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Mythardian Myths & Legends

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Mythardian Myths & Legends

Tips: 0.00 INK Postby Sigurd on Wed Apr 18, 2018 11:38 pm

Timeline
Chronology of Mythardia

Clockwork and Calendar:
TIMELINE - The current year is 860 C.E. now one month after the death of King Estvikt and Prince Relbregh, the month of the Council Massacre.

Ashendale uses a common lunasolar calendar with perfect calculations. Every lunar month has 5 weeks, each with 5 days. Every twelfth night is a full moon. Every sixth night is a half moon. Every first of the month is a blue moon. Every last of the month is a red moon. Every 150 days, no moon appears at all and darkness covers the land. There are 25 days in each lunar month. There are 12 months equalling 300 days per solar year. There are 12 solar hours per day, and exactly 12 lunar hours per night equalling 24 hours altogether.

Time is not linear in-game, and fluctuates with intros at the top of each player's posts stating the time, date and location with intros such as "Previously," "Meanwhile," and "Later that day," etc. The actual clock started when Rayne started advertising the RP, est. March 1st, (860 C.E. in this case) and since then notable events have occurred in-game. March 1st therefore marks the first day of the first month - the day of King Estvikt's death. The current time in-game is April 30ish, 860 CE the month of the Council Massacre.

I updated the timeline, again. The timeline now includes lore from 3 different RP groups: the Castle of Dragons roleplay, the Battlefields of Barrendor roleplay, and the Kingdom of Ashes roleplay.

The current year is 860ce.

Side Note - the death of Fendinn the Unsatiable marks the extinction of all arcane dragons on the continent of Barrendor; while Ssylvidian is the last of the blood dragons in Mythardia; the Order of the Night Watchers was founded by Kellindil the Blood Elf; the Order of the Savage Knights was founded by King Tyler Nyghtfallen in honor of Wylfrec the Savage.

000ce Kellindil the Bloodelf
000ce Ekkaxor the Sorcerer
000ce Fendinn the Dragon
000ce Aglaranna the Lightelf
000ce Allaran the Wizard
000ce War of the Elves begins
000ce Night Watchers founded
100ce Ekkaxor turns 400
190ce Forkin is born
200ce Drizzt the Assassin
210ce Ssylvidian the Guardian
268ce Wylfrec the Savage
300ce Kellindil dies at 300
309ce Bolin is born
310ce Scorch is born
320ce Wylfrec dies at 52
320ce Savage Knights founded
350ce Lambrecht is born
370ce Scorch dies at 60
390ce Corvin the Ranger
400ce War of the Assassins begins
400ce Alaric is born
400ce Lambrecht turns 50
400ce Ekkaxor turns 700
405ce Sasha is born
406ce Silvya is born
420ce Lambrecht dies at 70
420ce Forkin dies at 230
430ce Silvya turns 24
430ce Sasha turns 25
430ce Alaric turns 30
430ce Bolin turns 121
430ce Battle for Barrendor occurs
430ce Fendinn dies at 600
440ce Sasha dies at 35
440ce Alaric turns 40
440ce Ekkaxor dies at 740
450ce Trygvir is born
450ce War of the Assassins ended
450ce War of the North begins
460ce Corvin dies at 70
470ce Ellrulf is born
497ce Alaric dies at 97
500ce Trygvir dies at 50
500ce Allaran turns 500
510ce Silvya dies at 104
510ce Ulfric is born
520ce Faedkyn is born
549ce Sigurd is born
550ce Erling is born
559ce Bolin dies at 250
560ce Cornilus the Conqueror
567ce Ellrulf dies at 97
570ce Ulfric dies at 60
629ce Erling dies at 79
630ce Sigurd dies at 81
630ce Drizzt dies at 430
690ce Gawain is born
700ce Aglaranna dies at 700
700ce War of the Elves continues
710ce Arnarra is born
710ce Qayin is born
740ce Gawain dies at 50
800ce Victor is born
808ce Magnus is born
810ce Qayin dies at 100
812ce Celia is born
827ce Vladimir is born
830ce Thraen is born
834ce Magnus turns 26
834ce Celia turns 22
834ce Magnus marries Celia
835ce Relbregh is born
835ce Vygoren is born
836ce Johanna is born
842ce Brielle is born
844ce Calvin is born
845ce Carmen is born
848ce Celia dies at 36
850ce War of the North continues
850ce Victor dies at 50
855ce Vynessa is born
860ce Ssylvidian turns 650
860ce Allaran turns 860
860ce Estvikt dies at 42
860ce Magnus turns 52
860ce Relbregh dies at 25
860ce Arnarra turns 150
860ce Faedkyn turns 340

Special thanks for this project goes to Alaric Walcott (Obake), Sasha McLoughton (Weilacca), Bolin Forkbeard (Bolin), Princess Catalina (Angel), Johanna Mieadov (Yume), Caspar Blackwood (Lockroach), Princess Carmen (Rayne), Kellindil (John), Vygoren Calygarn (Sigurd), Lucifer Errat (Skipbab), Grevious Saint (Marc), Faize the Mage (Michael), Vladimir Topol (Eli), Vynessa Calygarn (Lean), Sir Lambrecht Brandtson (Wes), Sir Scorch Lethae (Ryan) and Arnarra Vengella (Phamalama) for their contributions to the timeline, and for their activity during this long-term RPG story.

