Dyew, Cyan D. (Restricted)

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Dyew, Cyan D. (Restricted)

Tips: 0.00 INK Postby Dyew on Tue Feb 28, 2012 1:05 am

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E s e n t i a l s

Birth Name: Cyan Dublin D’yew
Used Name: Cyan, D’yew
Apparent Age: 30
Date of Birth: Araedi 10, 20BE(Before Empire)
Lineage: Ardenian
Occupation/Class: Warden, Bard
Alignment: Neutral Good
Marital Status: Widower
Birthplace: Ayenee, Rodull,Terra, Ardenian Continent, Old Doma
Elemental Affinity: Wind
Birth Sign: Draco, the Dragon
Status/Current Location: Unknown

V i t a l s

Height: 5'9"
Weight: 185lbs
Hair Color: Black, Raven
Hair: Long, Tied Back
Eye Color: Cold Blue, Frosty Indigo, Radiant Silver
Handed: Right
Skin Tone: Tanned
Skin Condition: Rugged, Traveled
Apparent Physical Condition: Exceptional
Actual Physical Condition: Exceptional
Voice: Rich, Deep, Relaxed, Courageous, Wise, Irish Accent, Beautiful
Arm Length: 30"
Frame: Stocky, Rugged, Muscular
Strength: Exceptional
Power Classification: Exceptional
Speed/Reaction: Exceptional

S t a t u s

Religion: The Creator of All Things, The Nameless, Him, The Alpha and the Omega
Continuum Belief: Branching Cyclic Timeline
Primary Residence: None
Primary Disciplines: Blade Master
Sub-disciplines: The Trinity, Bardic Magic

R a c i a l

A. Perception
-- Transplanar Perception: The ability to process input through the normal senses on planes parallel to the prime as if on that plane.
-- Lightning Reflex: The ability to process input through the normal senses at a speed that borders on what others would call a precognitive sense.
-- Battlemind: The ability to process input through the normal senses and what seems to be a limited preternatural sense. In actuality this preternatural sense is a combination of tremor sense, acute detection of changes in temperature, and acute detection of changes in wind current and velocity. The total picture allows for a clearer view of his immediate vicinity.

B. Immunities
-- Resiliency to Poison and Disease: The Ardenian race displays extraordinary resiliency to both poison and disease. The descendants of Arden and Eluv may only be harmed by chemical and biological agents that are specifically designed to harm them. He is immune to most poisons and diseases.

C. Statistics
-- Legacy: If measured by the standards of a human a descendant of Arden and Eluv that has reached adulthood would not fall on that mortal scale of measure. The race measures far beyond human capability for both physical and mental condition/aptitude. Ardenians recover extraordinarily quickly from injury and negative status effects. They are a hardy people; physically, mentally, and spiritually resilient. Ardenians are immortal unless cut down by the swords of war, famine, or pestilence.

Descendants of Arden and Eluv are considered outsiders. Their spirit, body, and will are merged into one coherent instance. In this respect they are much like other celestial or demonic entities. Ardenians can not be resurrected, trapped in containers meant for the spirit, or animated after death. Ardenians are extremely resistant to effects that try to drain or manipulate their spirit.

Ardenians are naturally psionic and have the ability to manipulate the environment with the fortitude of their mind and the force of their will. The truly exceptional are capable of matching wits, brawn, and speed with outsiders and even those that call themselves gods. On the best of days Dyew is such a man.

-- Universal Echos: The descendants of Arden and Eluv recall the journey of their lives in past universal occurrences. An Ardenian can anticipate the immediate future but because of the branching nature of time this can not be done with any great amount of accuracy.

The nature of this innate ability allows even a very young child of this race to accrue a vast store of knowledge while providing a backdrop of wisdom to utilize such. This innate ability also allows an Ardenian to recall the immediate past in perfect detail. Due to this ability an Ardenian’s mental statistics are not based on their age or apparent level of experience.

-- Lightning Coil: The ability to move a limb or on rare occasions a very short distance at speeds that rival lightning(literally). Moving at such speeds is dangerous and often causes injury to the body. To help prevent injury a technique harness and armor is often worn. It will come at no surprise then that flash stepping and swift dexterous movement of the body is within the bounds of this race's abilities. Limited during mild power scenes.

P e r s o n a

-- Courageous - the ability to face danger, difficulty, uncertainty, or pain without being overcome by fear or being deflected from a chosen course of action.
-- Determined - feeling or showing firmness or a fixed purpose.
-- Honorable - guided by, or with a reputation for having, strong moral and ethical principles.
-- Wise - able to make sensible decisions and judgments on the basis of personal knowledge and experience.
-- Hardheaded - determined not to give in.
-- Tragic - provoking deep sadness, distress, or grief.
-- Ardent - having, expressive of, or characterized by intense feeling; passionate; fervent.
-- Measured - deliberate and restrained; careful; carefully weighed or considered.
-- Fierce - violent in force, intensity.

