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World of Darkness

Hunter Paraphernalia

a part of “World of Darkness”, a fictional universe by Crooked Thoughts.

The world isn't what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke, and streets packed with the human throng, lurk things we aren't meant to see. Your darkest fears aren't make-believe... they're real.

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Hunter Paraphernalia

Tips: 0.00 INK Postby Crooked Thoughts on Sat Dec 22, 2012 12:02 am

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The purpose of this page is to show a basic catalog of tools every hunter uses or will come across in their pursuit of the supernatural. Please read over the information below, it will be very beneficial if you're contemplating joining or creating your character. Do not post here under any circumstances. If you have any questions, private message me or post them in OOC.


CONTENTSLINKS
  1. Ranged Weapons
  2. Melee Weapons
  3. Magic
  4. Trinkets
  5. Occult Ingredients
  6. Symbols
  7. Rituals
  8. Miscellaneous
  1. RP Tab
  2. Announcement
  3. IC
  4. OOC
  5. Races & Classes
  6. Virtue & Creed
  7. Archetypes
  8. Equipment
  9. Skill & Abilities
  10. Dictionary
  11. Power Guide
  12. Summaries
  13. Bestiary
  14. NPC's

Last edited by Crooked Thoughts on Sun Dec 23, 2012 1:09 am, edited 3 times in total.

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Re: Hunter Paraphernalia

Tips: 0.00 INK Postby Crooked Thoughts on Sat Dec 22, 2012 12:04 am


Range Weapons
Believe it or not, there are hunters who prefer to stay as far away from their targets as possible. To do that and kill their prey, ranged weapons are used by these hunters. This usually consists of anything that can be shot or activated from a distance. Overall usefulness of these weapons varies from enemy to enemy, as most require specific executions. But its always better to be packing, than to be completely unarmed... plus, it still hurts like a son-of-a-bitch.

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Re: Hunter Paraphernalia

Tips: 0.00 INK Postby Crooked Thoughts on Sat Dec 22, 2012 12:08 am

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Firearms: A firearm is a weapon that launches one projectile or more at high velocity through the confined burning of a propellant. When fighting supernatural creatures, firearms aren't completely useless. However, multiple clips are usually expended just to temporarily put one creature down; so specific ammunition is a must. Bullets crafted with certain metal or fillings, can hurt them severely. But, there are things that will die with one placed shot to the heart or head, despite any custom ammo. Also, hunters don't always come across supernatural foes, human enemies are common as well and they can be incapacitated with one direct shot anywhere.

Sacred Arms: Created by supernatural entities or master forgers, using rare and exotic materials, result in omni-effective weapons capable of bringing harm to just about anything. Scared Arms refer to guns of legend and myth that are rumored to great things and kill even greater beings. An example of such an item, is the fabled God-Killer: a handgun said to be able to kill gods with just one bullet. Or the legendary Epirus Bow that fires arrows of pure energy. Only few claim that these weapons exist and even fewer have held or seen them, which makes obtaining one a feat just short of a miracle.

Explosives: Made from varying explosive material, an explosive is a reactive substance that contains a great amount of potential energy that can produce an explosion if released suddenly, usually accompanied by the production of light, heat, sound, and pressure. An explosive charge is a measured quantity of explosive material. Explosives are generally a good way to get rid of anything, if not delay them for a decent amount of time. A hunters primary use of explosives is to disperse crowds of enemies, for that reason a simple hand-grenade or pipe-bomb can come in handy.

Bow & Arrows: The bow and arrow is a projectile weapon system that predates recorded history and is common to most cultures. Archery is the art, practice, or skill of applying it. Because the weapon is silent, can be used in both close quarters and at distance, it is almost the perfect weapon. Easily replenishable ammo, which can be created at home and/or be reclaimed from shot targets, is just another of its perks. But without the right head for the arrow, a hunter might as well be throwing rocks. Luckily, a wide array of arrows types can be made.

