Announcements: Initiative: Promoting Forum Roleplay » Universe of the Month! » Finding Universes to Join (and making yours more visible!) » Guide To Universes On RPG » Starter Locations & Prompts for Newcomers » RPG Chat — the official app » USERNAME CHANGES » Suggestions & Requests: THE MASTER THREAD »

Latest Discussions: Satire & Comedy » Platonic numbers » No complaints (a little bit of rappin) » Any multi-player roleplay videogamers here? » Needing a woman's perspective on a concept » Gluts and Gaps » Universal Basic Income » Impending Pursuit Q&A » Eudaimonia » Loot! » Natural Kinds » I have a funny idea » Life in the 21st century. » Song of the Runes » Plato’s Beard » Clues » Nihilism » Strange Tales From Hadean » Art Gulag [ Come get this Commish! ] » Visibility of Private Universes & Profile Customisation »

Players Wanted: Kingdom come looking for roleplayers » The Last Dragon! » Roleplay Return for 1 x 1 » Players wanted for a science fiction adventure. » Players needed for Fantasy Romance reboot » One(1) male & Two(2) Female Roles OPEN <3 » Talmora: Kingdom of magic » Looking For A New Partner » Hellboy characters » 18+ Writing Partner [Fantasy, Romance, Etc.] » 18+, Multi-Para to Novella Writers please! » Looking for roleplayers » Fun tale full of angels, demons, and humans » Looking for roleplayers » A Fairytale World in Need of Heroes & Villains! » Are You a Crime Addict? » Wuxia RP » Looking for roleplayers » New Realistic Roleplay - Small World Life ٩( ´・ш・)و » Mentors Wanted »

Inferi Decretum

a topic in Out of Character, a part of the RPG forum.

Discussions pertaining to roleplay on RPG.

Inferi Decretum

Tips: 0.00 INK Postby NeonWingedPhoenix on Thu Jan 28, 2010 12:04 am

And the day came, when the Earth fell silent and the Voice of Man was ended, nevermore to rise in song or speech. Prosperity forsook them and they were doomed to struggle from screaming birth to crying death, never safe, nor content, to roam the desolate world where they walked in step with the Departed. Heaven and Hell descended onto earth, forever locked from the hearts and minds of men, forever sought and never seen.

Ye, who have passed on in death, now return, to rule over man .
Thou, who hast returned, will forever feast on the minds of men and their bodies likewise
to preserve your selves and subjugate them forever.
Inferi Decretum


The Dead Decree

Image

Seventy five years have passed, since the World was plunged into Anarchy. It all began in 2049 when the first Re-animates appeared. Corpses of the recently deceased rose to overwhelm the living. It was figured that at the Outbreak began on a global scale at the exact same moment, before anyone realized what was going on they were in the hundred. Panic spread as fast as the disease, whatever venom or bacteria or demon inside these corpses was passed on to whoever was bitten, turning them into one of the undead.

In under six months, the world was overrun. Government failed, Armies were slaughtered, new and terrifying creatures rose from the body of the slain. Humanity's existence was in question..but they managed to survive and in the ensuing years, adapted to their new world. Anarchy is the Law, Survival is the only true religion. Man overstepped the boundaries that their minds had set on their bodies and they found that they were strong..they could fight..they could win.
The World

This roleplay takes place in the continental US, mostly along the Eastern Coast. News of the outside world is very rare, as travel across the ocean in plane or ship is extremely difficult. Telephones and intercomputer communication are all but non existent, located in only a few places in the continent and none of it is overseas. Money is useless now, but men often trade goods and services in payment.

Settlements dot the landscape, huge fortresses erected from the remains of the once vast cities. Some, indeed, do resemble the old cities, but on a much smaller scale, made from whatever material can be scrounged.

Though, only one city is worth noting at this time.

New Chicago= A huge city of several hundred thousand, perhaps the largest city in the continental United States and home to the newly reformed United States Government. Surrounded by fourty foot high walls with machine gun emplacements and massive iron gates, this city is all but impervious to both undead and bandit attack. The ten miles surrounding the city are kept clear of undead for the most part by heavily armed parties and helicopter snipers. Located twenty miles from the coast

Character types
There are several classes available for players to choose from. You may only choose one class per character, unless you choose a Settler class, but more on that later. The first three classes are unavailable for play, only myself and the Co-GM are allowed to play these character types.

Allegiances

In this world there is several different social classes, but there are only three different allegiances that your character can follow.

-Government- The government is promised to bring about justice, it is an organization of powerful leaders from all the main reborn cities.

“The code is that everyman is created equal.. so with that in mind every man deserves just as much as every other man. If one man has more than the other that is a violation of the true morality of the world. Every man is owed their cut of food, income, and housing just because they are a living breathing man. Anyone that thinks otherwise is just selfish.”


-Revolutionaries- Is made up of the working man, the merchant and those that believe that humans are entitled to what they earn.

”What right do they have to take what we have earned and give it away? What right do they have to take what we have worked hard to get? If a man is drunk and laying on the side of the street that is his choice! Why should I starve to feed him? Besides the fact the damn government takes their cut before anyone else gets it anyway!”


-Neutral party- This group is made up of people that do not care about the situations in the cities, in fact their only goal is to survive.

”What? Why the hell would I give a damn about some idiotic political bull? Get out of my face! I have better things to do with my time.. like find something to eat.. Hey.. is that salted pork?”



Social Classes

The first three classes are not playable classes Neon and Neava will be playing them to keep the story flowing. These three are clearly marked non-playable.

-Drifter/Refugee-(Non-playable} These are the scourge of the desert, forest, and outlying lands. The Drifter’s/Refugee’s live off the hands outs of the government and whatever they can steal or kill to take from others. Often times this group is full of homicidal maniacs as well as just insane individuals in general.

-Government Leaders-(Non-playable) These are the high up individuals that live off of the taxes they pull from those living inside their protected walls. They are the judge, jury, and executioners. They deem themselves the moral majority taking care of the less fortunate by over taxing those that earn an income, or course keeping a small portion for themselves.

-Scientists-(Non-playable) Scientists are those of legend.. they are the ones that people seek out for miracle cures to the disease as well as genetic upgrades. Stories of people being meshed with the genetic makeup of the zombies that rove the lands have been told for generations since the fall into chaos. For the most part most people have left such tales in the realm of fairy tales.

