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A Game of Magic: Defenders

A Game of Magic: Defenders

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When one hundred children are taken from Earth's normal plane and into a place known as "The Astral Plane" or Zaael, it is up to these one hundred children to play this deadly "game", explore this world, and save both worlds.

693 readers have visited A Game of Magic: Defenders since Mr. Baneling Squishy created it.

Introduction

Image


What would you do if one day, you received a package. No one ordered it, but it was addressed to you. It was a simple box, that could be simply opened by anyone. Except, no mailman delivered it, and no postage stamp is on it. You open it up, and inside is a game. A game called Magic: Defenders. On the game, it tells you it is very real and very lifelike. It warns you your very life will be on the line. It tells you every one hundred years, a force of evil invades an alternate world on an alternate plane called Zaael. And one hundred children are chosen to fight this evil, children with True Innocence in their heart which gives them access to powers they can only gain on this alternate plane.

Of course, everyone figured it was all a part of the game, that it was just to help amp up how people felt about it, so no one bothered to think that everything was said would be real. But in fact, it was real. It was real, and now that you started the game, you have two choices: Win or Die. You can't leave mid-game. Because this game is not just for the satisfaction of victory, but for the Earth itself. For Earth, and Zaael. And for all the other worlds out there.

SO now, let me explain how this magic works. First, you require two focusing items. Technically, only one is necessary, but all players establish a minimum and maximum of two items to focus their magic with. For instance, one player might (is) use (using) a yo-yo and a Skateboard. Others might choose more traditional objects, like a sword and shield, or chains and armor, or a staff and boots. The point is, its open to your imagination, but remember this item should be useful and has to be portable. They can both be the same item if you really want. Additionally, you do not need to use either item to cast a spell.

There are two different ways to classify magic, Style and Class. The six magic styles are Sensory, Passive, destructive, transmutive, distortive, and manipulative. There are multiple magic classes: Elemental (which are actually sorted into individual elements but would take too long to list them all), Force, Creation (healing, wards, ect), Conjuration/Necromancy (Creating artificial life/implanting a spirit into a form), Astral (dealing with dimensions and objects not native to this world/dimension), Enchantment (imbuing a normal object with magical properties, either temporarily or permanently), Pure (Raw magic at its essence, unrefined but powerful), and Chaos (Messing with and communicating with people's minds).

Magic Styles and Magic Categories intersect. For instance, using Heat Magic (one of the Elemental Categories) with a sensory style can be used to make something think they are really hot, or see fire when there isn't any. A better Heat Magic user would make a fire that feels, looks, smells, and sounds right, but isn't actually real, to fool people, and much easier then producing real fire. Another combination would be altering a weapon to imbued it with electricity. This can be done with Lightning Magic, using Transmutive Style, provided you already had the weapon with you. IF you were creating a weapon made of pure electricity, it would be Lightning Magic combined with distortive, to distort reality to create the weapon, or if you were in great control and well refined, maybe manipulative style if you had a way to shield yourself from your own lightning and project the lightning in the first place, or having some other source of electricity, since that would work too.

Each person must choose two different styles to specialize in, as well as six different classes. For example, someone (me) might take Transmutive, Destructive, Heat, Lightning, Pure, Force, Metal, and Enchantment. Once they enter the game, they choose these along with their focus items. After which, they immediately are dumped into a battle with a first opponent, as a way to weed out those who will hold people back from those who will help save us all. There is no opt out, no way to revert, no way to run away. And the first battle will not be their most difficult either. And the reason children are chosen is because the younger someone is, the greater potential they have to generate powerful magic for the rest of their lives. Which means, younger players/characters/children will be more powerful then older ones.

So let me ask you one thing. You ready to play the most deadly game you will ever find?

Once I feel like we have enough people, I may stop accepting character sheets. This is so we have enough people to make it interesting, but not too many to make it difficult for people to follow. Additionally, once you have been accepted, you may begin posting, though please try to avoid getting too far ahead of others.

The Game has Three Win Conditions:

1: Collected all the Harmonic Gems you can before the forces of Darkness destroy enough of them so that their power does not matter. These gems can supercharge the Sentinels of Zaael so they can awaken and fight the enemy.

2: Defeat enough of the army to force them to retreat.

3: Eliminate their leader.


You need to put the following in your character sheets:

Code: Select all
Name: 

Age:  (9-17)

Nicknames: 

Appearance: 

History:  (This MUST be put before personality, if only to get people to know putting history first is the right way to go)

Personality: 

Focus Items: 

Magic Styles:  (Pick Two)

Magic Classes:  (Pick Six)

Magic Spells:  Fill in what you use your magic most commonly for, so you remember.

Player Number: 

Sample Post:  (Must contain some show of how well you are at fighting posts, as well as conversations, and non-violent actions and describing things)

Other:

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in A Game of Magic: Defenders. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

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Character Portrait: Alex Xanders

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Character Portrait: Alex Xanders
Alex Xanders

"This game really is fun and lifelike! And I play to win, so I won't hold anything back, especially if our lives are on the line!""

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Character Portrait: Alex Xanders
Alex Xanders

"This game really is fun and lifelike! And I play to win, so I won't hold anything back, especially if our lives are on the line!""

Most Followed

Character Portrait: Alex Xanders
Alex Xanders

"This game really is fun and lifelike! And I play to win, so I won't hold anything back, especially if our lives are on the line!""


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