Copy Cats and Dogs

Copy Cats and Dogs

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Xanth: The wonderful world of Puns! (Based on the chronicles written by Piers Anthony, a literary genius with Puns. )

859 readers have visited Copy Cats and Dogs since Tyliana created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://www.mugglenet.com/booktrolley/pa-xanthchr.shtml

Introduction

Overview
Xanth is a magical land located on a peninsula shaped and designed like the state of Florida, as stated by Piers Anthony. It shares many features with Florida, including Lake Ogre-chobee, the Kiss-me River, and The Keys. The main difference between Florida and Xanth, geographically, is the vast chasm known as The Gap which divides the land in two. Florida has a much less interesting highway in a similar location.

Magic
Every human in Xanth, and many creatures, have his or her own magical talent. These talents vary widely from the useless 'spot on a wall' variety (creating a pointless and useless discolored spot on the wall) to Magician and Sorceress class magics (ie. Forming life-like illusions and shape-changing). During the reign of The Storm King, it was decreed that anyone not able to demonstrate their talent by the age of 25 was to be banished to Mundania, a dreary and boring place where nobody believes in magic. The decree was removed by King Trent to protect Bink's talent.

Government
Xanth has many species, most of which think they are in charge.
Humans
After the time when the waves began to settle down and the population of Xanth began to settle, the humans found that they needed leadership, and so elected a King. The leadership of Xanth is called a King regardless of gender, though most of the kings in the past have been male. The first instance of a female king was the event that Mare Imbrium took the throne temporarily to allow King Trent to deal with other problems.
The King must have Magician (or Sorceress) caliber magic.

The first king of Xanth was Merlin.

Curse-Fiends
The Curse-Fiends, called by some the Curse-Friends, are ruled by a Crone. The Curse Fiends seem to be human, except that their talents are much the same among them, all having the ability to fling curses.
Centaurs
The result of an instance when a man and his horse drank from a love spring. Centaurs are extremelly intelligent, cannot lie, and tend to look down on the magical talents of humans. However, that's not to say that centaurs do not have magical talents of their own. Those that display such talents are normally thrown out of society however. Centaurs also choose to forego clothing, which is much more obvious when it comes to the female of the species, and they do not appear to be shy about natural bodily functions.
Flying Monsters
Many creatures fly. Below is a list of flying monsters. These are by no means ALL the flying monsters available.
Dragons, Rocs, the Simurgh, Sim, Flying Centuars, Griffins, Hippogrifs, Flying Goblins

Goblins
Goblins are shorter creatures who live in hoards. The males tend to be ugly and violent, and generally represent the scum of society. The Females however, though softspoken and often abused by their male counterparts, are pretty and nice. In most hoards it is unspeakable for a woman to lead the goblins. However, recently the feminist movement has found its way into goblin society, and Goldy Goblin has taken over as leader of the Golden Hoard.
There are also Flying Goblins, though these do not happen nearly as often as many of the other crossbreeds.

Geography
Xanth is shaped approximately like Florida, but matches up with Mundania at the Isthmus at random times and places. Where it matches up in the current time seems to be approximately where Florida is. Many of Xanth's geographical features have names with puns of names of places in Florida. There are many puns in Xanth, though not nearly as many as there are in the Comic Strips of Ptero.

History
Much of the early history of Xanth is unknown to modern historians until around year -1000, though some of the early history is known to some of the early species, even if they choose to ignore aspects of it. Until the First Wave, there was little human history of note.
For a more detailed timeline of Xanth's history Click Here.

