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by Lordess on Tue Oct 02, 2007 5:36 pm
Lucidity
Lucids, as they are titled in general numbers, are those that can enter the subconscious “awake”, rather than actually sleeping. Those who can step back from a nightmare and clearly state “I am Dreaming”. And those who can shape a dream to their will.
Anyone can become a Lucid. Some, though, do not have the natural ability to identify when they are in a dream or a nightmare often, or can bend their dreams at will. But, a Lucid must also have a creative and open mind, an imagination with no bounds, a longing for adventure, and a desire to create fairy tales and fantasies.
But for those who delve deeper, who pursue the gift, there are new realms. At some point, if a Lucid gains enough power and experience, an image begins appearing in all of their dreams. A silver door, bearing the symbol of an open eye…
Opening to a whole new world.
The Nature of the Subconscious Realm
Most normal dreams -- the kind where you're naked in public, or falling off a skyscraper, or flying over beautiful landscapes, you know what I'm talking about -- occur within a Personal Subconscious Scape, or the P.S.S. for short. Everyone has one. They change with every dream. A single P.S.S., in the course of a few nights, can go from the brightest of places to the darkest depths of nightmare. Every Lucid instinctively understands their own P.S.S., at least while asleep; ever wonder about those times when you spontaneously jump through time or space, or something else entirely irrational happens, but while you're dreaming it makes sense? This characteristic makes it an ideal spot for beginning Lucid to practice, until they're ready for the door.
The silver door appears when a Lucid has reached a certain level in which they can enter the Subconscious Scape, where Lucids can meet. They are also called the Territories, defined by their two types of environment: Dream Territories, Nightmare Territories, and Neutral Territories. Dream Territories lean to happy or contented environments or plots, while Nightmare Territories are normally wanton and evil. The Neutral Territories are rather bland and unexciting, but a place where every Lucid can be comfortable. The Subconscious Scape is always changing, never the same. One day, you may stand in a territory where it is a vast desert, and the next in a thriving city.
Some say that the Subconscious Scape was created by the very first Lucids, who broke from their won dreams, created the amazing world they found beyond, the subliminal creatures and characters, too, for their own entertainment. Then, they found others with the necessary qualities of a Lucid, and taught them the Art of Lucidity.
Territories can even have plots, a story or sequence of events that those in the Territory abide in. In a Dream Territory, the inhabitants may have a universal desire of creating a peaceful utopia, while in a Nightmare Territory; the inhabitants may want to destroy the nearest Dream Territory. But there are always conflicts, even in the Dream Territories, although more minor than those in the Nightmare Territories.
Of course, the Territories are not entirely without some semblance of order; otherwise they would be impossible to navigate. As a general rule, the more Lucids frequent an area, the more stable it is. Large settlements, Lucid cities of a sort, can become virtually permanent, while in fringe areas at times the change is fast enough to be observed.
Nightmare Territories are filled with hostile areas infested with nightmares and lurking, subconscious phobias. Often their environments are terrible and disfigured. Some Nightmare Territories’ plots and environments are based on those who enter the Territory, making them the most dangerous of all, as most Lucids find it harder to defend themselves from fears they are familiar with. Most lucid dreamers will learn to defend themselves fairly quickly. But even if one does fall into unfortunate regions, you can't die in the Subconscious Realm. The worst that can happen is you sustain an injury fatal to your dream-self, and you either awaken or are knocked back to your P.S.S., and cannot re-enter the Territories until you are mentally recovered, which could take form a couple of hours, a few days, or even several months, depending on how maimed you are.
The Neutral Territories tend to have the basic necessities in place. Although food, water, and shelter are not needed, they are available. To keep from complications, Lucids do not and can not sleep. Their environments are normally not terrible or frightening, nor appearing to be a paradise.
The Dream Territories are the complete opposite of the Nightmares. The characters and creatures within them are most always very friendly to Lucids. Their lands are almost the very picture of beauty and of paradise. Just as the Nightmare territories stated above, the Dreams can copy Lucids’ passions, wishes, and desires. But, this, too, can have a deadly outcome. Those Lucids new to the Subconscious Scape are normally not as controlled as those used to this land. If one of their first stops is in a Dream Territory in which copies their wants, they will often not leave for a very long time and become so entrapped within the paradise that they never awake again.
