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My first battle here (Sign-up/OOC)

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My first battle here (Sign-up/OOC)

Tips: 0.00 INK Postby Important Nobody on Tue May 01, 2012 7:23 pm

I'd like to use the first main character that I've created for a novel a while back, named Alden. In the novel there's a substance called arra that's responsible for magic, so if you fight him then I'd prefer that your character kept in line with that explanation (which will go more in depth in the character sheet). I like serious battles, so no having the plot be some friendly sparing session. Due to my character being a hero, it would be easier to explain a battle to the death by having your character be a villain, or if you're really creative then you can come up with a reason why he or she would want to/have to kill him. I'm leaving the reason for the fight up to you guys.

While I'm new here, I prefer tough challenges so please don't go easy on me. I'd much rather loose and have fun then have a win given to me. If you want to battle, just say so here and you or I can start one up.

For abilities, I was kind of vague and Alden can basically do any type of spell (not as overpowered as I make that sound), so he can be used in a lot of different ways. If you want to fight against someone who can use water, for example, I can have Alden use more of his water type spells in the battle. Anyways, here's his character sheet (if you have any questions, please ask):

Name-Alden
Age-16
Gender-Male
Race-Human
Height-5'4'' (162.56 cm)
Weight-124 Pounds (56.25 kg)
Appearance-Alden has brown hair that is slightly spiky, although the spikes aren't small or pointed but are instead made up of large groupings of hair that are arranged somewhat haphazardly. This arrangement stays up like this normally, so it's really hard for him to keep his hair down. His hair, when pulled down, can reach about halfway down his neck. His features are soft, giving him a more cure then handsome appearance until he gets older. His eyes are a vibrant blue in color. His natural skin tone is somewhat pale, so even though he is outside all the time he doesn't have much of a tan. His muscles are visible but not bulging by any means. There's a mark on his forehead that looks like a tattoo, although this mark is often times invisible to the naked eye.
Personality-Alden's naive and a real goody-goody, almost to a fault. He wants to protect those who are important to him, which includes anyone who needs his help, and he's willing to risk his own life in the process. His personality is the stereotypical hero, which people often point out but Alden tries to deny. Alden enjoys playing and goofing off, although he does know when it's time to be serious.
Arra-His natural arra type is B, which is blue in color and is good at "cool" magic such as water while bad at "warm" magic such as fire. However, the mark on his forehead called the Radiant Seal can unleash Type 0 Arra, pure white colored arra which is capable of weaving any spell in existence given enough energy and equally good at any type. Alden has a very high amount of arra producing cells in his body.
Clothing/Armor/Weapons/Equipment-This depends on the circumstance. Alden almost always travels light. He rarely wears armor, instead preferring brown or tan colored clothing that is made for work rather then being fancy looking. His clothes are usually loose fitting, slightly tattered and worn, and are meant for warmer environments. For combat he has an sword that is small and narrow for a two handed sword, although it's possible to wield with two hands if Alden needs the extra power.

Physical Traits/Abilities
-Due to the large amount of arra cells creating arra, a tiring process, Alden has a very high metabolism that allows him to eat large amounts of food without gaining weight. Having a good night rest is also key if his body is to keep up with the extra demand.
-Alden has much greater endurance and resilience then normal humans, allowing him to maintain high levels of physical activity and take quite a beating without getting overly worn down. Alden usually keeps a lot of his arra in reserve specifically to help fuel his body so it can continue to keep up.
-Alden's strength depends on how much of the arra in his body is being used and how fast his body burns the arra, which is what augments his natural strength. With an average amount of arra being burned at an average rate he can be strong enough to punch through a brick wall. Burning the arra so fast that it gains explosive force, he can do a tremendous amount of damage, but the faster he burns the arra the more he damages his own cells in the surrounding area.
-Alden's speed can be augmented in a similar manner as his strength.
-Alden's reaction times can be improved based on concentration and by using arra in all relevant structures such as nerves, although his irises becoming larger and glowing slightly is the only noticeable change. Alden can make time appear to move about 50% slower at best.

Fighting Style-Alden's fighting style is based on a moderate amount of speed and power in his movements, not excelling or failing at either. Alden, despite having a wide variety of spells at his command, still relies a lot on his sword, hand-to-hand combat, and to a lesser extent his bow and arrow. A lot of his spells are improvised versions of the official versions, making his spells unique. Before learning the ways of magic he was already a pretty decent sword fighter and archer for someone his age, so this habit his stuck with him. He prefers close range combat.

Magical Abilities

These are abilities simply by using his type B arra in it's natural form, a pure form of energy without forming it into an actual spell. No incantations are needed for this kind of magic and anyone can do it, given enough arra.

Arra Sense-He can sense arra, and this sense can extend in all directions for roughly 200 feet depending on his concentration, although going into a deep meditation can increase his range to extreme levels (more then 10 times the following estimate). People within his range can still remain invisible to this sense if they're good at concealing their arra. If he's occupied with something then his arra sense might drop down as low as a couple feet. He's not perfectly accurate with this sense, although he's good enough.