Xanth Talents Table

1. Assumes essence of what he sees.
2. Changes color of other's hair.
3. Killing plants in the vicinity.
4. Diction
5. Finding things.
6. Changes color of own hair.
7. Animates rocks
8. Changes things by rearranging letters of words.
9. Having stupid ideas
10. Magic aisle
11. Persuasion of sincerity
12. Makes people's joints stiff
13. Can look forward in time
14. Absorbs one property of anything he touches
15. Replay
16. Protection from magic
17. Transcribing documents
18. Changing weight and softness
19. Going in and out of the Void
20. Creating Magic Blankets From Nothing
21. To see inside a person and tell what's wrong
22. Change men to pigs
23. Phasic: changes intelligence & beauty
24. Turns things transparent
25. Projecting maps in thin air of anything previously seen.
26. Conjuring a silver flute
27. Lightening objects
28. Invisible wall
29. Shatters objects
30. Poisoning water
31. Duplicating self
32. Changes local reality in good ways
33. Changes local reality in bad ways
34. Makes folk cry
35. Direction (Point to anything by spinning in circles and holding arm out)
36. Talks to the wind and it obeys
37. Making one thing into another
38. Knowledge of the Animate (tell anything about any living thing.)
39. Sees the future
40. Charging things with magic
41. Turning inanimate things living
42. Flying
43. Conversing with inanimate
44. Expanded spot on wall (Can make pictures on surfaces)
45. Changes gender at will
46. Breath is perfume when happy, stench when angry.
47. Adapting magical inanimate things
48. Sees through things
49. Literature - summoning character from book she holds
50. Turning water into wine
51. Making the ground quake
52. Dematerializing at will
53. Controlling fire.
54. The world stops and listens when she speaks
55. Communicates with water
56. Putting folk to sleep
57. Sparkle
58. Invisibility
59. Makes and rules golems
60. Turning creatures to stone
61. Increasing or decreasing gravity in a region
62. Null magic
63. Divining history of an object
64. Conversing with all living creatures
65. Precision with weapons
66. Changes her eye color
67. Conjuring sweet smelling flowers
68. Summoning will o’ the wisps
69. Manifesting sensory organs on any inanimate surface
70. Projecting booms that do nothing more than make a loud noise
71. Entering books, changing stories
72. Conjuring fruit
73. Ideas that come true (if the person with the idea doesn’t know your power)
74. Suppressing all thought
75. Controls storms
76. Green thumb (Causes plants to grow quickly, but does not conjure plants from nothing)
77. Borrowing talents
78. Makes anything into jade stone
79. Manifesting a sword
80. Converts gas to liquid, to solid, to gas, and vice versa
81. Singing visions (As Illusion Magic)
82. Scents of her feelings
83. Drawing a door that opens
84. Always being in the way
85. Creating zombies
86. Healing self
87. Projecting thought or image or emotion into mind of person or non-human
88. Voice projection
89. Makes local weather
90. Hair changes color with her emotions
91. Making rain
92. Changing types of wood
93. Makes shoe laces
94. What she writes come true briefly
95. Conjuring print
96. Creates cloudstones
97. One blessing in three curses
98. Becoming solid, becoming diffuse
99. Making people feel guilty
100. Turning ordinary stones to gems and vice versa
101. Calling birds
102. Summoning and controlling equines
103. Shapes rocks
104. Reassembling bones
105. Heating meals
106. Combustion
107. Growing or reversing tumors on anything
108. Can change into any winged creature
109. Enlarges or shrinks fourfold
110. Sex appeal
111. Conjuring small objects
112. Rejuvenation of others
113. Tickling at a distance
114. Teleport folk anywhere
115. Makes enchanted paths
116. Glowing in the night
117. Summoning animals
118. Projecting others' most embarrassing moments
119. Making clothing
120. Know when folks are lying
121. Makes others believe his promises
122. Knows talents of others
123. Stun-gaze
124. Growing roses
125. Animating objects
126. Immortality (By leaving old husk and possession young host)
127. Finding things not being looked for
128. Shrinks things
129. Luring men with her music
130. Sorting socks
131. Manipulate Men’s Minds
132. Diagnosing spells (view the effects of a spell, and figure out their cause.)
133. Throwing tantrums
134. Weaving magical tapestries
135. Makes magic arrows
136. Undressing women with his eyes (Will be handled maturely and with censorship!)
137. Send message by projecting image
138. Reverses effect of other talents
139. Discerning the truth
140. Making colored popcorn
141. Causing vertigo
142. Creating ghosts
143. Magic draining
144. Instant hypnotism
145. Zapping things
146. Creating invokable spells (Good)
147. Creating invokable spells (Evil)
148. Slowing time
149. Accelerating aging in others
150. Mirage holes
151. Whenever you hold your breath (even involuntary), you become ethereal. Anything you were carrying, however, does not.
152. When harmed (even superficially), you suddenly teleport 10 ft in a random direction. Although you won't teleport into solid objects, there is no guarantee that you will be standing on solid ground.
153. You are capable of wiping all the memories of yourself from others, but they must be able to see you to do so. You cannot pick and choose what they forget; it's all or nothing.
[Constantly under construction!]

