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Gears of War: Prisoners (OOC)

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Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby saranm on Mon Mar 09, 2009 6:41 pm

hello, this is a GoW RP, the major thing about this is going to be the beast barges in GoW 2, namely us saving people from them. im going to have us not cogs, unless you want to be one previously when we saved you.

keep in mind, you can die. (if deemed by me or the majority of players due to something you did)

for convienince, im posting all the weapons (copied/pasted from a website so ignore the control prompts)

Lancer Assault Rifle
The game’s main weapon, the Lancer is everyone’s default weapon in multiplayer, and the gun you’ll wield the most in the single-player campaign too. You probably won’t want to be without the Lancer for too long in any scenario – the chainsaw bayonet makes it arguably the game’s strongest melee option, and the gun’s relatively high accuracy makes it good for even mid-to-long range combat.

Chainsaw kills usually feature pretty prominently in versus matches, with rarely a round going by without some unfortunate Gear or Locust being shredded by the Lancer’s saw. One trick that’s often used is to wait behind cover, and as someone’s passing let rip with the chainsaw, taking your unfortunate foe completely by surprise. If you’re in the receiving end of a chainsaw melee attack, the Lancer’s regular fire gives you the chance to stun them, lowering their chainsaw while you move in for the kill.

Don’t rev your chainsaw any more than you have to, however. Skilled Gears players are likely to leap out the way and blow you away with the Shotgun.

Use: Chainsaw up close against just about anything, regular fire close-to-mid range against just about any other ranged weapon.
Don’t Use: Up-close against a shotgun-wielding enemy.

Snub Pistol
This is the default crappy pistol that’s in your inventory at the start of the game. There’s rarely any reason to use this at all, ever, except when you’re out of ammo for your other weapons. In multiplayer, the Snub's rapid fire makes it useful for sharp-shooting players.

Use: In multiplayer, for a few quick shots to the head, or for executions.
Don’t Use: Against any half-decent player with a real weapon.


Gnasher Shotgun
The Gnasher is the Gears’ natural “up-close-and-personal” weapon, and just about the only weapon in the game that rivals the Lancer’s chainsaw bayonet up-close. Even without pressing your left trigger to aim, the Gnasher’s a formidable close-range weapon that’ll blow your opponent into chunky little pieces if you get the shot right.

Aiming with this weapon at the right range gives you the chance to take their head clean off and score an instant kill. Upper-body shots are almost as useful, inflicting a fair bit of damage and splattering your opponent’s screen with blood.

Blind-firing with the Gnasher from behind cover has also become a favorite way of eliminating advancing enemies, particularly in tight corridors like those found in the “Mausoleum” multiplayer map. In a similar way, popping out from behind cover just long enough to aim and unload a Gnasher round in an enemy’s face is a pretty decent way of scoring a takedown from behind any sort of cover.

Use: Close-range against just about anything. Beware of melee attacks if you get too close.
Don’t Use: Mid-to-long range. You’ll get pasted.



Longshot Sniper Rifle
The camper’s favorite, the Longshot is Gears of War’s ultimate ranged weapon. Two body-shots will result in a downing; one headshot and it’s over. The Longshot’s scope gives incredible zoom, allowing you to pick off targets from across the other side of maps like “Gridlock”. Practice your reloads with this weapon; a perfectly-timed active reload could just give you the chance to score an all-important second hit on an enemy while he’s running for cover.

Beware of staying scoped-in too much, however, as this leaves you extremely vulnerable to close-range attacks from enemies sneaking up on your position. This is especially likely after you’ve let off a shot or two, as the Longshot leaves clearly-visible tracers.

Use: To dominate open maps like from afar.
Don’t Use: In close-range combat, unless it involves beating someone in the face with it.

Grenades
Ideal for flushing out enemies behind cover, Gears of War’s grenades are relatively plentiful throughout the single-player and multiplayer modes. If you’re into aiming, you can direct your grenades with precision by observing their projected path through the world. In single-player mode, it’s worth trying to hold onto frags for closing up Emergence holes. A well-timed grenade will close these holes up completely, meaning fewer Locust to fight and less ammo wasted.