-Nomadic/Survivalist- These individuals will do about anything to survive.. though they do have enough morality to stay above the classification of Drifters or Refugees. They will not steal to survive, but they will take something off a corpse if it gives them an edge. Nomads tend to have a hatred for large groups of people, because they learned at an early age the larger the group of people the more zombies it attracts. They tend to constantly be on the move, gathering supplies from various jump points they have set up in zombie infested areas. Because of their close contact with zombies they tend to have an affinity for long range weaponry, as well as keen senses, and an intuitive nature. Nomads are notoriously suspicious, jack of all trades masters of none, as well as short lives. The average nomad only makes it to the age of 40.

-Sell Swords- The sell swords as people call them tend to be cut throat and devoid of morality. Often they are heard saying something along the lines of, “Yes I know what morals are.. no I don’t have any.. I can’t afford them!” They are hired by the Merchants and Government alike in order to retrieve stolen goods, hunt down wanted fugitives, and guard the cities. Sell Swords are skilled with various types of weapons and combat. They are often only as good as they are paid however, because training, and supplies take money.. Often times Sell Swords will apprentice under better known Sell Swords in order to gain fame and a healthy income. Very few work in groups larger than five however, unless they are employed by the government.

-Government Sell Swords- These sell Swords are rare, but they do exist. They are riggers, healers, marksman, and blood assassin’s that have been hired and trained by the government. Now unlike settlers they have not been trained from a very young age. But because of the rigorous training these individuals are able to take a secondary Sub class. The secondary sub class is not as high a level of skill as their primary however.. and so when it is played as a secondary set it means that they will have to down play their skill in the second. The other drawback and limitations to the Government sell swords is the fact that they are limited to movements with settlers, as well as they are also held to the same standard as a settler. They are devoted to the government’s cause.. any that are enlisted into this group are brain washed and programmed through intense torture, and trials to become extremely faithful. If one of the Government sell swords steps outside the limits of their orders and/or objectives their other companions will kill them. (This means.. your character will be shot on site if they are a government sell sword and step outside the objectives the government has placed on them.)

-Merchants- These are the people that travel from one city to the other trading goods in order to earn a profit. Each Merchant normally specializes in a specific item or type of items relying on their own creations to make a living or on the creations of others. Some Merchants are nomadic in nature, and some have permanent shops in the densely populated cities. Merchants are often times too focused on their trade to specialize in any type of fighting style or weaponry, though a very small minority are actually quite skilled in a single weapon of choice.

-Settlers- These are the best and brightest the government has to offer. These people are trained especially for the task of clearing out undead, and building up a new city, mining colony, and or trading post. The government trains these individuals from a very young age to be compliant to orders and put them through rigorous and dangerous testing, because of this testing and training Settlers are the only Social group that can take two separate Sub classes at once. HOWEVER! There are drawbacks to settlers. They are brainwashed and preprogrammed to follow the governments issued orders to a T.. if anyone of them deviate or try top rebel against this programming the other members of the settling colony will kill the rebel without a second thought. A group will survive.. without a cohesive group they will all die.. so a weak link is destroyed as soon as it is noticed. (This means.. if you move against the government as a settler your character will be killed by his/her companions.)


Sub Classes

-Blood Assasins- Those skilled in close combat are referred to as Blood Assassins for many reasons. They are skilled with hand to hand or melee weapons. Because of these preference and skill they are adept at stealth as well as posses an uncanny speed with their weapons and their bodies. The name originated from the fact that these type of fighters end most battles bathed in the blood of their enemies, and they kill with an efficiency of an assassin. There are three classifications within this title, -Ninja-, -Blood dancer-, -Blood drinker-. Ninja’s are fast, agile, perfect at stealth, and never noticed. Blood Dancers are quick, agile, but tend to rely on brute force tactics. Blood Drinkers are quick, strong, and use more brute strength and up front tactics in order to meet their ends. { Note= All of these traits are merely aspects of the class overall, you do not have to pick one.}

-Marksman- These are the people that name their fire arms, they worship their pistols, rifles, machine guns, and grenade launchers as if they were their lovers and gods. These people are amazingly adept with their firearms. They know how to make ammo, gun powder, and explosives, and if they don’t know how to make them they are very good at acquiring what they need through thievery or purchase. These individuals make shooting their hobby and passion outside of the everyday routine. They prefer to kill at a distance rather then up close and personally. Understandably Nomads and Drifters tend towards Marksman.

-Riggers- You want to get some place fast? Hire a rigger.. these people worship the vehicles they drive, they use their bikes, trucks, and cars like a Marksman uses his rifle. They know how to refine fuel, build an engine and how to get the most horse power out of their baby. Riggers can make about anything run with a little bit of time and the right supplies. Needless to say riggers are in high demand from all Social classes, though more Drifters and Nomads are known to be expert riggers. Some nomads even hire themselves out to city dwellers in order to get a little extra income, but have an excuse to stay as far away from civilization as possible... There are two classifications of riggers they are Tank riggers, and light riggers. Tank riggers specialize in slow moving unstoppable machines. They prefer slow and steady to fast and light. Light riggers specialize in dune buggies, motor cycles, and off road racers. These riggers are into high horse power light metals and good gas mileage.

-Docs/Healers- These individuals range from scientific practitioners like doctors to medicine men, and spiritual guides. These individuals are expert healers, able to stitch wounds leaving only the smallest of scars, able to stop infections with herbs and or medications. The one thing they cannot stop is the infection of a man or woman by a zombie. If caught immediately they can sometimes save the individual by amputation, but bites, scratches, or direct blood to blood contact can kill the one exposed within 5 minutes of exposure. The Zombie virus is something that the healers are in a constant war to cure. They are constantly seeking out humans that might be immune, though until then they continue treating those they can.


Alpha's
Alpha's are the most skillful and experienced type in their given class. They are so experienced that they often can take others of the same class under their wing and teach them tricks and techniques that they otherwise would take them years { if they lasted that long} to find them out themselves. It is very unwise for someone other then another Alpha to challenge one. { Note= To begin with, only Myself and the Co-gm will have Alpha class characters. The others will sprout from them.}

Zombie types
{This list is likely to be updated.}

Shuffler=The weakest type of undead, basically a Scrounger that has degraded to the point to where it can only shuffle towards it's prey with arm outstretched. While it's grip is still strong, it can be pushed out of the way and bypassed easily.