Story
It is rumored that there are "layers" to the Territories… Certainly, more experienced Lucids seem capable of accessing areas that those who have just opened the door cannot. It is further rumored that the entirety of the Territories is in fact the eternal Subconscious of something vast and powerful, and that one who travels deep enough can find that power… But all who tried have vanished, and their real-world selves awaken, bewildered and trembling, unable to remember, unable to sleep, unable to dream or manipulate those dreams ever again. Or worse, they do not wake at all.
The rate of these incidents is increasing lately. There are less and less dreamers who can access the Territories, and even those who keep to the supposed safe zones occasionally vanish. Bustling cities lie abandoned until at last they are swept into ruin by the incessant ravages of time and dream. What lurks beneath the surface of the Territories? A paradise that draws Lucids like moths to a flame? Or a nightmare that consumes them?
But no one suspects it is a great and terrible evil, wanting to guzzle the Subconscious Realm entirely, desiring to cease the world of its dreams completely. Then take over the Waking World, where no one can stop it.
Lucids
Like the realms, There are three main categories of Lucids: Dreamers, Neutralers, and Nightmars. (End is pronounced like Mars, the planet) Each is welcomed in different realms, and at the same time banished in the opposite realm type.
Dreamer: Is classified by first having more pleasant dreams in their Personal Subconscious Scape. They are welcomed in Dream Territories, but treated for more worse in Nightmare Territories. Their Subconscious appearance is rather kind-looking, like a benevolent deity.
Neutralers: Classified by having a close or equal number of Dreams and Nightmares in their Personal Subconscious Scape. Neutralers are welcomed equally and normally in all Territories; Kindly, but not overly, in the Dream Territories, and cruelly, but not overly, in the Nightmare Territories. But, they can wish for the Neutral Territory they enter to be either more like a Dream Territory or more like a Nightmare.
Nightmars: Classified by having more Nightmares in their P.S.S. Dream Territories normally try to bar Nightmars from entering their Territories. If Nightmars do enter, they are restricted from most pleasures within, but not harmed nor treated badly. In Nightmare Territories, they are not frightened or unfairly treated within as most are, but the Nightmares are still cruel and malicious to this kind of Lucid.
There are also four main levels of Lucids: Personal Subconscious Roamer, New Door Entry, Lucid Knight, Lucid Lord, Lucid King, and Lucid God. For the sake of reality, no character in this role play will be at the level of Lucid God ever. Lucid King will also be banned, but your character can grow to that level.
Personal Subconscious Roamer: Recently figured out how to manipulate their dreams and does so frequently. Does not enter the Silver Door if it is seen.
New Door Entry: Has entered the Silver Door.
Lucid Knight: The Most common Level. Has explored one of each type of territory and has survived each without befalling any injury to knock them awake or back into their Personal Subconscious Scape at least once.
Lucid Lord: Has defeated 10 Lucid Knights in Subliminal Duel. (More will be explained later on that.)
Lucid King: Has helped solve the plot of any type of Territory and obtained the power to be able to enter other’s P.S.S.’s.
Lucid God: No known Lucid has ever reached this level, but it is known. This kind of Lucid would have to discovered the secret of changing the alignment of a Territory, and does so at least once. Also has the ability to manipulate the entire territory, such as making it rain or storm.
Other Lucids can enter other Personal Subconscious Scapes only when they are a Lucid King. A Lucid can enter anyone’s P.S.S., unless they are a Lucid that has hidden their Scape, by either creating a landscape about it
Subliminal Duels were created for the entertainment of the Lucids. Normally is used to solve arguments or large disputes. A normal Duel is between two Lucids, but sometimes between up to three in the same Light Ring, or the arena created. The basic rules are simple: only two weapons per Lucid, including all things relating to potions or magic; and that the opponent can not strike the enemy in their Concentration, or where their Subconscious Power is concentrated. If a Lucid is struck there more than 5 times, they will be unable to enter the Subconscious Scape ever again. This rule can be defied if the Lucids are in a Death Duel, where the Duel is not ended until one hits their opponent in their Concentration.
The Basic Steps to a Subliminal Duel are these:
-All participating Lucids state their wish to Duel and their reason. No formal duel can be begun until the Ring of Light has appeared. If a participating Lucid steps out of the ring, they are sapped of energy until they re-enter the ring.