March 1st, 860ce
Estvikt is killed in battle

March 6th, 860ce
Jinx tries to escape
Johanna visits her children
Faize scouts the castle
Calvin tries to kill Jinx
Faize meets Carmen
Johanna meets Calvin
Carmen explores the castle
Two Bit visits the castle
Magnus summons Vendrick

March 7th, 860ce
Relbregh learns Estvikt died
Vygoren raids village in Kulrydale
Thraen thinks of leaving Savage Knights
Calvin argues with Johanna
Faize plays with pyromancy

March 8th, 860ce
Relbregh has Sebria arrested
Relbregh meets the Savage Knights
Magnus consults with Carmen
Calvin summons nearby villagers

March 9th, 860ce
Lucifer arrives at the castle
Relbregh disrespects Thraen openly
Magnus thinks of killing Carmen
Magnus learns that Estvikt is dead
Carmen and Faize visit the chapel
Carmen decides to run away
Jinx leaves the kingdom
Roxanne plays with pyromancy
Johanna visits her family again
Thraen kills Relbregh and saves Sebria
Matt scouts the castle
Magnus meets Lucifer
Aidan emerges from the forest

March 10th, 860ce
Faize accompanies Carmen
Matt awakens at the inn
Two Bit continues to build a village

March 11th, 860ce
Carmen gives Aidan a trinket
Magnus scorns Caspar
Grevious recovers from battle
Magnus discovers Carmen's escape
Calvin argues with Johanna again
Sebria helps Thraen recover

March 12th, 860ce
Grevious meets Carmen and Faize
Magnus falls ill and is bedridden
Matt spies on Grevious camp
Sebria dies and Thraen buries her
Vygoren arrives at the castle
Grevious camp travels to Montra

March 13th, 860ce
Aidan feeds orphanage
Aidan finds Sebria's grave while trapping
Johanna practices her swordsmanship
Lucifer visits the tavern

March 14th, 860ce
Lucifer wrestles pigs for his satchel
Calvin practices his swordsmanship
Matt finds a magic robe

March 15th, 860ce
Caspar sends Vygoren to Montra
Avery gives Magnus medical treatment
Grevious and Carmen arrive in Montra
Carmen and Faize duel with golems

March 16th, 860ce
Vygoren picks up Carmen's trail
Grevious needs a doctor
Carmen and Faize enter tomb
Avery and Caspar meet Daniels

March 19th, 860ce
Faedkyn arrives at the castle
Grevious hides his injured troops
Two Bit continues work in Gullred Village
Carmen visits Celias tomb

March 21st, 860ce
Vygoren duels with Celias golem in Montra

March 22nd, 860ce
Lucifer gets killed by an Omit
Caspar meets Faedkyn
Grevious and Faize hide in crypts

March 25th, 860ce
Vygoren rescues/captures Carmen

March 27th, 860ce
Carmen returns to the castle
Faedkyn appointed to protect Ashdowns

April 1st, 860ce
Vygoren meets Faedkyn
Carmen scorns the council
Bethesda poisons the council
Vendrick dies from the poison
Dominick dies from the poison
Bethesda dies from different poison

April 3rd, 860ce
Lucifers ghost continues to wander
Thraen sees Lucifers ravan Faran
Thraen encounters a Curtar and Drow
Lucifer gets attacked by a chicken
Vygoren meets Avery
Carmen visits Magnus
Bethesda rises from the dead
Vygoren and Avery go to morgue

April 8th, 860ce
Faize arrives at the castle
Drizzt pockets Faizes cursed rune
Faedkyn advances to attack Grevious
Johanna and Calvin part ways

April 12, 860ce
Thraen is knocked out by farmers

April 15th, 860ce
Lucifer still battling a chicken
Thraen wakes up in Kulrydale prison
Faedkyn and Drizzt feel Faizes curse
Vladimir appears in Pruvia
Brielle appears in Varadycia

April 20th, 860ce
Arnarra appears at the inn
Margaret appears in council chamber
Carmen appoints new council
Varik appears in the courtyard
Caspar has Margaret arrested

April 21st, 860ce
Carmen summons Margaret
Caspar overrides Carmen

April 22nd, 860ce
Vynessa meets Thraen
Magnus has plagued visions
Carmen stays with Caspar and Daniels
Varik meets Carmen
Pint appears in Quadoria

April 23rd, 860ce
Lucifer gets the chicken off his head
Faedkyn calls off attack on Grevious
Carmen sees Lucifers raven Faran
Carmen meets Lucifer

April 24th, 860ce
Carmen and Lucifer travel together

April 26th, 860ce
Vynessa frees Thraen from prison

To be continued...
Last edited by Sigurd on Wed May 02, 2018 9:01 pm, edited 2 times in total.

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Re: Mythardian Myths & Legends

Tips: 0.00 INK Postby Sigurd on Wed May 02, 2018 8:56 pm

Alheimyr Universe has just about every single species, sub-species, race, sub-race, class and sub-class you can think of. There are even many hybrid races or half-blood species which exist in this universe, but those will be discussed in more detail later on, as we haven't actually finished 100% designing Alheimyr Universe yet. But we're working on it. Check back for updates.

Ashendale (the Ashdown Kingdom) is located on the super-continent of Lorendor (aka Vellusia), on the medieval epic high fantasy/magical planet of Mythardia, located in Troas Arm; one of two swirling wings (the other being Minos Arm) of the Melkeve spiral galaxy. Melkeve Galaxy is considered strictly a strictly fantasy/magical galaxy for the purposes of this roleplay. There are many, many medieval species in this galaxy. However, there are no futuristic (sci-fi), pre-industrial (steam), or modern (mecha) races within the Melkeve Galaxy; as such technologies do not magically exist in this distant deepest part of timespace.

I can not give you a list of all the species that exist on Mythardia, as there are too many to list and many more yet to be discovered. But here are some of the more common/standard playable races which do exist on Mythardia:

1. Humans: there are at least four major playable human races that exist on Mythardia; the most popular being the pinkish skinned commonfolk or western race called Heidinnir, whose language (Heidinnirian or Mythardian Anglesh) is closest to Tolkien Westron or Old English, and who are well suited for temperate climates; next are the Blaumir or bluefolk, a dark-skinned wholly haired race of southern desert people who closely resemble African cultures, and are well suited for hotter climates; then there are the Skraelir or reddish skinned eastern peoples, who closely resemble Asiatic races, and who are suited for more tropical climates; and finally the Nordir are a northern pale skinned race adapted to the oceans and cold icey regions of the world. These four races constitute roughly 50% of all races found on the planet Mythardia, a predominantly human world, and there are also many sub-races among them; one sub-race of Skraelir are of a northern Asiatic ethnicity similar to eskimos (Chukchir), those of Buddha-esque cultures (Chinir), the honorary Asiatic islanders (Japir), and Asiatic water people (Korir), just to name some; while Heidinnirian sub-races include pre-Old English/proto-Westronian commonfolk (Anglesh), the woads and highlanders (Scotsir), the native druids (Irishir), and the castle-building westfolk (Welsir), the artistic and open-minded curly haired fairfolk (Grecoir), warring copper skinned fairfolk (Spartar), the inventive islanders (Minoir), and inklings or purple robed nobles (Thracir), who some believe are the oldest of Heidinnirian sub-races; some Blaumirian sub-races include native southern desert tribes (Ethioir), native southern cave tribes (Blombir), the dark-skinned alchemists (Khemir), and jungle dwelling Blaumirian tribes (Congir); more common Nordirian sub-races include an islandic tribe (Gothir), extreme northern reindeer tribe (Polar), a native farming tribe (Nordir proper; and Svedirians), a sea-faring tribe (Denmar), southwestern pirate-types (Vinlanir), and great axe tribes (Frankir).