In multiplayer, standing and aiming for too long leaves you vulnerable to the very enemies you’re trying to frag, so you might want to consider blind-firing them from behind cover.
Tightly-packed corridors with lots of cover are the grenadier’s friend. Tossing a couple of ‘nades around a group of enemies behind cover usually results in panic, flushing them out into the open, and possibly gibbing them in the process.

Smoke grenades may not have much offensive use compared to their exploding cousins, but they’re often useful to bring up a smokescreen or distraction while you pick up a powerful weapon (e.g. Longshot in “Warzone”, Torque Bow in “Rooftops”.

Grenade tagging is a useful and fun way to take down an unsuspecting foe. Use your melee attack with the grenade selected to stick your grenade to an enemy. They’ll have just enough time to think “oh shit” before their innards decorate the surrounding area. This trick also works for smoke grenades, however as you’d imagine it’s more useful for causing confusion than anything else.

If you’ve been tagged with a frag grenade, quickly dash towards the guy that tagged you – if you’re close enough, the explosion will take out both of you.

Use: In a whole variety of fun and inventive ways.
Don’t Use: For ball games.

Torque Bow
The Torque Bow is one of Gears of War’s more inventive weapons. Hold down your firing trigger for longer for a more powerful shot – when the target indicator turns red, your shot will penetrate enemy armor and score an instant kill if you’re on target.

The Torque is great for mid-to-long range combat, and if you hit a cluster of enemies you could even score multiple kills with one shot. However, Torquers are extremely vulnerable to close-range attacks, due to the bow’s long charge-up and reload times. It’s useful to carry a shotgun or some sort of close-range backup weapon in case you end up getting caught off-guard.

There are a variety of ways to take out a Torque-wielding enemy. From a distance, the Longshot is your best bet – the rifle’s long-range instant death usually beats the bow’s slow-charging explosive rounds. Up-close, try using your chainsaw – this gives your foe no chance to escape or change weapons.

Use: At mid or long range to blow up an unsuspecting enemy.
Don’t Use: In close-range toe-to-toe combat.

Hammerburst
Also known as the “Locust Rifle”, this is the first main weapon you’ll use in the single-player campaign, firing four rounds in quick succession. It’s also the weapon most-used by Locust drones throughout the first half of the single-player game, meaning ammo is relatively plentiful.

The Hammerburst is pretty much just a nerfed version of the Lancer rifle, without a chainsaw attachment; this means it’s of little use in multiplayer mode. In single-player, it’s useful to hang onto one until you start coming across better weapons, since you’ll probably never run out of ammo. Dump it once you come across the likes of the Gnasher and the Longshot.

Use: To save on Lancer ammo at mid-range.
Don’t Use: In a tough fire-fight if you have other options.

Revolver
You’ll start coming across this powerful alternative to the snub pistol around the end of act 1 in the single-player campaign. In terms of damage and range, it comes somewhere in between the Gnasher and the Longshot. A headshot with the Revolver always means instant death, and a body shot is a great way to take down an injured enemy.

Pistol-whipping with the Revolver is a useful way of getting rid of Wretches at close-range. On Hardcore or above you’ll have trouble taking the little buggers down up-close using standard weaponry.

Use: To get unexpected kills if you’re a good shot.
Don’t Use: If you can’t aim.

Hammer of Dawn
The game’s orbital death cannon, the Hammer of Dawn is controlled via target painters found around the game world. Generally, you’ll want to be outside and high up in order to get the best out of this weapon. Remember, the hammer only works outside with a clear sky, so you can forget trying to have it blast through the roofs of buildings. The Hammer of Dawn also works surprisingly well as a cover-breaker, flushing enemies out into the open from tricky positions.

To take down a hammer-wielding enemy, you’ll want to take advantage of the weapon’s slow charge-up time and let rip with a medium or close range weapon like the Lancer or Gnasher.

Use: Out in the open to vaporize unsuspecting foes from afar.
Don’t Use: At close range, indoors, or without a decent overhead view.

Boomshot
Boom! The Boomshot is Gears of War’s rocket launcher, carried by Locust Boomers in the single-player campaign. On Casual or Hardcore difficulty, you can rely on the Boomer to have a fair bit of splash damage, and due to its firing arc its ideal for dropping shots behind enemy cover.

On Insane difficulty or Versus, however, you’ll need to be a lot more accurate, as the Boomshot carries very little splash damage. Still, landing a body shot still results in instant death. The Boomshot’s other caveat is its slow reload time. A skilled player can easily get off enough Lancer or Gnasher shots to take you down in the time it takes to do a full (non-active) reload.

