Here's how it went.
Gmail Eric Martindale <eric>
Missing Game
7 messages
Eric Martindale <eric> Fri, Jun 2, 2006 at 8:14 AM
To: support@mmorpg.com
You missed a game.
GWing Roleplay - Currently in open beta, a multi-genre MMO, uses freeform RP style. Produced by Eric Martindale.
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Eric Martindale
IT Professional for TechNoggins ( http://www.technoggins.com )
Admin of GWing Roleplay ( http://gwing.net )
MMORPG.COM (Support) <support> Fri, Jun 2, 2006 at 3:52 PM
To: Eric Martindale <eric>
Hello,
Is this a browser based game? Note that we do not list browser games. Our requirements can be found here:
http://www.mmorpg.com/faq.cfm/showFaq/4
If this game meets all our requirements please let us know and we can review it for submission.
Thank you,
Support
MMORPG.com
From: Eric Martindale [mailto:eric.martindale@gmail.com]
Sent: Friday, June 02, 2006 2:14 AM
To: support@mmorpg.com
Subject: Missing Game
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Eric Martindale <eric> Fri, Jun 2, 2006 at 5:20 PM
To: "MMORPG.COM (Support)" <support>
This is quite unfortunate, as it seems quite unfair.
The game does NOT regularly reset.
The game is not a MUD, but is a MMORPG that utilizes the most powerful graphics engine available: the human mind. Using graphics and audio as supplements to written words are welcome in our game.
It is not purely browser based, users may play using the server/client environment provided through the chat. They may connect using any IRC client.
It is a freeform RPG, and encourages character development on a rich environmental level. Users may track their wealth using the built in system, and even keep track of their combat record using our ladder system.
Unfortunately, I am not sure how to take screenshots of neural activity, perhaps you could be of assistance?
The game does fully support English. We are quite insistent upon this.
Looking forward to listing with you,
[Quoted text hidden]
Creator of GWing Roleplay ( http://gwing.net )
MMORPG.com (Support) <support> Sat, Jun 3, 2006 at 3:31 AM
To: Eric Martindale <eric>
Hello,
I am sorry but your game does not sound like something we would feature at MMORPG.com.
Support
MMORPG.com
From: Eric Martindale [mailto:eric.martindale@gmail.com]
Sent: Friday, June 02, 2006 11:20 AM
To: MMORPG.COM (Support)
Subject: Re: Missing Game
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Eric Martindale <eric> Sat, Jun 3, 2006 at 9:40 AM
To: "MMORPG.com (Support)" <support>
I do not see why not, as from where I stand, we meet all of your requirements.
Could you please explain more in detail why GWing Roleplay does not sound like something you would feature?
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MMORPG.com (Admin) <admin> Sat, Jun 3, 2006 at 5:25 PM
To: Eric Martindale <eric>
Hello Eric,
This game does not meet our requirements:
1) Chat does not constitute a client/server connection. All player X,Y,Z,direction,velocity,etc must be tracked by a client/server program running in near real-time.
2) All games need to have a 3D graphics engine tied to the client representing their position within this world and representing all other players within this world
3) The game cannot use a web browser to facilitate game play in any way
4) It has to be possible to take screen shots of the product in action – and as you stated this is not possible
MMORPG.com and our editorial staff reserve the right to list which games we desire to cover at our website. I am sorry but “GWing Roleplay” is not one of these games. We only add modern MMORPG games to our list, meaning 2nd generation and beyond (ie starting with games like EverQuest, Anarchy Online, Dark Age of Camelot, etc). Even the 2D type games you see on our list are only “grandfathered” there – we no longer ad them as well.
Regards,
Craig McGregor
President/CEO
MMORPG.com
Cyber Creations Inc.
From: Eric Martindale [mailto:eric.martindale@gmail.com]
Sent: Saturday, June 03, 2006 3:40 AM
To: MMORPG.com (Support)
Subject: Re: Missing Game
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Eric Martindale <eric> Sat, Jun 3, 2006 at 10:19 PM
To: "MMORPG.com (Admin)" <admin>
I very much so resent your guidelines, and it is quite unfortunate that you seem to be so set in stone with the limitations of such restricted systems. We are a community built from people out of such traditional MMO's as EverQuest, Guild Wars, World Of Warcraft, etc., but have grown tired of the restrictions and costs of the aforementioned games, whether it be by hardware, software, or even social hurdles. By learning from the mistakes of these 'modern' games, we have developed an environment where people may enjoy the roleplaying game in a massively multiplayer environment, without the cost, and without worrying about keeping their computer up to date with the latest and best hardware. By providing a truly uniqe opportunity for players to take the storyline and gameplay into their own hands, we aim to provide the next generation of MMORPG to the player, whether it be by allowing them to influence and harness the most powerful system ever available to mankind, or by simply providing a deep and rich community of interconnected people.
Perhaps you will reconsider your acceptance requirements in the near future.
In the interest of gamers worldwide,
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Sorry about the horrible formatting. If anyone knows a better way to copy from Gmail... let me know.
If this correspondence continues, I'll continue to post updates.
Comments? Outrages? Suggestions? Reprimands?