2. Elves: there are many different sub-races of elves; light elves (Ljosalfar) in the snowy tundra, and dark elves or drow (Dokkalfar) in the marshes, there are woodland elves (Skogalfar) in the forest, and nocturnal grey elves (Myrkalfar) who only live in caves; the dreadful green skinned urukai or orcs (Orknir on Lorendor aka Orcenir on Barrendor) who live in muddy swamps and dead forests; the more common half-elves (Halfalfar) who live among humans; and the lesser common water elves (Sjosalfar) who dwell near misty lakes and waterfalls. Elves are one of the most diverse species besides humans, but they all have pointy ears. The land of the light elves is called Varadycia, located far west of Ashendale on the continent of Lorendor; the land of the dark elves is called Estvikt Swamp, located in Kulrydale; there are also many sub-races of faefolk, related to the elves; woodland faeries (Skogvaettir), pixies or fire fae (Eldvaettir), river faeries or sprites (Vatnavaettir), and many others. The faefolk in Mythardia are the smallest of creatures, ant-sized insect riders.

3. Dwarves: there are a few sub-races of these stouty folks; the friendly dwarves (Svartalfar) of Quadoria in Lorendor live close to Varadycia near their elvish cousins; the more malevolent black dwarves (Dvergir) are nocturnal and live in the darkness of caves underground; also in relation to dwarves but somewhat smaller are the red-capped friendly gnomes (Nissir) who live in gardens, and blue-capped mischievous gnomes (Tomtir) who live in houses or tree hollows; and let's not forget the half-gnome dwarvish halflings or hobbits (Smafolkir), who live in the peaceful hills and shires. There are also leprechauns (Hamingjar) who live near rainbows and waterfalls; even deeper in the ground are the half-gnomes or half-trollish gnolls (Gnollir), and wicked goblins (Rissir) among other things. A dwarvish kingdom called Aglarond once existed on the small island-continent of Barrendor.

4. Anthros: there are literally dozens of anthropomorphic sentient races on Mythardia; friendly werewolves (Verulfir) live in Lycendale on the continent of Lorendor, while a darker race of werewolves (Lycarians) inhabits Barrendor; along with good werecats (Hreysir), evil werecats (Felirians), good foxfolk (Melrakkir) or evil kitsunes (Vulpeskir), werebats or friendly vampires (Upir) and evil vampires (Draugir), wererats (Skavens or Skaevir), were-hyenas (Hyenar), were-jackals (Jakkar); the less common bearfolk (Berserkir), and wolf-men (Ulfhethnir) who some believe are just animalistic humans of the Nordirian sub-type: there are also beetlefolk (Vifillir), lizardfolk (Argonir or Reptilir), frogfolk (Salarir or Amphibir), rhinofolk (Kabalnir), kobolds or shroomfolk (Phungusir), birdfolk or taurians (Aviair), mermaids or sea people (Merfolkir), including evil merfolk (Lorelir), friendly treefolk or ents (Eiknar) and mischievous treefolk (Skogrisir); witches (Volvair) and warlocks (Godir), satyrs (Goatir), centaurs (Centar), minotaurs (Minar), drink-stealing ombastjaelers (Rombasjir), man-eating megapisces or nabaros (Nabar), balrogs or borases (Borasir), even Pruvian hounds called moungrels (Moungir) demonic mole-like tundaleers (Tundalir), golems (Golemir), gargoilles (Gargylir), giant snapping turtle-like curtars (Kyrtar), burning skeletons and asheaters (Asheir), and pig-like oinkers (Oinkir); and many other human-like anthropomorphic races inhabit the magical world of Mythardia; these anthros should not be confused with sentient spirit animals and companions. Anthros are more human-like than large sentient animals.

5. Thropes: these are less human-like sentient creatures, spirit animals and companions; giant venomous land snakes (Lindvyrmir), giant poisonous sea snakes (Ormungir), unicorns (Naffir), griffins (Gamir), water horse spirits (Narvatir), giant squid with talons (Krakkir), giant whale-like leviathans (Lyngbakir), giant hawks (Heidir, not to be confused with Heidinnir) and giant eagles (Ornir), giant crows or ravens (Hrafnir), sentient horses (Hrossnir), reindeer (Hreinnir), giant boar (Galtir), dire wolves (Fenrir), and many others. There are also black arcane dragons (Dokdrekkir) originating from the Lunarian underworld; there are white air dragons (Vindormir) living in the snowy mountains; there are firey red dragons (Eldormir), greyish rock dragons (Bergdrekkir), green forest dragons (Skogdrekkir), and the rainbow colored silvery bluegreen gilled sea dragons (Sjodrekkir) which inhabit the Ocean; manticores (Manticar), drink-stealing ombastjaelers (Rombasjir), powerful shamamakats (Shamkatir), man-eating megapisces or nabaros (Nabar), dark omits (Omitir), bottom-feeding razor fish (Muddir), chimaeras or makabores (Makabir), even Pruvian hounds called moungrels (Moungir) and dark Lunarian hellhounds called greers (Greir), megapisces (Megalir), eddas or water spirits (Eddar), plus Mythardian fly-traps and gorbas (Gorbir), and there numerous other thropes and sentient spirit animals on Mythardia.

6. Giants: there are many kinds of giants on Mythardia: ocean giants (Sjothir), trolls (Trollir), frost giants (Hrimthir), lava giants (Eldjotnir), rock giants (Bergrisir); and some treefolk or giant elks are called tree giants (Skogrisir); not to mention golems (Golemir) and balrogs (Borasir) are often categorized as giant types; sub-races of giants and half-giants (Halfrisir) also appear rarely.

