Introduction
In the years of bending,the 50th year in bending has begun and which team are you on ?
The story revolves around a group of 12 teens and older from the same village who are now competing in the next tournament for the world cup and also for the money they will be known as champions and later heroes of the bending world. The avatar existed but the long line died shortly after the last one which was a earthbender died in the avatar state and the generation ended and the avatar was no more. Chi-Blockers were not allowed to journey back in republic city because they were afraid Amon could return but that wasn't possible.
Each water blast cannot exceed one second in duration, meaning that waterbenders may not use any form of a constant hose-like stream of water against their opponents. Water must be used in its liquid state, not as a gas or a solid, meaning that steam, fog, and ice are prohibited in game play; it cannot be filled with anything, such as earth. Water is the only element for which head strikes are allowed.
Waterbenders can only access water within their zone, specifically from the metal grates directly in front and behind the zone that the player is currently occupying. Water may only be pulled up from the zone lines, and not from any outside sources, such as the water below the ring.
Unlike waterbending, no direct earth strikes can be aimed toward an opponent's head. Though the ring is comprised mostly of canvas-covered metal, no metalbending is permitted. Earthbenders may only bend earth in its raw form, and not as sand or dust.
Earthbenders are restricted to bend regulation rock disks supplied through the floor of the ring, and may only bend discs from their own zone. Rock discs may not be broken down intentionally into smaller pieces, though bending of several discs at one time is allowed. Players may ricochet or deflect discs off the side ropes, like air hockey.
Each fire blast must not exceed one second in duration, meaning that firebenders may not use constant flamethrower-like streams of fire against their opponents. No direct fire strikes toward an opponent's head are permitted. Unlike water and earthbenders, firebending pro-benders are not restricted with how they produce their own flames, but lightning generation is not allowed.
If any given player sustains an injury during a match, play is halted and the player is removed from the ring; however, injured participants may be permitted to continue if they are still capable. Players who are injured while being knocked off the brink will be rescued by gaming officials.
In both cases, the team must continue the match without a replacement.
No member of any team in the running for the championship may get into a physical confrontation with another player of an opposing team outside of a pro-bending match. If this occurs, the team that instigated the fight will be ejected from the tournament, and the team they were to battle against will move forward. In addition, a competitor may only compete on one team.
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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Avatar : Pro-Bending Tournament. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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Fullscreen Chat » Create Topic » Avatar : Pro-Bending Tournament: Out of Character
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Avatar : Pro-Bending Tournament
by Fruity_Loopsxx on Sat Jun 09, 2012 12:27 pm
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on Sat Jun 09, 2012 2:54 pm
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Avatar : Pro-Bending Tournament
Most recent OOC posts in Avatar : Pro-Bending Tournament
Re: Avatar : Pro-Bending Tournament
Re: Avatar : Pro-Bending Tournament
So it's really nice to have found a somewhat similar RP, and set in a different timeline from the Legend of Korra(If I read correctly). Count me in! :D
Avatar : Pro-Bending Tournament
You may edit this first post as you see fit.