To get the most out of the Boomshot, use it as a surprise weapon – you’ll almost always end up missing if you try to go toe-to-toe with a player with a decent mid-range gun.

Gorgon Burst Pistol:
Though it's called a pistol, this rapid fire weapon is less single-shot handgun and more compact burst machinegun. Think Uzi, but halfway between a semi and a full auto weapon, and capable of firing in four shot bursts from a 20 round clip. The Gorgon Burst Pistol is most effective when used to double-tap shots to the upper torso or head at close range and works best against enemies with light armour. Reloading is quite slow, so you'll want to pass on "spray and pray" tactics and opt for something a little more precise when dispensing shots. If you've got steady hands on the analog stick, this weapon can be used with good results against Locust grunts and Tickers, but you'll want to go with something heavier for battling the tougher beasties.

Boomshield:
Not technically a weapon, the Boomshield is a handheld guard carried by some of the tougher foes you'll come across in Gears 2. Once you've picked it up off the corpses of your slain adversaries it can be used to provide you with mobile cover. Useful when you're stuck out in open ground and there's not a lot of crumbling debris to hide behind, you can use it to deflect incoming bullets on the move. If you're really pinned down you can also plant it as a source of temporary cover when things get really hairy. Again there's a tradeoff with its use, and in this case it's that you're only able to fire a sidearm while you have the Boomshield equipped. Since it doesn't occupy a weapon slot you won't be forced to drop anything to pick it up, and once you discard it you're able to go back to firing your primary weapons. We found it most lethal when paired with the Gorgon Burst Pistol for quick damage before ducking back behind for safety.

Mortar:
One of the most devastating weapons in the Gears 2 arsenal is the Mortar; a ranged weapon capable of chewing up packs of enemies with a single shot. Once placed on the ground by holding the left trigger you'll be able to aim at the thing you want to die using a vertical oblong shaped reticle. Since you'll be firing into the air and not directly at a target you'll need to assess the distance (and oncoming speed) of your target to successfully hit them. On its way back to earth the shell splits into multiple cluster bombs and rains down fiery death over a large area. Holding the right trigger builds up the distance of your shot, and though you'll need to fire a few shots to get the hang of it, once mastered it becomes particularly lethal against heavily armoured, slow moving targets and groups of Locust.

Mulcher:
Capable of shredding even the biggest, nastiest enemies into bite sized chunks, the Mulcher is a Gatling gun with no shortage of stopping power. This weapon can be fired either from the hip or planted to provide increased accuracy. It takes a couple of seconds to warm up and begin spitting out bullets, but once it does the high rate of fire means you'll chew through up to 500 rounds quite quickly. The weapon is also prone to overheating after sustained periods of fire, making it most useful in short controlled bursts. If you do have to go all out and mow through groups of enemies and find it's getting too hot, waiting a few seconds or quickly pressing the right bumper button on the controller helps speed up the cooling process.

Ink grenade:
This new grenade type is just one more method of dispatch in your already expansive arsenal of weapons. Thrown the same way that you would a frag grenade (by holding the left trigger to bring up the on-screen projectile path and then the right trigger to adjust throw power) this grenade has a slight twist. Once it detonates it releases a thick plume of smoke inhibiting vision and will continue to deal damage to those who are near the point of impact. Useful primarily as a way of flushing out a target that is bunkered down behind cover, this weapon can also be attached to structures or enemies as a makeshift proximity mine by pressing the B button when within melee range of them.

Scorcher flamethrower:
You won't come across this new weapon until about the second act of the single-player campaign, but once you do you'll probably want to keep it handy. Best for taking out tightly huddling groups of swarming enemies like Wretches, the Scorcher is excellent when fired in short puffs of fuel. The downside of this burning method is that though some enemies may catch alight and appear to go down, they're not necessarily dead. As a result of this they sometimes require another blast to finish them off. Its short flame means the Scorcher is good at short range, and by successfully triggering a sweet spot reload you'll get a little extra distance to your attacks. Just don't expect to be sniping players from across the map with this badboy.


and here is the char template:

Name:
Nicknames:
Age:
Appearance: (pic or description, if you find someone you like that isnt in the armor you want just explain that)
Specialty: (weapons, traps, vehicals, ect. read others posts, we dont want eight snipers and one assault rifle)
Weapons: (you can carry 1 sidearm, 2 main, and a shield, if you use the shield you can only use the side arm though... also feel free to make your own)
2-3 sentance Bio:
Other:

everyone will start out in the prison including me and gen kane (he posted first, he has the right) please hold off posting till we rescue you, which we promise will be soon... also if you would like you can ask me if you can split off on a side mission.
"Sad, terribly sad" said the reader to the writer, "one of the characters in my book died." The writer smiled "I know the feeling, so did mine."

The lifespan of Kirant: Image

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saranm
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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby Drakma-ShadowAngel on Mon Mar 09, 2009 9:38 pm

Name: Riddick
Nicknames:Nightbird
Age:28
Appearance: Image
Specialty:weapons: He spicalises in Gnasher Shotgun and Lancer Assault Rifle, Most of the time wielding the shotgun. He would rather stealth around and kill his enemy's with his daggers quick and quiet. Good with picking locks and hot wiring any tech.
Weapons: Gnasher Shotgun , Lancer Assault Rifle , Gorgon Burst Pistol , Has two daggers ((holding in pic :D))
2-3 sentance Bio: Riddick was born in a small military town where he learned his love of guns and many other weapons....But he has always loved the dark so he got a shine job on his eyes allowing him to see in the dark witch he uses in his life. wearing goggles to protect his eyes from the light.
Other:
Image

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby saranm on Mon Mar 09, 2009 9:57 pm

lol i saw that movie, ... hmm... im slightly reluctant to accept this because its from a movie... oh well, accepted

heres my char:

Name: Kail Talburr
Nicknames: N/A
Age: 29
Appearance: Image
Specialty: master of all
Weapons: carries a grinder, sniper rifle
2-3 sentance Bio: Kail lived a fairl normal life avoiding the locusts, until they captured him and his friend and put them on those damned beast barges. they were tortured daily for months until finnaly came the chance to escape when one of the locust dropped his gaurd before locking him up again.
Other: N/A

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saranm
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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby DelishushPastry on Tue Mar 10, 2009 6:59 pm

Okay so I'm going to be the Primary antagonist, this has already been confirmed with saranm.

Name: Goloku
Age: unknown
Appearance: Similar to Skorge from GoW2 but not as tall about the normal height of a locust. He has shoulder pads that have spikes on the ends which extend upwards until about past his head. His entire body is covered in a black suit that makes it so that it's very difficult to see him in the dark. he doesn't have the hair type stuff that Skorge has either, his face is very plain and even if it had anything unique on it no one would be able to see due to his mask that he always wears. The mask is black and it covers his entire face except for his mouth and eyes.
Specialty: He can do well in gunfights and melee battles equally and he is very fast.
Weapons: Chainsaw knife- A simple knife at first glance but it has a chainsaw blade and when it's activated the handle extends so that he can hold it with 2 hands.
Blackfire Cannon: a cannon which is similar to the Hammer of Dawn but it fires black and can fire instantly upon telling it where to fire. the shot is so massive that he can't be anywhere near the area he tells it to fire or he will get burned
Straitfire Laser: This is a laser that, when Goloku hits his right shoulder spike, will pop and fire a laser blast it will not completely pierce through metal or other hard materials but it will go straight through any human body
Machine Gun: when he hits his left shoulder spike it will come down to reveal a machine gun which works just the same as any assault rifle
Bio: not much is known about this leader of the locust hordes other than that he is on the level an rank as Skorge and he lives for the thrill of the hunt.

Hope this Character works out alright i can edit anything if need be.
Please Join in on any of the RPs here: A few Ideas or feel free to PM me to ask about them. More RPers would be greatly appreciated, thanks.

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby saranm on Tue Mar 10, 2009 7:09 pm

s'all good my friend, accepted

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby demondicex on Wed Mar 11, 2009 9:35 am

Name: Ren
Nicknames: Black
Age: 17
Appearance: Image
Specialty: Assassin. Hacker.
Weapons: Sniper rifle. Dule Revolvers. Melay wepons.
2-3 sentance Bio: Was rased by his grandfather and traind in computers from the time he could walk. Even the most sucure security system is nothing to him. He usees his hacking skills to get to his target with eas.
Other: Very skillfull with anything contaning to computers. Also has a very good aim, but he can some times losse count of his bullets dude to him having a habit of goin trigger happy. A down side to his abuiltiys is that he has low runing stamina, and isnt very strong. But can run extremly fast for a short burst of time.