-The Lucids create their weapons. If any Lucid takes longer than 10 minutes to create their weapons, they are knocked back into their P.S.S. with a timed restriction on accessing the Subconscious Scape.
-When the Ring of Light turns from gold to silver, the Lucids may attack. A duel may last as long as needed.
-To finish a Duel, one Lucid must be transported back to their P.S.S. or must surrender.
Entire wars between two Territories over disputes can happen. Duels can only be waged between Lucids. Subliminal characters and creatures can simply fight a Lucid or each other.
Informal Fights can happen between Lucids, but their weapon’s power is cancelled out and does nothing to the opponent.
Lucids can also be classified by their strengths. Any Lucid can use these powers stated below, but those given this title are just more powerful with it. These can also be the weaknesses of the Lucids.
Alter Ego: These Lucids do not like something about their waking-world form, and thus have chosen to be something else while within the dream. Most Lucids, by default, look like themselves when they appear in the Subconscious Realm. Alter egos look like someone or something else. They may have wings, or appear as elves or demons; some even take on the forms of animals, mythical or real. They always appear as this form, and while they take on any natural abilities of their chosen form (flight, heightened senses, etc.) they do not gain any form of "supernatural" ability. (Note: let's be reasonable here. No fifty-foot-long dragons or anything; even in the Territories that's not exactly practical for Lucids. Also, those without this cannot use the powers of their transformed self. Someone who is not an Alter Ego cannot be an angel that can fly. Sure, you can have wings, but they will be useless.)
Muse: Some people are naturally imaginative. Some can suspend their disbelief in a heartbeat, and these are the ones who strengthen and invigorate the Territories simply by existing. And the Territories, in their own way, love them. Muses have what generally manifests itself as a mildly unusual good luck -- if they want something, the Territories will do their best to provide. A Subconscious Desert may suddenly sprout a convenient oasis, or a friendly subliminal beast may show up to provide transportation, or the like. The exception to this rule is Nightmare regions, which are innately unfriendly to dreamers, even muses.
Navigation: The Territories are a tricky place. Navigators have a natural sense for direction even in these unusual circumstances, and can easily find their way to places they've been before even if the path has changed. They are also better than normal Lucids at finding their way to a specific Personal Subconscious Scape, but if that person does not want to be found, even a navigator may find themselves lost. (More about finding P.S.S.s’ later.)
Skeptics: Lots of things in dreams make very little sense. Skeptics, perpetually logical and dubious, can distract dream-creatures by pointing out that, you know, giant pandas with little butterfly wings can't actually fly, and furthermore pandas are herbivores, so it would make no sense for one to want to eat you… Such statements may confuse Subliminal characters and Creatures long enough for the skeptic to either attack or make their escape unharmed. If necessary, skeptics can also use this ability to make sense of landscapes that flagrantly defy the laws of physics, or otherwise alter the Subconscious Realm to be a little more like reality. Note that this ability does not work on other Lucids, merely the contents of the Scapes.
Summoners: When you're dreaming, do you carry a compass? A pen and paper? Duct tape? These dreamers do. Or rather, they have the ability to create them. A summoner can simply assume that they have a minor item necessary to their situation, reach into a pocket, and it's there. Note that there are restrictions on what they can make in this fashion: as a general rule, pocket-sized is the only size. Also, summoners have the ability to create any object with more speed and accuracy then other Lucids.
Keens: They are more alert to the shadows in which an enemy may hide, better at evading the frequent traps and treacherous terrain, and less likely to succumb to panic. Their senses are naturally more acute, they have the ability to jump over 10 feet into the air, and have heightened muscle mass and speed; but only when danger or threats are near.
There is only one item that can be taken back from the Territories. It is called the Subliminal Gem. Their are about 50 hidden all over the gigantic Subconscious Scape. This Gem appears to be a diamond-crystal to fit in one’s palm. The Subliminal Gem can be given to anyone in the Waking World and, if they hold it in their palm when they sleep, they can enter the Subconscious Realm with the powers of any Lucid. Also, this gem has the powers to give an experience Lucid all the powers of any type of Lucid.
Items and Weapons
If a Lucid frequently creates an item or weapon when they enter the Subconscious Realm, It will become easier and faster to create the more they do so. Soon enough, they will be given that object immediately when they enter their P.S.S.