The 7 clans/tribes (animal cults practicing hunting magic) affiliated with Nordir:

Kronhjortir- red deer (deer-skins)
specialize in felling trees and raiding villages; moon and wind tactics; the smallest Nordir being usually only 5'0"-5'5" tall; the least aggressive or warring; good crafters, builders and toolmakers; knowledge of trees/forestry; pitch-forks and rakes; fast dashers; overall weak.

Gyrfalconir- white falcon (feathered-cloaks)
specialize in falconry, archery and knowledge of wind; fast dashers; overall weak.

Hrafgeitir- billy goat (goats-fleece)
specialize in rock climbing and seiging castles; strong and fury; war hammers; smiths and swordmakers; tire easily and are weak from behind cuz slow to turn around, but dangerous and powerful headlong; bone breakers; strong teeth.

Skogkattir- forest cat (lynx-coats)
specialize in swimming, stealth and sneak tactics; ninja-esque but viking-like; good with ingelred sword, ulfberht sword, seax dagger; more women than men; balance, in speed and strength; graceful; best if solo.

Svinfylkir- battle swine (boars-hides)
specialize in shield wall; wedge formation or boars-tusk formation; throwing axes, javelins and spears; knowledge of terrain; balanced speed and strength; best in groups; weaker without shield wall.

Ulfhednir- dire wolf (wolfs-pelts)
specialize in spying, scouting; sneak attacks; knowledge of terrain and weather; good with ulfberht swords, ingelred swords, seax daggers and spears; work best in packs; strong frenzy; fast dashers; fight barefoot and barechest; howl like wolves; attack simultaneously from different angles or flanks; cause confusion and chaos; immune to pain; one of the more savage tribes, being cannibalistic; use scare tactics; weaker if fighting alone.

Bersirkir- cave bear (bear-coats)
specialize in raw power and strength; strong frenzy; good with great war axes and heavy weapons; immune to fire and steel; cannot speak, growl or groan instead; require space; work best alone, or as champions forming "rani" (boars-tusks) in svinfylkir formations; slower than others; the largest of all Nordir being 6'2" to 6'7" on average; head-hunters, cannibals.

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Re: Mythardian Myths & Legends

Tips: 0.00 INK Postby Sigurd on Wed May 02, 2018 9:02 pm

Image

Map of the Lands:
https://www.google.com/search?oe=utf-8& ... ur7wrUBtWM:

Villages and minor towns are not listed on the map, but many new places have been added to the storyboard. Here are the directions and locations of the "kingdoms/countries" on the macro-map. These places exist on the Continent of Lorendor, on the Planet of Mythardia.

Countries of Lorendor
Far North - Tundra (frozen desert; uninhabitable)
North - Land of Pruvia (varying landscapes; mostly cold) possible homeland of Faize the Mage?
Center - Kingdom of Ash (mountainous; center of the map, temperate climates) currently ruled by King Magnus
East - Kingdom of Ash (sparse woodlands; formerly Kingdom of Estvikt) formerly overseen by Prince Relbregh, currently overseen by Lord Vygoren
Far East - Land of Kulrydale (swamps and plains; rebel camps, villages)
West - Varadycia (land of various types of elves, sprites and magical faefolk)
Far West - Quadoria (land of dwarfs and goblins; caves, mines and shafts, rocky and mountainous)
South - Wilderness (hills, hobbits, valleys and forests; land of outcasts, currently unruled) last known whereabouts of Thraen Valour
Far South - Desert (hot and arid; lifeless and uninhabitable)

Here are the directions and locations of the "places/lands" within the Kingdom of Ash (see Center above) on the mini-map: these places exist in the Land of Ashendale on Lorendor, and fall under the rule of the Ashdowns:

Lands of the Ashdown Kingdom
Far North - Montra (royal graveyard; Queen's Tomb, crypts, the Ashdown Mausoleum)
North - Mareshoe Mountains (goldmines, shafts and quarries)
Center - Castle Ashdown (largest citadel in all the kingdom; center of map)
East - Travellers Inn, Kings Pass (dense hills and forests)
Far East - Relbregh's Tower (largest palace in the kingdom), Castle Estvikt (second largest castle in the kingdom)
West - Queen's Gardens (ponds; flowers; wildlife reserve)
Far West - Mareshoe Mountains (tall peaks; uncrossable)
South - Wilderness (scattered woodlands; valleys, creeks)
Far South - Mareshoe Mountains (uncrossable; tall peaks, no paths)
Miscellaneous - River (runs vertically across the whole kingdom from North to South), Kings Pass (dirt wagon trail; runs horizontally across the whole kingdom from East to West)

Here are the places within Castle Ashdown (see Center above) on the mini-mini-map: There is no consensus in-game yet on where every room is located, but we know for a fact that they all exist inside Ash Castle:

Key Places in Castle Ashdown
- The Keep
- The Main Gate
- The Stables
- The Hanging Garden
- The Courtyard
- The Watch Tower
- The Dungeon
- The Latrine
- The Kitchen
- The Dining Hall
- The Ball Room
- The Throne Room
- The Council Chamber
- The Study
- The Museum
- The Statue Garden
- The Chapel
- The Barracks
- The Draw Bridge
- The Archery Range
- The Pond Garden
- The Well
- The Morgue
- The Bastions
- The Royal Palace
- The Guest Chambers
- The Wine Cellar
- The Main Hall
- The King's Chamber
- The Queen's Chamber
- The Prince's Chamber
- The Princess's Chamber
- The Servant's Quarters
- The Balcony
- The Bell Tower
- The Moat
- The East Gate
- The West Gate
- The Winding Stairwell
- The Waiting Room
- The Lounge
- The Secret Passages
- The Grainery
- The Water Tower
- The Dog Kennel
- The Lion Den
- The Stockade
- The Torture Chamber
- The Attic
- The Outer Wall
- The Inner Wall
- The Dressing Room
- The Bath House
- The Sewer

MISCELLANEOUS LOCATIONS:
Ashendale is located on a vast super-island continent known as Lorendor, the only giant landmass on the planet of Mythardia; it has a sun called Solsken and a moon called Muneon, in an earth-like epic high fantasy setting. There is no consensus in-game yet on where all these places are located, but we know for a fact that they are all associated with Lorendor and Mythardia:

