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by Úlfhéðnar on Sat Aug 05, 2017 3:48 am
The aforementioned map includes many species, half-species or races that exist within particular places on the map. The layout of the concentration of these lifeforms is as follows:
Middle earth is the center of the map and main focus of the story. There are 9 human kingdoms in middle earth. Only humans exist there. The kingdoms are divided by animal skin flags, banners, clan symbols and clothing. The 9 kingdoms are the boar-skins, goat-skins, wolf-skins, bear-skins, wildcat-skins, rabbit-skins, fox-skins, mammoth-hides and raven-feathers. All 9 kingdoms share a similar culture, theology and technology tree. They only differ in kings and loyalty. Middle earth is also home to many wild animals, mostly horses, sheep, pigs, coyotes, pheasants and cattle. There are no natural disasters here, but war between clans over territory has led some humans to venture elsewhere on their quests for treasure and fortune.
The ocean is full of sea dragons, mermaids and frog-like people. There are tentacled monsters and multi-headed creatures in the ocean, including many water spirits who sometimes walk right up on to the beach. There are also giant whales, octopus, megladon sharks and plesiosaurs. Natural disasters include mansoons, tidal waves, hurricanes and rainstorms.
The sand dunes are desert hills inhabited by were-hyenas, rhino-folk and sand dragons, among other things. The desert is also inhabited by mummified zombie skeleton warriors and sand ogres. The green hills on the other side are home to many hobbits, where the sand worms don't venture too often due to the protection afforded to them by the isolated shires. The desert is also infested with man-eating scorpions, vultures and centipedes. Disasters include sand storms, dust devils and tornados.
The green forest is home to many races. Elves, half-elves, faeries, beetle-folk, shroom-folk, and many other creatures live in the green forest. This is one of the most diverse and inhabited regions of the map. It is also home to werewolves, were-foxes and the like. Unicorns, centaurs, wizards and wood elves live in the green luscious forest. Enormous eagles, hawks and other birds have nests in the branches, while flightless man-eating terror birds roam the forest floor. There are no natural disasters.
The giant world tree is home to many species as well. The world tree in the center of the forest is home to the bird-folk, tree dragons, elves, faeries, were-cats, gnomes, and other forest spirits. The leafy treetop is the stronghold of the faerie kingdom. It's a long way up to get there. There are no natural disasters.
The hollow tree face leads into the dark inner realm of half-elves, gnomes, vampires or were-bats, were-foxes and other strange creatures. The root system splits 2 ways. One goes to the cold foggy abyss, land of ghosts and lost souls or those stuck inbetween. The abyss is just black water and white foggy haze. The other root system leads to the misty hotsprings into the firey realm of hell. There are no disasters in this lake of forgotfulness and silent shade.
The black muddy beach is desolate and covered with the bones of mammoths and sea dragons. The black swamp is home to orcs, half-orcs, beetle-folk, vampires, dark elves, werewolves, witches, warlocks, lizard-folk, frog-folk, snakes and wraiths or evil spirits. The swamp is also home to the last remaining gigantic tortoises. The dead forest is even more densely populated by these races, along with giant spiders, sprites and bird-folk. This region is riddled with quicksand or sinkholes, brush fires caused by lightning, occassional swamp flooding into the dead forest and of course, thorny poisonous vines.
The rocky highlands are rich with precious metals. These rocky crevices are home to many were-rats, gnolls, goblins and rock dragons, rock giants, half-giants, or golems and half-orcs. Satyrs and sorcerors, griffons, dark dwarves and trolls live in these rocks. Dark hobbits live here too, along with giant tarantulas and minotaurs. Occasional earth trembles are really the only natural disaster this place offers.
The largest mountain is home of many species, with a high concentration of trolls near the dangerous bridges along the rockface. Earthquakes and avalanches or strong wind gusts do happen here occassionally.
The frozen snowcapped mountaintop is inhabited by mammoths, smilodons, cave bears, wholly rhinos, wholly camels or llamas, snow hares, white foxes and dire wolves. But is also home to the frost dragon, ice giants and yetis, as well as some dark winter elves, vampires, werewolves, half-werewolves and half-vampires. Some chilling spirits roam the iceshelves trying to find their way back home. Blizzards and avalanches are inevitable sometimes.
The clouds above the rainbow are misty and bright white, very hazey and blue. This is the sky kingdom or heavens, where heroes live on after they die. The clouds are home of the angels and righteous ones, gods and demi-gods. The living cannot enter the cloud kingdom except by climbing up the mountain.
The caves inside the mountain are home of dwarves, goblins, vampires, shroom-folk, and many other strange beings. The dwarves are gem masters and craftsmen of the highest forge. There are no natural disasters inside the caves, unless a rockshelf falls or there's an open toxic gas chamber venting in.
The cave tunnel which leads into the lava chamber is guarded. The lava chamber or netherworld is inhabited by lava beasts and fire giants, flaming dragons, demons, half-demons and half-dragons among other things. Wraiths or reapers from the lava chamber are known to drag people to hell from the foggy abyss. Phoenixes are said to nest here. This entire molten hot fire netherworld is really just a subterranean active volcano disaster zone.
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