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Re: Hunter Paraphernalia

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Melee Weapons
The second most common weapon used by hunters are melee weapons, which is a term used to represent weapons for use in hand-to-hand combat (such as a sword or club). Melee weapons are often carried because they are most commonly required to kill a creature. As with most supernatural weakness, it is not the item itself, but what said item is composed of. More often than not, this also requires the item to be made in a certain way as well. But regardless of any specifications, silver or iron knives are always the go-to for a hunter. Also considering that melee weapons can be wielded by anyone with little to no training, require no upkeep or ammunition, and are silent in use, further makes them perfect to be standardized as basic equipment.

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Re: Hunter Paraphernalia

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Angel Blade: This weapon can be described as a long dagger or short sword, and is the standard issue weapon to all angels. The angel blade is effective against all things with infernal origins, but more specifically is one of the only known ways to hurt an angel. Aside from that, the angel blade is no more extraordinary than a normal dagger of steel. These weapons are superbly crafted from an unknown metal that is similar to silver, but is negates the effects of magic, also they have been found to never: degrade, tarnish, or rust; lose its luster; go dull; and though it can be melted and broken, it is very durable. Angel blades are rarely seen outside the hands of angels, as angels are rarely seen themselves and aren't too keen on letting their weapons circulate in the human world. To somehow acquire one is a fortunate feat, but not one unheard of.

Demon Blade: Unlike the angel blade, the demon blade is not a militarized weapon used by all demons. Instead, these weapons are random singularities made with the single purpose of killing demons. When used against weaker demons, they will die almost instantly after being stabbed in the chest or head, but stronger demons are able to survive killing blows; nonetheless, all demons sustain damage from the blade. Demon blades are only effective against demons and will work as a normal weapon against anything else. They have been seen in all shapes and sizes, with only two consistencies amongst them: an inscription along the blade and an indestructible design. It is theorized that the inscription is the source of a demon blade's power to destroy demons. Obtaining a demon blade is a difficult thing to do, they are few in creation with the majority being kept in hell and the rest lost, having not been seen in centuries.

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Re: Hunter Paraphernalia

Tips: 0.00 INK Postby Crooked Thoughts on Sat Dec 22, 2012 12:16 am


Magic
Magic can be learned and performed by anyone, however one will never reach mastery levels like Charmed witches will. Still, mundane spellcasters such as human hunters use certain spells or power sources in their fight against the supernatural. Despite the likelihood of being burned when fighting fire with fire, the outcome outweighs the risk and so it is worth taking.

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Re: Hunter Paraphernalia

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Black Magic: Magic attempted for evil purposes, calling upon evil spirits or the devil for power is known as black magic. A witch who uses black magic is different from any other evil witch as their power is derived from a darker power source. As a result, their magic is stronger as well as more corrupted and addicting. A deal is usually brokered between powerful demons who demand a steep price in return for their blood, which when consumed will grant them greater innate magical power. Using black magic will begin to twist the mind as well as the body, resulting in a deformed, deranged being addicted to demon's blood and magic.

Voodoo/Hoodoo: A type of folk magic used in New Orleans and surrounding areas of New Orleans marked by a belief in sorcery, primitive deities, fetishes, and magical spells and curses. In voodoo, objects like roots, gris-gris bags, powders, graveyard dirt, and poppets or voodoo dolls are employed for magical effect for the purpose of material gain or against an enemy. Voodoo is more or less synonymous with hoodoo and is not to be confused with the religion of Vodou.

Louisiana Voodoo is *not* synonymous with Hoodoo, although it is true that both Voodoo and Hoodoo are distinguishable from the Haitian religion of Vodoun. Put simply, Vodoun is a religion with elements borrowed from African religions and Catholicism, Hoodoo is a system of folk magic that is adaptable to the religion of the practitioner, and Louisiana Voodoo combines both: it has a stronger emphasis on folk magic than does Vodoun, and a stronger explicitly African (or syncretic African-Catholic) religious context than does Hoodoo. Also, Louisiana Voodoo borrows its Christian imagery and elements from Catholicism, and often includes veneration of the Catholic saints, many of whom, as in Vodoun, have been synchronized with African deities; Hoodoo, by contrast, is more usually influenced by Protestant Christianity. The deities of Voodoo and Vodoun are only "primitive" if one considers African gods, or any non-Christian gods, as such.