Beast="Huge,hulking behemoths that gallop at very high speeds across open areas, easily weighing in at over a ton of muscle, these creatures can overturn even the heaviest vehicles. Though generally incapable of biting, they can easily reduce humans to sludge with a single blow.

Glider= "A species of undead that has evolved a large sheet of skin that connects their wrists and ankles togehter and allows them to glide on currents of wind. Generally, their sense of sight is greater then a human. They attack using their overly developed tongues to ensnare prey, though they can only feed properly in numbers of three or more as they need to use their tongue to pull apart their prey and swallow the peices whole.

Nightcrawler= A particularly dangerous species of undead. Nightcrawlers earn their name because of their black skin and the fact that they only emerge at Night. Generally found in desert and Artic regions, these undead posses a much higher then average degree of intellegence for undead , they are very cunning and also posses a higher then average degree of agility for undead.

Panthers= A dangerous and all too common type of undead that hunts mainly by leaping onto their prey from great distances. Ontop of that, they are amoung the few types of undead that will actually retreat after a failed attack attempt and there are some cases where they even work together in groups to catch stubborn prey.

Sneezer=Sneezers are loud and rather un-coordinated undead that are known for their loud fits of violent sneezing and coughing. They walk as i their chests are undead great pressure , it is not uncommon to see a Sneezer with a bloated torso, it's ribs pressed up against the skin, as if it's lungs are about to burst. If shot in the chest, that is exactly what they will do. There torsos explode, sending rib fragments out like shrapnel, but the real damage comes from the extremely violent gas that develops in the sneezers chest. When inhaled, the gas causes the infected person's body to erupt into large boils and blisters that continue to fill with fluid an puss until their can no longer walk, though they are more likely to die from drowning as their lungs fill with blood and puss. There is another variety of sneezer, who's gas is more acidic, reducing the victim to goop, it has even been known to weaken glass and thin metals.

Dumpster Dumpsters are large, heavily bloated zombies that are homes to thousands of large, wriggling maggots. Each Maggot is over a inch long and has a set of hundreds of very sharp teeth. The entire body of the dumpster is infested with them.So much so the dumpster usually leaves a trail of fallen maggots wherever it goes. It is very slow, but can launch itself at people from a decent distance. Whenever this creature swipes at a person, it slings maggots towards it's victims, even brushing up against one may mean having a few fall on you. These maggots immediately start to tear into whatever they land on and have even been known to eat through body Armour. Furthermore, when shot, these undead sent maggots flying everywhere and, at the same time , unleash between one and four massive worms. These worms can be up to ten feet long and are and posses teeth like the maggots, except larger . They are very swift and can strike like serpents and even constrict, they have been known to punch their way through thin steel doors over a few minutes.

Hives Hives are very unique in the fact that they are not a separate species of zombies, but instead are Dumpster zombies that have lived long enough so that the maggots that infest their bodies pupate and hatch and, by doing so, have become ten times more dangerous. Hives look quite different from their former selves. Instead of massive bloated zombies, they appear to have had every single ounce of fluid sucked from them and instead of maggots, are surrounded by hundreds of thousands of small flies. Now, at first glance, these undead do not appear so threatening, they are very slow and very weak. However, one will find that the flies surrounding the creature are very aggressive and it is usually too late before one realizes that the flies carry the same infection that the undead does. As the fly bites, it transmits the poison into the prey's blood. People have been infected with as few as ten bites and seeing that some flies can even bit through leather boots, it is not hard at all for one to get that many. Fire is the best weapon against the flies who rarely travel more then one hundred feet in any direction from their host

Marshal Marshals are arguably the most dangerous undead type to yet be found. They resemble Nightcrawlers and Panthers in speed and agility, but what makes them so dangerous is their cunning. Marshals are, without a doubt, the most intelligent type of zombie there is. They are so intelligent that they use weapons such as machetes, lead pipes, even handguns. When fighting barehanded, they kick, punch and try to wrestle their foes to the ground . They also learn as they grow older, watching humans and learning how to fight like them. Older Marshal's have even been known to use handguns and set buildings afire to smoke the inhabitants out, pile debris across the road in order to stop caravans to climb in the back or snatch the unwary victim away to kill them silently. What's more, they look no different from any other panther, or scrounger even..the only way to know is when it attacks you with a two by four or lobs a brick at your head from behind.

Bettys- These are regular shufflers with a special surprise; they have mutated skeletal systems that have hardened their bones to a steel like hardness. They usually have bony protrusions out of their body and they can only be taken down by high caliber weapons and explosives. Smaller blunt weapons are useless against them, but heavy objects and heavy blunt weapons could crack through their bones or allow a smaller caliber bullet to kill them.

Seekers- These are very dangerous undead due to their intelligence. Their senses are extremely powerful, allows them to sense beings by smell, and their eyes are mutated to a point where they can see heat, much like a thermal vision. They can sense when a being is under stress or even asleep, according to body heat. Flamethrowers, Flares, and fire can overwhelm their senses and even allow someone to hide right in front of one. They can be taken done by pretty much any weapon, but they usually attack inspecting targets.

Mantraps- Once your basic shuffler, these very peculiar undead have developed a very unique way of obtaining food. They are semi-intelligent, but can only retain a certain amount of information, allowing for their 'technique' to be pulled off. First, about once a week the Mantrap will roll around in the innards of a recently deceased organism, another undead or even peel off the bark of a tree and apply the sap to their rotted skin. Next, depending on the area, the Mantrap will roll around in leaves or sand or dirt, in order to create camoflauge. Then they will meticulously cover up any spots the missed by rotating their heads a full 360 degrees. Last, with their disguise readied, the undead will adhear themselves to a surface that they can blend into or partially bury themselves and wait for prey. Once the target is within about four feet, the Mantrap's name comes into play. The undead's hyper-elongated ribs burst out of it's torso andtear into the prey, rapidly dragging them within biting distance. Mantrap's are a particularly patient form of zombie that will wait for days before eating, and usually hide in groups of ten to fifteen.
Important
All characters are subject to random Zombie attacks of undetermined type and number...so watch yourselves.

