Introduction
The center: The rehabilitation center is a large complex with living quarters, a central courtyard with a park, therapy rooms, a repair station/medical station, recreational areas and a lab. Smaller other facilities are also available.
Cybernetic body: The cybernetic body is less of endoskeleton build as there is no real skull but rather a shell made up of the face and the rest of the head that encases the slightly modified brain. Thr face itself is rather a plate with full mechanics to make facial expressions and moving eyes with visual sensors. The whole body is fitted with servos and electric motors that move the limbs, while artificial organs and an artificial nervous system allow human like functions such as eating and drinking. The skin is made of a rubbery substance on metal panels that form the human appearance. They are in panels to ease maintenance. But the cracks between the panels are nearly invisible. The cyborg appears completely human. The modifications on the brain including the replacement of the brainstem, a base the brain sits on with wires connected to it and a cardreader implanted into the brain for manuel administrator commands in case the operating system for the body has issues. Access to the card reader requires the head to open exposing the brain and attached hardware,
Additional modifications can be made after the first phase of the study, based on the personal wishes of the cyborg.
Character sheet:
Name
Age
Gender
Appearance
Clothing
Likes
Dislikes
Occupation (before the study or cyborgs may have work in the center)
Emotions about body: (such as fear, confusion, apathy etc.)
Personality
Background
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Am I Human. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 1 Characters to follow in this universe
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Karen Otsuka
Researcher and insane
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Karen Otsuka
Researcher and insane
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Karen Otsuka
Researcher and insane
Fullscreen Chat » Create Topic » Am I Human: Out of Character
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Am I Human
by Aniihya on Wed Jun 12, 2013 10:49 pm
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- Last post by Aniihya
on Wed Jun 12, 2013 10:49 pm
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Am I Human
Most recent OOC posts in Am I Human
Am I Human
You may edit this first post as you see fit.