Conjuration: The act of summoning one or more spirits with a predetermined purpose. The conjurer performs a ritual to call upon the spirit and often times this includes using certain magic symbols drawn on the floor and/or altar. The conjurer will usually perform this at a specific time; Depending on what they are conjuring it could be done at a specific time during the day/night or according to the alignment of the planets. Incense, candles and potions are commonly used coupled with a specific spell to summon a spirit.

Binding Spell: A Binding Spell can be used to control a supernatural entity. While the ritual required varies, the words spoken are set in stone. The binder need only to perform the ritual then speak the incantation, then that spirit is bound to them and must do their bidding until the binder relinquishes the spirit. To forcefully severe this bond, the altar where the ritual was performed needs to be destroyed and/or the remains of the spirit. The death of the binder will also bring about the end of the spell.

Binding Spell Incantation

Latin Translation: "Invoco ______. Te in mea potestate. Defixi. Nunc et in aeternum."
English Translation: "I call upon ______. Thee for my power. Fastened. Now and for eternity."

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Re: Hunter Paraphernalia

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Trinkets
Sometimes you need a little more than your own wits, physical strength, and weapons to protect from the supernatural. Hunters carry trinkets with them, which are small items with magic properties that bestow protection on the owner. Some of these items have defensive properties, others may have an offensive purpose, and there are those that merely offer some sort of support. What an individual item does, depends on the contents, design, and any enchantments.

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Re: Hunter Paraphernalia

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Crucifix: A representation of the cross on which Jesus was crucified, representing the goodness of Christ and God and the power of good over evil. Crosses are used to ward off demons and evil creatures that are associated with Satan. A cross isn't usually powerful enough to kill a demon on its own, but it can drain them of strength, burn their flesh, and keep them at a safe distance. How powerful this trinket is depends on the one holding the cross, as they must have strong faith if it is to work properly as a deterrent.

Coptic Cross: As with the crucifix, the coptic cross represents Christ's crucifixion and resurrection, but this specific variant is used in necromancy. The coptic cross can be used to control and reanimate the dead when combined with black magic. As long as the cross is being held by the owner, it will work as a sort-of remote relaying commands to the undead.

Curse Box: Curse boxes are locked, wooden containers with sigils on the exterior. They are designed to contain the magic or cursed objects to prevent them from causing harm. Cursed objects are created by magic, and can kill their owners.

Dirt Bag: Ghosts and spirits are picky about where and when they show themselves. Though hunters don't know exactly why these unseen entities choose to appear in some places and not others, some environments seem to be more conducive to the phenomenon. But by collecting and packaging graveyard soil into so-called "dirtbags," containing enough earth to cover a six-foot-by-six-foot-square area, one can pin-point their manifestation.

Gris-gris Bag: A modern term for a small cloth bag, both hunters and ordinary people carry for good luck or to ward off evil. It usually contains a mixture of one or more of the following: herbs, oils, stones, bones, hair, nails, or other personal items. Whether or not these trinkets bring good luck to the wearer is mere superstition, but with the correct ingredients the wearer can ward certain evils such as hexes and curses.

Philosopher's Stone: Also known by various other names such as the Fifth Element, and more, the philosophers stone is a powerful transmutation amplifier. The Philosopher's Stone can take many forms, ranging from a lumpy, coal-like rock to a viscous liquid. Their color in the purely material form is always a dark, blood-like red. Usually the smaller and less solid it is, the less powerful the Philosopher's Stone is.

No one knows the exact process of creating a Philosopher's Stone, but it is known that human souls of ones who have passed can be trapped and condensed with certain transmutation circles. These thousands or perhaps millions of souls make up both the power and physical existence of a Philosopher's Stone. It is a frequent misconception that the properties of the stone itself allow someone to override the law of equivalent exchange, but this perception is simply an illusion. The power of the Philosopher's Stone allows one to perform feats greater than what one can do naturally, but the stone gets weaker every time it's used because that power comes from souls, which get destroyed in these transmutations. When all the souls have been destroyed, the stone also ceases to exist. The raw material of Philosopher's Stone is a very large amount of human lives, ranging from only a few dozen, to a few million, or perhaps even more.