You may also start you characters anywhere in the US that you please, just be warned that most of the action will take place near or around the New Chicago !

I am looking for Literate and skillful Roleplayers for this roleplay. I will be selective of those that I allow to join the roleplay. So, be ye warned, you could be sent away if I do not feel that you are serious about this play or your character is not up to my standards. Also, the Co-Gm's word is law, if she gets rid of you, you are gone. I am , however, in charge of selecting characters.

(Character Name)

Alias:
Age:
Birth date:
Current Residence:
Hometown:
Allegiance:
Belief/Religion:
Titles/Honorifics:
Hobby:
Gender:
Class:
Sub-Class:
Strengths:
Weaknesses:
Height:
Weight:
Build:
Hair:
Eyes:
Skin:
Handedness:
Scars:
Tattoos:
Basic Description:

Disabilities:

Primary Outfit:

Most Prized Possession (Material Value):
Most Prized Possession (Emotional Value):

Likes:
Dislikes:
Goals:
Life's Ambition ( Single greatest goal ):
Fears:
Crippling Fear ( Single Biggest Fear):
Least Outspoken About:
Most Outspoken About:
Vernacular:
Mannerisms:
Psychological Condition:
Aptitudes:
Superstitions:
Morals:
Positive Characteristics:
Negative Characteristics:
Relationships:
Family:
Relatives:
Friends:
Social Pressures/Problems:
Other Pressures/Problems:
General Public Behavior:
Favorite Sayings:
General Philosophy:


Weapon Name:
Function:
Description:
Item Value:
PLEASE HAVE FUN..that is the most important thing !
Last edited by NeonWingedPhoenix on Wed Feb 10, 2010 10:25 pm, edited 4 times in total.
Image

Tip jar: the author of this post has received 0.00 INK in return for their work.

NeonWingedPhoenix
Member for 13 years
Promethean Conversation Starter Author Conversationalist Friendly Beginnings Completionist Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby Hughes on Thu Jan 28, 2010 12:57 am

I am EXTREMLY INTERESTED and will be making my profile just as soon as i finish my German homework!

Tip jar: the author of this post has received 0.00 INK in return for their work.

Hughes
Member for 14 years
Conversation Starter Author Conversationalist Friendly Beginnings Lifegiver Tipworthy

Re: Inferi Decretum

Tips: 0.00 INK Postby Neava13 on Thu Jan 28, 2010 1:31 am

(Erica Tisdal)Image

Alias: “Tipsy”
Age: 29
Birth date: 1/27/2095
Current Residence: Hummer (Central USA)
Social Class: Nomadic
Hometown: Research Facility 12AE176
Allegiance: Neutral
Belief/Religion: ... Drinking a religion?
Titles/Honorifics: Lieutenant of the US Army (though useless)
Hobby: Running over things? OH YEAH! Drinking *nods*
Gender: Female
Class: Rigger
Sub-Class: Heavy Rigger
Strengths: If it has an engine.. she can make it run, great endurance, strength, and driving capabilities
Weaknesses: Has issues with her accuracy with weapons.
Height: 5’7”
Weight: 128 lbs
Build: lightly muscles
Hair: Black long and wild
Eyes: Blue
Skin: Sickly pale
Handedness: right
Scars: A bite mark on her left calf
Tattoos: A long black oriental dragon coiling about her midsection up her right side
Basic Description: Tipsy is drop dead gorgeous, she tends to always have a relaxed manner about her, though she has a wild grin that would make most people either fall to her feet and worship her, or run the other way as fast as their legs can carry them. Her long wild black curls are always stowed about haphazardly and it is rare to see her without motor oil on some part of her body, if not all over.

Disabilities: Horrible temper

Primary Outfit: BDU pants and a black tank top. The tank top and pants are stained with oil, and rather worn like she has worn them for the last 8 years without pause. (probably because she has) She has a pair of old worn out combat boots that she often wares though for the most part she likes walking around barefoot.

Most Prized Possession (Material Value): Lap Top Intel Pentium 7 quad processor with 10 gigs.
Most Prized Possession (Emotional Value): Her Altered transport hummer

Likes: Fixing cars and driving them
Dislikes: rude women
Goals: To not get eaten
Life's Ambition ( Single greatest goal ): To find and protect a man by the name of Markus
Fears: Become Undead
Crippling Fear ( Single Biggest Fear): Eating Sid
Least Outspoken About: Sex and drinking
Most Outspoken About: Feelings
Vernacular: Slight Texan Draw
Mannerisms: Punching things?
Psychological Condition: Sociopathic tendencies, with a slight bit of disphoric dissociative disorder. (translation.. People are things, and thinks she feels, experiences, and sees things that others can’t)
Aptitudes: Mechanics
Superstitions: Men on bikes bring bad luck
Morals: Neutral
Positive Characteristics: beautiful, erm...... ahhhh.. good with her hands?.. ahhhh?! O.o good at drinking!?
Negative Characteristics: Rude, abrupt, homicidal, adrenalin junky, alcoholic, gets really really moody if she doesn’t eat!
Relationships: Partnered with Sid
Family: Deceased
Relatives: Deceased
Friends: Sid
Social Pressures/Problems: .... Did I mention Rude?!
Other Pressures/Problems: Alcoholic
General Public Behavior: Lude
Favorite Sayings: “Fuck you!”
General Philosophy: “Is it in my way? Ok.. then Run it over!”

Image
Weapon Name: Baby
Function: Truck!
Description: Large transport hummer
Item Value: Priceless
Last edited by Neava13 on Thu Jan 28, 2010 11:21 pm, edited 2 times in total.
Image"Though one may conquer a thousand times a thousand men in battle, yet he indeed is the noblest victor who conquers himself." Buddha

Tip jar: the author of this post has received 0.00 INK in return for their work.

Neava13
Contributor
Contributor
Member for 13 years
Promethean Conversation Starter Author Conversationalist Friendly Beginnings Novelist Donated! Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby chaostempest on Thu Jan 28, 2010 1:49 am

I'm interested, I will surely be creating a character soon as I finish up so things and type of this paper for my cousin.

Thanks Neava for letting us know about this RP, I am sure it will be a success and be fun.
Image

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
chaostempest
Member for 13 years
Conversation Starter Author Conversationalist Friendly Beginnings Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby NeonWingedPhoenix on Thu Jan 28, 2010 2:49 am

By the way!

