Reading the GURPS 4e Path/Book Magic Rules, and a little con

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Reading the GURPS 4e Path/Book Magic Rules, and a little con

Tips: 0.00 INK Postby Danielwhite1 on Wed Dec 04, 2019 7:17 am

I'm reading the rules for these forms of magic, and it seems like each Grimoire and Path gets its own skill. Then paths are free form, and can do more or less anything reasonably within the scope of the path, rolling the appropriate path skill, while the Grimoire skill allows any casting of a spell in the grimoire at the listed penalty.

Is this accurate? Can someone more familiar with them give me a rundown on how they're supposed to work? There's a lot of content in that section of GURPS Thaumatology.

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Re: Reading the GURPS 4e Path/Book Magic Rules, and a little

Tips: 0.00 INK Postby Remæus on Thu Jan 02, 2020 1:07 am

Hey Daniel! Sorry that no one has given you any answers yet, but I haven't played with GURPS either! My expertise is limited to collaborative fiction. @LawOfTheLand, what can you tell us about GURPS?
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Re: Reading the GURPS 4e Path/Book Magic Rules, and a little

Tips: 0.00 INK Postby LawOfTheLand on Thu Jan 02, 2020 11:01 pm

Most of my personal expertise is limited to the d20 system, sadly, so I wish I had an answer to your question.
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