Red Stone: Though merely one of the various monikers attributed to the Philosopher's Stone, a Red Stone is a separate, artificially synthesized alchemical amplifier modeled after the legendary Philosopher's Stone. Much like the Philosopher's Stone, the Red Stone allows alchemists to transmute without the aid of a Transmutation Circle, bypass the law of Equivalent Exchange in transmutation and even has the power to grant advanced alchemical skills to non-practitioners of alchemy. However, as an imperfect compound created by mundane methods, Red Stones lack the power of the true Philosopher's Stone and become unstable after a seemingly random number of uses, causing them to break apart mid-transmutation and run the risk of triggering an alchemical Rebound.

Unlike the methods by which Philosopher's Stones are created, Red Stones are manufactured by compressing large amounts of Red Water into a single crystalline form. This crimson fluid is an extremely toxic yet powerful mixture of other alchemical amplification substances and can easily be produced in large quantities. Despite its high toxicity, it was discovered that the most efficient and effective method of crystallizing Red Water is to introduce it into an existing biological process like the human body. Fortunately, it is later discovered that a similarly efficient crystallization occurs when Red Water is introduced to plant life.

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Re: Hunter Paraphernalia

Tips: 0.00 INK Postby Crooked Thoughts on Sat Dec 22, 2012 12:31 am


Occult Ingredients
When performing supernatural rituals and ceremonies, or just protecting themselves from evil, there are a number of items hunters use to effectively perform those activities. Some come in the form of herbs used repeatedly to summon otherworldly entities, while other items must be reclaimed from living or dead animals in order to kill another creature. No matter the origin, these occult ingredients hold great importance in the supernatural world.

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Re: Hunter Paraphernalia

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Holy Oil: Holy Oil is a rare substance. When the oil is ignited, its flames will trap angels as the flames cannot be extinguished and will burn them to death. It is viewed as a devils trap for angels, it differs since angels can still use some of their powers while trapped within the flames.

Holy Water: Holy water is water blessed by a priest with solemn prayer, to beg God's blessing on those who use it and protection from the powers of darkness. When used on demons, the water will singe and burn their flesh. With enough of it, a hunter can force a demon possessing a human to leave the host.

Palo Santo: Palo Santo is also known as Holy Wood, Sacred Wood and St Antony's Wood. The tree originates in Peru and the wood is burnt to produce a fragrant smoke. It was used by the Incas for purifying and cleansing and to get rid of evil spirits, or bad luck. The wood and smoke is toxic to demons like holy water, and can be used in stake form to immobilize demons and demons possessing humans while they are excoriated; it can also kill them if drove through the heart. Palo Santo is a protected species in South America and its harvesting, usually done by collecting fallen branches, is closely monitored.

Dead Man's Blood: A poison to vampires that incapacitates them for a short period of time. When the blood from a dead human is injected into a vampire it induces a blood sickness, causing them to become very weak.

Devil's Shoestring: Devil's Shoestring is a common name for different types of Viburnum, a plant growing in North America and belonging to the honeysuckle family. They look like long vines and are used for protection to "trip up the Devil" so he can't get in the house. They can be driven into the ground near the front door or left on the door lintel. In other words, Devil's shoestring placed above a door can stop a demon or any other infernal being from passing through the aforementioned entrance.

Iron: Iron is used to repel spirits. Because ghosts use electromagnetic energy to manifest, hunters use a conductor of electricity, such as iron to drain or ground out the energy from the spirit. Therefore, touching a grounded, iron object to the spirit itself drains all usable energy from that spirit. This is why many cemeteries are enclosed by iron fencing to keep the spirits in. Hunters commonly place an iron horseshoe their front doors in order to keep evil spirits out. It is also suspected that burying an iron knife under the entrance to one's home will allegedly keep witches who have or is using black magic from entering.

Silver: When Judas betrayed Jesus, his reward was thirty pieces of silver. At that moment, those pieces became a symbol of betraying god, of evil, and silver became a curse upon the cursed. Silver has always been used by hunters to battle various supernatural creatures. Since it burns the skin of most things non-human, its a useful test to identify the nature of a creature who that may be able to disguise themselves.