E d i c t s

-- "People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it’s true, or because they’re afraid it might be true. Peoples’ heads are full of knowledge, facts and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool."
-- "The greatest harm can result from the best of intentions."
-- "Passion rules reason."
-- "There is magic in forgiveness; in the forgiveness you give, but more so in the forgiveness you receive."
-- "Mind what people do, not only what they say for deeds will betray a lie."
-- "The only sovereign you can allow to rule you is reason. The first law of reason is this: what exists, exists, what is, is and from this irreducible bedrock principle, all knowledge is built. It is the foundation from which life is embraced. Thinking is a choice. Wishes and whims are not facts nor are they a means to discover them. Reason is our only way of grasping reality; it is our basic tool of survival. We are free to evade the effort of thinking, to reject reason, but we are not free to avoid the penalty of the abyss that we refuse to see. Faith and feelings are the darkness to reasons light. In rejecting reason, refusing to think, one embraces death."
-- "Life is the future, not the past. The past can teach us, through experience, how to accomplish things in the future, comfort us with cherished memories, and provide the foundation of what has already been accomplished. But only the future holds life. To live in the past is to embrace what is dead. To live life to its fullest, each day must be created anew. As rational, thinking beings, we must use our intellect, not a blind devotion to what has come before, to make rational choices."
-- "Deserve Victory."
-- "A contradiction can not exist in reality. Not in part, nor in whole. To believe in a contradiction is to abdicate your belief in the existence of the world around you and the nature of the things in it, to instead embrace any random impulse that strikes your fancy – to imagine something is real simply because you wish it were. A thing is what it is, it is itself. There can be no contradictions. Faith is a device of self-delusion, a sleight of hand done with words and emotions founded on any irrational notion that can be dreamed up. Faith is the attempt to coerce truth to surrender to whim. In simple terms, it is trying to breath life into a lie by trying to outshine reality with the beauty of wishes. Faith is the refuge of fools, the ignorant, and the deluded, not of thinking, rational men. In reality, contradictions cannot exist. To believe in them you must abandon the most important thing you possess: your rational mind. The wager for such a bargain is your life. In such an exchange, you always lose what you have at stake."
-- "Willfully turning aside from the truth, is treason to oneself."

F e a t u r e s

A. Body Art:

-- Black Phoenix: Black inked phoenix on the right shoulder and upper arm.
-- Elisa: A black inked sword that bares striking resemblance to the sword, Godr though it is shorter and more slender. It hangs down the back, slightly to the left side with the end of the hilt near the shoulder. The name Elisa runs across the cross guard.
-- The Ourboros: The depiction of draconic snakes that coil about both forearms to try and devour their own tails. The art is done in black ink.

B. Scar Tissue:

-- The Scar of Sadness: Cross shaped scar on the back at the base of the right ribcage. The scar is from a spear that pierced the skin as he wept over Gwen and Tessel’s bodies during the sack of Doma.
-- The Scar of Betrayal: A large, rope like scar that stretches across the back. This scar is from a broad sword. The scar stretches from the right shoulder to the left hip and was given to him by his brother, Brandr.
Last edited by Dyew on Thu Mar 01, 2012 6:25 am, edited 4 times in total.
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Dyew
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Re: Dyew, Cyan D. (Restricted)

Tips: 0.00 INK Postby Dyew on Tue Feb 28, 2012 1:10 am

W e a p o n r y
(CE) Channelled Effect: An effect that must be activated through the language to function.
(OE) Ongoing Effect: An effect that is normally active all of the time.
(AE) Activated Effect: An effect that must be activated through action to function.