Other Places on the Continent of Lorendor
Greenleaf Village (in Oaknut Forest)
Gullred Village (on Lorendor)
Oaknut Forest (on Barrendor)
Rainfall Tavern
Lorendor (continent)
Heidinniria (westlands)
Skraeliria (eastlands)
Lunaria (underworld on Barrendor)
Aglarond (dwarves on Barrendor)
Pruvia (northlands on Lorendor)
Varadycia (elves on Lorendor)
Quadoria (dwarves on Lorendor)
Blaumiria (southlands)
Estvikt Swamp (drow in Kulrydale)
Wynter Haven (in Ashendale)
Nordiria (northlands)
Solsken (sun)
Muneon (moon)
Mystia Falls
Gobyfel (shire)
Ashendale (westlands)
Kulrydale (eastlands)
Kyanite River
Apatite River
Tourmaline Mountains
Mareshoe Mountains (on Lorendor)
Drusy Lake
Montra (cemetery)
Peridot Forest
Myrkala Swamp
Athdeyja Marsh
Goldynn Plains (in Kulrydale)
Phlora Hills
Reizens Hotel
Voltairens Cathedral
Camborra (kingdom)
Hogluck Market
Redlock Market
Lycendale (werewolves)
Dodalond (deadlands)
Bessat Woods (haunted)
Roykland Swamp (smokelands)
Mycket Chapel (small)
Lytengard (small land)
Grunkolgard (shallow hills)
Bluthgard (blood land)
Erlendum (foreign country)
Utlandia (foreign land)
Hviturn Shores (white)
Hanglas Gates (padlocked)
Singing Gorge
Mythardia (planet)

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Re: Mythardian Myths & Legends

Tips: 0.00 INK Postby Sigurd on Wed May 02, 2018 9:10 pm

At Dawn's First Light
Theme Song/Video by Amon Amarth

[youtube]https://youtu.be/h6-krHfdmGg[/youtube]

Kingdom of Ash (Fantasy RP)
"The Legends of Ashendale"
Affiliated with
"Mythardian Myths & Legends"



Welcome to the Kingdom of Ash a dark country over run by corruption, it’s people left in poverty as the village dwells in the mountain shadows. It’s lords charging highest of taxes all the while palace guards pillage the towns for its limited resources beating down anyone who dares voice their opposition. At the center of the Mareshoe Mountains sits the large castle of the king and his many sons. All brutish in nature ruling with iron fists power hungry determined to conquer anyone and everyone. Burning the world so long as they rule the ashes, recently the king has slaughtered out to other countries for their most fierce of warriors as attendants and possibly tutors for his one daughter in hopes to harden her soft nature. But now the king is bedridden, the king's heir and all the king's council have been assassinated, and war is brewing on the horizon. Will the kingdom fall, or will this new servant help crown the rose in this mountain of ashes and save the people? Play to find out.

This is a large scale play-by-post freestyle paraform RPG story that can be either 1-on-1 or group oriented. This story reads like a movie or play; it involves elements of adventure, romance, mystery, horror, action, fantasy, drama and suspense. This is not fan-based fiction, but an original collaborative authorship.


Characters/Players Roster (PCs):
Magnus Ashdown (Lockroach)
Carmen Ashdown (RayneLillac)
Thraen Valour (Gamemaster)
Caspar Blackwood (Lockroach)
Lordred Higeliac (Wes)
Jinx (JinxTheWerewolf)
Vygoren Calygarn (Gamemaster)
Johanna Mieadov (YumeAiri)
Lucifer Errat (Skipbab)
Allaran Darkbane (Gamemaster)
Avery Fellwater (Lockroach)
Grevious Saint (SaintMarcJean)
Faedkyn Hylorra (Gamemaster)
Luciel Carjak (SaintMarcJean)
Faize (Michael_Rainwater)
Vladimir Topol' (Eli_Broady)
Vynessa Calygarn (ShareYoLean)
Varik Teken'tyl (Dwarfman5)
Arnarra Vengella (Phamalama)
Pint Bloodhorns (MordosKull)
Erling Skjalsson (Gamemaster)
Alaric Walcott (Obake)
Sasha McLoughton (Weilacca)
Drizzt Dourden (Gamemaster)
Bolin Forkinson (Bolin)
Tyler Nightfallen (Tom)
Princess Catalina (Angel)
Ulfric Ellrulfsson (Gamemaster)
Ekkaxor (Obake)
Victor Kuroji (Chris)
Prince Calvin Kridei (YumeAiri)
Lambrecht Brandtson (Wes)
Gawain (Patrick)
Thalia Nyghtfallen (Alex)
Sigurd Hring (Gamemaster)
Fendinn (Obake)
Scorch Lethae (Ryan)
Ssylvidian (Gamemaster)
Aglaranna (Anna)
Ellrulf Trygvirsson (Gamemaster)
Kellindil (John)
Shikoba Tamaya (Mottahko)
Matt Fireblade (matthew22)
Aidan Aelius (TCO_200)

Book of Beasts (Monsters):
https://docs.google.com/document/d/1D8B ... obilebasic

Current Pantheon (NPCs):

Neutral:
Aldafar (God of Gods/Magic)
Aldarus (God of Knowledge/Secrets)
Bateus (God of Dreams/Nightmares)
Shalmar (God of Mortality/Death)
Aerolia (Goddess of Wind)
Pyronae (God of Light/Flame)
Hyboren (God of Lightning)
Grebog (God of the Forest/Swamp)

Good:
Elena (Goddess of Forgiveness)
Vagtia (Goddess of Mercy)
Fedite (God of Peace)
Etiri (Goddess of Fertility/Life)
Lagarus (God of Water)
Erona (Goddess of Pleasure/Love)

Evil:
Melkur (God of War)
Sittrina (Goddess of Plague)
Limdor (God of Pain/Torture)
Hettirr (God of Sorrow/Hatred)

If anyone's name is not on the roster, please send me a PM with general information about your character so I can add it to the list. If I misspelled your name, or you would like me to edit anything, please let me know. Thanks.

Last updated 04-23-18.