Neavea13 is the CO-GM, just to make it clear.

Very good character !!

Sidmund "Sid" Grans Image
Alias: "Sid"
Age: 26
Birth date: 7/13/2023
Current Residence: Back of a Hummer {Central USA}
Hometown: Maine
Allegiance:Neutral
Belief/Religion:Survival
Titles/Honorifics:"Moose"
Hobby: Sniping, Organizing, Excercise, Making Spirits {trial and Error}. Lookout
Gender:Male
Class:Nomad
Sub-Class:Sniper {Alpha}
Strengths: Focus, sharp vision,Paitence, Steady handed, Experience, Fearlessness. Shooting, endurance, high pain threshold
Weaknesses:Fearlessness, Bouts of deep depression, bouts of drinking to excess. High Pain Threshold.
Height: 6'1
Weight: 210 ?
Build: Very Healthy, bodybuilder/model physique
Hair: Diry blonde/brown.
Eyes: Hazy grey
Skin: VeryTan
Handedness: Ambidextrous
Scars: Gunshot wound to right shoulder and stomach, slightly crooked little finger on right hand {was one badly broken}. Small scar across upper right temple.
Tattoos:None
Basic Description: A lone wolf turned guard dog. Sid is a calm,cool man in fantastic physical shape, but somewhat unsettled mental state. He had a terrible past before he wound up in the desert, where he has lived on his own for years, traveling back and forth to one settlement or another. He carries himself with assurity and confidence and rarely raises his voice.

Disabilities: Poor sleep, occasional bouts of depression and nightmares

Primary Outfit: Heavily weatherd jeans, old hoodie and sneakers tied togehter with their laces

Most Prized Possession (Material Value):M93 Sniper Rifle with Optical Sight and tripod
Most Prized Possession (Emotional Value): Scars

Likes:Rain, Tipsy, treats
Dislikes:Nightmares,being bored
Goals: Taking care of Tipsy
Life's Ambition ( Single greatest goal ):......
Fears: His past.
Crippling Fear ( Single Biggest Fear): His past repeating itself.
Least Outspoken About: His past and his recipes
Most Outspoken About: Tips and tricks of living in the desert
Vernacular: Slight German accent
Mannerisms: Laid back and sleepyish
Psychological Condition:Prone to depression
Aptitudes: Tracking, Genius level intelligence
Superstitions: Women driving large veichles bring trouble
Morals: Some
Positive Characteristics: Sharp, cool as a cucumber in battle, knows how to survive in the desert..or most anywhere.
Negative Characteristics:Useless when depressed
Relationships:Partnered with Tipsy
Family:Deceased
Relatives:Deceased
Friends:Tipsy
Social Pressures/Problems: Fairly good with people..so no.
Other Pressures/Problems: Don't ask about his past
General Public Behavior: Mild
Favorite Sayings: "Here comes the pain."
General Philosophy:" Women are crazy!"


Weapon Name:
Function:
Description:
Item Value:

Tip jar: the author of this post has received 0.00 INK in return for their work.

NeonWingedPhoenix
Member for 13 years
Promethean Conversation Starter Author Conversationalist Friendly Beginnings Completionist Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby Donut on Thu Jan 28, 2010 3:04 am

Sounds awesome. I'll try get a character up within the next 24 hours.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Donut
Member for 13 years
Conversation Starter Author Conversationalist Friendly Beginnings Completionist Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby Neava13 on Thu Jan 28, 2010 3:09 am

Great look forward to it Donut! We will hopefully get the first RP up this weekend if it all goes smoothly! *hugs*

AND Thanks Hughes and Chaos! Look forward to your toons as well :P



(Astrid Williams)Image

Alias: “Doc”
Age: 26
Birth date: 5/20/2098
Current Residence: Settlement 3451-B
Hometown: New Denver
Allegiance: Government
Belief/Religion: Hindu
Titles/Honorifics: Head of the medical unit at Settlement 3451-B
Hobby: Reading, looking at blood samples, collecting blood samples from zombies if possible
Gender: Female
Class: Doctor
Sub-Class: N/A
Secondary due to Government training: Marksman
Strengths: Medical knowledge, small fire arms knowledge, molecular biology, viral physiology, retroviral antigens, and medical equipment repair.
Weaknesses: Physically weak, not the most observant person in the world, and slow to react because of it
Height: 5’3”
Weight: 116 lbs
Build: light build
Hair: Dark brown well kept
Eyes: Hazel
Skin: pale
Handedness: right
Scars: Gunshot wound to her right shoulder
Tattoos: The medical staff on her left shoulder
Basic Description: Astrid is a professional looking woman she often has her hair up in a bun and is wearing scrubs or cloths that are easily washed and sterilized. Her thin form makes her look frail and weak, though she moved with a definite confidence. Her beautiful eyes portray knowledge and wisdom even against her youthful face.

Disabilities: Very weak in strength

Primary Outfit: Lab coat, jeans, and a T-shirt or scrub shirt whenever they have them in stalk. On her feet are normally very comfortable tennis shoes straight from the government manufacturers. Her hair is almost always up and she often has glasses perched on the end of her nose with a book held out in front of her.

Most Prized Possession (Material Value): Powerful microscope
Most Prized Possession (Emotional Value): Vial of panther undead blood

Likes: Analyzing blood samples and reading
Dislikes: Idle conversation
Goals: To develop advanced humans
Life's Ambition ( Single greatest goal ): To cure the Anarchy Virus
Fears: Loosing her reading glasses and never finding a cure.
Crippling Fear ( Single Biggest Fear): Being alone
Least Outspoken About: Relationships
Most Outspoken About: Molecular biology
Vernacular: Educated
Mannerisms: Chews on her glasses arm
Psychological Condition: Obsessive Compulsive
Aptitudes: Biology, Medicine, fixing high tech machinery
Superstitions: She never says goodbye.. believing if she does they will never come back.
Morals: A good scientist can only afford some morals.. others get in the way
Positive Characteristics: beautiful, driven, intelligent, kind, generous, and amiable
Negative Characteristics: Shy, obsessive, and intolerant of stupidity
Relationships: her work
Family: Deceased
Relatives: Deceased
Friends: None
Social Pressures/Problems: Shy
Other Pressures/Problems: She is unable to carry on relaxed banter
General Public Behavior: Refined
Favorite Sayings: “Yes.. ahhh.. I mean.. it is probable”
General Philosophy: Whatever needs to be done will be done

Image
.45 cal semi auto colt pistol
Last edited by Neava13 on Thu Jan 28, 2010 11:23 pm, edited 1 time in total.

