1. This is a game for writers that are willing to commit both their quality writing and their time. While no length limits will be enforced, put your best foot forward at all times when writing. Also, do not join this game if you don’t plan to stay committed and keep with the game for a long period of time. Players with a history of “skipping” will be noted in the application process.
2. This is not an NRP-style game but rather a character-driven narrative that happens to be taking place as part of a larger war and saga. Keep your characters dynamic and realistic as they will be the focus of the story at all times.
3. The GM of this game reserves the right to make changes in the best interest of the RP as a whole at any time.
NOTE: Please read the posts in the “IMPORTANT INFORMATION” thread attached to this RP so that you are familiar with the universe, setting and general concepts of the Echo Legacy setting. Please do not submit a character until you have read that thread as well as the Rules for this RP. Thank you.
EDF Atlas, Captain’s Log
Three days ago, I accepted the most difficult mission of my career. My ship, the Titan-class carrier Atlas, was attached to the 4th Earth Defense Naval Fleet under the command of Fleet Admiral Perry Benson. We were operating in the Melchoir system when we detected a vanguard Thalian force streaming into the system. With superior numbers, we decided to exert our control over the area and engage. That was went the rest of the Thalians showed up and went on a complete offensive. Their speed was too much and they quickly started to disperse the Fleet.
There’s not much in the Melchoir system worth fighting for except for the Melchoir Jumpgate. The network of gates provides for the instantaneous travel of ships across massive distances throughout space. Without it, we’d barely be out of the Sol System by now. We don’t know who built the gates or exactly how they work, but we do know that we’ve been fighting with the Thalians for years over control of the jump network. We go back and forth, but neither one of us has ever captured enough gates to make it to the other’s home except for the sneak attack against Triton Station five years ago. That’s what really started this damn war.
Knowing that Melchoir was lost, Admiral Benson gave the order – Evacuate through the gate and destroy it behind us. Although I knew the Admiral was right, I couldn’t help but feel my heart break as the order came through. Destroying the Melchoir gate would strand us two systems away from Karas where we have thousands of colonists and some key tactical locations. Benson knew it, too, because soon after the general order came down I received a secure communication directly from the Admiral.
He was ordering the Atlas to jump to the Karas system before the evacuation and destruction of the gate. He was asking us to go it alone without the hope of reinforcements for several months at the absolute earliest and, knowing the status of war, probably never. My mind went to two pieces of Terran history. First, I know the old Titan-class carrier was living up to her name – the ancient Greek Titan charged with holding the entire world on his shoulders. At the same time, I couldn’t help but feel a bit like William Barrett Travis, receiving my orders to defend the Alamo to the last man. Still, I knew there was no other choice.
As soon as we jumped into Karas, we found the place a veritable ghost town. No trace of the Thalians, but no response from any of our outposts in the system, either. So far, we haven’t encountered a living soul. As soon as the last round of recon patrols return to the ship, I intend to send down a full contingent force down to the surface of the Karas II and find out just what happened here.
The world may be on our shoulders, but we will fight. I believe in this crew. Here, we will write our legacy.
Capt. Elena Ramirez, EDF Atlas
Characters will encounter a variety of circumstances from dealing with the tensions of life aboard the aging Atlas to the mysteries and conflicts awaiting them in the Karas System. There is a place for one and all here with a strong central narrative as well as room for expansion and user-generated plot content.