Attire. Set of clothing and accessories commonly worn.
-- Warden's Technique Harness (CE)(OE)(AE)
Appearance: A network of valorium laced leather straps and buckles.
Function: Used to prevent injury when performing weapon based techniques.
-- Head: Warden's Hood and Cowl (AE)(CE)
Appearance: A white hood and cowl covered in black script. A black hood and cowl.
Function: This item provides limited protection against alignmental and spiritual assaults.
-- Chest: Etched, Tanned, Leather Cuirass, Cloth Shirt
-- Neck: Soft Leather Torque
-- Shoulders: Valorium Chain Mantle (OE)
Appearance: A blue tinged chain-linked mantle.
Function: See Valorium entry.
-- Right Arm: Soft, Leather Sleeve
-- Left Upper Arm: Soft, Leather Sleeve
-- Right Forearm: Etched, Tanned, Leather Bracer
-- Left Forearm: Etched, Tanned, Leather Bracer
-- Right Hand: Soft, Leather Glove
-- Left Hand: Soft, Leather Glove
-- Legs: Soft, Leather Leggings, Cloth Shorts
-- Feet: Soft, Leather Boots, Cloth Stockings
-- Hair Accessory: Tessel’s Pearl (CE), Gwen's Band (CE)
Appearance: A silver pearl and a platinum wedding band.
Function: These items have sentimental value.
-- Neck Accessory: Pendant of Veritas and Aequitas (OE)
Appearance: A silver and gold pendant with flowing script on its face.
Function: This item helps its wearer discern when someone is speaking dishonestly.
-- Right Earring Accessory: Clasp of Righteous Wrath (CE)
Appearance: A mithril clasp etched with tiny runes.
Function: This item forges anger into increased strength and endurance. It helps the wearer remain in control of his emotions.
-- Left Earring Accessory: Cosmic Hoop (CE)
Appearance: A valorium earring in the shape of two interconnected hoops.
Function: This item recovers a small amount of weariness when the wearer calls upon the language.
-- Right Ring Accessory: Bahamut’s Heart (OE)
Appearance: A mithril ring etched with draconic artwork.
Function: This item allows the user to shift himself and his equipment into a transitive plane when channelled through.
-- Left Ring Accessory: Eluv’s Band (OE)(AE)
Appearance: A valorium wedding band inscribed with her love for him.
Function: This item allows for direct telepathic communication between Alana and him. It also allows each to know exactly where the other is.
-- Waist Accessory: Etched, Tanned, Leather Belt, Adventurer’s Belt Pouch, Chalk, Sorcerer’s Sand (CE)(AE)
Appearance: A fine black dust. A fine white dust.
Function: The black and white dusts are polar opposite catalysts that enhance the magic performed through the language.
-- Right Wrist Accessory: Bracer of the Trinity (OE)
Appearance: A bronze bracer that depicts artwork representing the power of the mind, the body, and the spirit.
Function: This item allows the wearer to call upon a deep well of reserved power to perform magic through the language.
-- Left Wrist Accessory: Bracer of the Trinity (OE)
Appearance: A bronze bracer that depicts artwork representing the power of the mind, the body, and the spirit.
Function: This item allows the wearer to call upon a deep well of reserved power to perform magic through the language.
-- Back Accessory: Warden's Cloak (CE)(AE), Etched, Tanned, Leather Quiver, Valorium Reverse Blade Arrows (OE)
Appearance: A white cloak covered in black script. A black cloak that seems to keen and move on its own accord.
Function: This item provides limited protection against alignmental and spiritual assaults.
Appearance: Valorium arrows that are bladed and hooked to cause damage when pulled out.
Function: See Valorium entry.
-- Front Accessory: Dyew’s Crest Cloak Clasp (AE)
Appearance: A gold medallion twisted in the shape of a Celtic knot with a ruby backdrop.
Function: This item activates the Warden's Hood, Cloak, and Cowl.

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Armor. Worn only in large scale combat. Full set is not for mild power scenes.
-- Head: Singularity Etched, Valorium Vanguard Barbute (CE)(OE)
-- Chest: Singularity Etched, Valorium Vanguard Cuirass (CE)(OE)
-- Neck: Singularity Etched, Valorium Vanguard Torque (CE)(OE)
-- Shoulders: Valorium Chain Mantle (CE)(OE)
-- Right Arm: Singularity Etched, Valorium Vanguard Vamp Bracer (CE)(OE)
-- Left Upper Arm: Singularity Etched, Valorium Vanguard Vamp Bracer (CE)(OE)
-- Right Forearm: Singularity Etched, Valorium Vanguard Bracer (CE)(OE)
-- Left Forearm: Singularity Etched, Valorium Vanguard Bracer (CE)(OE)
-- Right Hand: Singularity Etched, Valorium Vanguard Gauntlet (CE)(OE)
-- Left Hand: Singularity Etched, Valorium Vanguard Gauntlet (CE)(OE)
-- Legs: Singularity Etched, Valorium Vanguard Greaves (CE)(OE)
-- Feet: Singularity Etched, Valorium Vanguard Sabatons (CE)(OE)

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Name: Godr, Bravery, Brave, Braver, Conflict, The Warden’s Blade (CE)(OE)
Type of Weapon: Blade
Compliment Item(s): Bahamut’s Heart, Valorium Vanguard Set, Trinity Bracers, Cosmic Hoop
Style of Weapon: Bastard Sword
Power Classification: Sentient, Ageless Relic, Channeled Supernatural, Naturally Transplanar
Length:
-- blade: 2'5"
-- overall: 3'4"
Weight: 2.0 lbs
Material(s): Singularity Etched Valorium, Valorium Laced Leather, Crystallized Valorium, Adamant, Spun Valorium Cord
Faculty: A paladin’s weapon, a tool for both defense and offence. It is an extension of the arm and a focal point for magic. It is courage put to form and a symbol for all good and wholesome things. It is the personification of conflict and the champion of peace. It is the material form of a song. It is the song that lifts me up. It is the song that cuts you down. The ultimate musical instrument.
History: This blade’s lineage is legendary. It has been passed to the first son in each generation since time began and all memory fades. It is mine to wield and it will either be your salvation or your end.
Quote:

Come hear the tale of the brave and the true,
the stories they told and the daemons they slew,
for valiant were they and swiftest of sword,
but hardly, oh hardly so quick with a spoken word.