The Old In-Game/In-Character (IC):
https://www.rprepository.com/community/ ... 17#4139284

BBcode style your texts:
https://www.rprepository.com/help/bbcode

Disclaimer (Un-Rated):
The Kingdom of Ash (Fantasy RP) is not yet rated. This story contains action, adventure, comedy, mystery, horror, drama, fantasy, and a potential for romance. While most of it is PG-13, there may be some scenes involving mild nudity, mild swearing, blood, gore and in some cases, extreme violence. The Kingdom of Ash (Fantasy RP) is intended for mature audiences only. Viewer discretion is advised.

Special Thanks:
Additional credit for The Kingdom of Ash (Fantasy RP) is awarded to RayneLillac the gamemaster (GM) and 1st loremaker (LM1), Gamemaster the mapmaker (MM) and 2nd loremaker (LM2), Skipbab the beastmaster (BM) and 3rd loremaker (LM3), to Lockroach the storyteller (ST), YumeAiri the storyteller (ST), SaintMarcJean the storyteller (ST), and to the entire OOC team who made this story possible.

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Sigurd
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Re: Mythardian Myths & Legends

Tips: 0.00 INK Postby Sigurd on Thu May 03, 2018 1:12 am

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Re: Mythardian Myths & Legends

Tips: 0.00 INK Postby Sigurd on Mon May 07, 2018 2:14 pm

Clockwork and Calendar:
TIMELINE - The current year is 860 C.E. now one month after the death of King Estvikt and Prince Relbregh, the month of the Council Massacre.

Ashendale uses a common lunasolar calendar with perfect calculations. Every lunar month has 5 weeks, each with 5 days. Every twelfth night is a full moon. Every sixth night is a half moon. Every first of the month is a blue moon. Every last of the month is a red moon. Every 150 days, no moon appears at all and darkness covers the land. There are 25 days in each lunar month. There are 12 months equalling 300 days per solar year. There are 12 solar hours per day, and exactly 12 lunar hours per night equalling 24 hours altogether.

Time is not linear in-game, and fluctuates with intros at the top of each player's posts stating the time, date and location with intros such as "Previously," "Meanwhile," and "Later that day," etc. The actual clock started when Rayne started advertising the RP, est. March 1st, (860 C.E. in this case) and since then notable events have occurred in-game. March 1st therefore marks the first day of the first month - the day of King Estvikt's death. The current time in-game is April 30ish, 860 CE the month of the Council Massacre.

I updated the timeline, again. The timeline now includes lore from 3 different RP groups: the Castle of Dragons roleplay, the Battlefields of Barrendor roleplay, and the Kingdom of Ashes roleplay.

The current year is 860ce.

Side Note - the death of Fendinn the Unsatiable marks the extinction of all arcane dragons on the continent of Barrendor; while Ssylvidian is the last of the blood dragons in Mythardia; the Order of the Night Watchers was founded by Kellindil the Blood Elf; the Order of the Savage Knights was founded by King Tyler Nyghtfallen in honor of Wylfrec the Savage.

000ce Kellindil the Bloodelf
000ce Ekkaxor the Sorcerer
000ce Fendinn the Dragon
000ce Aglaranna the Lightelf
000ce Allaran the Wizard
000ce War of the Elves begins
000ce Night Watchers founded
100ce Ekkaxor turns 400
190ce Forkin is born
200ce Drizzt the Assassin
210ce Ssylvidian the Guardian
268ce Wylfrec the Savage
300ce Kellindil dies at 300
309ce Bolin is born
310ce Scorch is born
320ce Wylfrec dies at 52
320ce Savage Knights founded
350ce Lambrecht is born
370ce Scorch dies at 60
390ce Corvin the Ranger
400ce War of the Assassins begins
400ce Alaric is born
400ce Lambrecht turns 50
400ce Ekkaxor turns 700
405ce Sasha is born
406ce Silvya is born
420ce Lambrecht dies at 70
420ce Forkin dies at 230
430ce Silvya turns 24
430ce Sasha turns 25
430ce Alaric turns 30
430ce Bolin turns 121
430ce Battle for Barrendor occurs
430ce Fendinn dies at 600
440ce Sasha dies at 35
440ce Alaric turns 40
440ce Ekkaxor dies at 740
450ce Trygvir is born
450ce War of the Assassins ended
450ce War of the North begins
460ce Corvin dies at 70
470ce Ellrulf is born
497ce Alaric dies at 97
500ce Trygvir dies at 50
500ce Allaran turns 500
510ce Silvya dies at 104
510ce Ulfric is born
520ce Faedkyn is born
549ce Sigurd is born
550ce Erling is born
559ce Bolin dies at 250
560ce Cornilus the Conqueror
567ce Ellrulf dies at 97
570ce Ulfric dies at 60
629ce Erling dies at 79
630ce Sigurd dies at 81
630ce Drizzt dies at 430
690ce Gawain is born
700ce Aglaranna dies at 700
700ce War of the Elves continues
710ce Arnarra is born
710ce Qayin is born
740ce Gawain dies at 50
800ce Victor is born
808ce Magnus is born
810ce Qayin dies at 100
812ce Celia is born
827ce Vladimir is born
830ce Thraen is born
834ce Magnus turns 26
834ce Celia turns 22
834ce Magnus marries Celia
835ce Relbregh is born
835ce Vygoren is born
836ce Johanna is born
842ce Brielle is born
844ce Calvin is born
845ce Carmen is born
848ce Celia dies at 36
850ce War of the North continues
850ce Victor dies at 50
855ce Vynessa is born
860ce Ssylvidian turns 650
860ce Allaran turns 860
860ce Estvikt dies at 42
860ce Magnus turns 52
860ce Relbregh dies at 25
860ce Arnarra turns 150
860ce Faedkyn turns 340

Special thanks for this project goes to Alaric Walcott (Obake), Sasha McLoughton (Weilacca), Bolin Forkbeard (Bolin), Princess Catalina (Angel), Johanna Mieadov (Yume), Caspar Blackwood (Lockroach), Princess Carmen (Rayne), Kellindil (John), Vygoren Calygarn (Sigurd), Lucifer Errat (Skipbab), Grevious Saint (Marc), Faize the Mage (Michael), Vladimir Topol (Eli), Vynessa Calygarn (Lean), Sir Lambrecht Brandtson (Wes), Sir Scorch Lethae (Ryan) and Arnarra Vengella (Phamalama) for their contributions to the timeline, and for their activity during this long-term RPG story.[/size]