Salt: According to Christian demonology, demons and the Devil in particular hate salt. Salt is therefore used as a talisman against evil (eg. rock salt worn as an amulet), preemptive defensive magic, to dispel enchantment, and is used in a variety of spells both ancient and modern. Hunters use it for a number of reasons, not just as a defense against ghosts and other supernatural spirits. Mostly they pack rock salt into shotgun shells and while the fired salt alone will not destroy a spirit, it will act as a deterrent, forcing the spirit to dissipate briefly. Forming a ring of slat represents a positive symbol of protection used against demons and evils protecting or trapping anything within it; a barrier can also be made, by pouring salt along a threshold, thus preventing the demon or spirit from crossing. Lastly, salt is used to purify a corpse before burning its bones - commonly known as a "salt and burn".

Goofer Dust: Frequently used in old voodoo practice, it is a mixture of natural ingredients that can be used to cause harm, trouble, or even kill. The recipe calls for graveyard dirt, which is usually the primary ingredient along with snakeskin and sulfur. When made correctly, Goofer Dust can be used in the same manner salt can as a barrier. However, in Hoodoo, many protective spells contain similar ingredients to spells with evil intent, but goofer dust's particular combination of ingredients only appears in aggressive, malevolent spells. This makes sense since the word goofer comes from the Kikongo word "kufwa" which means "to die". As late as the 1930s, "goofering" was a regional synonym for voodooing, and the meaning of the term was broadened beyond spells of damage, illness and death to include love spells cast with a dominating intent.

Van Van Oil: Van Van is an old hoodoo formula for oil, incense, sachet powders, and washing products that are intended to get rid of evil, provide magical defense, change bad luck to good, as well as strengthening other charms. It is the most popular of the New Orleans hoodoo recipes. As a good luck enhancer, it is closely associated with both the rabbit foot and the lodestone.

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Re: Hunter Paraphernalia

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Symbols
Knowledge and use of symbols is most closely related to hunters and the wide array of skills. Hunters use symbols as tools against the supernatural, inscribing them on surfaces to repel or trap spirits. Knowing exactly how to draw these sigils can mean life or death, for one wrong character will allow that demon they had trapped to break free.

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Re: Hunter Paraphernalia

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Anti-Possession Symbol: This symbol is used to stop demonic possession of the person who bears it. Hunters commonly wear charm amulet or have the symbol tattooed somewhere on their body. If the symbol is somehow broken or the charm is no longer present, possession is once more possible. However, there are those hunters who believe strongly enough in their personal will, and so they have no need for such things.

Angel Banishing Sigil: The Angel Banishing Sigil must be drawn in blood. It temporarily banishes angels (except the one who drew it) from that location. The sigil banishes the angels in range to another location on Earth of which they cannot leave until after an unknown amount of time.

Devil's Trap: The devil’s trap is a mystical symbol used to immobilize and control demons. It is similar to a circle of salt but more powerful and persistent as it is usually etched or painted in place, and can't simply be brushed or blown away. If a demon walks inside the outer circle of a devil's trap, it cannot physically leave it, and is trapped. Devil's traps also inhibit the use of some demonic powers. Devil's traps have been used not only to detain a demon, but are also drawn at entrances as a deterrent to prevent access to a building, room, or container.

Devil's Trident: Engraving this symbol into the flesh of a human, can stop a demon from de-possessing that person. Simply removing the symbol will undo the seal, but until that is done, the demon is locked in.

Heptagram: A Heptagram (also known as a septagram, septacle, or seal of babalon), is a hexagon, two circles, and a scorpion in the center that is the fifth pentacle of Mars, about which the Key of Solomon says: Write thou this pentacle upon virgin parchment or paper, because it is terrible unto the demons, and at its sight and aspect they will obey thee, for they cannot resist its presence. In order to do this, the hunter must do as follows: write the symbol on sheepskin paper or virgin parchment. The circle with the 72 divine letters should be red or the letters may be gold. The letters within the pentacle should be the same red, or sky blue everywhere, with the great name of God in gold. The symbol will then serve to convene all spirits; when shown to them they will bow and obey the holder.