Name: Rond, Perseverance (CE)(OE)(AE)
Type of Weapon: Blade Breaker/Shield
Compliment Item(s): Bahamut's Heart, Valorium Vanguard Set
Style of Weapon: Sword Breaker/Shield
Power Classification: Young Artifact, Mechanical, Channeled Supernatural, Naturally Transplanar
Length:
-- blade: N/A
-- overall: Round Face: H - 2'6", W - 2'6", D - 3/4" Heater Face: H - 3'2", W - 3', D - 7/8" Clasp Grabs: L - 3", W - 1/2"
Weight: 1.0 lbs
Material(s): Valorium, Valorium Laced Leather, Mithril, Adamant, Vibranium
Faculty: A warrior's defender and a gladiator's cestus. The tools of a rogue and a champion in one device. This shield is an instrument for defense and the breaking and entrapment of artifact class weapons.
History: A Valorium shield that was designed by myself. It was commissioned to a smith named Angel Mori. The shield is a gear work device and works via a set of gears that are started in motion by the movement of the wrist and the power of the will.
Quote:

It is not only that, but we know that tribulation produces perseverance; and perseverance, character; and character, hope.
-Romans 5:3
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Name: Roarin, Courage (CE)(OE)(AE)
Type of Weapon: Pole-arm
Compliment Item(s): Bahamut’s Heart, Valorium Vanguard Set, Trinity Bracers, Cosmic Hoop
Style of Weapon: Kadji
Power Classification: Old Artifact, Mechanical, Channeled Supernatural, Naturally Transplanar
Length:
-- blade: 4'6"
-- overall: 10'
Weight: 3.5 lbs
Material(s): Singularity Etched Valorium, Valorium Laced Leather, Mithril, Adamant, Platinum
Faculty: A spear that rivals the stab of Destiny. It is a knight’s tool and a slayer of dragons. It is a focal point for magic. It has the weight of the world and yet tumbles and spears through the air like the wind.
History: A valorium pole-arm that resembles two short lances put together at the grip. The weapon is a gear work device and allows valorium projections to extended out near each point. It was created for use in the great war by the Dwarven people of Arden. It was a tool used to slay dragons but not anymore.
Quote:

It is courage, courage, courage, that raises the blood of life to crimson splendor.
Live bravely and present a brave front to adversity.
-Horace

Name: The Harp, Mercy (CE)(OE)(AE)
Type of Weapon: Bow
Compliment Item(s): Bahamut’s Heart, Trinity Bracers, Valorium Vanguard Set, Cosmic Hoop
Style of Weapon: Composite/Recurve Long Bow
Power Classification: Young Artifact, Mechanical, Channeled Supernatural, Naturally/Partially Transplanar
Length:
-- blade: N/A
-- overall: 4'3"
Weight: 1.5 lbs
Material(s): Valorium, Ironwood, Valorium Laced Leather, Spun Valorium Cord, Tarrassque Fibrous Tendon
Faculty: The tool of an assassin with the range of wind itself. It is the instrument of the huntsman, a device for the flying dragon knight to strike at his enemies.
History: A dragon knight’s weapon with a ranger’s flare. The bow’s tension is so great that it takes surreal or exceptional strength to draw it. In some instances the arrows will go clean through unarmored opponents and into another opponent behind them.
Quote:

It is mercy that drives me to kill you quickly.
-Dyew
Last edited by Dyew on Thu Mar 01, 2012 6:31 am, edited 2 times in total.

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Dyew
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Re: Dyew, Cyan D. (Restricted)

Tips: 0.00 INK Postby Dyew on Tue Feb 28, 2012 1:18 am

B r e a k d o w n

Blade Master: While Dyew is considered a master with many weapons and forms of hand to hand combat his skill with a blade is truly surreal. In close combat Dyew seems to have a preternatural awareness of what is around him and reaction time so fast that it borders on a precognitive sense. Combine these with a natural toughness, strength, and ability to recover and you get an exceptional close quarters combatant that far exceeds the abilities of other outsiders, demons, devils, or angels alike.
Quote:

It means only one thing, and everything: cut. Once committed to fight, cut. Everything else is secondary. Cut. That is your duty, your purpose, your hunger. There is no rule more important, no commitment that overrides that one. Cut. The lines are a portrayal of the dance. Cut from the void, not from bewilderment. Cut the enemy as quickly and directly as possible. Cut with certainty. Cut decisively, resolutely. Cut into his strength. Flow through the gaps in his guard. Cut him. Cut him down utterly. Don't allow him a breath. Crush Him. Cut him without mercy to the depths of his spirit. It is the balance to life: death. It is the dance with death. -Dyew

The Trinity: The trinity represents the three houses of a self aware being. These houses are the mind, the body, and the spirit. When these three aspects are focused and working in unison there exists the potential to command the forces of the natural world.