Internal Barrier-The arra situated within his skin naturally forms a barrier that deflects any attacks (up to a point) that are coming into him while still allowing his own arra to flow outward. The arra barrier is damaged with any attack, breaking down more or less depending on the strength of the attack. The damage to the arra barrier is usually contained to the area that was attacked and it repairs itself over time, but if the barrier is shattered then that part of the body doesn't completely recover the barrier for at least a couple of hours. Due to the barrier only being on skin, he's still just as vulnerable as the average human to anything that doesn't have to go through skin, such as inhaled/digested poison. The barrier absorbs most of the force from blunt attacks, but internal damage can still be done even if the internal barrier is still around. The internal barrier isn't rigid, so things like strangulation wouldn't be inhibited by the barrier at all. One final thing to note is that the barrier is thickest where the skin is thickest, so the internal barrier on the soles of his feet is much stronger then the internal barrier on his eyelids. One advantage to this is he doesn't have to worry about stepping on pointy rocks. Yay!

External Barrier-He can form a thin layer of arra over his skin, acting as extra protection. This barrier is much more rigid then the one naturally formed under his skin, so he can't form it over certain parts of his body without severely restricting his movements. Also, using this barrier uses up arra because once it leaves his body, when he releases the barrier the arra flows away.

Calming-He can calm humans and animals down by placing a hand on their forehead as long as his own mind is peaceful. The effects vary depending on the individual and their current state of mind. Humans are much more stubborn to falling for this technique.

Emotion Sensing-Alden can sense the emotions of those around him. This can be thwarted if someone is a really good actor and thinks happy thoughts even if they are angry or have killing intent. If the emotion is really strong, however, nobody would be able to cover it up no matter how much they try and convince themselves otherwise.

Arra Pulse-He can build up some arra in his hands or feet and then unleash it into his opponent as he makes contact, causing it to surge through his opponent; usually not powerful enough to be lethal and it can easily be blocked by a barrier. The arra pulse cannot be seen by the naked eye, although on the downside he's only good enough at this technique to make it work by having his skin physically touch his opponents skin.

Arra Surge-Like Arra Pulse, but it becomes visible as it forms around his hand or foot. The energy can be released like a projectile but it breaks apart after roughly three feet, making it best suited for close range combat. It's more powerful then the Arra Pulse over all.

Arra Burst-The last stage of this technique; it's the most visible of the three and is meant for longer range attacks, being able to travel around 21 feet before breaking apart. When it does break apart it does so violently, so using it at close range is not advised.

Arra Mine-He can place an unstable mass of arra somewhere, which will explode after around five seconds to a minute depending on how unstable he made it, or it will explode if an outside source disrupts it by bumping into it. The force of the explosion depends on how much arra is put into the mine.

Deflect-He holds out his hands and a wall of arra shaped like a shield forms in front of him, able to deflect most average/weak magical attacks but does a poor job at stopping physical attacks. He can make the shield any size he wants if he's willing to put more arra into it. Within a second he can form them three feet in diameter.

Spells

Most of the spells need to be vocally announced for them to work for him, as he's not experienced yet for the magic to come intuitively for him. These spells aren't made simply of arra, but the arra is transformed into the desired spell. Alden's unique trait is that he can use any spell humanly possible due to his Radiant Seal, given that he practices it enough and supplies the proper amount of energy. Due to his young age, however, he isn't able to take full advantage of all of this at the moment.

Most of his spells are simple, obvious, and in-you-face in nature rather then ones that involve deception. However, he's very creative in his uses of the spells, taking his opponents off guard by what they believe to be a weak and easy spell to counter. Due to only learning magic very recently and at a fast pace, a lot of his spells have some improvising done to them, adding in a variation and uniqueness rather then being the commonly used version of the spell. While this doesn't change the simplicity of the spells, in fact making it more simple in some cases, it also has it's advantages.

(Note #1: Most of the spell names mentioned are going to be two word descriptions of what it literally does. I'll come up with cooler names later)

(Note #2: Rather then type out all of his spells here, they'll be explained as they appear in battle. Yes. I'm feeling lazy right now)
Last edited by Important Nobody on Thu May 03, 2012 1:41 pm, edited 1 time in total.

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Re: My first battle here (Sign-up/OOC)

Tips: 0.00 INK Postby LawOfTheLand on Wed May 02, 2012 2:13 pm

Hey, good to see you're willing to try something new!

The first thing I should warn you about is that this is text fighting in the competitive form, not as part of a larger story. People are pitting their strategies, tactics and knowledge of martial arts against each other to emerge victorious, much as with trading card games such as Magic the Gathering or Yomi. (I would use chess as a comparison, but the key difference is that the opposing forces are rarely, if ever, equally matched. Balanced against each other, yes, but not nominally equal.) As such, it's important to know just how much damage a character can do when they put their mind to it, hence the concept of tiers. Tiers are basically a rough gauge of how powerful a character's abilities are and what sorts of attacks they can withstand, and while the terminology and methodology tends to differ, one system breaks characters down into four categories:

Realistic Melee (RM): Just as the name implies, it's nothing more than what actual humans can do with their own bodies, their own equipment, and their own surroundings. This is the level at which most newbies are recommended to start at, as each tier above this draws on the elements of combat that are most readily apparent without powers being thrown into the mix. A hefty dose of real-world expertise is recommended in order to do well.

