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Mech Unit Warfare

Mech Unit Warfare

a part of “Mech Unit Warfare”, a fictional universe by ZacharyTC.

The Metargo Kingdom has invaded the Benjlakki Republic for its fertile lands, and now a new squadron is about to fight an experienced and deadly one. (spots open)

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This conversation is an Out Of Character (OOC) part of the roleplay, “Mech Unit Warfare”.
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Mech Unit Warfare

Tips: 0.00 INK Postby ZacharyTC on Sat Dec 07, 2013 11:58 pm

This is the auto-generated OOC topic for the roleplay "Mech Unit Warfare"

You may edit this first post as you see fit.
[CENTER]Image

Monsters create victims. Some victims become monsters to return the favor to the monsters who victimize them.

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ZacharyTC
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Re: Mech Unit Warfare

Tips: 0.00 INK Postby code6435 on Sun Dec 08, 2013 12:28 pm

Alright, I've read through this. I'll leave positioning up to your trusty hands, Zachary. Meanwhile, I'll be heading off to bed.

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby ZacharyTC on Sun Dec 08, 2013 10:11 pm

lol Okay. Well, hopefully, we can get this off the ground and actually accomplish something. It's not as overwhelming as I have been doing, so I feel confident.

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby Gh6st on Tue Dec 10, 2013 1:38 am

Could I reserve a spot on Brown Wing team?

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby ZacharyTC on Tue Dec 10, 2013 10:59 am

Of course! I was hoping someone would want to join in as part of that, seeing as we need to fill in the pilots spots the most! :)

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby code6435 on Tue Dec 10, 2013 12:13 pm

Okay, this is taking me some time, so I figured I might as well tell you first. Expect my sheet a tad bit later.

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby Gh6st on Tue Dec 10, 2013 3:13 pm

Oh whoa, well if nobody claims the last spot/if I'm allowed to reserve multiple positions, I wouldn't mind taking on the last Brown Wing team slot. Sibling characters would be cool, yo.

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby ZacharyTC on Tue Dec 10, 2013 7:16 pm

Sure. it would be cool. I look forward to your sibling characters.

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby Gh6st on Wed Dec 11, 2013 2:58 am

Done and submitted! Can't wait to begin!

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby code6435 on Wed Dec 11, 2013 7:05 am

Give me the spot in Lion Team since that's the only place in the two teams.

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby ZacharyTC on Wed Dec 11, 2013 5:51 pm

Not a problem, code.

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby ZacharyTC on Wed Dec 11, 2013 9:17 pm

I've edited part of the first post in "Available Mechs". Something came to mind thanks to masato22 pointing it out.

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby ZacharyTC on Tue Dec 17, 2013 6:03 pm

masato-chan submitted Viki! Kawaii!~ anyway, once Damioa submits Scoar (and I make a map and place page for Metargo) we can get rolling.

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby masato22 on Tue Dec 17, 2013 11:25 pm

Thanks ZacharyTC! I might change her Thumbnail pic.

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby ZacharyTC on Wed Dec 18, 2013 12:15 am

edited my first post in the culture OOC

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby Damioa on Wed Dec 18, 2013 1:27 am

Image

Name - Near Shadow Prototype Beta
Pilot- Axl Jai Numi
Origin- Being made to not succeed, but instead test out the shadow's capabilities, Beta was built around the same time as the alpha. Like its predecessor, the beta was meant to test the limits of Metargo's power. After a few test were ran, the minds behind beta gave it great detail and pride saying that it is indeed the strongest mech from Metargo. However, its lack of speed while on the air gives them good worry. enough to say that this particular mech would be dominated if it was assaulted off land.

Strengths- Like Alpha, Beta has the same nano tech to make it invisible. Unlike Alpha beta does its best work at close range, using swords that can connect to chop down its enemy's. Though its movement speed in air is quite slow compared to allot of mechs The movement on ground is par to Alphas movement... almost. Lastly, like the Alpha type, Beta uses nano tech to power his weapons, but since Beta mains in swords, the nano tech was designed to accompany them only. When Beta activates the tech his swords are covered in hot energy making it easy to cut the hardest surface like butter.

Weaknesses- None...... lol. I'm kidding of course. As I've stated in my above notes, the Beta type for the Nearshadow, is not good in air. Literally meaning that it shouldn't fight in air. The mech is too heavy for air combat and can only fly at normal speeds. Just like Alpha, if the Beta uses its nano ability then it won't be able to turn invisible for quite some time. I have estimated this to be 30 minutes to an hour. Though it does have ranged weaponry, it wont be able to kill a target from afar. If someone were to not fight head on, they might be able to easily escape this frame.
Damioa

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby Falron on Sun Dec 22, 2013 12:35 am

Could I please reserve the head mechanic for the Seraphim?

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby Siryn on Sun Dec 22, 2013 6:12 pm

Hey guys!! So first off this is really epic with everyone ;) I'm having a lot of fun with my Captain and the Titan hehehe *evil grin*

Anyway!!! >.>

There are soo many people here that I don't think I'll ever be able to remember all the characters much less who to tag and who not to unless you're directly involved with Captain Raiyn (like talking to her, fighting her... that kind of thing) So, if you read a post and you're actually a part of that situation please feel free to tag your characters :) I won't mind at all!

Thanks everyone ;) Looking forward to wreaking havoc- I mean, enjoying this RP with you all >:P
There is Magic all around, you just have to look to see it...

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby ZacharyTC on Mon Dec 23, 2013 10:46 am

Damioa, Olivia is Benjlakki and on board the Seraphim. It would not make sense for Cain to casually talk to her. Oh, and, uh... Barnett was not injured. She just needed to... get the weight off her shoulders, so to speak, so she would not have any back pains. If she were injured, the whole of Lion Team would know. XD

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Re: Mech Unit Warfare

Tips: 0.00 INK Postby Zarhara on Mon Dec 23, 2013 5:23 pm

Hi so Colonel_Masters and I have had this idea for the Benjlakki and just wanted to run it by a few of you who might be involved.

We have been talking about a portion of the Benjlakki fleet that may be submersed and running silent basically a reserve force. Nothing major in terms of numbers just firepower really. I was thinking a few of the Levithans and maybe one or two Phoenix's.

We were going to hold off on the Idea but with the Titan about to submerge I think that Sandra as an admiral would spring that type of attack then. I just thought it would be best to run this by people before rather than have it be an issue after posting.
Image

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