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A Game For A Throne

A Game For A Throne

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Over the ages, the small town of Heartland has passed from the control of many races. Now, humans sit upon it's thrones. However, as other factions come in, looking to reclaim there former home, it seems like bloodshed is inevitable...

527 readers have visited A Game For A Throne since Coroxn created it.

Introduction

The small town of Heartland passed through many hands through it's history, so much so that it is impossible to determine who earned it first. What is known, is that at times, Werewolves, Vampires, and many other races held the throne at it's centre. Now, however, humans live there, having paved over the landmarks of the other races and built there own town. Now, however, the old races stand at it's borders, eager to take it back. At the North are the Werewolves, proud humans that change at night. Only on the three days around a full moon do they totally turn into large, bipedal wolf-men, losing all their minds and gaining amazing speed and strength. However, whenever the sun sets, they become stronger and less humane, growing in strength and speed equal to that of a Vampire. Ah, Vampire. Noble, traditional creatures, superhumanly strong and fast, but not to the point that they could best every human. Let it be clear, Vampires cannot crush metal with their bear hands, but they do have a distinct edge over humans. They rely more on intellect on strategy.

A turned werewolf can only be slain by decapitation, silver penetrating it's heart, a human one can be killed in all the ways an ordinary soul can. Vampires can only be slain by wood through the heart, or fire, which sunlight conveniently sparks within them. Humans are clearly the weakest race, but make up for their lacks in cunning. The humans fight for their home, the Vampires for their old libraries, rumoured to hold the secret to surviving in sunlight, Werewolves for the fabled Fountain of Wolfsbane, rumoured to be in the underground catacombs and give the power to transform not with the lunar cycle, but by will.

As these races, and possibly even others, square off, who will regain their home?

Character Sheet
Name: (In full).
Age:
Race: (Human, Vampire, Werwolf, Other).
Appearance:
Avatar: (This is not limited to a picture of a person, could be something that symbolises them, like a still pond or a dead tree. And yes, it is required).
History: (As in, Normal Life, Being Turned, Joining the Pack/Group, Journey here. Feel free to add others. Of course, as a human you could just list family, friends, character defining moments).
Personality:
Abilities:(Outside normal race abilities. Try not to have this too powerful, and keep it under two).

Vampire Rules
~Vampires cannot outrun trains and crumble walls. They can outrun Mr Bolt and crunch bones.
~Vampires can survive for less than a minute in sunlight before bursting to flames.
~Vampires can be killed by decapitation, wood through the heart, and by flame.
~They are immune to puncturing by steel, to drowning, to falling from great hight (though this will crunch their bones and leave them die from lack of blood).
~Vampires must consume their weight in blood every fifty-one days.
~Vampires have souls and emotions.
~Vampires age very slowly. Many are incredibly old, and as such, incredibly knowledgeable.
~Vampires are communal creatures. They have no leaders, more of a 'Ever man gets his say' kind of system.

Werwolf Rules
~By day, a werewolf is a human being, with all their weaknesses and vulnerabilities.
~By night, they gain speed and strength equal to a vampires.
~On the Night of a full moon, as well as the one before and the one after, they become bipedal wolves, towering over man and vampire alike. They can outrun horses and crumble walls with their sharp blows.
~Werewolves in their turned form can only be killed by decapitation and having their heart being penetrated by silver.
~They are immune to fire, drowning, ect...
~Werewolves are communal creatures. They have no leaders, more of a 'Ever man gets his say' kind of system.

There is not plot in mind. Just go wild!

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Heartland

Heartland by Coroxn

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.

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You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in A Game For A Throne. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

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Character Portrait: Lann Smith

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Character Portrait: Lann Smith
Lann Smith

"The smart funny fit guy who always saves the day...That's not me. Is that even real?"

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Character Portrait: Lann Smith
Lann Smith

"The smart funny fit guy who always saves the day...That's not me. Is that even real?"

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Character Portrait: Lann Smith
Lann Smith

"The smart funny fit guy who always saves the day...That's not me. Is that even real?"


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