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[IC] Dragon Age: Damnation

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[IC] Dragon Age: Damnation

Tips: 0.00 INK Postby Fammikins on Tue Jan 04, 2011 1:47 am

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A literate Dragon Age: Origins inspired roleplay
OOC thread
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Setting: in a land called Ferelden.
Plot: this human nation has been tossed into oblivion. For the first time in hundreds of years, darkspawn walk the land, Blighted animals slither about, a civil war rages between noble bloodlines and the archdemon has officially awakened. The largest threat here being the latter. Without an heir to the throne noble lines are feuding for leadership. If the races don't pull together in time, Ferelden will be lost to the Fade, the realm of the darkspawn and the demons. It's up to two Grey Wardens to band together the races but first find themselves some personal allies as Grey Wardens were blamed for the death of the king at a battle not but two weeks ago.

More are still joining the cause of the two Grey Wardens while others may actually be attempting to hinder them.


Grey Wardens: 0/2 filled. Two more can be added with RP activity/interest.

Party total: 4 members














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Last edited by Fammikins on Tue Jan 11, 2011 2:12 am, edited 9 times in total.
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Re: Dragon Age: Damnation

Tips: 0.00 INK Postby Fammikins on Tue Jan 04, 2011 2:00 am

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1. Follow all Roleplay Gateway terms of service, rules and regulations.

2. Fammikins, Ara and Celedia are the Triumvirate of this roleplay to help maintain it and help its players. Meaning the only ones above us here are actual universal staff members of the site. And we offer them cookies. Yes.

3. You will follow character creation rules carefully, explained in the profile coding.

4. Keep this realistic for this era. It's medieval fantasy. Therefore please refrain from using "crap" or "hell no". It's medieval, keep it that way, ya bloody knaves. This goes for any technologies, weapons and everyday items.

5. PM all profiles to Fammikins. Title it with your character's race. You cannot post in the IC until your profile has been accepted via the PM.

6. Only certain races/classes may have specific mounts. Mounts aren't to be made up for this.

7. Nothing to report, 007.

8. Posts must be at least ten full sentences. This being said you will be literate. Being literate does not mean impressing us with a wall 'o' text. It means using grammar, spellcheck, creativity and punctuation.

9. Canon characters (Alistair, Zevran, etc) are not to be made as your playable character and will henceforth not be made available in anyway.

10. Rules can be warped and expanded as the consensus of the Triumvirate sees fit.











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Last edited by Fammikins on Thu Jan 13, 2011 11:58 pm, edited 9 times in total.

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Re: Dragon Age: Damnation

Tips: 0.00 INK Postby Fammikins on Tue Jan 04, 2011 2:02 am

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Severia Sorcha Cousland the Ferelden Lady Knight
Blysse Assan Revasnehn the Dalish Ranger
Freya Felda Dagnallak the Dwarven Warrioress
Arvin Solus the Penniless Elven Magi
















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Re: [IC] Dragon Age: Damnation

Tips: 0.00 INK Postby Fammikins on Tue Jan 11, 2011 2:22 am

Crying. The man is actually crying, weeping for his life. For mercy. Yet why should she spare this man? He's currently in the position that he himself has forced many into before. A life suspended by the edge of a blade. Down on his knees, knuckles a hazardous pallor as his fingers grip onto the salvation of the land. She stares down at him indignantly, indifferently. How dare he believe he should be given another chance, how damn dare he. Now the dog crawls forth and grasps the hem of her cloak. Rain continues to pelt them mercilessly, outdoing the tears upon the man's face and drowning out his sobs. Nothing could drown out the harsh words from Severia's mouth. "Shut up! You've done this to yourself." With a dark look she then pulls herself away from the man. She won't even waste the swing of her sword on him. Instead as she steps back a flying mass of muscle on four legs lunges forth, silent as dogs are when they're in that grim state of mind to massacre. Severia then turns and heads back for their peaceful campsite as Kujo makes short of the bandit leader who threatened the small party moments earlier.

At least not all of this is new to her. The outdoors, the Wild, the scents and the sights...but she knows they'll come to a village or a city soon. And then what? For now the female will have to enjoy being within the Wild. Blysse just doesn't all that much approve of killing. Sure her distaste for humans can be evident but she's grown some respect for Severia after the warrioress fought off a pack of Blight wolves from tearing apart her halla one morning. That and the human doesn't treat her like an idiot as most humans will with elves. The young elf tugs up an arrow from the corpse of a bandit that fell not too long ago, body still warm. Murmuring a prayer to her gods she closes the man's eyes before heading back into the cave. Before sunset a group of bandits thought they could overtake the small group. Severia, Blysse and Arvin proved them wrong. Now they're all hopefully going to be able to settle down for a rest. She'll be taking the first watch for the night. Blysse goes to kneel by the fire Arvin had conjured and wills her clothes to dry quickly, shuddering at the chill.