-- True Name Magic: Through the trinity Dyew can use a very special type of magic. This magic is not primarily considered magic by those that practice traditional sorcery or wizardry because the power behind this magic is actually psionic in nature. Traditionally a user of this magic concentrates on a desired intent or goal while speaking or thinking a specific word or string of words. The words used act as a focuser, magnifier, and regulator to the power of the psion’s will at the cost of the psion’s own life essence. This is what makes true name magic extremely hard hitting, long lasting, and resilient to effects that normally dispel magic or psionics. It is also why the magic of names is dangerous to the person that wields it.

With all this power the magic of names comes with its limitations. The language is bound by the restrictions of the natural world and can not do the impossible. For a wielder to attempt the impossible is to flirt with death. One example of this is attempting to raise the long dead. To wield the language to command across vast distances is more draining as opposed to wielding it across short distances. Wielding the language to change a large area of the environment is much more difficult and draining as opposed to smaller areas. The language rewards the wielder that uses his head and disciplines the wielder that has illusions of grandeur. In truth the language can do anything the wielder intends but the outcome of such an action is dependent on the strength of the wielder.

Improper names focus, magnify, and regulate the will of the user through a warped conduit that is not as effective as a proper name. To call a raven a bird and command it to fly to the hand will work but it is much more efficient to call a raven a raven. The same could be said for a word related but not commonly used to define the desired intent of a wielder. For instance a user can say heat with the intent and thought being on the element, fire. While the two words are not identical the intent may very well be related. More exact commands reward a wielder with a more precise and powerful outcomes.

The wielder does not have to speak the language to use it. A wielder can simply run the command though his or her mind but this does present some complications in that the mind is fickle and loss of concentration easy in the heat of battle. This is why a wielder normally speaks the words.

When inscribed or written the language’s potential to focus, magnify, and regulate the wielder’s power and relay his intent is expanded ten fold through the word or sentence’s permanency. The use of the language prevents a user from lying, allows communication with wild animals, and grants command over nature itself. This last principle applies to all words, including personal names and the name of the language itself.

Quote:

The word is the thing. The thing is the word. To know the word is to command the thing. -Dyew

-- Ond/Ond Stal: Ond is in essence the culmination of the potential physical, mental, and spiritual essence of a conscious entity in excess to what that entity needs to survive. Ond Stal is the physical transplanar manifestation of said essence in the form a semi-transparent plasma or solid surface. It can be used for physical defense and as a weapon to cut the physical, mental, and spiritual essence of another entity. It can be held in transitive stasis and it is commonly represented as a brilliant white plasmatic fluid that emits dim light and little to no heat.

-- Spheres/Sciences/Schools: This section is included only as the most general of outlines to describe the supernatural ability this character uses through the trinity. Further information will always be revealed upon request. Mild power restrictions are highlighted.

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Correspondence 5(4): All points in space are one. Command of this sphere allows a wielder to transcend the constraints of space and distance.
1 – Immediate Spatial Perceptions
2 – Sense Space, Touch Space
3 – Pierce Space, Seal Gate, Co-Locality Perception
4 – Rend Space, Co-Locate Self
5 – Mutate Localities, Co-Location

Entropy 3(2): Things fall apart. The Wheel turns on its inexorable course, destroying what exists to make way for new growth. This sphere encompasses both fortune and destruction.
1 – Sense Fate and Fortune
2 – Nudge Fate
3 – Affect Predictable Patterns
4 – Affect Life
5 – Affect Thought

Forces 5(5): This sphere provides its students command over the fundamental forces of the universe. Electromagnetism, fire, gravity, kinetic energy and nuclear power are all within its purview.
1 – Perceive Forces
2 – Control Minor Forces
3 – Transmute Minor Forces
4 – Control Major Forces
5 – Transmute Major Forces

Life 4(3): The biology of all life forms (from simple viruses to the complexity of the human body) fall under this sphere’s control. Biological functions may be sped up, slowed down or even completely rewritten at the whim of the wielder who masters this sphere.
1 – Sense Life
2 – Alter Simple Patterns, Heal Self
3 – Alter Self, Transform Simple Patterns
4 – Alter Complex Patterns, Transform Self
5 – Transform Complex Patterns, Perfect Metamorphosis

