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Places

Settings, Worlds, and Threads

Find a setting which suits your fancy! Use the Start Here » button to create a character, or pick from the portraits of your existing characters. Once a location is selected, your character will remain there until you move them.

see also:: #inspiration #storytelling #worldbuilding

Your Characters


Camp Athens
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A training camp for Demigods.


Cabin # 1 Zeus

Cabins Cabin # 1 Zeus Owner: RolePlayGateway

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Zeus' Cabin. Lightning shoots across the walls here. Beds are made of clouds, much like many other cabins.


Cabin #6 Athena

Cabin #6 Athena Owner: RolePlayGateway

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Welcome to the Athena Cabin


Alcoholia
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Welcome to Alcoholia, the main area where all the staggering begins. This is the default location for anything and everything that happens on the planet, sort of like the Downtown area.


Main Street
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This is Wing City's Main Street - the long expanse on which most of Wing City's attractions are situated. It is in pristine condition, with the sidewalks in perfect condition.


Adventurer's Guild HQ
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The HQ for Adventurers across the lands, this place hosts various offices, services, and even holds the Destara Bar on the ground floor. Here is where adventurers can be plotted, adventurers meeting new friends, and quests can be posted.


Iskjerne Bay
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Iskjerne Bay is a remote Viking settlement which features a motte-and-bailey Ring Fort, a large Mead Hall made from an overturned longship, and a statue of Sigurd Hring the Dragon Slayer.


Thor's Tavern
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This legendary hall of heroes, both beginning and end of so many epic tales. So many tales told within these walls, echoes of the battles raging on outside.


Noble
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Welcome to the city of Noble, a home to a vast array of culture, entertainment and adventure.


Hotel Zafiro Lobby
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Carpeted in blue with large round couches scattered throughout, lit by an intricate chandelier much wider than it was tall. A concierge stands ready at a podium carved from a piece of the asteroid, behind a deep blue ribbon stretched between two pillars.


Deep 17 Station Metatron
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The main Deep 17 mobile facility, utilizing top minds gathered for the explicit purpose to ensure the continuity of sentient life as we know it


Kazzei Plains Force Temple
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The Kazzei Plains Force temple is an ancient massive underground complex with a very strict No Combat policy. There are nine landing pads along with two larger open field "pads" for larger ships above. An ancient Jedi archive also can be found here.


Genesis
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Once upon a time, in an illustrious land of autumn hues far beyond the sunset is where your tale began. There you stood, in a field bathed in sunlight, waist high grasses browned by summer passed. It was a golden stretch of curiosity, natural and naked made seemingly for your exploration. Over to the west, a crag of dark stone stretched towards the sky. How did you get here? Where did you come from? The wind itself awaits your response.


Eminence
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As you maneuvered closer to the summit, it's shadow swallowed you whole. Towering above you, the peaks pierced midnight into the clear blue sky. Even the ground eluded towards darkness, grasses growing shorter with every one of your steps. The stone mass appeared to have come into existence completely at random, as if a thousand hulking and oddly shaped boulders fell from the heavens. Deep crevices contrasted the wild protrusions of rock, it was truly a wild and mysterious structure.


Goldenbridge Ward
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You find yourself in the bustling market district of Skyfall Citadel. Stalls line the streets and only give way for doors that lead into established businesses. People are always around, even during the sleeping hours. There is never a quiet moment.


Ruby Flask
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The busiest tavern in Skyfall, stocked with meads, ales, and plenty of food. Bards are always found from all across the reaches of the realm to share their stories, providing entertainment alongside the serving wenches. It offers many rooms on the second floor to find rest from travel at a fair price. It is run by an enormous green ogre woman named, Bolga.


The Eusebeia Galaxy
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Eusebeia Galaxy is located in the Sarpiverse, an ancient universe. Within the confines of the Eusebeia Galaxy is the Onyx Star System, home to Younger Ayenee.


Wing City
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You have entered Wing City, the third largest city on Terra and its premier capital. Hustling and bustling with activity, this city serves as a hub of social and political activity, as well as the prestigious solo combat capital of the quadrant.


Mindoron
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A beaming star at the heart of a solar system with four habitable blue planets, three gas planets, and one ice planet.


Arteghia

Terra Arteghia Owner: Remæus

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Arteghia is a diverse continent that is well known for its vast tropical rainforests and numerous independent countries. Arteghia is also known for its mediterranean climate zones, steppes, deserts, and even tundra regions.


