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༼ つ ◕_◕ ༽つ wrote:I've seen all too often a roleplayer reserve a character, drop off the face of the planet, and then have the GM forced to write off the role because nobody wants it anymore. Roleplays are fragile in that sense, but that's not something that can ever be fully remedied.
༼ つ ◕_◕ ༽つ wrote:The issue that sticks out to me in this debate is the fact that at the end of the day it's the GM's roleplay. The roleplay does not belong to the players, the moderators, or RPGateway, but the GM. Why shouldn't the person with the full vision of the story in mind decide which characters fit the story the best?
༼ つ ◕_◕ ༽つ wrote:If they want a story full of silly, WASPy high schoolers or anime edgelords then that is their prerogative.
༼ つ ◕_◕ ༽つ wrote:Banking on somebody being open to changes is pretty risky, especially when they will already have to depend on whoever they pick to stick around for the roleplay (and do their character justice) in the first place. Rather than having to go that extra step of telling someone to change their character (and risk them dropping out entirely) it seems more efficient to pick the character that fits their vision from the beginning.
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༼ つ ◕_◕ ༽つ wrote:"First come, first serve" sounds like a great way to never receive a chance at a roleplay if you are unlucky enough to be busy during prime hours or live outside one of the United States's time zones. Maccotango explains her position very well here so I won't dwell too much on that front. I agree with her on most points with the biggest being that " I'd rather be rejected on the basis that someone else's character was better than mine, or that they were looking for someone who could commit more than I could." I've seen all too often a roleplayer reserve a character, drop off the face of the planet, and then have the GM forced to write off the role because nobody wants it anymore. Roleplays are fragile in that sense, but that's not something that can ever be fully remedied.
༼ つ ◕_◕ ༽つ wrote:The issue that sticks out to me in this debate is the fact that at the end of the day it's the GM's roleplay. The roleplay does not belong to the players, the moderators, or RPGateway, but the GM. Why shouldn't the person with the full vision of the story in mind decide which characters fit the story the best? If they want a story full of silly, WASPy high schoolers or anime edgelords then that is their prerogative. Banking on somebody being open to changes is pretty risky, especially when they will already have to depend on whoever they pick to stick around for the roleplay (and do their character justice) in the first place. Rather than having to go that extra step of telling someone to change their character (and risk them dropping out entirely) it seems more efficient to pick the character that fits their vision from the beginning.
༼ つ ◕_◕ ༽つ wrote:Ultimately though, I think a good roleplay selection process depends on joining the GM's needs and the players' wants (and vice versa). Both parties are better off when both of their characters and intentions at the forefront and I think that having a potential player present their character does just that.
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Mr_Doomed wrote:However, I think the whole issue of FCFS vs GM's Pick only comes from the problem of having face claims for every RP. Personally, if I've read far enough into your summary that I get to the face claims, I already have an idea of a character in mind. I'm not going to be happy about playing the cookie cutter character #4. I do understand that some players may want this sort of structure, but that limitation further blocks any creative freedom that the player may have had.
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Mr_Doomed wrote:I have a problem with "It's the GM's story" argument that is being tossed around. I agree to an extent that this is true, but if the GM is not willing to budge on anything then they may as write the whole story themselves. The fact is, the players need to be given creative freedom and be allowed to cultivate the story and bring it in directions that the GM never imagined. And at the end of the day, the story matters more than GM or player preference. If it doesn't fit in the story, the players and GM should talk about how to change it.
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Crichton wrote:Anyways.
Verix wrote:As well, if you find that more and more RPs have an incomparable application process with your own view, no one is forcing you to join them. If it’s distressing that your preference is slowly dying out, then be the person who keeps it alive. Make an RP where you decide how you want to chose characters. If you don’t have time to GM, but you would still like to join an RP then it’s not your decision to dictate how the other person decides.
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miraclegem wrote:Crichton wrote:Anyways.Wow. I think that's just about the rudest thing I've ever seen on this site. Congrats. I feel like I've walked into a youtube comment section.
miraclegem wrote:Moving on from that however, I understand that DnD GMing is obviously easier to moderate since its done in person.
miraclegem wrote:I feel the FIFO arguement at its base is more that many people are hungry for casual rps where they have similar power to the GM in creative control.
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miraclegem wrote:In summary, never feel like you are being handed the short end of the stick when you see an rp with a moderation process you don't agree with. GMs are protecting themselves and their intellectual property--and you can do the same. Use you dissatisfaction as a call to action as opposed to an acceptance of an uncomfortable modus operandi.
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