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Aes Sídhe

Lore

a part of “Aes Sídhe”, a fictional universe by Εpιmetheus.

A world on the brink of chaos just behind the veil. Only the rightful heir can return the courts to peace, but even with help, will they be able to cross the treacherous fae lands in time?

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Aes Sídhe”.
Discussions pertaining to roleplay on RPG.

Lore

Tips: 0.50 INK Postby Εpιmetheus on Fri Dec 29, 2017 2:07 pm

D A R K

insight — the ability to discover a person's hidden fears, desires, and
dreams
empathy — the ability to feel and manipulate another's emotions
umbra — the ability to manipulate shadows (i.e. move between shadows,
trap a person by stepping on their shadow, etc)
sacrifice — the ability to cast binding spells and curses (however the
balance of the universe requires an equal sacrifice)
chaos — wills conflict and anger within a certain radius, generating chaos
cosmos — magic founded in astronomical objects, such as meteors, stars
and black holes
luck — the ability to steal and transfer luck from others to oneself or
another person
misdirection — the user may cause others to become lost in some
form, leaving them confused and bewildered
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H I G H

present sight — the ability to see various events occurring in the immediate present
portal generation — create rips across space that allow one to walk through to another place in the world
barrier — creates a magic barrier that is highly resistant to rupture from both physical and magical attacks
persuasion — allows the user to influence others to do or say things they would not normally do by putting them in a fugue state
creation — the ability to will things to life, like animating inanimate objects or turning drawings into real objects
remembrance — the ability to remember anything and everything they have seen or experienced
illusory — the ability to create visual and auditory illusions
dream walking — the ability to walk through another's dreamscape


W I N T E R

frost — the ability to solidify water, create and manipulate ice
memory — the ability to see the history of an object or glimpse flashes
of a person's memory
water — the ability to manipulate and create water
weather — the ability to generate weather events, such as rain, storm
and sunshine
foresight — the ability to see and sample a personal course of action mom-
ents before the action takes place (such as an attack pattern against an enemy)
indomitable — the ability to strengthen their body to become impenetrable
and possess great physical strength
transfer — the ability to shift one’s energy, strength or lifeforce into another
being
toxic — the ability to excrete toxic poisons and mist from one’s skin
.

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S U M M E R

fire — the ability to manipulate fire
green touch — the ability to make plants grow and manipulate plant-life
healing — the ability to heal another through touch
premonition — the ability to foresee future events, as well as the courses of action that could affect those events
light — the ability to generate warmth, light and piercing lasers
shapeshifting — the ability to transform into animals
telepathy — the ability to communicate nonverbally to any person or fae within a range
invisibility — enables the user to disguise themselves and other people and objects by bending the light to appear invisible
Last edited by Εpιmetheus on Sat Dec 30, 2017 10:34 am, edited 1 time in total.
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Εpιmetheus
Member for 8 years
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Re: Lore

Tips: 0.00 INK Postby Εpιmetheus on Fri Dec 29, 2017 9:46 pm

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      N O T E
      All fae are capable of up to three powers (half fae may only have two), one primary ability and up to two secondary ones. While the GMs would like variety in the range of abilities, do not feel as though any power taken in any capacity is unavailable. Powers in secondary capabilities and primary capabilities will act vastly different, so if a character has an ability as a secondary, feel free to make it your primary and vice versa.
      As an example, my character Orhien has persuasion as a primary, with portal generation and present sight as secondary abilities. As a secondary ability, Orhien is only capable of creating one portal at a time over a relatively short distance (maybe cross country, but not cross continent), and cannot generate them in rapid succession. It also takes a small amount of time to cross through each portal. As a primary ability, a user could probably do some cool stuff with instant teleportation in battle (s/o to fuc kin. dragonball z lmA0), could travel instantaneously over vast distances, etc, etc.
      If your character has only one secondary ability, it will be significantly weaker than if it were a primary ability, but it will still be stronger than a character who has it in conjunction with a second secondary ability. It's up to your discretion whether your prefer to have one or two and what would make sense for your character.
      If there's an ability not on the list that you'd really like and you think would make sense, feel free to ask either Layla or I to consider it!

      A current list of the primary abilities already in use: Barrier, Persuasion, Creation, Illusory, Cosmos, Luck, Shapeshifting, Frost, Memory.

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Εpιmetheus
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Re: Lore

Tips: 0.00 INK Postby Εpιmetheus on Tue Jan 09, 2018 12:20 pm

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      R O L L
      Another list, just to organize the submissions we've received to see how spread out the characters are.

      W I N T E R —
      Alize Morleau — exile ; frost. weather.
      Lilith Averescu — Seeker ; memory.
      [[ Ryu Se-Ri — Seeker ; water. memory. weather.
      Kelvin Woods — Seeker ; indomitable. foresight. transfer.
      Carwyn Rioghnach — Seeker ; weather. foresight. frost.
      Ryu Yeong — ? ; weather. ? ]]

      S U M M E R —
      Petunia Griffin — Seeker ; shapeshifting. invisibility.
      [[ Aurora Kinski — Seeker ; healing. light.
      Cullen Lawrence — Seeker ; premonition. telepathy. fire. ]]

      H I G H —
      Orhien Naena — exile ; persuasion. portals. present sight.
      [[ Janus Corvus — Seeker ; portal generation. present sight. remembrance. ]]

      D A R K —
      Amaya Kyotsuki — exile ; cosmos.
      Kazimir St'astny — Seeker ; luck. misdirection.
      [[ Leocadia Seaghdha — Seeker ; insight. luck. ]]

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