Tip jar: the author of this post has received 0.00 INK in return for their work.

Neava13
Contributor
Contributor
Member for 13 years
Promethean Conversation Starter Author Conversationalist Friendly Beginnings Novelist Donated! Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby Ghaarme on Thu Jan 28, 2010 6:44 am

*PLACE HOLDER STAMP*

lol, i'll get somethin' up after school~

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Ghaarme
Member for 13 years
Promethean Conversation Starter Author Inspiration Conversationalist Completionist Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby slack-R on Thu Jan 28, 2010 11:26 am

you kno I'm in, lol. I'll type something up and have it tomorrow

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
slack-R
Member for 12 years
Conversationalist Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby Neava13 on Thu Jan 28, 2010 2:58 pm

LOL! great look forward to both of your toons :P

Tip jar: the author of this post has received 0.00 INK in return for their work.

Neava13
Contributor
Contributor
Member for 13 years
Promethean Conversation Starter Author Conversationalist Friendly Beginnings Novelist Donated! Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby Rawrr on Thu Jan 28, 2010 3:54 pm

Solara StorkerImage
Alias: "Sunny"
Age: 24
Birth date: April 14th
Current Residence: New Chicago
Hometown: A camp somewhere near Old New York
Allegiance:
Belief/Religion:
Titles/Honorifics:
Hobby:
Gender:
Class:
Sub-Class:
Strengths:
Weaknesses:
Height:
Weight:
Build:
Hair:
Eyes:
Skin:
Handedness:
Scars:
Tattoos:
Basic Description:

Disabilities:

Primary Outfit:

Most Prized Possession (Material Value):
Most Prized Possession (Emotional Value):

Likes:
Dislikes:
Goals:
Life's Ambition ( Single greatest goal ):
Fears:
Crippling Fear ( Single Biggest Fear):
Least Outspoken About:
Most Outspoken About:
Vernacular:
Mannerisms:
Psychological Condition:
Aptitudes:
Superstitions:
Morals:
Positive Characteristics:
Negative Characteristics:
Relationships:
Family:
Relatives:
Friends:
Social Pressures/Problems:
Other Pressures/Problems:
General Public Behavior:
Favorite Sayings:
General Philosophy:


Weapon Name:
Function:
Description:
Item Value:

Gotta go to work in a few, I will finish up when I get back.
Image

smoke it, feel it, fly it high.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Rawrr
Member for 13 years
Promethean Conversation Starter Author Inspiration Conversationalist Friendly Beginnings Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby Neava13 on Thu Jan 28, 2010 4:00 pm

ok great! look forward to seeing her finished!

Tip jar: the author of this post has received 0.00 INK in return for their work.

Neava13
Contributor
Contributor
Member for 13 years
Promethean Conversation Starter Author Conversationalist Friendly Beginnings Novelist Donated! Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby Ghaarme on Thu Jan 28, 2010 10:20 pm

Samuel Mako Image

Alias: Sam
Age: 16
Birth date: 4/28/2107
Current Residence: Currently a broken down truck about 30 miles out from New Chicago
Hometown: Somewhere near where Florida used to be
Allegiance: Revolutionaries
Belief/Religion: Pfft. Yeah right.
Titles/Honorifics: Uh...naw, i'm good.
Hobby: Tinkering with machines, reading, practicing medical techniques on corpses, target practice...
Gender: Male
Class: Merchant
Sub-Class: Healer
Strengths: Very quick study, alot stronger than he looks, good with his hands, deals with heat well
Weaknesses: Overconfident, doesn't care about his own life too much, women, the cold
Height: 5"10'
Weight: 155 lbs
Build: Lanky and tall, very little body fat and no built muscle
Hair: Black, coarse, cut short and neat.
Eyes: Dark Brown
Skin: Medium Brown
Handedness: Right handed
Scars: Alot...a small one on his upper lip, numerous cut-scars on his hands and forearms, a few cut-scars on his legs as well as a fair sized burn scar on his left thigh and a very large burn-scar across his shoulderblades
Tattoos: None
Basic Description: Most of the time, Sam hides under layers of dark clothing. He always has his hood pulled up in addition to a black mask that totally obscures his face from view while not hindering his own sight. Under all of the hoods, layers of clothing and straps, Sam is a pretty good lookin' teenager. Strong jawline, a small amount of facial hair, slightly slanted eyes and full lips. Nice. Underneath he also has a fair amount of scarring, and toned legs are about the only muscles he has on his body. The dude is a fast runner even when encumbered, and has no problem with doin' what has to be done to survive. He has a tendency to walk on his tip toes though. All the time. At least he's quieter than most people when moving! Speaking of quiet, Sam dislikes unecessary conversation but will become extremely talkative if he's in the right mood. As a merchant, he specializes in selling and providing non-perishable foods, bottled water and ammunition for various weapons plus grenades of numerous makes.

Disabilities: Sever Insomnia

Primary Outfit: An heavy jacket complete with hood and one-way see-through fabric mask, black jeans and biking gloves. For his feet are a pair of long socks and short-neck boots. Beneath the jacket is a long-sleeved shirt. All of these pieces are black in color. Even the socks. The jacket has a ton of pockets for storing stuff in. Under the clothing on his bare neck hangs a gold chain with a golden charm engraved with the picture of a dog.

Most Prized Possession (Material Value): His jacket.
Most Prized Possession (Emotional Value): His dog chain.

