planet Koroth...”.
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Countries, Races, Seas, and the planet.

Tips: 0.00 INK Postby CassandraGirlNCR on Sun Jan 27, 2013 5:15 pm

Koroth, home to many creatures and countries.

(Click this for a picture of the map and countries.)
Green countries are safe and friendly. Yellow countries are at risk, and you'll be at risk in them too. Red countries should be avoided. Blue is seas and oceans.
Renalo: The safest country, free-est country, and all above most likeable country on Koroth. It's the most stable and it's the home of the Elder Dragon. It's home to diverse creatures, infact immagrants from everywhere around the world are allowed here. It consists of a large, main island, then a smaller, but still large, island to the east of it. At war with no countries at the moment.
Krai'in: A weaker country, but supported by Renalo in many ways. Seen as Renalo's brother country and is similar to Renalo in more ways than not.

Sorot Kled: A very weak and unstable country, filled mostly with poverty and ghettos, it's constantly at war with other nations including the Deserts, Kilod, and the Fire Nation. NOT at war with Renalo, Krai'in, or any of the Air's Isles.
Ka'awii: Sister nation to Iceworld Island.
Iceworld Island: Home to many water and ice tribes, it's for those who prefer cold yet not extreme cold.

Killod: A country losing it's land. The Eastern Desert, Western Desert, and Warlands all used to be a part of Killod, until they seceded by force and crippled Killod.
Fire Nation: Home to volcanoes, fire and lava creatures alike, this is THE evil military nation. At war with half of the world, and winning, they are seen as the bad guys. They are trying to take over Killod, Sorot Kled, Warllands, both Deserts, and failing at Eastern Renalo.
Eastern Desert: Commonly known as the Red Desert on Fire Nation's island, for being the hottest place on the planet and for having red sand, they are a seceded part of Killod, and fighting their border nation, Fire Nation. The desert nomads and fire creatures who live here are extremely dangerous and hostile.
Warlands: Undisputed by some, disputed by others, this land is no-man's land and is constantly in war. It's a pirate's heaven, and has multiple infamous pirate's havens. Bandits, evil and more all lurk here. In other words? Everyone sentinent and/or smart stays away. You should too.

Air's Isles: Marked as 1-10 on the map, they are all floating islands home to air creatures and flying creatures alike. They are all governed, or controlled, by Isle's 1 and 2, the capitol in 1, and their strongest military city in 2. Even if they are peaceful, they keep it by being nice, staying out of arguements, and having a strong army.
Stormwhite Sea: A frothing sea of white storms. It's name makes it out to be worse than it really is, just don't get caught in a major storm...
Redwater Sea: A sea where thousands of miles of red water is located, it's red from the deserts surrounding it. Also called the Bloody Sea by Eastern countries.
Eastern and Western Oceans: Your typical oceans, nothing too good.

There are multiple races on this planet, here's a list of the ones you can play as (The smarter, more sentinent species.)
Dragonkiin: An old race sworn to protect Redolan and it's Royalty, and the Elder Dragons. They are the only one, or at least one of the only ones, who have control over every element.

(I'll be adding more races when I have time.)

Tip jar: the author of this post has received 0.00 INK in return for their work.

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