Unrealistic Melee (UM): As above, but with mild powers thrown into the mix. Good comparisons include Chinese wuxia films and games like Street Fighter, where the special attacks are decidedly unrealistic but not overwhelmingly strong compared to their arsenal of regular attacks. Characters can make super-high jumps, survive otherwise deadly falls and perhaps even fly for limited distances, but the bulk of the fighting is still done in melee range.

Mild Powers (MP): As above, but the powers are more so. Your character as written is probably at this level...while he can definitely blow up buildings with the power of his arra manipulation at this stage, he's most likely no stranger to more traditional methods of fighting either, and his weapon of choice probably packs a few magical tricks of its own. One frequently occurring tactical struggle at this level is one character trying to close to melee range while the other character endeavors to maintain the advantage of distance.

Powered Characters (PC): Now these would be the heavyweight fights. These would be the planeswalkers of MtG that summon creatures from all corners of existence to their aid and wield spells and equipment that make lesser mortals cower in terror at the mere insinuation of their use. They COULD try to decide the fight in close range, but why limit oneself to a sword swing when a snap of a finger sets off an explosion that demolishes entire cities on a good day? In this sort of fight, careful reading and complete understanding of the opponent's post is the key to survival. Knowing this, many fighters will obscure their actions with esoteric language and complicated sentence structure in a process often derisively referred to as "raping a thesaurus", a strategy used at every level but is most pervasive here.

I've officially hung up my sword due to events a couple years ago that you need not worry yourself about, but hopefully the information I've given you should be enough to allow you to hold your own. Good luck out there...you're going to need it.
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Re: My first battle here (Sign-up/OOC)

Tips: 0.00 INK Postby Athanasius on Thu May 03, 2012 5:38 am

You should have never hung up your sword, QB. You had the potential to be a great warrior, and were well on your path towards that goal. I should know, considering our crossing of blades. Regardless, I might be inclined to take this young man up on his offer. Depending on exactly what kind of T1 bout he had in mind.

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Re: My first battle here (Sign-up/OOC)

Tips: 0.00 INK Postby TwilightShade on Thu May 03, 2012 11:57 am

Magnus Krome fights to the death just for the challenge in it, so story's all set. =)

You may post first should you accept, and the first to post will set the location for the battle.

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Re: My first battle here (Sign-up/OOC)

Tips: 0.00 INK Postby Important Nobody on Thu May 03, 2012 1:35 pm

Johnathan Alexander wrote: Depending on exactly what kind of T1 bout he had in mind.


We can do things following the format of a T1, if you'd like. Alden is a MP (Mild Power) character like superstar said. I'm not sure about all of the "combat judges" and stuff like that for T1, which doesn't seem necessary to me. Just point out a problem and I'll correct it myself. Do you want to start up the battle thread or should I? What kind of character would you like to us?

TwilightShade wrote:Magnus Krome fights to the death just for the challenge in it, so story's all set. =)

You may post first should you accept, and the first to post will set the location for the battle.


*Looks at your character's profile* I choose a cold place with lots of water! lol
Hmm...I'm not too big of a fan on burning/getting set on fire, but Alden has some ways to resist that. Not that the fire wouldn't still hurt him.

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Re: My first battle here (Sign-up/OOC)

Tips: 0.00 INK Postby TwilightShade on Thu May 03, 2012 6:20 pm

Sounds good to me. We can start whenever. Post first if you like, otherwise I'll put a thread up in the next few days.

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Re: My first battle here (Sign-up/OOC)

Tips: 0.00 INK Postby Athanasius on Fri May 04, 2012 11:22 am

Do you want to start up the battle thread or should I? What kind of character would you like to us?


I'll set up the thread and post first, it might take me anywhere from a couple of hours from the time of this post to a day or two though. As for what kind of character I'll use, I don't really have any profiles stored on this site - and most of my characters are built for storylines, in that they don't really fit the MP category. Given that most of my RPs have been spent in vast multiverses where the weakest of characters were capable of destruction on a global scale, anyway.

I might borrow a character from a friend, or just scale back one of my dozens of characters. I don't have a profile, though, so you'll need to read my introduction post closely - as it'll contain all the information you need.

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Re: My first battle here (Sign-up/OOC)

Tips: 0.00 INK Postby Important Nobody on Fri May 04, 2012 12:05 pm

Okay. I posted this a bit before finals at my college (which will end on Tuesday), so after finals are over with I'll pick up the pace in my posting in the battles. I wanted to give you guys some time to set it up before that happens, so you don't have to feel the need to rush the start up phase. I'll probably have time to get out a post or two in the fights before finals, so it's not like I'll totally abandon the roleplay until it's over with, just don't expect me to be totally active.

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