Likes: Heavy rain, dark clouds and learning interesting things
Dislikes: Bright light, the sun, assholes
Goals: To experience many things before death, become a millionare
Life's Ambition ( Single greatest goal ): To become something more than human...
Fears: Open water, being alone
Crippling Fear ( Single Biggest Fear): To become something less than human...
Least Outspoken About: How he has acted in the past
Most Outspoken About: How nice you look today
Vernacular: Meh, normal U.S. dialect
Mannerisms: Glancing around with a serious expression
Psychological Condition: Umm...different?
Aptitudes: Biological practices
Superstitions: Do not. Squish. That spider.
Morals: Don't hit a woman. Unless she hits you first. With a knife.
Positive Characteristics: Has a positive outlook on most situations
Negative Characteristics: Quite blunt when it comes to questions
Relationships: He has a nest of wolf spiders if that counts...
Family: Zombie chow.
Relatives: Afterdinner snack.
Friends: God, those zombies are hungry eh?
Social Pressures/Problems: Hates to be upstaged
Other Pressures/Problems: Not really.
General Public Behavior: Quiet, fades into the background.
Favorite Sayings: "Wow...that's freakin' sweet!"
General Philosophy: "If it can withstand one-hundred shots, shoot it one more time."


Weapon Name: Boomstick Image
Function: Blow those rotting freaks to hell?
Description: A black riot shotgun holding up to four rounds at a time.
Item Value: How much you willing to pay?
Last edited by Ghaarme on Thu Jan 28, 2010 11:58 pm, edited 2 times in total.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Ghaarme
Member for 13 years
Promethean Conversation Starter Author Inspiration Conversationalist Completionist Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby Rawrr on Thu Jan 28, 2010 10:25 pm

Isn't it over 2100s? Oh, and I'll finish my profile tomorrow hopefully, because my internet has been scattered and it keeps throwing me off.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Rawrr
Member for 13 years
Promethean Conversation Starter Author Inspiration Conversationalist Friendly Beginnings Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby aipsylon on Thu Jan 28, 2010 10:38 pm

Casey Sheridan

Alias: "Thunder"
Age: 28
Birth date: February 23 2096
Current Residence: A small settlement, 20miles north of Ne Chicago, Started by the government as an attempt to lure Zombies into it and to their deaths by the traps placed around it.
Hometown:New Chicago
Allegiance: Government
Belief/Religion: None, what God would allow this to become of their people?
Titles/Honorifics: Citizen
Hobby:Tinkering with parts to vehicles, fixing things, looking over mission reports
Gender:Male
Class:Settler
Sub-Class: Light Rigger, Marksman Assault
Strengths: Quick, strong, has a good head on his shoulders, good shot, excellent with his hands
Weaknesses: Glass jaw, blind loyalty to the government, poorly developed social skills, lack of worldly knowledge.
Height: 6'7”
Weight:215
Build: Wiry
Hair: blond
Eyes:green
Skin: Lightly Tanned
Handedness:Ambidextrous
Scars:Cover his forearms, ending at his elbow, looking like wounds from a bladed weapon
Tattoos: The Symbol of the government that trained him at the base of his neck.
Basic Description: Born and bread true loyalty to the government, tall and strong, he looks like the perfect guy, until he opens his mouth. He is arrogant, and stubborn, even a bit demeaning at times, often saying something completely inappropriate. Most people think it is to get more attention, but really he never had much of a chance to develop them.

Disabilities: Deaf in his right ear due to a firearms malfunction.

Primary Outfit: Light green shirt and denim bluejeans, perfect for blending in as a hard worker before the re-animates appeared

Most Prized Possession (Material Value): Old Kawasaki sports bike he scavenged and patched up, capable of out pacing most other cycles.
Most Prized Possession (Emotional Value):Shotgun Shell he was given in his training he was told by the instructor that that was the workhorse on which they would survive.

Likes:Straightforward people, going fast
Dislikes: Crowds, small talk, and pushy people
Goals: To serve the government to the best of his ability.
Life's Ambition ( Single greatest goal ): Found a city for the government
Fears:Failing to complete the mission, heights
Crippling Fear ( Single Biggest Fear): Heights
Least Outspoken About: Most everything, he generally does not offer his opinion unless asked, and even then only rarely.
Most Outspoken About:  Loyalty likely influenced by his training he does not see anything else holding the already fragile Humanity together
Vernacular: none usually, though at times a southern accent will pop out.
Mannerisms:Uptight and serious
Psychological Condition: Desensitization. Through his training he was taught that orders came first, it had the side effect of nothing really meaning what it should. Peoples feelings, pain, warning signs they all mean a little less to him
Aptitudes: Mechanics, Awareness
Superstitions: Believe that if you talk about your past it will come back to bite you
Morals: He believes that not acting to preserves one's self is morally reprehensible, look after yourself that you can look after others.
Positive Characteristics: Smart and attractive, solid knowledge base for survival
Negative Characteristics: Arrogant, stubborn, and ignorant of some things
Relationships: None
Family: Deceased
Relatives: Deceased or missing and assumed deceased
Friends: Maybe someday??
Social Pressures/Problems: Socially inexperienced, Distant
Other Pressures/Problems: Always feels he has to prove himself
General Public Behavior: Disciplined, anti-Social, straight froward.
Favorite Sayings: "The wind never blew down the mountain."
General Philosophy: I do my part everyone else does theirs and we'll make it to tomorrow.


Weapon Name: The Twins
Function: Killing stuff
Description:Sunder and lighting (AA-12 (4 32 round clips, and 4 8round [2frag-12 and 2 dragon's breath], and a home-made flamethrower.) Image Image
Item Value: 1 Human life, mine.
Last edited by aipsylon on Sat Jan 30, 2010 7:54 pm, edited 5 times in total.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
aipsylon
Member for 13 years
Promethean Author Inspiration Conversationalist Novelist Friendly Beginnings Tipworthy Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby Ghaarme on Thu Jan 28, 2010 10:39 pm

Shhh >.< he's ageless foo!

lol jkjk :D thankies fer reminding me! I always forget things when i'm excited about zobies, like the date, the place i'm at, that I shouldn't slow down, that-OMGITSEATINGMAHBRAINZ!

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Ghaarme
Member for 13 years
Promethean Conversation Starter Author Inspiration Conversationalist Completionist Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby Neava13 on Thu Jan 28, 2010 10:54 pm

AHAHAH!! *head desk* God Ghaarme your a nut! Your poor toon! Everyone is zombie snacks?! LOL AND YEAH AIPSYLON! I LOVE YOU MAN!! *jump tackle hugs* :P

Healer Merchant huh Ghaarme *ponders* could be interesting! Can't wait to see what he sells! O.o

EDIT: Discussing your approval with my copilot :P One of us will let you know if your accepted or not.