Weapons can only have up to four mechanisms. From the three categories, you can choose for attacking, defensive, and trapping. This must be explained in your bio.
Even weapons and items have levels. From one to one hundred, the highest weapon ever recorded was a level 106. When a Lucid creates a weapon, a number will be inscribed on it, which is its level. The level depends on if the weapon is magical, gives the user abilities, (Like heightened senses, nothing like control of an element or anything.) or how original it is. No character in this role play may have their first weapon over level 80. If a weaker weapon is pitted against a stronger one, often the weaker will break. If a weapon is only a few levels off, it will not often break, but may become scratched or the like. Items may be recorded on how powerful they are, such as a telescope will have a stronger magnifying level than a pair of binoculars.
To simplify weapons, here is an example:
Basically, if your weapon has several uses, such as defensive, attacking, and trapping, then you can expect a high-level weapon. Also, creativity gives weapons an amazing boost. Here's an example.
-Your character creates a basic sword. This would probably be around level 5-10.
-Your character adds an attacking mechanism: When the blade is touched by an enemy, they are burned badly. This would probably raise the level to 15-20
-Your character adds jewels and designs to the hilt, along with inscriptions upon the blade, then the level will be boosted to 25-30.
Pretty much, if you take more time to design basic weapons, they can be as powerful as weapons who have all sorts of mechanisms.
The Laws
1. No godmodding, powerplaying, the standard. I shouldn't even have to say this.
2. For the love of all things English, have some concept of grammar. Speech goes in quotation marks, sentences have punctuation, and there is such a thing as a spell-check. Also, literacy is HIGHLY encouraged. Those who can describe their character's appearance and actions thoroughly will get cookies! One-liners will get a rabid weasel. To the FACE.
3. No despies, no cyber. Some romance is allowed, but really, this entire world is a dream. Would you go beyond PG-13 with someone you\'d never met in real life?
4. Don't be horrifyingly clichéd, please. D= Fifty thousand catgirls make me cry.
5. Your waking-world self is a normal, modern-day human living somewhere on Earth. This does not mean you can't walk around the Territories claiming to be Lauralanthalassa the elven princess; it's your dream, go right ahead. Heck, you can even LOOK like an elven princess if you want. But other Lucids who aren't in severe denial might wonder what is wrong with you.
6. When you ask to join, please post your bio in the format listed below. Also post, somewhere, "I dream of doorways".
7. Don't go overboard with your powers, or I shall spork you. I shall spork you like you have never been sporked before.
8. Use some sort of OOC, or a way to talk out of character that is noticeable. Use parenthesis, or OOC and BIC. Whatever, as long as it is identifiable.
9. Finally, try to keep the genders even. I don’t want to see all girl characters joining. Just to help you out, I will join as a guy.
Vocabulary:
Forgot some important words? Don’t go hunting through this post, just look here!
If you think I should name something, tell me.
Lucid: Those titled with the power to manipulate their subconscious.
Personal Subconscious Scape (P.S.S.): One’s own subconscious realm
Subconscious Scape: The hugely vast Realm Beyond the silver door, connecting all people’s dream realms. This is also called the Territories.
Subconscious Realm: The name given to all of the subconscious world, both the Personal Subconscious Scape and the Subconscious Scape together.
Waking World: What the conscious world is titled by Lucids when they are within the Subconscious Realm.
Subliminal Dual: A formal battle between two Lucids.
Concentration: The Area one a Lucid’s body where their focus of power is. Often in the chest or head area. If this point is struck, a Lucid is sent back to their Personal Scape. If this point is struck more than five times, then the Lucid can never enter the Subconscious Scape again.
Character Bio Skeleton
Character Name: First and last, please -- if your character goes by a specific nickname in the Territories, you can put that here too.
Gender: Self-explanatory
Age: their Waking World age, please.
Waking World Appearance:
Hair: A Normal Color you see naturally on everyday people.
Eyes: Unless you have wicked awesome contacts, normal colors again
Build: Are you tall? Have brutish muscles? Or are you a midget?
Usual Attire: I hope you don’t wear the same clothes every day…
Other: Jewelry, tattoos?
Subconscious Realm Appearance: If you are an Altar Ego Lucid, then name the form you take as your usual, or the form you come in when you enter your P.S.S. If you do not have an appearance you take usually, simply say, ‘Waking World Appearance’.
