Script wrote:Often I'll use a photograph to represent a character in a 'realistic' world, where things are supposed to be as they are in reality to some extent. For a fantasy, futuristic or historical roleplay I'm far more likely to use a piece of digital art (animated isn't the right word, that would mean a moving picture such as the notorious gif-faceclaims) so as to properly represent aspects of my character such as style of dress, equipment, magic and etcetera.
I agree with Script on this one. For me it depends on various factors, such as the genre, the setting, and to an extent, how I see the story in my head. To simplify things, it's usually divided into fantastic or realistic.
If the setting is gritty, dark, grim, or aiming for realism, then I would probably use a real picture. The picture used could be anybody, though most of the time it is usually a celebrity. However, most of the celebrities I use aren't really well-known, they aren't like Brad-gelinas, or Robert Downey Jrs. Plus the realism focuses on lack of perfection, therefore no matter how good looking the celebrity is, they're still human.
If the genre is say like a fantasy, or science fiction, I would be inclined to use digital art because that kind of art usually contains a bit or a lot of surrealism that is present within these genres. These genres are on a different plane of reality, I would say.
Plus there are various styles of pictures, some are colorful, others are pure gray-scale, but most of the time I try to aim for the more realistic characteristics, instead of the outlandish.
As I said earlier, about how I see it in my head, well to me the story can become like a movie reel. And so I see the characters being played out by the actors on screen. Most of the time I pick celebrities/actors that have been typecasted for certain roles, and I drop them into something that wouldn't normally be them.
To give an example, Sean Bean is normally known as the gritty medieval dude who highly values his personal honor, he's very sober, and often dies tragically. I could make a modern day playboy, who doesn't give a single damn about honor if his life was on the line. Other times, certain actors just fit the appearance that I want for my character as I see in my head.
Klein wrote:a character albeit from a Movie or Animation on the Digit|Art Side can be altered depending on the Artist drawing style so it could look like an entirely different character all together,
This is true, but it is also applicable to an actor's photo. Actors have a variety of photos, ones from when they are in a movie scene, others when they are on the carpet, and others when they are posing for photo shoots or as models. Each in itself could be considered different characters, after all, that's what actors portray. In addition you may modify them in ways similar to digital art to turn them almost into digital art.
Sometimes I might use musicians who have never been seen on the big screen, or who are vaguely remembered by their facial appearance by their fans. This is applicable to older musicians, but not for today's main-streamers like Lady Gagas or Justin Timberlakes. However, maybe the guys from Swedish House Mafia or Fort Minor could pull it off.
I never use anime though, mainly because there is a problem that I personally call "Distinctive Clarity Eyes Syndrome." For some reason, I can never get past how sharply defined the eyes are. It seems beyond normal how round they are, or how ocean blue they are.
Klein wrote:I general prefer neither though seeing people have a tendency to NOT read any information you post on your characters profile if its too long and my own growing laziness I'm stuck with using images, however when it comes down to it I'd rather use Digital over Real and the reason is simple.
For me, I read a character's description first, and see if the picture matches what they wrote so that there is actually a solid connection between the two.
Other times I like to check out art galleries on the internet and when I see a picture of a character out there that looks fantastically awesome, I feel like he/she needs to be given a story, so I model a character around that picture. And from there, it's a continuous exchange of inspiration.
Like a stranger on a grate, or a skylark, or a taper, flying ever upward and knowing of love's satiety. Our dreams beyond the Sun and into the expanse of Night doth sound a quiet hymn.