[size=2]March 1st, 860ce
Estvikt is killed in battle

March 6th, 860ce
Jinx tries to escape
Johanna visits her children
Faize scouts the castle
Calvin tries to kill Jinx
Faize meets Carmen
Johanna meets Calvin
Carmen explores the castle
Two Bit visits the castle
Magnus summons Vendrick

March 7th, 860ce
Relbregh learns Estvikt died
Vygoren raids village in Kulrydale
Thraen thinks of leaving Savage Knights
Calvin argues with Johanna
Faize plays with pyromancy

March 8th, 860ce
Relbregh has Sebria arrested
Relbregh meets the Savage Knights
Magnus consults with Carmen
Calvin summons nearby villagers

March 9th, 860ce
Lucifer arrives at the castle
Relbregh disrespects Thraen openly
Magnus thinks of killing Carmen
Magnus learns that Estvikt is dead
Carmen and Faize visit the chapel
Carmen decides to run away
Jinx leaves the kingdom
Roxanne plays with pyromancy
Johanna visits her family again
Thraen kills Relbregh and saves Sebria
Matt scouts the castle
Magnus meets Lucifer
Aidan emerges from the forest

March 10th, 860ce
Faize accompanies Carmen
Matt awakens at the inn
Two Bit continues to build a village

March 11th, 860ce
Carmen gives Aidan a trinket
Magnus scorns Caspar
Grevious recovers from battle
Magnus discovers Carmen's escape
Calvin argues with Johanna again
Sebria helps Thraen recover

March 12th, 860ce
Grevious meets Carmen and Faize
Magnus falls ill and is bedridden
Matt spies on Grevious camp
Sebria dies and Thraen buries her
Vygoren arrives at the castle
Grevious camp travels to Montra

March 13th, 860ce
Aidan feeds orphanage
Aidan finds Sebria's grave while trapping
Johanna practices her swordsmanship
Lucifer visits the tavern

March 14th, 860ce
Lucifer wrestles pigs for his satchel
Calvin practices his swordsmanship
Matt finds a magic robe

March 15th, 860ce
Caspar sends Vygoren to Montra
Avery gives Magnus medical treatment
Grevious and Carmen arrive in Montra
Carmen and Faize duel with golems

March 16th, 860ce
Vygoren picks up Carmen's trail
Grevious needs a doctor
Carmen and Faize enter tomb
Avery and Caspar meet Daniels

March 19th, 860ce
Faedkyn arrives at the castle
Grevious hides his injured troops
Two Bit continues work in Gullred Village
Carmen visits Celias tomb

March 21st, 860ce
Vygoren duels with Celias golem in Montra

March 22nd, 860ce
Lucifer gets killed by an Omit
Caspar meets Faedkyn
Grevious and Faize hide in crypts

March 25th, 860ce
Vygoren rescues/captures Carmen

March 27th, 860ce
Carmen returns to the castle
Faedkyn appointed to protect Ashdowns

April 1st, 860ce
Vygoren meets Faedkyn
Carmen scorns the council
Bethesda poisons the council
Vendrick dies from the poison
Dominick dies from the poison
Bethesda dies from different poison

April 3rd, 860ce
Lucifers ghost continues to wander
Thraen sees Lucifers ravan Faran
Thraen encounters a Curtar and Drow
Lucifer gets attacked by a chicken
Vygoren meets Avery
Carmen visits Magnus
Bethesda rises from the dead
Vygoren and Avery go to morgue

April 8th, 860ce
Faize arrives at the castle
Drizzt pockets Faizes cursed rune
Faedkyn advances to attack Grevious
Johanna and Calvin part ways

April 12, 860ce
Thraen is knocked out by farmers

April 15th, 860ce
Lucifer still battling a chicken
Thraen wakes up in Kulrydale prison
Faedkyn and Drizzt feel Faizes curse
Vladimir appears in Pruvia
Brielle appears in Varadycia

April 20th, 860ce
Arnarra appears at the inn
Margaret appears in council chamber
Carmen appoints new council
Varik appears in the courtyard
Caspar has Margaret arrested

April 21st, 860ce
Carmen summons Margaret
Caspar overrides Carmen

April 22nd, 860ce
Vynessa meets Thraen
Magnus has plagued visions
Carmen stays with Caspar and Daniels
Varik meets Carmen
Pint appears in Quadoria

April 23rd, 860ce
Lucifer gets the chicken off his head
Faedkyn calls off attack on Grevious
Carmen sees Lucifers raven Faran
Carmen meets Lucifer

April 24th, 860ce
Carmen and Lucifer travel together

April 26th, 860ce
Vynessa frees Thraen from prison
Isaiah and Pint battle serpents
Carmen addresses Margaret
Varik enters the castle
Faedkyn returns to Relbreghs Palace

April 27th, 860sc
Lucifer and Baltimore study books
Carmen studies Pruvian lore
Dr. Avery is attacked by zombies
Vygoren kills Avery and zombies
Laren is killed by Bethesda
Axel is attacked by Bethesda
Vygoren kills Axel and Bethesda
Vygoren informs Carmen of zombies
Faedkyn conquers Relbreghs Palace

April 28th, 860sc
Margaret consults with Lucifer
Margaret and Lucifer share a pipe
Vladimir prepares for departure
Thraen and Vynessa explore Tovia
Faedkyn conquers Castle Estvikt

April 29th, 860sc
Lucifer consults with Carmen and Margaret
Carmen prepares for the wedding
Lucifer teaches Carmen about teamaking
Pint reveals his urgosh war axe
Thraen and Vynessa encounter a knight

April 30th, 860ce
Lucifer teaches Carmen lessons
Vynessa wants a pet chicken
Carmen prays for her kingdom
Pint and Isaiah battle a hydra

May 1st, 860sc
Caspar and Magnus resign
Varik spies from the rafters
Thraen and Vynessa name their horse
Isaiah helps Pint kill the hydra
Thraen and Vynessa enter Tovia

May 7th, 860sc
Vladimir arrives at the castle
Vladimir meets Carmen
Thraen and Vynessa meet a berserker

To be continued...