Personality: How does your character feel about the Territories? Are they social with other dreamers, or mostly reserved? That sort of thing. Don’t try to skip this or say ‘You will find out later.’ You will get hit with a dead fish. I promise that.
Background: I don't need your life story, but a little info would be nice. Also include a little bit about how long you've been lucid dreaming and where/how you found the door. Was it in a dream or a nightmare? How did you react the first time you left your own personal dreamscape?
Specialty: one of the six above, or describe one of your own design THAT IS REASONABLE. I must approve of it or you will not be able to use it.
Level: Any of the levels that a Lucid can be stated above.
Type: A Dreamer, Neutraler, or a Nightmar?
Concentration: Where is your character’s Concentration, or where they focus their power.
Possessions: anything in particular your character carries around? If you're the type who goes charging into a nightmare full of monsters, a weapon may be in order. If you want to keep in touch with someone… well, you can have a cell phone, but you can only call other Lucids who also have one, and you get universally crappy reception, so you may want to stick with walkie-talkies or something. Summoners must list 10 items they most often create or have on them. Remember, small items.
Goals: Waking World and Subconscious Realm, or one at the least. If you can’t think of anything, you don’t have to write anything.
My Bio
Character Name: Cyrus “Archangel” Neal Jade. He would rather be called Cyrus, and only lets those extremely close to him call him Cy. Some in the Subconscious Scape title him Archangel.
Gender: Male
Age: Around 26 or so
Waking World Appearance:
Hair: Albino bleach blonde, naturally spiked and long
Eyes: A deep red
Build: Cyrus stands at 6’1. His body is thin and his skin is cursed to paleness. His neck is long, but not to the point in which it would be considered an oddity. His build is rather muscular, but not to the point to be considered a thug. His face is thin an angular. Cyrus has a warm and kind smile.
Usual Attire: Cyrus favors the color black, and likes dressy leather jackets with plain deep blue jeans and a white shirt.
Other: Cyrus wears a silver necklace with a richly decorated cross, about two inches tall. He has a back tattoo in simple, elegant black, spiraling from the back of his neck, to the broad of his shoulders, to his left arm, and twisting down to his index finger and thumb. The tattoo has no essential theme, but appears to be the branch of a thorn tree.
Subconscious Realm Appearance: Cyrus has glowing white wings upon his back, and white hair. He is incredibly handsome and his hair matches his wings, pure white. Cyrus’s hair also has several feathers mixed within. His body build is the same as his Waking World self, but he is slightly thinner and more muscular. Cyrus’s eyes have changed to silver, and he is given doubled senses. Cyrus wears a fitting white trench coat when he is affected by cold weather, under which a white tuxedo and slimming white hat, with one of his wings feathers slipping from the ribbon tied around the bulk. A small white rose is in the pocket of the jacket. His dress pants are white with a thin black line running down each side-seam. Despite his fancy appearance, he wears simple, but comfortable black sneakers.
Personality: Cyrus is rather quite and reserved, but has a bright and loud sense of humor around close friends. Cyrus is also very kind and caring, and enjoys listening and helping to solve others problems, although he is annoyed if too many people come to him with their conflicts. He is very comfortable being alone, but likes the company of others when possible. Cyrus is social, but just likes time to himself every once and a while during a day. He confides often in literature outside of the Subconscious Realm, considering paper to be the only place where fantasies can come to life in the Waking World. He has a diary, which he records to the utmost precision, accounting each day clearly with the wonderful ability of a photographic memory. It is very hard to get Cyrus angry, him being a very calm and collected person. If a foe wishes to fight, Cyrus will use words rather than blows, or even riddles to distract his enemies. He is not one to fight, but, if forced, Cyrus will do so. Normally, Cyrus will dodge his enemies’ first blows to frustrate and embarrass his adversary. When his opponent becomes exhausted through throwing so may blows, Cyrus will use amazing speed to try to end the fight with a single, powerful attack Will try to end a fight with a single blow. Through all and all, a single word that can describe Cyrus is a charmer. But, through all this happiness, Cyrus is also very depressed and troubled. He longs to find his loved, Jessel, and feels he will not be truly happy until he sees her again. Also, through a horrible sleeping disorder and a chronic disease that gives him daily migraines has made him addicted to prescribed pain killers and sleep aids.