Matter 5(4): This sphere encompasses the study of material, inorganic patterns. Everything from simple analyses of chemical composition to the transmutation of base metals into gold is possible using the magic of matter.
1 – Matter Perceptions
2 – Basic Transmutation
3 – Alter Form
4 – Complex Transformation
5 – Alter Properties

Mind 4(4): The study of sentience and its connection with the soul, perhaps even separate from the biological brain, is the goal of this sphere. It allows the wielder to plumb the depths of his own consciousness and unlock the powers within.
1 – Sense Thoughts and Emotions, Empower Self
2 – Read Surface Thoughts, Mental Impulse
3 – Mental Link, Dreamwalk
4 – Control Conscious Mind, Project Mind
5 – Control Subconscious, Untether, Forge Psyche

Prime 5(4): This sphere covers the study of Quintessence, the raw stuff of Existence. A wielder trained in this sphere understand and manipulate creation at its most basic, learning to detect, absorb and alter Quintessence.
1 – Etheric Senses, Effuse Personal Quintessence
2 – Weave Odyllic Force, Fuel Pattern, Enchant Patterns
3 – Channel Quintessence, Enchant Life
4 – Sublimate Quintessence, Permanently Enchant Matter & Forces, Tap Wellspring
5 – Alter Quintessential Flow, Permanently Enchant Life, Create Node

Spirit 5(5): Knowledge of the spirit and a great number of transitive planes comes from studying this sphere. The wielder who commands its power may converse with spirits and travel to their realms.
1 – Spirit Senses
2 – Touch Spirit
3 – Pierce Gauntlet
4 – Rend and Repair Gauntlet, Bind Spirits
5 – Forge Ephemera, Outward Journeys

Time 3(2): This sphere promulgates the subjectivity of time. Using it, a wielder may manipulate the perception and passage of time for himself and others.
1 – Time Sense
2 – Time Sight
3 – Time Manipulation
4 – Time Determinism
5 – Time Travel, Time Immunity

Clairsentience - Neutral
Metacreativity - Dislikes
Metapsionics - Likes
Psychokinesis - Abuses
Psychometabolism - Likes
Psychoportation - Abuses
Telepathy - Neutral

Abjuration – Abuses
Conjuration - Dislikes
Divination - Neutral
Enchantment - Likes
Evocation - Abuses
Illusion - Dislikes
Necromancy - Neutral
Transmutation - Neutral

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Fire - Neutral
Water - Neutral
Earth - Likes
Air - Abuses
Quintessence - Abuses

Bardic Magic: The music Dyew performs not only allows him to prepare and focus so that he may utilize the language to change the environment. Dyew's musical performances also have subtle and gradual effects in and of themselves. Each piece has a different effect. Up to four pieces can be stacked for greater effect or twisted with other pieces to create a broad spectrum of defensive or offensive field or targeted effects. Bardic music is not powerful but it can move mountains if given enough time. Further information will always be revealed upon request.

-- Conflict's Song: The song of the sword is an ancient word phrase used in great and dire need. Its core and fundamental power resides within the principles of true name magic but within it is also the power of bard song. The song does not bend to the user's intent and works in a predetermined manner and a progression of steps separated by the sounding of a bell. Further information will always be revealed upon request.
Quote:

Come hear the tale of the brave and the true,
the stories they told and the daemons they slew,
for valiant were they and swiftest of sword,
but hardly, oh hardly so quick with a spoken word.

Status/Preparation Overview: Dyew's ability to affect the environment through the use of the language is dependent on how well he can maintain a meditative state while in combat. This meditative state is achieved through his music. It is only when he is performing that his mind, body, and spirit are truly one. When performing Dyew generates an amount of Ond that can be used to enact change to the environment through the use of the language. Dyew can also sacrifice weariness levels to directly obtain Ond without performing music. This allows Dyew to affect the environment through the use of the language on the fly but can quickly weaken his ability to physically perform in combat.

If at any time Dyew's status becomes that of near death or exhausted he is considered incapacitated and can no longer defend or attack. When written the Ond required to utilize the language to change the environment is halved. The exchange rate for health, weariness, and Ond levels is as follows:

Ond1 --> Health2
Weariness1 --> Ond1
Ond2 --> Weariness1

Health Level: Healthy - Dazed - Injured - Wounded - Incapacitated - Near Death
Weariness Level: Hale - Winded - Tired - Weary - Spent - Exhausted
Ond Level: Minor - Lesser - Common - Greater - Superior

Combat Synopsis: Once Dyew is committed to fight he will attack without respite or quarter until his opponent is dead or yields. In combat he is brutal but efficient seeking to either overwhelm or outlast his opponent. He prefers environmental effects that give no warning or provide only hidden details that his opponent can easily miss or misinterpret. He shuns flashy displays of power. It is seldom that he speaks while in combat unless he is utilizing the language.