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Sigurd
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Re: Mythardian Myths & Legends

Tips: 0.00 INK Postby Sigurd on Mon May 07, 2018 5:50 pm

This is a summary of the current written map in effect as of 05-05-18.

Mythardia is one of 32 all-original fictional Planets in the Alheimyr Universe designed by Aldafar the Creator, the supreme god of gods and ruler of the realm, having created it through special magic using his own flesh and blood.

Mythardia is located in the Solsken/Muneon System, itself located on Troas Arm (one of two spiral arms, the other being Minos Arm), in the Melkeve Galaxy, a strictly magical spiral galaxy within the Closed Group, inside the Argoni Sector, located in the Chronikea Supercluster, one of only two superclusters in the Alheimyr Universe.

Far far away in the distant Solsken/Muneon System is the ancient magical planet of Mythardia, a world of medieval high dark fantasy. It is a giant semi-hollow blueish green planet the size of Jupiter, orbiting a golden blue-ringed sun called Solsken, and orbited by a silvery white moon called Muneon which effects Mythardia's weather and Oceaia tides. Mythardia has a surface area of 75% water and features many geographical landscapes.

Mythardia has one large super-continent called Lorendor, one smaller tiny island-continent called Barrendor, and a subterranean underworld called Narandor which exists at the planet's core. Lorendor and Barrendor exist on opposite sides of the planet, so that sunrise on Lorendor is equivalent to sunset on Barrendor, while the underworld, a lava-flowing cavernous realm called Narandor, is constantly evinced in darkness and shade.

Narandor is a realm of ghosts and goblins, orcs, trolls, dark elves, vampires, wererats, gnolls and dragons. All characters go to Narandor when they die. Narandor is the Mythardian netherworld, the land of the dead and undead. Narandor is a place of smoke and flames, of monsters, demons and zombies. Luckily, it is far beneath the Mythardian surface, while the cave tunnels leading to Narandor have all been caved in to prevent the inhabitants of the deep from resurfacing. The main entrance to Narandor is a large jaw-shaped cave face on the Battlefields of Barrendor.

Barrendor is a small island-continent, and home to the oldest aboriginal races on the planet. This includes some half-giants, lycans, werecats, wizards, humans, elves, dwarves, hobbits, gnomes and faeries. Barrendor is also the location of Aglarond, a huge dwarvish stronghold in the Horsehead Mountains where lies a legendary gateway carved in the shape of two giant dwarvish guardians. East of the Horsehead Mountains is the Oaknut Forest, where many magical creatures live. Within the forest is Greenleaf Village, a multi-racial town center known for its famous Greenleaf Tavern and its local brew. West of Aglarond is the Land of Falling Mists, home of the elves and river faefolk. West of that is Grimshaw Village, known for its powerful medicines. The village overlooks the fabled ruins of the legendary Castle Nyghtfallen (more popularly known as the Castle of Dragons), the oldest citadel on the planet. The entire continent of Barrendor is full of historical landmarks from ancient wars and kingdoms. Two famous places are the hundreds of burial mounds at the Battlegrounds of Darkness, and the scorched rocks and blood-stained soil at the Battlefields of Barrendor.

Lorendor is a younger but much larger continent with many lands and kingdoms. To the west is Quadoria, the land of the dwarves up in the Mareshoe Mountains, a large range. Just south of Quadoria are the woodlands of Varadycia, the homeland of the elves. In the far northern end of Narandor is a frozen tundra. In the far southern end of Narandor is a dry hot desert. East of Varadycia is the Mareshoe Mountains, which leads to Gullred Village in a silver rock quarry known for it's precious stones and metals. Mareshoe Mountains winds around Castle Ashdown in the land of Ashendale, inhabited predominantly by humans. Castle Ashdown points east taking Kings Pass for fifty miles to Relbreghs Palace, where there's a watch tower on the river. Northeast of the famous Castle Ashdown is Wynter Haven, a blacksmith and craftshop village overlooking Relbreghs Forest, which surrounds a large lake north of the palace. South of Castle Ashdown is wilderness. South of that is Heidinnia of the fairfolk. South of that is Blaumia, just before the desert. East of Blaumia is Serfia, also in the desert. Just east of Relbreghs Palace is the land of Kulrydale and Castle Estvikt, located just Northwest of Estvikt Swamp on the other side of the river, where the drow or dark elves and curtars live. In the center of Kulrydale are the nutritious Goldynn Plains, in which is located the Goldynn Village known for it's merchants and traders. East of Kulrydale is Skraelia, the easternmost coast of the continent. North of Goldynn Village is a bridge going across the river to Tovia, a land of short statured peaceful people who value trading and farming. West of Tovia is the northern kingdom of Pruvia, a warring nation with strong livers known for their local Pruvian oyster vodka. West of Pruvia is Nordia, a land of berserkers and sea-faring vikings who live among the frost giants and icey dragons.

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Sigurd
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Re: Mythardian Myths & Legends

Tips: 0.00 INK Postby Sigurd on Wed May 16, 2018 7:07 pm

The Kingdom of Ashes RP is slowly coming to an end. Thus begins a new chapter, the Battlefields of Lorendor RP which is part of the overall storyline for Mythardian myths and legends, a continuation or sequel. A summary of the events foretold in the last story are as follows. These events may change as time unfolds.

Faedkyn Hylorra conquers Castle Estvikt in Kulrydale and Relbreghs Palace in Ashendale, seizing control of the area and establishing the new Drowish Kingdom in the east. Princess Carmen is engaged to marry the Pruvian Hrak Vladimir Oakheart and thus Carmen becomes queen. Faedkyn Hylorra and his army march towards the heart of Ashendale while Queen Carmen Oakheart sends her own army to meet them in a great battle. The earth trembles from the wars on the surface. This causes Ssylvidian to awaken in Narandor, a mighty red dragon who lives underground. Thus begins the Dragon Age, and soon Faedkyn Hylorra and the Night Watchers are defeated by the combined forces of Ashendale and Pruvia, only then to be visited by Ssylvidian on the Mythardian surface. Ssylvidian and his minions, including the Night Watchers, begin their terrorizing attacks on Lorendor, scorching much of the country. Darkness consumes the whole land, until it is said that a hero will come along and slay the dragon.

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