Toggle Rules

1. No Mary Sues and no God Modding. No one is perfect. Ever.
2. All living creatures have Talents. A list of them will be added shortly. Feel free to make your own talent, but it must be a limited talent, and you can only have one.
3. Don't be offended by the puns. Try to have a sense of humor.
4. Keep it clean. The Adult Conspiracy needs to stay a conspiracy.
5. Once you have a talent, let us know what it is so it can't be duplicated!

And feel free to give us more suggestions! Species are not limited to those listed, so feel free to give us any ideas you might have.

Browse All » 10 Settings to roleplay in

Ogre-Fen-Ogre-Fen

Ogre-Fen-Ogre-Fen by RolePlayGateway

Home of the Ancestral Ogres. An ugly swamp inhabited by ogres, which explains the twisted trees. It is not a popular spot for sightseers, or anyone else, as the ogres will happily eat passersby if they can catch them.

Fire

Fire by RolePlayGateway

A ring of fire rages along the border to this region. Directly south of the Earth Region.

Water

Water by RolePlayGateway

At the South end of the realm of fire, the firewall at the flaming border raises a hot cloud of steam, which coalesces on the other side into clouds.

The Five Forbidden Regions

The Five Forbidden Regions by RolePlayGateway

Be careful, or you might not get back out.

Void

Void by RolePlayGateway

Beyond the border of Water, is an imperceptable swirl of nothingness.

Dragonland

Dragonland by RolePlayGateway

South of the void begins the first realm of creatures.

Naga Caverns

Naga Caverns by RolePlayGateway

Half Snake, Half people. What could go wrong?

Air

Air by RolePlayGateway

This area is full of moving air, with dust storms and tornadoes driving sand against the cliffs. There is no vegetation or life here. It is bounded by a cyclone fence.

Earth

Earth by RolePlayGateway

As soon as you cross the border the wind stops, but the relief is only momentary. The ground is quaking and lava flows through the barren rocky terrain. An unscalable mountain range is visible and a huge volcano flowing lava at the border of the region of

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Add Setting » 10 Settings for your players to play in

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While not required, locations can be organized onto a map. More information soon!

Ogre-Fen-Ogre-Fen

Ogre-Fen-Ogre-Fen by RolePlayGateway

Home of the Ancestral Ogres. An ugly swamp inhabited by ogres, which explains the twisted trees. It is not a popular spot for sightseers, or anyone else, as the ogres will happily eat passersby if they can catch them.

Fire

Fire by RolePlayGateway

A ring of fire rages along the border to this region. Directly south of the Earth Region.

Water

Water by RolePlayGateway

At the South end of the realm of fire, the firewall at the flaming border raises a hot cloud of steam, which coalesces on the other side into clouds.

The Five Forbidden Regions

The Five Forbidden Regions by RolePlayGateway

Be careful, or you might not get back out.

Void

Void by RolePlayGateway

Beyond the border of Water, is an imperceptable swirl of nothingness.

Dragonland

Dragonland by RolePlayGateway

South of the void begins the first realm of creatures.

Naga Caverns

Naga Caverns by RolePlayGateway

Half Snake, Half people. What could go wrong?