By the time Severia has stepped into the cave the bandit leader had ceased screaming. Kujo is either enjoying a meal of the body or exploring before returning to them. While he's a strict soldier like his mistress, he's still a bit of a dog and might be chasing some woodland creatures around during his clockwork patrol. Digging into her pack she pulls out a few things to start making spiced apple cider. A little pick-me-up, hold the alcohol. Severia wants to get her companions warmed up before she heads off to rest until her watch shift. She always takes the last watch since it starts at an ungoldy morning hour. Being a night owl she's accustomed to such. Severia stirs the pot and glances to Blysse. "Have you seen Arvin?" Getting a negative shake of the head from Blysse, Severia grumbles slightly. Where the hell did that mage get off to now? Being a warrior she isn't very fond of mages and doesn't think much of magick. If Arvin doesn't show up soon she'll send Kujo to go find him. And that doesn't always turn out well. Kujo can sense Severia's initial dislike for Arvin, meaning he isn't very friendly towards the mage either.

"I'll go see if I can't find him, he might've gone to fetch more wood to dry by the fire." Blysse stands up and doesn't bother to wring out her drenched hair. She's grateful that Severia offers her her cloak though. Although it's already damp, it'll be better than enduring the rain on her bare flesh again. Cinching it shut she trots out into the dark hills, glancing over the woods and meadow nearby. Sometimes Blysse wishes Severia weren't so impatient with Arvin. Surely he has good reason for not regrouping right away. What if he's harmed? With an injury kit tucked along her belt she hastens her pace. Blysse glances to a crevice as movement appears. Tucked into it is her halla, looking sleepy and shoved in with Severia's stunning blue roan stallion and Arvin's equine. Oddly enough those three have been getting along stunningly well, even Kujo seems to group with the larger animals. It brings some hope to her that all isn't lost just yet. If the animals can get along then soon shall the humanoid group. "Arvin! Where are you?" The elven maiden calls out, tracking along a path. Being loud won't matter too much since they just fended off their only danger so far in this area. Blysse scans the realm briefly with a thoughtful frown.

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Re: [IC] Dragon Age: Damnation

Tips: 0.00 INK Postby Penfold on Mon Jan 24, 2011 5:22 am

Beldur despite being a grey warden spends his time at the circle of magi since being blamed of the death of the king, the mages who didn’t see what happened at Ostagar tend to stay away from him but he doesn’t mind. most of them are human anyway and they mutter on how they aren’t surprised an elf turned and left a human to die. he just sat near the storeroom reading. a few elven apprentices came up to him to ask if it was true and he said it was stupid to think it was. after all why would the grey wardens - an order sworn to end the blight and paying a hefty price for it- help the darkspawn win? it just doesn’t make sense and anyone who believes the stories are obviously touched in the head. or willing to believe something impossible than believe an elf. as more humans muttered he got memories of his harrowing. how they all hoped he would die in the fade but he strived to prove them wrong then and he will prove them wrong now. the first enchanter let Beldur keep his rank as a circle mage despite beldur being offered a place as an enchanter he denied it as he would have to be helping humans then after all.

he wandered the halls and headed to the library placing the books he took out back in their proper place. staring at the templars who watched him. they knew he was a grey warden and were wary about him. the templars didn’t seem to believe the rumours but they obviously believed he was dangerous enough to be able to do so so they watched him closer than most mages. again beldur didn’t mind this. when he had shown his skills as a powerful evoker the templars watched him as he specialised in offensive magic and many people call him names behind his back but he does not care. he took out a book of the keepers from the dalish to see what the circle of magi call them. probably apostates as they do magic outside of the circle. he was a keepers first before coming to the circle and he only stayed because his life would be in danger if he didn’t. but now he was a grey warden and free to wander the world he came back when he had done his tasks so people would always know where to find him should he be wanted. but he got tired of his unwelcome quickly and a few days later he left the tower once again this time heading to redcliffe to see their views on the grey wardens. if they welcome him he will stay there while he figures out what to do about the civil war. he heard the leader was a human but no one else had an elf in charge and redcliffe was only a day away and so he began travelling concentrating on his thoughts when travelling he wore a dark green robe and hood and carried his staff hidden under a cloak.

during the first day he travels he came upon a blight bear which he had sensed but sadly the blight bear also sensed Beldur and the fight began. he started the fight by casting winters grasp slowing the bear. giving him time to cast a spell he had learned when he was his clans first. the old art of shape shifting. he knew he could not fight this beast on his own once the bear was up close Beldur wouldn’t stand a chance. and so he turned into a spider. webbed his foe and skittered off climbing a large tree and travelling the branches with the bear wounded and looking for him. he was lucky he could shape shift as a mage on his own. as powerful as he may be would not be able to out run the beast and he would obviously get tired before the bear would. "I must be more careful" he thought to himself as he skittered along the trees. now paying more attention to his taint so he could sense darkspawn a bit better. hoping he is able to sense them before they sense him allowing him to avoid any and all dark spawn. if not he will have to stick to travelling in the trees.
"From void evolved Phyrexia. Great Yawgmoth, Father of Machines, saw its perfection. Thus the Grand Evolution began."
—Phyrexian Scriptures

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