Introduction
Welcome to the Brave New World! The map you gaze upon above is a land that lacks any written history, nations, or inhabitants. It's geography is empty and it hasn't a culture to speak of. However, it is a land of endless opportunity, creativity, and discovery. It is a world dictated by those who decide to brave its unknown regions. Not limited to the laws of our world, this land can be bent, twisted, and molded to any shape a player desires. The goal to this RPG is simple: create a Civilization and have it survive in the ever changing tides of the world.
*Notice, this is only a portion of the world, I may consider making a "New World" type place, with more continents.
Set in the era similar to that the 1900-1925's, it is like that time in human history. Technology is limited to of that area of history. Period. However, you are not limited to technology. Of course not, for this is a world where anything is possible! Forsake the technology, powered by the mind and it's capacity, dive into the deluge of magic! But to keep things fair, as this needs to be fair, you wouldn't want it unfair, would you? There are limits on magic as well. Smaller feats of magic can be achieved by an average magician at will, but any large act(s)- and I mean any large act(s) of magic- require(s) much preparation (in the form of rituals, sacrifices, fasts, etc.). This stops the "single OP wizard will tear down your entire army". Even with a ritual and an extreme pro-magic magician, it will still take a decent-sized force of these to take down a whole army, perfectly fair, right? Now, a civilization can either be pro-magic or pro-tech either side will work, it's up to you. If one tries to dabble extensively into both they will fail, only being average at the best in both areas. Choose wisely, new leaders.
Furthermore, nations range in sizes, both in population and in landmass. But try to keep them proportional. e.g., if you have a tiny population you should probably have a smaller landmass, large population to large landmass. Etc, etc. If the land mass is too large, I will tell you to downsize it. Population classifications are as follows:
Small: 0-5,000,000
Medium: 5,000,001-10,000,000
Large: 10,000,001-15,000,0001.
*Please try to avoid using the largest population. Be realistic, most countries have some form of a middleground between the extremes.*
Use good judgment when deciding how large your land is. Larger populations can (usually) hold more land effectively than smaller ones. (Though England had a pretty good run, so I will be lenient on this) Use Paint to show where you want your nation to be. If you can't do this then please just write a (very) detailed blurb describing the location on the map (I will probably screw up if it's not very detailed.). Remember, this is a first come first serve RP, the people who post first get a location first.
There are few rules to this RP, but nothing totalitarianistic that it will inhibit your creative powers.
This is your nation sheet. Fill it out however you want. But please, try and have some detail, and keep the grammar decent. And feel free to modify it as you see fit to better appeal to you, the leader of your nation, and the other nations.
Nations Sheet
Nation Location: (Picturehere)
Nations Name:
Race Name:
Race Description:
Nation Size:
Population Scale:
Capital: (Name and a description of it)
Settlements: (Describe what a normal settlement is like. And feel free to add any extra important locations in your civilization to this category)
National Geography: (Describe what the different climate and geography of different regions of your civilization is like)
National History:
Nation's Major Trade Exports: (Fur, Slaves, Metal, etc. Limit is 10)
Nation's Major Trade Imports: (No limit, as odds are it is whatever you don't have)
Military: (Is limited to between 0% and 15%). However, take into account that all your population is not adults, so this will limit your amount of available troops.)
Army/Regular Troops:
Navy:
Magic: (Describe how magical your army is, as well as your nation is on the whole)
*Notice: As this is a new world, no history of interaction with other countries.
That's it! While it may look daunting at first trust me that it isn't. After a few posts even the newest RPGer will get the hang of it. So may the heavens shine down upon you, great builder of civilizations, and ask yourself: can you build a nation that will stand the test of time?
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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Create-A-Civ V. 1.0. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Fullscreen Chat » Create Topic » Create-A-Civ V. 1.0: Out of Character
Discussions
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Create-A-Civ V. 1.0
1, 2by Nem on Sat Jun 08, 2013 10:06 am
- 28 Replies
- 1416 Views
- Last post by TemplarWarden
on Wed Jun 12, 2013 3:39 pm
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Create-A-Civ V. 1.0
Most recent OOC posts in Create-A-Civ V. 1.0
Re: Create-A-Civ V. 1.0
Just tricks you learn... for example Nem hasn't even made a WIP of his character.
Re: Create-A-Civ V. 1.0
Re: Create-A-Civ V. 1.0
Re: Create-A-Civ V. 1.0
Re: Create-A-Civ V. 1.0
"*Notice: As this is a new world, no history of interaction with other countries."
Don't know how that works since they would have encountered each other by this point if he is saying its equivalent to 1900s then Earth was mostly explored by then
Re: Create-A-Civ V. 1.0
Re: Create-A-Civ V. 1.0
Finalhazard3 wrote:How does that work if two people reserve/submit the same island? First come first serve or is it a decision type thing with whoever has the better app gets it?
in the introduction, it says that it works as a first come first serve, right at the bottom of the paragraph that's under the population caps.
Re: Create-A-Civ V. 1.0
CussingChild wrote:Can anybody tell me how to get the picture from microsoft paint to a presentable link to show Nem?
Save the image to a select location; I chose mine to desktop.
Then go to an image hosting website such as Tumblr, Imgur, TinyPic etc etc and then upload it there.
Grab the link and then just post it here and put it in img tags:
- Code: Select all
[img][/img]
Re: Create-A-Civ V. 1.0
Re: Create-A-Civ V. 1.0
Re: Create-A-Civ V. 1.0
Edit: How does that work if two people reserve/submit the same island? First come first serve or is it a decision type thing with whoever has the better app gets it?
Re: Create-A-Civ V. 1.0
Finalhazard3 wrote:Err...this sounds weird but may I reserve the upper right island?
[For anyone that really wants to know the multiple islands in the bottom right combined are about the size of the upper right hand island]
I already submitted one that had me owning the island...
Re: Create-A-Civ V. 1.0
[For anyone that really wants to know the multiple islands in the bottom right combined are about the size of the upper right hand island]