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[Unnamed] Mobile Weapon

a topic in Mecha: Gundams, Mobile Suits and Armors, a part of the RPG forum.

A catalog of the mecha that can be found in Gundam Wing: Continuing Legend.

[Unnamed] Mobile Weapon

Tips: 0.00 INK Postby SinfulSoul on Sat Aug 27, 2005 3:08 am

MOBILE SUIT

Subject: [Unnamed] Mobile Weapon
Suit Name / Designation: N/A. Tagged as #0001. Model number: 05191988
Codename: #0001.
Unit Type: Mobile suit.

Recent history: Self bought and hidden in the thick overgrowth of the lush foresty brush.
Unit Type: All rounded combat. Best suited for space combat, but still adept to Earth-like environments.
Head Height: 3.5 Meters.
Head width: 1.75 Meters.
Head side width: 2 Meters.
Overall Height: 18.7 meters
Base Weight: 17.5 tons, however averages about 23.5 tons with general weapons.
Full Weight: Can max up to 51.5 tons.

Additional structures:

- Wing(s): Located on the back, in the shape of regular angel wings. Made of gundanium as well. Doubles as an extra shield besides just adding to extra maneuverability and stability (and extra thrust while on earth/land battles). One wing is roughly 9 Meters wide (This WILL increase the overall width of the gundam to 18 meters IF the wings are at full spread).

- Tail: on the back of the gundam, attached to the hip of the mobile suit. It's a general Scorpion tail made of gundanium gamma. Has two variable beam cannons installed at the end of the tail ( See below for details on cannon - same as the two on the shoulders). A curved blade is placed in between the two cannons, pointing up if the gundam is upright.
Length: 8 Meters.
Width: 2 Meters.
Blade material: Reinforced Titanium alloy.
Blade length: 1.6 Meters.

Generator: Dual Compact Fusion Drives.
- Output: Cruise: 5900 kW
- Output: Full: 9100 kW
- Output: Max: 130,000 kW

Vernier type: Vernier type AAA
- Total Number: 30
- Locations of Verniers:
1 cluster of 3 verniers on each shoulder.
2 clusters of 3 verniers on the back (in between the two wings).
1 cluster of 3 verniers on each thigh.
1 cluster of 2 verniers on each lower back leg.
1 Vernier on each lower front leg.
1 cluster of 3 verniers under each foot.
- Cruise thrust: 1,050,000 kg
- Cruise acceleration: 6.75 g
- Full thrust: 1,545,000 kg
- Full acceleration: 11.25 g
- Max thrust: 2,490,000 kg
- Max acceleration: 15.0 g

Sensor Radius: Selective between 100, 1,000, and 10,000 meters. 100 allowing for maximum stealth and undetectability, but 10,000 allowing for easier location of opposition at the expense of revealing one's own location.

Mobile suit full turn time: .30 seconds.
Torso twist range: 360 degrees
Torso twist speed: 75m/s
Run speed (on the ground): 180 kph.

Armor Materials: High Strength Gamma Gundanium alloy; Sturdy and durable with reinforced Etherium Hybrid, specially smoothed and curved at the edges to help increase aerodynamics and minimize damage fractionally (Every little bit helps). Ceramics are embedded onto the surface of the armor to help cope with heat.

Equipment:
- Infrared
- Enhanced night vision
- Short/Long range radar
- 3D Radar
- Targeting systems (able to target several objects at once)
- Full life support with back up systems in place.
- Pressure controls to control pressure around the pilot.
- ECM and ECCM
- 2x LAMS (Laser Anti Missile System)
- 60x compact/XL Twin radiators.
- 2x Advanced and compact gyro scopes.
- Coolant systems
- EMF Shield
- 3D Mostronics

Optional Equipment:
- Back up deployment cameras.
- Additional back up cameras located on either side of the cockpit door. This unfortunately prevents the option to see
behind, and is Only able to give a 180 degree view of what's in front of the gundam.

Armaments:
Heavy Assault weapons:

- Twin Buster Rifle (x1), Usually held in right hand and takes the place of the Electron Cannon. When not in use, they
mount onto the back of the Gundam on the left side just under the wings. Pretty self-explanatory.
Charge time: 1 second - 1 minute.
Length: 8 Meters.
Width (total): 3 Meters.
Beam: Cannot or has not been measured. Beam depends on charge time.
Material: Gundanium Gamma Allow with Ceramics to prevent excessive heat build up.
Added Feature: Attached an E-pack (More compact than the E-Cap and holds more Minovsky Particles or other charged particles.

E-cap is short Energy Capacitor used in the early UC time era, and probably after as well. It's main purpose is to attach onto a high powered energy weapon and feed it energy instead of having it drain energy from the core. This reduces charge time drastically, but still can only hold so much energy before it burns out.)

- Shoulder mounted variable beam cannons (x2), and tail mounted variable beam cannons (x2) . These are beam cannons that are mounted on each shoulder (1 per shoulder) and at the end of the tail as described above (side by side at the end of the tail). These can vary in strength depending on charge time. The longer the charge, the more damage it causes. The range is effected a little for different charges, but not by much (in other words, if you charged for 30 seconds it would go
slightly farther than if you charged for one second).
Charge time: 1 second - 30 seconds.
Length: 3 Meters.
Width: 1.5 Meters.
Barrel: Both barrels also smoothed inside and out.
Beam: Approximately 1-3 meters wide and lasts from 2-7 seconds.
Material: Gundanium Alloy (This may change in the future).
Added Feature: Installed Apogee motors onto the shoulders to allow the cannons to move in different directions. The two in the tail are fixed.