North Arteghia
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The territories controlled by the communist Federal People's Republic of Arteghia


Lutetia

Issunar Lutetia Owner: Remæus

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This region is comprised primarily of the Lornaine Forest. Many fantastical sightings have happened throughout Lutetia, and while most of the fauna are herbivores, something else could be said of the majority of city populous


Issunar

Terra Issunar Owner: Remæus

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The southernmost landmass on Terra, Issunar is home to bizarre creatures and beautiful landscapes of mountain range, grassland, and forest.


Lornaine Forest
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Lornaine forest is the largest of the forests within Lutetia, and its vast woodlands sprawl for tens of thousands of square miles in all directions.


Lutetia City
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A city with more homes for the dead than the living. Though rife with grand, historical architecture, the city is rather run down. Below the city lies a maze of catacombs.


Hadriatica
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A watery, remote world deep in the Local Region.


Government Center
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You have entered a towering white building with Greek, Turkish, and Moorish architectural influences. It has white columns as well as domes, spires, and Moorish archways with thin pillars. Inside, the floors are a peach-colored marble, the ceilings reaching, and the lights soft and low, allowing the multitude of windows to filter natural light into the space. To venture past the lobby, one must pass through a metal detector and x-ray scanner, and receive a visitor's pass from the security booth. There is a marked military presence, as the TAF has assigned a small unit to provide additional security in the wake of an elevated security threat. A row of golden-doored elevators leads upstairs.


Sol
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Home to Blue Heaven and Terra, ostensibly the gambling and trade hubs of the Orion Spur.



Multi-Dimensional Pathway
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A pathway wrought with warped magium, and temporal rifts, a place that is connected to many other areas and dimensions. The path appears as a warped pathway, with trees and shrub littering the sides. But this is the path one would take to get to Oakwood Landing. Being that this is pathway connected to other dimensions, expect to fight to arrive at your destination. You will encounter savage Red-Rimmed Trolls, viscious Blue-Foot Gnomes, a few different breeds of draconic races, etc. The only way to truly escape the path is to have your own destination in mind. So in order to get to Oakwood Landing, you have to be lead by a resident, or someone who has been there before. Otherwise you will end up elsewhere.


Gray Void
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A dimension between dimensions, a place outside space, that shouldn't exist, where the abstract becomes tangible, and things that are forgotten and lost tends to end up.


Wing City Plaza
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Wing City Plaza is the figurative centre of the city. This pleasant and open area is home to most of the buildings of importance within the city, from administrative structures to more widely accepted places of entertainment. The central figure of this area is a memorial to those long gone whom fought for the sanctity of Wing City in the past.


Equestria
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None


Kazzei Plains
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The vast, flat plains of Kazzei, filled with seemingly endless grassland and mountains in the distance. The Kazzei Plains is home to an ancient well designed Force Temple


Wing City Spaceport
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You have arrived at the grand Wing City Spaceport, where all space-faring traffic in and out of the city arrives. There are launch towers for older models of spacecraft, and quantum-distortion field panels for the newer gravitational assistance system.


Lorhill Gardens
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Surrounded in a high wall with wrought iron gates. The garden is well kept and filled with flora, pathways, secret nooks, and fountains. A hedge maze sits in the center.


Outside

Outside Owner: Brynhyld

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Welcome.


Side Alley
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The side alley outside Gambit's Bar leads to Main Street, but here it is dark, with tall apartment complexes and commercial buildings rising over both sides of the alley in a claustrophobic enclosure. The street is littered with broken bottles and garbage, and the whole place has a certain stench to it. Moving further away from Main Street will only lead to a dead end.


Gambit's Bar
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Originally a run-down shack of a dive, Gambit's Bar has grown over the years into one of Wing City's most popular attractions.


Soliversity Avenue
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Soliversity avenue is home to Solinus University, the public library, and other public facilities of Solinus City.


Cabin #4 Hades

Cabins Cabin #4 Hades Owner: RolePlayGateway

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Welcome to the Hades Cabin


Activity District
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Here, we aim to please you. Nearly everything you wish to do can be found.


Lada VAZ-2107
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One of Armen Bagrov's only possessions, this car has been meticulously cared for around three years, and is much older than that.


Veshrac Jungle
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Countless species of animal wildlife and multitudes of tribal people are known to make their homes within the Veshrac Jungle. Among these are the noteworthy Mira, a fierce tribal race of catfolk.


Caprica City
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The capital of the United Aschen Empire.


Room of York
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This lavish room is lined with wine bottles which sparkle in the low light. Sleek and polished with dark mahogany, this room is where the higher echelon members of society gather to discuss important things over old wine.