Background: Cyrus lives in a rich family. After leaving for collage and receiving a degree in architecture and psychology, his older sister passed away through cancer, Cyrus inheriting her grand estate and large fortune. Cyrus created his own architecture company and is known for designing several buildings in Chicago, St. Louis, and, Kansas City. He currently lives in St. Louis alone in the mansion. He recently knocked out some sections of it and got a talented interior decorator to redesign his house as a fantasy. Unbelievable rooms, whimsical in design, like the window to a child’s imagination. Cyrus collects books, and has an extensive hall and library dedicated to his collection.
Specialty: Alter Ego
Level: Lucid Lord
Type: Dreamer
Concentration: The underside of his throat.
Possessions: Cyrus does not carry anything with him except for the one weapon he is using. Take note, that you do not actually carry any weapon with you at all times, but it will appear to your character without them having to create it.
The Guardian-His most current creation. A sleek, modern energy blade gun, at level 78. The two vertical blades are massive, and if Cyrus held this gun at his side, the blades would almost touch the ground. The blades appear to be the wings of an angel, the one on the top two times larger than the sword on the bottom. Cyrus’ hand fits in between it at the handle of the gun. The gun is also between the blades. A metal panel protects the upper palm of his hand. Despite its hulking appearance, the Guardian is incredibly light. It has two attacking systems, one defensive system, and one trapping system.
Attacking systems- An energy burst, coming from the forward top barrel. Its power is unpredictable, from a blast that can “kill” a Lucid, to a drizzle that can do nothing. Normally, though, the attack is of average strength. The energy is stored within a chamber near the handle and normally comes directly from Cyrus or his enemies. By simply inserting one’s hand into the chamber, you can donate energy to the gun.
Secondary attacking system is titled the platinum grenade, simply because the energy used in this burst are highly reflective and often blind an opponent. When the burst is thrown, it will explode once it comes in contact with something. The burst comes normally in a 15 foot radius.
Defensive system- The single plate on the gun actually has layers of plates under it. The gun will actually read Cyrus’ mind to tell if an attack is coming. If so, the plating will temporarily spread up Cyrus’s arm to protect him. Often, though, if the attack is thrown too fast, then Cyrus can only use the blade wings to defend him.
Trapping System- Coming from the grenade barrel is a net with a small steal pack attached. Cyrus only has two so he normally uses them when he knows he can retrieve them later so he does not have to create more. The net comes in a convenient package and retracts in midair. Once the 8 steel hooks latch onto something, ground or person, the steal pack is released, sending down waves of energy that steal the opponents energy, sending it back into the pack. Once the opponent is crippled, Cyrus can take the energy from the pack and store it in his gun.
Goals: His utmost goal is to find a Subliminal Gem so he may give it to Jessel, a girl whom he is in love with. But, after her father forced her to transfer colleges, for apparently he believed his daughter should not fall in love with ‘A spoiled snob’, Cyrus never saw her again. Determined to find her and find a way for the two to communicate if moving is not possible, Cyrus would give her the Subliminal Gem. Then, they could spend forever together in the Subconscious Scape with no one to keep them apart.
(Sorry I took so long. Just trying to clear up every last detail. I will make my first post short, just so you guys can get going.)
My Intro
Cyrus stepped out of his Personal Scape, examining the environment that he was going to be with for the majority of his sleep. It was a simple, unoriginal pine forest in the middle of spring. In the distance he could spot the mountains, jealous of plain flowers and trying to steal their brilliant violet color. Except for a deer he spotted soon later with several twisted unicorn horns and scales instead of fur, nothing was out of the ordinary today. Cyrus was not in the mood to converse with anyone immediately, for during the day he had inspiration on a new weapon he could sell.
Cyrus moved into a clearing where he could spread his wings comfortably. As he moved to take off, wings spread wide, he surprised a herd of the strange deer-creatures, who fled into the safety of the forest beyond. Cyrus ignored them, jumped up, and, with several massive flaps, was airborne. He wanted to find a quiet place to lay his ideas down and begin construction. Despite the simple design of the non-magical weapon, he felt it would still score high levels.
(There. Nice and incredibly short intro, incredibly long informational post. I hope people join. I have worked on this plot for far too long for it to be rejected. Enjoy!)
Last edited by
Lordess on Wed Oct 03, 2007 4:11 pm, edited 1 time in total.
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