Introduction
A turned werewolf can only be slain by decapitation, silver penetrating it's heart, a human one can be killed in all the ways an ordinary soul can. Vampires can only be slain by wood through the heart, or fire, which sunlight conveniently sparks within them. Humans are clearly the weakest race, but make up for their lacks in cunning. The humans fight for their home, the Vampires for their old libraries, rumoured to hold the secret to surviving in sunlight, Werewolves for the fabled Fountain of Wolfsbane, rumoured to be in the underground catacombs and give the power to transform not with the lunar cycle, but by will.
As these races, and possibly even others, square off, who will regain their home?
Character Sheet
Name: (In full).
Age:
Race: (Human, Vampire, Werwolf, Other).
Appearance:
Avatar: (This is not limited to a picture of a person, could be something that symbolises them, like a still pond or a dead tree. And yes, it is required).
History: (As in, Normal Life, Being Turned, Joining the Pack/Group, Journey here. Feel free to add others. Of course, as a human you could just list family, friends, character defining moments).
Personality:
Abilities:(Outside normal race abilities. Try not to have this too powerful, and keep it under two).
Vampire Rules
~Vampires cannot outrun trains and crumble walls. They can outrun Mr Bolt and crunch bones.
~Vampires can survive for less than a minute in sunlight before bursting to flames.
~Vampires can be killed by decapitation, wood through the heart, and by flame.
~They are immune to puncturing by steel, to drowning, to falling from great hight (though this will crunch their bones and leave them die from lack of blood).
~Vampires must consume their weight in blood every fifty-one days.
~Vampires have souls and emotions.
~Vampires age very slowly. Many are incredibly old, and as such, incredibly knowledgeable.
~Vampires are communal creatures. They have no leaders, more of a 'Ever man gets his say' kind of system.
Werwolf Rules
~By day, a werewolf is a human being, with all their weaknesses and vulnerabilities.
~By night, they gain speed and strength equal to a vampires.
~On the Night of a full moon, as well as the one before and the one after, they become bipedal wolves, towering over man and vampire alike. They can outrun horses and crumble walls with their sharp blows.
~Werewolves in their turned form can only be killed by decapitation and having their heart being penetrated by silver.
~They are immune to fire, drowning, ect...
~Werewolves are communal creatures. They have no leaders, more of a 'Ever man gets his say' kind of system.
There is not plot in mind. Just go wild!
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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in A Game For A Throne. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Lann Smith
"The smart funny fit guy who always saves the day...That's not me. Is that even real?"
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Lann Smith
"The smart funny fit guy who always saves the day...That's not me. Is that even real?"
Most Followed
Lann Smith
"The smart funny fit guy who always saves the day...That's not me. Is that even real?"
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A Game For A Throne
by Coroxn on Fri Jul 08, 2011 8:33 pm
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on Fri Jul 08, 2011 8:33 pm
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A Game For A Throne
Most recent OOC posts in A Game For A Throne
[OOC] A Game For A Throne
You may edit this first post as you see fit.