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Re: Hunter Paraphernalia

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Rituals
A ritual is a set of actions, performed mainly for their magic value. Rituals can be performed by any human or supernatural creature, with or without magical power. Most rituals require an incantation to be recited over a circle with various symbols and a fee to be paid, usually with blood or herbs.

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Re: Hunter Paraphernalia

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Exorcism: Exorcism is the act of driving out or warding off demons from persons, places or things that are possessed or infested by them, or are liable to become victims or instruments of their malice. During the exorcism ritual, a solemn and authoritative adjuration of the demon is applied in the name of God or any of the higher powers to which the demon is subject.

Exorcisms have two parts. The first expels the demon from the occupied vessel and the second sends the demon back to Hell. The second part is not mandatory, or can be interrupted allowing the demon to escape and possess another human.


Crossroads: Widely linked to magic, crossroads are said to be haunted by various entities who take joy in confusing travelers. Visited by ghosts, activities of demons, the Devil, witches and fairies, the meeting and parting of ways can also be used to conjure up the same spirits who appear there. Also, the shape of the crossroads can be used in protection against these. Spirits appear at crossroads every All Hallow's Eve and at other times.

Demons known simply as Crossroad Demons are known to inhabit these locations. Crossroads Demons are entities that make formal agreements or bargains with humans, granting any wish in exchange for claiming their life and soul at a fixed point in the future. Deals made with humans are sealed with a kiss, and contracts are written invisibly on the skin of the person. The spell used to summon a Crossroads Demon is a ritual that involves burying a container with graveyard dirt, a bone of a black cat, and a photo of yourself at a crossroads.

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Re: Hunter Paraphernalia

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Miscellaneous
There is a large quantity of things hunters use that don't directly fit into any category. Those items vary greatly and cannot be distinctly described, only individually described.

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Re: Hunter Paraphernalia

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Hunter-Net: Hunter-net.org is a website for hunters. Accessible through the dummy front-end anonymous-liberty.com, hunter-net is a server protected by the Messengers and includes a mailing list and a chat program.

Before joining Hunter-Net a hunter had to find Anonymous-liberty.com. In some cases the Messengers themselves guided a hunter to the site, but mostly the hunter had to find it themself. A man known as Traveller72 used his job as a crane parts salesman to travel the United States and tell other hunters about Hunter-Net. Signing up for the site required a username, to which a unique number was appended. For example, the site's founder was Witness1.

Hunter-Net's security is managed by Witness1 and Dole7. Although the two were the top of their fields, they both knew that there were monsters with greater skill. To protect the lives of the hunters Witness put a ban on all personal information. This proved wise as Hunter-Net has been invaded by Monsters at least four times. In addition to the Messengers protection both Dole7 and Witness1 constantly upgrade the security software in place. Dole7 even kicked users off Vigil if they didn't install the security software he sent them.

As time went on and hunters began to further isolate and identify with various creed philosophies, sub-lists were created:

  • Firelight for Avengers
  • Judgment Day for Judges
  • Triage for Redeemers (moderated by Driver300)
  • Unity for Visionaries (moderated by Witness1)
  • Vigil for Defenders (moderated by Dole7)
  • Vitalis for Innocents (moderated by Bookworm55)
Martyrs, Hermits, and Waywards appear not to have their own lists.

In addition to the main-list and creed lists Hunter-net had several other sections: An archive of the events that happened when hunter-net was breached for the second time. The Survival Guide, a section with tips and advice on how to survive and the location safe houses. The Enemy, a section of information on the foes of the imbued, compiled by Bookworm55. Wanted Ads, a section where users could request help from local hunter or location of hunts.


Enochian: Enochian is the angelic language with which angels communicate with one another in Heaven. The language is often used for spells that affect angels. Enochian sigils are powerful glyphs that can be used to bind demons, protect an area from angelic interference, and conceal humans from "every angel in creation". There is also an Enochian chant that can forcibly expel an angel from a vessel and send it back to Heaven.

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Crooked Thoughts
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