If an opponent is known to be without mercy he will also be without mercy and will refuse to yield or allow that opponent to yield. He is considered reckless and at times jumps before he looks but every decision he makes in combat is heavily weighed. Dyew has been known to sacrifice his body in an attempt to gain knowledge. He fervently believes that knowledge is the best weapon and resolutely attempts to disguise his motives while uncovering the machinations of his opponent.

Dyew enjoys the dance with death. He is primarily a close quarter’s combatant and excels with all melee weapons and hand to hand combat. His ranged game is nothing to be laughed at. He is most proficient when he wields Godr without a shield. This allows him to switch between one and two handed styles. As of late he has been wielding both the shield and the sword.

-- Valorium is a naturally transplanar alloy. The alloy is extremely hard, durable, and highly resistant to corrosion. Valorium is a very strong insulator of both thermal and electrical energy. It shows amazing resilience and offers immense protection against alignmental, spiritual, elemental, and para-elemental divisions. The alloy is diamagnetic and non-ferrous. Further information will always be revealed upon request.

-- Vibranium is a manufactured metal alloy and a close cousin to adamantium. The alloy's properties allow it to absorb vibratory energy as well as kinetic energy directed towards it. Vibranium is magnetic and non-ferrous. Further information will always be revealed upon request.

-- Adamantium(Adamant) is a manufactured metal alloy. The alloy, thought to be indestructible is not so. It is extremely hard, durable, and highly resistant to corrosion. Adamantium is a very strong conductor of both thermal and electrical energy. It is magnetic and non-ferrous. Further information will always be revealed upon request.

-- Mithril is a naturally occurring but extremely rare noble metal. Refined mithril is much stronger than the strongest carbon grade steel. Mithril can tarnish over an extremely long period of time but still resists corrosion. Mithril is a very strong insulator of both thermal and electrical energy. It is diamagnetic and non-ferrous.

-- Runic marks much of his arsenal, turning his weapons and armor into highly effective focal points for his magic. Further information will always be revealed upon request.

-- Dimensional, planar, and existential anchoring points are provided by his accessories in certain instances through proximity with each other or as the ongoing effect of a single item. Further information will always be revealed upon request.

-- Planar phasing or shifting is the ability to shift one or more items he carries or wears out of the prime material plane and into a transitive plane or planes. This ability is granted him by one of the rings he wears. Valorium is held forcibly against its naturally transplanar state, held within a form of transitive stasis that renders it physically weightless but still carried by and effective against the other houses of the trinity. Other material items are not naturally transplanar but are held in transitive stasis in very much the same fashion.

Dyew can also shift his body out of the prime for short periods of time, becoming incorporeal. This allows for greater speed of movement because of the reduced dimensional curve of the transitive planes. It also allows him to ignore most elemental and physical attacks. At the same time it is very taxing and leaves him more vulnerable to alignmental, mental, and spiritual assaults. His own anchors can and do interfere with his use of this ability. Further information will always be revealed upon request. Limited use in mild power scenes.

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Last edited by Dyew on Thu Mar 01, 2012 6:51 am, edited 4 times in total.

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Dyew
Member for 8 years
Promethean Conversation Starter Author Conversationalist Friendly Beginnings Lifegiver

Re: Dyew, Cyan D. (Restricted)

Tips: 0.00 INK Postby Dyew on Tue Feb 28, 2012 1:20 am

H i s t o r y

O, ye who would hear a hero's tale,
Be moved, enchanted, inspired strong
By the knightly deeds of chivalric ones,
Hearken unto my words! For without fail,
He, whose shoulders, pale plate mail is o'er hung --
Yea, Cyan Dublin D’yew, pallor of snow,
Master of the light fence and heavy lunge,
Beset by, o'ercoming sorrow's degrees --
A thunderous soul, with heart aglow --
Shall in this high regard, never displease.

There came a night, in the halls of Doma,
When nurse and aides the castle had long left --
A maiden with child did cry to the moon --
As her husband did sense sharp this moment,
And with feet swiftly in stride -- handling deft --
Did escort her to knight's stronghold.
There, among rapier blades and deadly tunes,
One entered this domain without crying --
And praises untold did shake that stone mould,
And after the night, he was named Cyan.

Forthright, he was held, adored by mother --
A fleeting woman, of beauty eterne;
Cursed by sickness, blessed by life of meaning,
She too, received the love of another --
For the heart of his father, with strength burned,
Living full, drawing life in every breath.
His face bright, his chest with power swelling --
He planned the future for his newborn son --
For defensive hearth, and his sword's smooth breadth
Would enter the hands of his chosen one.

