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MMORPG.com and GWing.net Emails

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MMORPG.com and GWing.net Emails

Tips: 0.00 INK Postby Remæus on Sat Jun 03, 2006 9:30 pm

I emailed MMORPG.com about listing GWing Roleplay as a MMO on their site.

Here's how it went.
Gmail Eric Martindale <eric>
Missing Game
7 messages
Eric Martindale <eric> Fri, Jun 2, 2006 at 8:14 AM
To: support@mmorpg.com
You missed a game.

GWing Roleplay - Currently in open beta, a multi-genre MMO, uses freeform RP style. Produced by Eric Martindale.

--
Eric Martindale
IT Professional for TechNoggins ( http://www.technoggins.com )
Admin of GWing Roleplay ( http://gwing.net )
MMORPG.COM (Support) <support> Fri, Jun 2, 2006 at 3:52 PM
To: Eric Martindale <eric>

Hello,



Is this a browser based game? Note that we do not list browser games. Our requirements can be found here:



http://www.mmorpg.com/faq.cfm/showFaq/4



If this game meets all our requirements please let us know and we can review it for submission.



Thank you,



Support

MMORPG.com





From: Eric Martindale [mailto:eric.martindale@gmail.com]
Sent: Friday, June 02, 2006 2:14 AM
To: support@mmorpg.com
Subject: Missing Game
[Quoted text hidden]
Eric Martindale <eric> Fri, Jun 2, 2006 at 5:20 PM
To: "MMORPG.COM (Support)" <support>
This is quite unfortunate, as it seems quite unfair.

The game does NOT regularly reset.

The game is not a MUD, but is a MMORPG that utilizes the most powerful graphics engine available: the human mind. Using graphics and audio as supplements to written words are welcome in our game.

It is not purely browser based, users may play using the server/client environment provided through the chat. They may connect using any IRC client.

It is a freeform RPG, and encourages character development on a rich environmental level. Users may track their wealth using the built in system, and even keep track of their combat record using our ladder system.

Unfortunately, I am not sure how to take screenshots of neural activity, perhaps you could be of assistance?

The game does fully support English. We are quite insistent upon this.

Looking forward to listing with you,
[Quoted text hidden]
Creator of GWing Roleplay ( http://gwing.net )
MMORPG.com (Support) <support> Sat, Jun 3, 2006 at 3:31 AM
To: Eric Martindale <eric>

Hello,



I am sorry but your game does not sound like something we would feature at MMORPG.com.



Support

MMORPG.com





From: Eric Martindale [mailto:eric.martindale@gmail.com]
Sent: Friday, June 02, 2006 11:20 AM
To: MMORPG.COM (Support)
Subject: Re: Missing Game
[Quoted text hidden]
Eric Martindale <eric> Sat, Jun 3, 2006 at 9:40 AM
To: "MMORPG.com (Support)" <support>
I do not see why not, as from where I stand, we meet all of your requirements.

Could you please explain more in detail why GWing Roleplay does not sound like something you would feature?
[Quoted text hidden]
MMORPG.com (Admin) <admin> Sat, Jun 3, 2006 at 5:25 PM
To: Eric Martindale <eric>

Hello Eric,



This game does not meet our requirements:



1) Chat does not constitute a client/server connection. All player X,Y,Z,direction,velocity,etc must be tracked by a client/server program running in near real-time.

2) All games need to have a 3D graphics engine tied to the client representing their position within this world and representing all other players within this world

3) The game cannot use a web browser to facilitate game play in any way

4) It has to be possible to take screen shots of the product in action – and as you stated this is not possible



MMORPG.com and our editorial staff reserve the right to list which games we desire to cover at our website. I am sorry but “GWing Roleplay” is not one of these games. We only add modern MMORPG games to our list, meaning 2nd generation and beyond (ie starting with games like EverQuest, Anarchy Online, Dark Age of Camelot, etc). Even the 2D type games you see on our list are only “grandfathered” there – we no longer ad them as well.



Regards,



Craig McGregor

President/CEO

MMORPG.com

Cyber Creations Inc.



From: Eric Martindale [mailto:eric.martindale@gmail.com]
Sent: Saturday, June 03, 2006 3:40 AM
To: MMORPG.com (Support)
Subject: Re: Missing Game
[Quoted text hidden]
Eric Martindale <eric> Sat, Jun 3, 2006 at 10:19 PM
To: "MMORPG.com (Admin)" <admin>
I very much so resent your guidelines, and it is quite unfortunate that you seem to be so set in stone with the limitations of such restricted systems. We are a community built from people out of such traditional MMO's as EverQuest, Guild Wars, World Of Warcraft, etc., but have grown tired of the restrictions and costs of the aforementioned games, whether it be by hardware, software, or even social hurdles. By learning from the mistakes of these 'modern' games, we have developed an environment where people may enjoy the roleplaying game in a massively multiplayer environment, without the cost, and without worrying about keeping their computer up to date with the latest and best hardware. By providing a truly uniqe opportunity for players to take the storyline and gameplay into their own hands, we aim to provide the next generation of MMORPG to the player, whether it be by allowing them to influence and harness the most powerful system ever available to mankind, or by simply providing a deep and rich community of interconnected people.

Perhaps you will reconsider your acceptance requirements in the near future.

In the interest of gamers worldwide,
[Quoted text hidden]


Sorry about the horrible formatting. If anyone knows a better way to copy from Gmail... let me know.

If this correspondence continues, I'll continue to post updates.