Hotel Zafiro Gallery
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A passageway with arches carved into the asteroid, a door beneath each one leading to a private suite. Three elevators at the end- on the first floor, at least.


Ellaria

Gaia Ellaria Owner: AxelZero93

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Ellaria is a continent with once warmer climates. A great forest covers much of the continent, and there are many swamps. Two towering mountain ranges cut into the continent, one brushing the shore.


Tartarean High Seas
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Dangerous High Seas, barely explored


Dobryninskaya
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A notable station, part of HANZA's ring line. Each entrance is well-guarded from behind their sealed doors, all of them crafted out of thick scrap metal. There's a short connection to Serpukhovskaya station to the south.


Watchmen's Bar
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A central point in Dobryninskaya, a large open area that's been converted into a tavern-like space. Known for it's decent alcohol and poor food, but still serves as a good meeting place, one often chosen by quest-takers for discussions.


Amatsu-Mikaboshi
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A heavily modified OZ-13MS Gundam Epyon, outfitted with dual blades instead of claws along with updated propulsion and beam sword


Raju
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A relatively undiscovered planet with one major mineral rich continent, an archipelago reaching east, and isolated islands dotting the rest of the planet. A tumultuous ocean rages against the high peaks which occupy much of the land. Nights are very long.


Serpukhovskaya Station
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Part of a double-station city, the southern half of the station. To those coming from the north, it is seemingly just a continuation of the city of Dobryninskaya, albeit a storage and industrial shift. Southerners see it as a lightly guarded gate.


Tul'Skaya West Side
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The west side of Tul'Skaya Station. This side contains the Overseer's office and most of the living quarters.


SEC Tyrant-2
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A heavy-support fighter capable of atmospheric and space travel.



The Asteroid Colonies
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The asteroid belt of Sol is home to dozens of hollowed-out asteroids with millions of citizens each. Enjoying life far from the gravity of the rest of the system, these exotic ports are frequent watering holes for luxury-seekers and outlaws alike.


The SEC Paramount-2
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The peak of corporate attainment, a massive space-station designed to hold a massive company, with room to grow.


GeneCorp: Blue Heaven Branch Office
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A friendly, polished, carpeted and tastefully-decorated office. While some laboratory spaces remain, they are now bright sterile places viewable from behind glass on the visitor tour.




Gensokyo

Aslund Gensokyo Owner: Ritnio

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A mystical place residing on its own demiplane that is only connected to Aslund through a portal within a certain pool...


Scarlet Devil Mansion
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The Scarlet Devil Mansion (紅魔館, Koumakan lit. Scarlet Mansion or Scarlet Manor) is the Scarlet family's fancy European-style mansion. It is located on a ridge at the Nyx.


Makai

Gensokyo Makai Owner: Ritnio

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Makai, a hell-like domain.


Club Flicker
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Club Flicker, home to the hottest & most exclusive music and dance scene this side of Aslund. Flashing lights, lots of neon- dress to impress or you're not getting through the door. Stay tuned for featured performing artists!


Gambler Avenue
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A prominent avenue in CasDio, home to most of the casinos and night-life entertainment in Solinus City


CasDio
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CasDio, the midtown of Solinus is by way the largest, most sprawled district of this illustrious city. Extending several miles in diameter it is home to a variety of businesses and living complexes that cater to millions of inhabitants everyday.


Colossa
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Moon of Gaia. Small, unremarkable other than that it glows red.


Solinus City Subway
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Underground subway of Solinus City, the nexus between districts and boroughs of Solinus. Watch your step, keep an eye on your things, and keep all fingers and toes away from the subway doors!


Port Solinus Station
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Large and glistening subway station of Solinus City.


Solinus City Spaceport
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Capable of servicing the largest of Terra's freighters, the sprawling industrial suburb of Solinus City Spaceport has emerged as the heart of a bustling city with a robust modern industry.


Tul'Skaya Trading Post
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An open area that has several tables, all of which are selling some commodity or other. It's as equally poorly lit as any other part of the station, but the lights are more dispersed, allowing for each trader to show off their wares.


Tul'Skaya Overseers Office
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A small converted room that has been turned into a living quarters and office for the station's overseer. One can walk in at almost any time, but it's requested through a sign on the door that you "KNOCK PLEASE."


Tul'Skaya Station Living Quarters
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This area is both slightly dark and slightly damp. As anybody enters, they are immediately introduced to a quiet environment, broken only by the sound of a cough or the hiss of a lamp.


Tul'Skaya Station Rail Platform
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As you walk in from the gates, you are greeted by ramps on either side of the rails that lead up into the Rail Platform, an open area where several people sit or stand, either in stony silence or speak quietly.