Air

Air by RolePlayGateway

This area is full of moving air, with dust storms and tornadoes driving sand against the cliffs. There is no vegetation or life here. It is bounded by a cyclone fence.

Earth

Earth by RolePlayGateway

As soon as you cross the border the wind stops, but the relief is only momentary. The ground is quaking and lava flows through the barren rocky terrain. An unscalable mountain range is visible and a huge volcano flowing lava at the border of the region of

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Character Portrait: Aqua Marine

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Character Portrait: Aqua Marine
Aqua Marine

A girl with the talent of speaking to fish. Sadly, though, she can't breathe under water.

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Character Portrait: Aqua Marine
Aqua Marine

A girl with the talent of speaking to fish. Sadly, though, she can't breathe under water.

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Character Portrait: Aqua Marine
Aqua Marine

A girl with the talent of speaking to fish. Sadly, though, she can't breathe under water.


View All » Places

Ogre-Fen-Ogre-Fen

Ogre-Fen-Ogre-Fen by RolePlayGateway

Home of the Ancestral Ogres. An ugly swamp inhabited by ogres, which explains the twisted trees. It is not a popular spot for sightseers, or anyone else, as the ogres will happily eat passersby if they can catch them.

Fire

Fire by RolePlayGateway

A ring of fire rages along the border to this region. Directly south of the Earth Region.

Water

Water by RolePlayGateway

At the South end of the realm of fire, the firewall at the flaming border raises a hot cloud of steam, which coalesces on the other side into clouds.

The Five Forbidden Regions

The Five Forbidden Regions by RolePlayGateway

Be careful, or you might not get back out.

Void

Void by RolePlayGateway

Beyond the border of Water, is an imperceptable swirl of nothingness.

Dragonland

Dragonland by RolePlayGateway

South of the void begins the first realm of creatures.

Naga Caverns

Naga Caverns by RolePlayGateway

Half Snake, Half people. What could go wrong?

Air

Air by RolePlayGateway

This area is full of moving air, with dust storms and tornadoes driving sand against the cliffs. There is no vegetation or life here. It is bounded by a cyclone fence.

Earth

Earth by RolePlayGateway

As soon as you cross the border the wind stops, but the relief is only momentary. The ground is quaking and lava flows through the barren rocky terrain. An unscalable mountain range is visible and a huge volcano flowing lava at the border of the region of

Water

At the South end of the realm of fire, the firewall at the flaming border raises a hot cloud of steam, which coalesces on the other side into clouds.

Void

The Five Forbidden Regions Void Owner: RolePlayGateway

Beyond the border of Water, is an imperceptable swirl of nothingness.

Dragonland

Dragonland Owner: RolePlayGateway

South of the void begins the first realm of creatures.

Naga Caverns

Half Snake, Half people. What could go wrong?

Fire

The Five Forbidden Regions Fire Owner: RolePlayGateway

A ring of fire rages along the border to this region. Directly south of the Earth Region.

Earth

As soon as you cross the border the wind stops, but the relief is only momentary. The ground is quaking and lava flows through the barren rocky terrain. An unscalable mountain range is visible and a huge volcano flowing lava at the border of the region of

Ogre-Fen-Ogre-Fen

Home of the Ancestral Ogres. An ugly swamp inhabited by ogres, which explains the twisted trees. It is not a popular spot for sightseers, or anyone else, as the ogres will happily eat passersby if they can catch them.

The Five Forbidden Regions

Be careful, or you might not get back out.

Air

The Five Forbidden Regions Air Owner: RolePlayGateway

This area is full of moving air, with dust storms and tornadoes driving sand against the cliffs. There is no vegetation or life here. It is bounded by a cyclone fence.

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Re: Copy Cats and Dogs

Oh, I should have asked here before making a character, right? I'm sorry, I'm new to this site. May I join your roleplay? Xanth roleplays are hard to find.

[OOC] Copy Cats and Dogs

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