Comments? Outrages? Suggestions? Reprimands?
Antoine de Saint-Exupéry wrote:If you want to build a ship, don’t drum up the men to gather wood, divide the work, and give orders. Instead, teach them to yearn for the vast and endless sea.

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Remæus
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Tips: 0.00 INK Postby Zhelir Darkfall on Sat Jun 03, 2006 9:49 pm

I wouldn't have been hopeful to begin with. Sites like MMORPG.com are only after the biggest, prettiest games around. Things like actual "Roleplaying" in an RPG are unheard of.
STAVE: Commala-come-ki,
There's a time to live and one to die.
With your back against the final wall
Ya gotta let the bullets fly.

RESPONSE: Commala-come-ki!
Let the bullets fly!
Don't 'ee mourn for me, my lads
When it comes my day to die.

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Tips: 0.00 INK Postby Ace Darkfire on Sun Jun 04, 2006 2:23 am

Figures.

Sorry to say, but I expected something like this.

It happens, unfortunately, when it comes to the current day and age, imagination is at an all time low in the new generations in school and coming out of school and heading towards college. They're only exposure to any imagination is Grand Theft Auto: (insert some retarded extension of the title here to make it seem like a different game from the last installment).

Frankly, we'd have to get a game engine like Torque or some shit like that to make a Roleplaying game that would fit their criteria on the MINIMUM, we'd have to push that engine to its absolute LIMITS just to qualify for them. And even then, it wouldn't be that great for the fact we'd still have to get servers to handle all the character information as well as the maps and monster locations, what each is worth and how the player would level up in terms of how much XP they received from defeating an opponent. In the end, the game would end up more on skill of the player as opposed to getting leveled up for some superbly powered up item to improve their chances at PVP. It wouldn't be much worth it at that rate, it'd be another First Person style shooter done in 3rd person.

It'd be horribly complex to program ontop of that, you'd have to have customization to the max in order for their to be ANY originality compared to other RPG games.

Let's be honest, that's way above what any of us can do. I can make models, I can't necessarily texture them - I'm working on that slowly but surely. So far I haven't even tried to model a Gundam, I have enough trouble drawing them.

We'd have to get more than just one person modelling on the same level in order to get enough models done to get some BETA's released to show off what's in the game on a realtime test, as opposed to a bunch of screen shots.

After that, it's a matter of keeping new content coming to keep people interested, or else it dies like every other MMORPG out there that doesn't do that - ROSE Online is getting there, 2 out of seven worlds and they only had an OPEN BETA for a month before it went P2P, which is horrible because people are done with the second world now because they leveled up so much and did every quest and want to get on with the game and can't because Gravity was too stupid and didn't realize they'd fuck up this much on it.

It's a whole lot of obstacles to tackle with a limited staff with even more limited time to work on it, and for another problem - We can't get paid for that, it'd be highly against the law.

Unless we get more original and give SEMBLANCE but not complete adherence to Gundam just to get by and earn money to keep going. DONATING isn't going to work, and I'm pretty sure that going P2P isn't going to work. Best option is an Item mall to offer some game items for real cash (Well, they'd by a certain game currency for a certain amount of real money to purchase said item), and then it'd have to be something TOTALLY unique to get them to fork money over.

In the end, it'd be a seriously unique concept that can't come to fruition.

Now, it'd need a plot and a lot of awesome, not just awesome, AHAHAHAHAH-SOME events to keep people interested that give prizes that would make people glad they participated, and the plot would have to be good.

I'd say 3 sides, but RF Online already pulled that one, 2 is too limited, and oddly enough, 4 might be too much. It's a lot of doing to get it all done, it's going to take a lot of work, planning and imagination to get going. Sadly, imagination is extremely limited when it comes to this newer generation. After all, look at the text based RPG's around in Anime sites, places where imagination would, and should, have been high but is reduced to one-line posts giving no feeling to the scene, no interest in continuing, no feeling of the characters being in a place, nothing, zero, zip, nada (I, II and III).

I'd hate to say "face it, RPG's like this aren't the big thing anymore." But I won't do that, because there is still hope, unfortunately, it's a very small hope, and it will never be as big as it was back in '99-'01 time frame. We can't get vey many new people with any RPing skills to join in, on top of that, we can hardly get most of the old crowd back. They've moved on, and unfortunately, I'm getting to that point, as you can see, I've essentially stopped roleplaying. My heart isn't in it, and a lot of us from that day and age are in that boat and can't continue with roleplaying. They can be part of the community, just not apart of the roleplay itself. I lost my interest seeing that GW roleplaying was reduced to how fast you can fucking type, how fast you can get your bullshit little attacks out that have no feeling in them; "Fires beam rifle at you!" and all that bullshit, you know. Then these multitude of different fighting styles with TURN BASED being the only decent one to keep the speed mongering to a minimum if only slowing the RP process down by how fast either of them types.

It's not what it used to be and it can never go back to that way. It's a sad fact.


This should all point to this being unable to work in a modern setting, and definitely wouldn't work from MMORPG.com's perspective on this, we can't show anything in terms of progress for what this is like. As messed up as that is, it's the truth - without pretty 3D graphics and perhaps an overly busty chick in the mix, and nearly no good story whatsoever, it won't fly like it did back in the '99-'01 timeframe.

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Tips: 0.00 INK Postby Remæus on Mon Jun 05, 2006 12:33 pm

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Tips: 0.00 INK Postby SinfulSoul on Wed Jun 07, 2006 2:03 pm

You know, to do what we want this game to do, we need Virtual Reality. Until that happens, there will be not satisfaction in any existing engine.
ImageImage

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