But the kingdom had just begun its rise;
Yea, beset on all sides, it chose to fight,
Save it be ushered coldly to time's sands --
For its regiments of dragon knights, whose size
Was small, travailed with valorous might,
And stood ever fast 'gainst resistance fierce --
Taking destiny into their own hands,
Brandishing swords, and crying warlike yells --
To blackhearts pierce -- and protect those dearest --
And at opportune calling, seize new realms.

At the head of the kingdom's defenders
Were the captain's men, whose charge it was to stay
The hands of those who sought to stain the halls of Doma,
And stood with him past the evening cinder.
This outfit, Cyan observed, in his young days,
For herein, his father once rigidly served;
Yea, among his peers, in skill he stood lone --
Exploring, perfecting his deadly swing --
With passioned fervor, sharpening his curve,
And forging a new heirloom of technique.

And within the vine-covered castle walls,
A young man slashed away at dolls of straw --
Eager to earn the red ribbons of war;
And while others his age attended balls,
Cyan danced 'round the moat to fix his flaws,
Mastering footwork, expecting to wear
One day mail, the Doma crest at core.
And as his innocent desire grew --
Fulfilling his cares, with flourishing dare --
An enemy force awaited its cue.

For in the hills, the last who held challenge
To Doma's claims lay waiting to descend
Upon the castle, and spill Doma’s blood --
Ho! -- A cry is heard; the plans of revenge
Are in motion; as the onslaught did rend
Asunder the gates in the dusky light,
And the knights charged in sword-tipped flood,
Cyan sprung, with clean blade, into the fray --
Imposing his might, and struggling to fight --
But beside him, his father was slain --

For there, in the black battlements, lay death;
And though countless foes lay rent on the wall,
One too many had charged his father brave.
The battle lay done -- as fell a sunset,
Ushering him to the West, and her halls,
As Cyan gazed where the sword had seared.
As he stood, to reality a slave,
And none dared to approach, for fear of life --
He carried no fears, nor shed any tears,
But in his deepest soul, buried the strife.

And the time came to appoint successor;
Grim Cyan kneeled and bowed his troubled head,
And sternly swore to uphold the knight code --
To speak, that all words be a promise more --
To fight courageously in Doma's stead --
From the deep well of sloth, never to sip --
To speak clear in humble and noble tones --
To love, with strong passion, the kingdom light --
At home, life give, and in battle, life give --
And to always fight for the ideal right.

And so he lived, as the sting of that day
Lessened in time, 'till just a dark whisper
Of the heart -- one that matured, carried high
The title of Knight’s Captain -- a name
Rightly giv'n to a tempered warrior.
Though strict in his manners, his face forlorn,
He was indeed friendly, though proven shy;
An inquisitive spirit to the last --
Always in good form, and to his friends, warm,
He had learned to accept the tragic past.

But far away brewed others of ill stock,
Whose black faith lay in betrayal and evil magic --
Yea, Helgrind, creators of an Empire,
Fueled by power stemming from evil hearts.
And as it sated its dark visions sick,
Many cities fell, and at its feet fawned,
And bowed to evil Myrkr as sire --
And as Brandr rose to lead its forces,
New plans were drawn -- to exercise their brawn --
His airships, to Doma, altered their courses.

But time had been good to Cyan the tall,
Taking a woman of pure love as wife,
And raising Tessel -- a bright, happy girl,
Eager to learn and heed her father's call --
To one day walk the path of knightly life --
To at this age, practice, and not play games.
And Gwen did observe the fighter coy,
Devoting her time to family dear --
Teaching and training, and loving the same --
Forging for them a future bright and clear.

But O, unfortunate fate would not bend --
For a forest camp, the Empire made,
And to Doma's gates, its sergeants dispatched,
While Cyan rushed over the walls to fend --
With slash and side -- away the invaders.
And as storms -- thunder and rain -- with him joined,
Both he and lightning into their hearts crashed;
With each swing, he tightened his iron grip --
To bloody anoint their heads with sword point --
As his blade, into deep crimson, did dip.

But decency, from this fight, was absent;
For upstream, Myrkr's wretched poison spilled --
And one by one, lord and normal man fell,
As in dragon hold, Cyan did bend
To hear the last words of bonded dragon, lain still --
Forever thanks -- see thine family -- she said --
And Cyan ran through the castle, a hell
Of muffled wails, and in his quarters found --
Gwen stained red -- Tessel still in bed --
And as he watched them, there was not a sound.

Thus he charged, into the Empire base --
His mind torn, and bent upon fiery rage,
Unable to forgive his not saving,
Though it were beyond his power and grace.

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Dyew
Member for 8 years
Promethean Conversation Starter Author Conversationalist Friendly Beginnings Lifegiver


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