Tip jar: the author of this post has received 0.00 INK in return for their work.

Neava13
Contributor
Contributor
Member for 13 years
Promethean Conversation Starter Author Conversationalist Friendly Beginnings Novelist Donated! Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby Ghaarme on Thu Jan 28, 2010 11:07 pm

Wewt!! *hug* :D fear teh Merchant/Priest! Imma cut you open and sell your organs! *cough*

For the good of mankind of course...

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Ghaarme
Member for 13 years
Promethean Conversation Starter Author Inspiration Conversationalist Completionist Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby Rincewind on Thu Jan 28, 2010 11:14 pm

((To be finished))

Image



Alias: Alexander 'Servo' Valentine
Age: 28
Birth date: March fifth
Current Residence: A tent outside of New Chicago
Hometown: New Jersey
Allegiance: Neutral
Belief/Religion: Agnostic
Titles/Honorifics: "Scratchy"
Hobby:Cleaning his guns,collecting oddities,attempting (and on rare times succeeding) to cobble together explosives and ammunition.He hasn't tried to engineer his own guns yet however and he's been simply tinkering with lesser mechanics until he can create a gun to be company to Sasha in terms of elegance,versatility and power.
Gender: Male
Class:Sell-sword
Sub-Class: Marksman
Strengths: Alexander is very well suited to medium range tactics and some light knife play.
Weaknesses: He is an absolute train wreck when it comes to social occasions and he also has mild Gynophobia.Which is fear of women, though in his case it's more of a mild discomfort.
Height: Six feet three inches
Weight: one hundred forty pounds
Build: Fairly well muscled though his legs have received the most training due to the amount of running he's had to endure and a marksman only need enough strength to heft his gun around.
Hair: Light brown
Eyes: Dull yellow
Skin: Dark skinned Italian
Handedness: Forcedly ambidextrous;he's forced himself to train his left hand into becoming as refined at shooting as his right just in case one of them was to become indisposed.
Scars: Under his trench coat his skin isn't merely scarred,it has been RAVAGED by his childhood.All across his body his skin is burnt,clawed at,ripped,part of his thigh is missing from an infection that forced him to carve that bit of his thigh off.The only bits off his lower body that haven't been completely destroyed are the soles of his feet.
Tattoos: None
Basic Description: A tall and rather quite man who always covers himself from the neck down would of course always bring some attention in New Chicago.Servo tries to keep a steady composure and his hair is never allowed to descend past his eyebrows.He keeps it as short as he can without turning it into a crew cut;his countenance is one of a weary man who will never let his guard down.Even in sleep he keeps Sasha in arms reach and uses the Uberman sleep schedule.The schedule consists of taking six, 20-30 minute power naps, every four hours during the day.This forces your brain into REM sleep immediately and extends your waking life by years.((This is an actual sleep schedule))

Disabilities: Alexander's scars open up every once in a while and need constant tending to until they can be stitched back up.

Primary Outfit: A black trench coat covers a black long sleeved turtleneck and a long pair of pants.

Most Prized Possession (Material Value): Sasha
Most Prized Possession (Emotional Value): Sasha

Likes: Using Sasha and being alone.
Dislikes: Huge crowds,the daytime and the over suspicious guards.
Goals: To find his mother,to find Sasha's counterpart (Troy),to become a world renowned marksman and to find Elizabeth.
Life's Ambition ( Single greatest goal ): To find Elizabeth
Fears: Captivity,women,branding irons
Crippling Fear ( Single Biggest Fear): Captivity
Least Outspoken About: His past
Most Outspoken About: His contracts and the rare moments when he has to fight his contractor.
Vernacular: Very local with a hint of an educated tone when he's speaking in English and a snake oil salesman tone of voice when speaking in Italian.
Mannerisms: Calm but tense if that makes sense.He has that air around him that almost seems relaxed but carries that undercurrent of jumpy preparedness.
Psychological Condition: He seems quite well though he is prone to rage if someone even speaks of slavery.
Aptitudes: Marksmanship,philosophical contemplation and sleeping
Superstitions: He kisses Sasha before every firefight and never calls her his gun or allows anyone else to call her that.
Morals: Morals aren't things that you want to have in this twisted world but if you succumb to the animalistic nature that's born from these situations you are not fit to call yourself human.So Alexander treads carefully on the middle path;never allowing the beast inside to control him or allowing his better intentions to get in the way of his goals.
Positive Characteristics: Bravery,loyalty and kindness
Negative Characteristics: Cruelty,single mindedness and an unwavering murderous intention once someone is labeled as an enemy.
Relationships: He likes to believe that he will marry Elizabeth once he finds her.
Family: Dead
Relatives: Some are alive but most will not even acknowledge his existence
Friends: Who needs them.
Social Pressures/Problems: never undresses in front of others
Other Pressures/Problems: He has an aversion to dogs.
General Public Behavior:
Favorite Sayings: "I'm going to kill you for money."
General Philosophy:Anything to get closer to my goals.

Image

Weapon Name: Sasha
Function: Shooting things.
Description: (See picture)
Item Value: She's not for sale.
Last edited by Rincewind on Fri Jan 29, 2010 11:26 pm, edited 2 times in total.
Image
"I am become death, the destroyer of worlds, engaged to destroy all beings in the world; of these heroic soldiers presently situated in the opposing army, even without you none will be spared."

Tip jar: the author of this post has received 0.00 INK in return for their work.

Rincewind
Member for 13 years
Promethean Conversation Starter Author Conversationalist Friendly Beginnings Lifegiver

Re: Inferi Decretum

Tips: 0.00 INK Postby NeonWingedPhoenix on Thu Jan 28, 2010 11:16 pm

Ghaarme : Your character is fine. Accepted. { I retract my statement from earlier.}

Aipsylon: Not bad, Accepted.

and for all those that want to know, the current year is 2124.

Tip jar: the author of this post has received 0.00 INK in return for their work.

NeonWingedPhoenix
Member for 13 years
Promethean Conversation Starter Author Conversationalist Friendly Beginnings Completionist Lifegiver

Next

Post a reply

Make a Donation

$

Become a Patron!

RPG relies exclusively on user donations to support the platform.

Donors earn the "Contributor" achievement and are permanently recognized in the credits. Consider donating today!

 

Who is online

Users browsing this forum: No registered users and 1 guest