(sorry it took so long bro. My home com. down so i can only get on here at school this week. if anything should be changed just let me no. Also sorry bout spelling, ill fix it when my nets back up.)
Last edited by demondicex on Fri Mar 13, 2009 2:01 pm, edited 2 times in total.
People come people go. Thats never gona change. The only thing certin in this life is that nothings certin. Once you reliza that pick up your shot glass, and revolver. Because understanding that means you'r life is already at it's end.

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby saranm on Wed Mar 11, 2009 2:06 pm

its alright... accepted if you lower your weapon abilities a bit, its nice to have a hacker though

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby Drakma-ShadowAngel on Wed Mar 11, 2009 5:46 pm

O_O why are so many people saying good with all weapons.did they make GOW2 weapon shooting easy or something

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby saranm on Wed Mar 11, 2009 5:55 pm

kinda... all weapons worked out the same way

EDITED!: heres what im going to do, if General Kane doesnt post by tonight... Demon is going to be my second in command... he has right to second because he is a friend of mine who i personally invited before i started this thread

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby demondicex on Thu Mar 12, 2009 9:30 am

"yey." Jumps up and down like littal girl. (Notices people watching.) "I mean Weehaa."

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby Drakma-ShadowAngel on Thu Mar 12, 2009 4:12 pm

~looks at Demon~ ok.................KKKKKKKHHHHHHHHHHHAAAAAAAAAANNNNNNNNN~hears Khan echo for many hours~

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby saranm on Thu Mar 12, 2009 5:45 pm

yup, he didnt post... demon is my new 2nd in command... ill wait an hour or so and then make the IC

EDITED!: heres the IC: viewtopic.php?f=170&t=19000

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby Drakma-ShadowAngel on Thu Mar 12, 2009 7:59 pm

So saranm i have to wait for you to say you have freed me or ?

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby saranm on Thu Mar 12, 2009 8:40 pm

i responded to the PM

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby Conquerer_Man on Thu Mar 12, 2009 8:54 pm

Name: Wallace Grieganhiem
Nicknames: "The Wall"
Age:42
Appearance: A large man, standing 6'8" and wieghing 340 pounds (2% body fat).
Image
His armor is special made from spare parts and stolen armor from dead gears. (Remove the "Tesla" coils and substitute mechanical hands). His suite could also be used as a mobile cover for one person. (I figured he could get his suit later, when the time is right)
Specialty: Lancer (specialy the chainsaw), armor, and mechanics
Weapons: He carrys two specialy made Lancers that can use their chainsaws without two hands. They are braced by his suit. He also carrys a regulation pistol.
Bio: Wallace was an ex-gear who left soon after the Lightmass bombing. He scavanged the ruins of battle fields and tinkered with various things. Soon he built his suit, and it's two matching lancers. He went from town to town, renting out his suit and his talents to get rid of Locust problems. During one mission, he fell into an E-hole, tumbling all the way down. He awoke later on a Beast Barge.
Other: His suit is rather daunting to use, and is slow. He can make it so he loses the ability of his suit's armor, and then can move faster.
Practioner of the Free Market

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby saranm on Thu Mar 12, 2009 9:00 pm

accepted, its nice that we have a mechanic, i had a few vehicle ideas

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby Conquerer_Man on Thu Mar 12, 2009 9:06 pm

Hmm, go on.

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby Drakma-ShadowAngel on Thu Mar 12, 2009 9:07 pm

Conquerer man nice one with the neck breaking...I give it a C for blood and a A+ in steath kill from gaint 340 pounds dude nice :D

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby Conquerer_Man on Thu Mar 12, 2009 9:09 pm

Thanks, I figured 360 was just too much, but 180 just fine.

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Re: Gears of War: Prisoners (OOC)

Tips: 0.00 INK Postby Drakma-ShadowAngel on Thu Mar 12, 2009 9:12 pm

Well at least the locust to see who killed him :D

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Drakma-ShadowAngel
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