- Double Beam Gatling Cannon (Fire linked). These are attached to the left arm, near the shoulder, this was put in place to accommodate for the excessive weight on one side. The double barrel goes under the shield, so the gun can be used while the shield is attached to the wrist. An E-pack is attached to the back ends of each Gatling gun.
Time between each shot (Per gatling gun): .003 seconds
Length: 4 meters.
Width (Per barrel): .8 meters.

Medium Assault weapons:

- Rapid fire micro missile launcher (x8 ) (Fire linked). 2 located on the chest (homing), 1 located on each shoulder (homing), and 1 located on each lower front thigh (Lock on, doesn't home in if target moves). 1 attached on either side of the torso area (lock on, does not home if target moves). One launcher can launch 8 missiles at once, thus being able to
launch a total of 64 missiles at one time. The main purpose of this weapon is to rapidly fire several missiles at the target leaving very little room to move out of the way. This weapon is prone to ammunition loss.
Missile dock reload time: .2 seconds (the whole point of having this weapon is to launch a barrage of missiles at the target).
Ammunition #: Varies due to situation. An estimate would be 36 per launcher.
Missile length: 800 mm
Missile width: 120 mm

- Beam saber (x2). These are usually held in the left hand, and when not in use they are located on the left hip. A second spare is located next to the first as well.
Full saber length (including both sides): 5 Meters.
Beam width: .5 meters

Light Assault weapons:

- Vulcan cannons (x2) (Fire linked). One on either side of the head. Permanently mounted in that area.
Interval between shots: .14 seconds

- Optional armaments which can take the place of the previously listed ones:

Heat rod - When not in use, it’s coiled along the right hip (under the Micro missile pods) and locked
into place. Cylindrical chain shape. The whip has been modified and reinforced for even higher endurance.
Whip length: 24 Meters.
Whip width: .5 meters.
Special feature: Spiked grapple-hook-like tip, which can embed itself into the armor of the target and consequently cause
severe internal damage. Each link in the whip has sharpened edges giving it the opportunity to sever armor.

Cockpit: Black leather seat equipped with two rockets used only during ejection.
Flight duration: 1.5 minutes

Also equipped are standard controls for both weaponry devices and movement devices (along with other minor controls for fine tuning adjustments and also camera angle controls). Standard 360 degree panoramic view window’s are in place as well. Along with the 360 view there is, of course, the standard magnification of 1000x. Grid systems controls also made to give a map to show coordinates and locations of medium-large objects.
- Hatch width: .8 meters
- Hatch Height: 2 Meters.
- Hatch Density length: 1 Meter.
Location: .8 meters under the chest area, and 1 meter above the batteries in the torso.

- Cockpit Hatch system: Designed to open downwards using hydraulic pressure to open and close it. Created in such a way that it allows the pilot to stand up straight and move forward two meters before being forced to jump off using a rope line.

Pilot Accessories: Remote activation for warm up boot and hatch opener.

No currently available image.[align=center][/align]
Last edited by SinfulSoul on Sun Nov 05, 2006 1:17 am, edited 3 times in total.

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SinfulSoul
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Tips: 0.00 INK Postby Remæus on Sat Aug 27, 2005 4:34 am

Status: Approved
Cost: 14,600,000 Credits
Notes: Will be in shop "Independent Factories" listed as [Unnamed] Mobile Weapon.

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Remæus
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Tips: 0.00 INK Postby SinfulSoul on Fri Sep 16, 2005 4:17 pm

I have edited my above submission with only the following changes. I'll need it to be re-evaluated for price. Should be easy enough, just add the price of the following items to the previous cost.

Vernier Changes:
Added 20 more verniers to form vernier clusters.

- Total Number: 30
- Locations of Verniers:
1 cluster of 3 verniers on each shoulder.
2 clusters of 3 verniers on the back (in between the two wings).
1 cluster of 3 verniers on each thigh.
1 cluster of 2 verniers on each lower back leg.
1 Vernier on each lower front leg.
1 cluster of 3 verniers under each foot.
- Cruise thrust: 1,050,000 kg
- Cruise acceleration: 6.75 g
- Full thrust: 1,545,000 kg
- Full acceleration: 11.25 g
- Max thrust: 2,490,000 kg
- Max acceleration: 15.0 g

Equipment Additions:
- EMF Shield
- 3D Mostronics

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Tips: 0.00 INK Postby SinfulSoul on Wed Apr 05, 2006 12:09 pm

This was simple enough, so I thought I'd just do it myself.

Here is the price outline for the upgrade version of the previous mobile suit:

3D Mostronics = 500,000
EMF Shield = 750,000
20 Verniers = 4,000,000

Upgrade Total = 5,250,000
Mobile Suit total = 19,850,000 Credits

I want to keep these two suits seperate, meaning this is an upgraded version of the previous suit. Now I just need one of you approve people to say "APPROVED!" so I can get on with it.

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Tips: 0.00 INK Postby FutureKiyoshi on Sat Apr 08, 2006 12:24 pm

Approved, and all that jazz.
Image

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