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Grimm: Shards of Home (Roleplayers Wanted!)

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Grimm: Shards of Home (Roleplayers Wanted!)

Tips: 0.00 INK Postby LittleSun1 on Sun Feb 06, 2011 12:00 pm

I'm looking for two to four roleplayers for Grimm: Shards of Home; a long term, advanced literate, fantasy roleplay with a post length limit of 1024 characters. More information here.

Hope to hear from you, ask any questions here!

The Story:The children went to bed that night, one by one, all over the world. But when four of them woke up, they were somewhere else. Not in America, or China, or England, or wherever they were from… but Grimm. A different world centuries back in time. Not our modern world of cell phones and iPods, but a medieval land of scribes and bards. Now, with only their wits, their own magic, and an unusual friend to guide them, they must find their way home.

The only way to do this, to travel from Grimm to Earth, is with Shards; material embodiments of pure power, something created when a person accomplishes astounding feats, faces fears, saves lives… when they become a hero. Anyone is capable of this really, but their creation seems to come most naturally to Otherworlders; those from everywhere but Grimm. You see, a buildup of unused human magic flows around them and, upon their arrival, it pours out into Grimm, solidifies into shards. This allows a process that might take decades or a lifetime for a Grimmlander to occur in just a handful of years or, in the rarest of cases, months. That is, unless they're one of the Untouched: those who are simply not gifted with magic. No matter how deep their want, how strong their soul, they are as incapable of conjuring a spell as any inhuman creature you will find in Grimm. For them, this trial will be grueling and perhaps they will never leave but, with hope and heart, a Shard may find them yet…

Though the process itself may seem simple enough, it takes more than one Shard for a person to return home and, if that is your goal, you must join forces with another Otherworlder to do so. A single Shard used by a single Otherworlder, however, is capable of nearly anything else. In fact, it’s capable of everything else. It will grant one wish.

And so, if you never hope to go home, Grimm will give you anything.
Because I'm Broken When I'm Lonesome
And I Don't Feel Right When You're Gone Away
~>xx<~
LITTLESUN1

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LittleSun1
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Re: Grimm: Shards of Home (Roleplayers Wanted!)

Tips: 0.00 INK Postby LittleSun1 on Sun Feb 06, 2011 6:34 pm

Four spots open, never used and just waiting for an owner! Take one home with you today... ;D

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LittleSun1
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Re: Grimm: Shards of Home (Roleplayers Wanted!)

Tips: 0.00 INK Postby SerenityMist on Fri Feb 18, 2011 9:57 am

You're role play sounds really cool! I would be interested in joining, but i'm not sure if i'm literate enough. Around how many paragraphs/words were you expecting each post? I'm descriptive with what I write, but tend to only write 1/2 paragraphs each post and here it seems as though 'advanced role-players' write around 500-1000. (I know you posted the length limit of 1024 characters... but I don't really know how many words that is)

I will join, if you'll have me (:
SerenityMist ~Imagine the things you could do, if you just let your imagination run wild~

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SerenityMist
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