Tul'Skaya East Side
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The eastern side of Tul'Skaya station. There's not much here beyond a tall stairway, seemingly to surface access. The stairs are covered in slowly running water that drips down from cracks in the ceiling and the doors up at the upper metro level.


Tul'Skaya station
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The southernmost station for the Commonwealth of stations of the Ring Line, or HANZA. The double gate, surrounded by wooden walls, are guarded by around three or four sentries as you walk up.


Serpukhovskaya-Tul'Skaya Tunnel
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This tunnel travels north-south in between the stations Serpukhovskaya and Tul'Skaya, and is controlled by HANZA.


Tul'Skaya-Nagatinskaya Tunnel
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The north-south tunnel that leads from the habited station of Tul'Skaya into Nagatinskaya. The tunnel is mostly abandoned, with the exception of a few insects, and is entirely unlit.


Cursed Wood
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Dark and foreboding, the trees seem older than time itself. Larger than life, and equally as imposing, they stand distanced as if politely ignoring each other. Fog swirls around the bases of these trees, obscuring the earthy ground. Flowers dare not grow in this forest, for the canopy of leaves blots out the sun, and the temperature is stagnantly cool. There is something amiss about this forest.


Le Lierre Bleu
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Old but beautiful. Dark blue velvet couches and plants imported from the far away planet of Canus. The inside in way better condition than the out.


Fontainebleau
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Once considered an affluent neighborhood in Vargeras, Fontainebleau has gone downhill. The century-old homes - once the pinnacle of opulence - have been reduced to crumbling shells of chipping paint and questionably tilting foundations.


Draco's Castle
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The Castle spans for the entirety of a great Valley. The Legion of Shadows and their Master make their home here, a dark cloud hangs over the land.


Wing City Police Department
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The home of Wing City's finest, where the WCPD deal with their paperwork, training and other business beyond day-to-day patrols, and where their leaders can generally be found.


Vargeras
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Vargeras contains some of the rougher residential neighborhoods within Lutetia City, and is also known for its rugged nightlife of clubs, bars and restaurants. Vargeras boasts the highest concentration of urban werewolf packs in the city.


Saint Lemeux
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The administrative center and heart of Lutetia.


The Arena Outskirts
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The Arena Outskirts is a gigantic structure, towering above the outer walls of Wing City in height and easily visible from space, it dominates much of the centre of the city and acts as its primary form of entertainment. From sporting past times to live gladiatorial combat for money.


Wing City Gardens (West)
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You are in Wing City Gardens - the most beautiful demonstration of natural flora on all of New Terra. Surrounding you are vividly colored flowers and extravagantly trimmed hedges. Weaving throughout the garden are small stone paths with benches scattered alongside.


Sol Avenue
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This is one of Wing City's main streets. (todo: expound!)


Eastern Wing City
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You have entered the easternmost portion of Wing City. Here stands most of the public services buildings, such as the police department, hospital and fire station, as well as a good-sized post office. Traffic here is more than a bit congested, and maverick pedestrians are a common occurrence in this part of town.


GeneCorp Level B3 - Detention Block
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The detention level of GeneCorp could be mistaken for a block of residential flats, except for all the locks and bars. The further one delves, the older and more forbidding the prison cells become.


Camp Half-Blood
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Welcome to Camp Half-Blood If you are new please sign in and tell us about yourself when you make a character


Starwind Plaza
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Unfolding around you is the posh district of Blue Heaven's only State-sanctioned business district, with a smattering of residential pods hanging above the ground floors. You can see the glimmering lights of a nightclub deeper into the asteroid wall.


Blue Heaven: Main Promenade
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Behold! The bazaar of Blue Heaven unfolds before you — a sprawling open-air complex of shops, alleys, and shady dives lit with neon signs and dancing holograms.


Blue Heaven: The Bazaar
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This cramped network of street vendors can sell you anything, but you get the feeling that you could be robbed blind on the way out.


Main City
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We welcome you.


Terra

Sol Terra Owner: Ylanne

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Terra is home to billions of diverse beings (indigenous, transient, and migrant) of infinitely varied species and backgrounds. An enigmatic world of adventurous (and often perilous) enterprise, Terra is as aberrant and peculiar as it is unique.


The Silver Dawn
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The drop doors hiss open as you are welcomed into the ship.


Victory Square
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Victory Square, the center of Aschen power, and propaganda. The people are gathered here for things such as public executions, the two minutes hate, and to hear speeches from the Emperor.


For Sale