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Do we need this kind of hero?

Enemy Types(WIP)

a part of “Do we need this kind of hero?”, a fictional universe by Syao4500.

Classic RPG characters enter a cyberpunk world and fight technology with magical powers!.

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This conversation is an Out Of Character (OOC) part of the roleplay, “Do we need this kind of hero?”.
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Enemy Types(WIP)

Tips: 0.00 INK Postby Syao4500 on Thu Jan 08, 2015 2:59 am

Just a overview of what you will be fighting against in this rp~

These are just rough values to base off on. I dont expect you to follow these word by word, this is just here to give you a general idea of what you are fighting

You are welcome to ask questions, provide suggestions, and discuss in this thread.

Damage and armor types are divided up into two categories and 6 degrees.

Low-Medium-High-Very High-Extreme-XE-Godlike

Physical Damage- Think of it as damage dealt by normal swords and guns that are not infused with energy. Physical damage can cut through energy armor and 3 degrees of physical armor below it to deal full damage
(ie. Very High physical damage can pierce low physical armor. Very High physical damage to medium physical armor would deal reduced damage. Very high damage to very high armor will deal no damage.)

Physical Armor Armor plating on tanks or body armor.

Energy Damage Magical skills or energy infused weapons. Energy damage can cut through physical armor and 3 degrees of Energy Armor.

Energy Armor Mage's Mana shield, Energy Forcefield, Runes on armors. Can be negated by EMP.

The Resistance's Technology lags behind the Corrupted and lacks magical elements. Reistance EMP's are not very effective and will only affect Corrupted Tech for a short time.

Energy and Physical properties can be combined for armors and weapons

some weapons can transcend these physics of course...

Corrupted Swordsman
-Very Fast
-Blades deal High physical damage, Rifles deal Medium physical damage
-Skilled Swordsmen
-High Energy armor, Low Physical armor
-You are good as dead fighting more than 4 of these guys

Corrupted Infantryman
-Rifle deals high physical damage, high energy damage
-Very accurate shots at medium range
-Medium Physical and Energy Armor
-Nearly unstoppable if paired up with Corrupted Swordsmen

Corrupted Sniper
-Normal Speed
-Rifle deals very high physical and energy damage
-No armor
-Can hit targets accurately up to 400m away

Corrupted Anti Reistance Mech
-Medium Speed
-Rifle deals Very high physical damage, medium Energy Damage
-High physical armor, Very high energy armor
-Can lift a sedan in each hand.

Corrupted Air Mech
-High flying speed, Medium walking speed
-Rifles deal high energy damage, Low physical damage.
-Dropped bombs deal high area physical damage.
-High energy armor, low physical armor
-Used to decimate Resistance infantrymen and vehicles from above.

Tip jar: the author of this post has received 0.00 INK in return for their work.

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