Announcements: Introducing INK, the Writer's Currency » RPG's New Design Team » Now Open: RPG Staff Applications » 10 Years of RPG: Share Your Story » Can't Send PMs? Need Your 10-Forum Posts NOW? » A (Friendly) Reminder to All Romance RPers. » The Newbie's Guide to RolePlayGateway: Read This First! »

Open
Dogs in Almighty God's Vineyard

Dogs in Almighty God's Vineyard

The King of Life has called upon you to be God's Watchdog, a defender of The Faith, the hammer upon which you beat men until they are purified. Can you answer the call, and do your best to defend and promote The Faith?

700 readers have visited this universe since Magus1108 created it.
Topics: drama, fanfic, gunslinger, and western (Add Tags »)

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://en.wikipedia.org/wiki/dogs_in_the_vineyard
Requires Approval: Yes

You can…

Introduction

Image

This is the west that never quite was.

It's an alternate version of history, loosely based on Mormon life in the 1800's. I say loosely, because this religion, that I shall call "The Faith," is not really the Church of Jesus Christ of Latter-day Saints. Mormon preachers don't shoot sinners in the street. But you might.

You see, imagine a rocky desert like Utah, Nevada, and the like, with snaking rivers and impressive cliffs. Imagine indigenous mountain peoples ("Indians," if you will) living on the plains. Imagine a mighty city of zealots flanked by four huge waterfalls. Imagine a religious group that the United States territorial authority butts heads with often. Imagine cowboys armed with "The Book of Life" dragging out a whore by her hair and forcing her to repent or face the wrath of God.

Can you kind of see the picture here? Are you interested? Let me be more clear:

Who are you: The watchdogs of God. Your character is a cross between an inquisitor, a missionary, an exorcist, and a monk. You carry both scriptures and bullets, you bring both blessings and judgment.

What's going on: A lot. Mountain folk don't like white man encroaching upon their turf. Sinners don't like repenting. Towns don't like their dirt being pulled up for all to see. The Territorial Authority doesn't like the Faith's habit of foregoing standard trials for confession and repentance.

Where are you?: A beautiful rocky desert with a couple forests to the north and more than a few natural wonders. Lots of dust. Lots of grime and grit. Lots of blood, and lots of frontier justice.

When is all this?: 1800's. Think cowboys and westerns, complete with big hats, horses, six-shooters and Clint Eastwood.

Why are you doing what you're doing?: Because the King of Life or one of his counselors called you to be God's Watchdog, a defender of the Faith, the hammer upon which you beat men until they are purified. Maybe your character is a convert from the East and it's industrial worldliness and filth. Maybe you were raised by the Mountain people and are the token ethnic bad@$$ Native American "Aragorn" of the group. Maybe you were raised in the Faith. Whatever the case is, you are a Dog, and you work in God's Vineyard.

How do you do it?: Prayer. Faith. Exhortation. Blessing babies. Shooting sinners. It's difficult, but straightforward. What nobody tells you is that the hardest part of being a Dog is to keep believing you are really what you think you are. When bullets bounce off your coat and when you are calling the dead by name to draw breath once more, you might think you're preaching the truth. When you're bleeding on the ground, when farmer Jeremiah kills his wife, when you saw humanity in that sinner's eyes, you might lose your faith. Just remember, I'm not telling you if The Faith your character belongs to is true or not. I'll leave it to you.

THEMES

Redemption. Forgiveness. Fair enough.

Death, loss, grief, doubt. Dramatic.

Shooting, brawling, chasing on horseback. Good fun.

Is the Faith true? I don't know. Just don't be obvious, like have glowing miracles occur or demons appear or something. Play it straight. Pretend the world is like real life; as long as I'm talking about it, remember, no Rambo stunts, please.

Otherwise, just remember that I want this game to be DRAMATIC. I want tragedy. I want angsty characters (but if more than one person pulls the "my parents died" card I'm gonna be peeved). Your characters can be male or female, of any able age and marital status. The only tie that binds is your status as a Dog. This means you can declare doctrine. Yes you heard me, you can make up the religion's rules on the spot. Just keep it real, alright? No "sacrifice a donkey," let's play it like a psuedo-christian cult.

The Faith doesn't take kindly to loners; the Dogs work as a group. All Dogs have a long, patch-work coat worn at all times as an emblem of their position, a sturdy horse, a Book of Life, a jar of consecrated earth (holy dirt to sprinkle during rituals or something), and some form of gun.

Game System

You will post what your character does, and you can go ahead and describe whatever you want, so long as you don't resolve the action wholesale. Make sure you leave room for everyone to contribute meaningfully to a situation. Don't be a butt-hole; I know RPers are mature and courteous, so I have very high expectations.

I will adjudicate only FINAL RESOLUTION, that is, you can describe anything short of obviously ending the conflict. I'll decide the final outcome after the dust settles. Note that the more your character sacrifices, the more likely he is to win (getting hit with bullets or taking insults to heart is sure to win my sympathy).

Other Stuff

The Faith moved to the west to escape persecution. The Territorial Authority, although not at war with the Faith, is often at odds with it, as their goals are usually the same but their means differ vastly. The Mountain Folk don't like the Faith, but the Faithful like them enough to try converting them, with limited success. It is said that the ancestors of the Mountain Folk were once Faithful, but they fell away long before the white man came.

Your characters are expected to travel from town to town, bless babies, officiate at weddings and such, and purge sinners. The adventure style will be episodic, with each town having it's own "episode."

At the moment we require a minimum of three Dogs to play the game; so we'll need at least two other players, as I'll be taking a Dog myself, of course, and I'm only allowing one character per person. I might allow the creation of characters that aren't Dogs, and perhaps let people have more than 1 character, but that's for later. I'm not too sure how many people will be interested here, so for now, I'm just limiting character creation to Dogs only.

At maximum, having at least five players/Dogs (myself included) altogether would be wonderful, but the last two slots are optional, so it can just be the three of us to do things, really.

List of characters:

Dog #1: Magus1108 (Horatio)
Dog #2:
Dog #3:
(Optional) Dog #4: Nekriist (Otto)
(Optional) Dog #5: Hyperewok (Anna)

Character Creation Sheet:

Code: Select all
[font="century gothic"][center][size=200]CHARACTER NAME[/size]

[img]Insert Image URL here.[/img][/center]

[b]Age:[/b]
[b]Gender:[/b]
[b]Ethnicity/Race:[/b] (What race are they? Black, white, hispanic, Native American, etc etc)
[b]Level of Faith:[/b] (How Faithful is your Dog? Are they true Believers? Are they having doubts or a crisis of Faith? Have they lost their Faith? Or do they just pretend to believe, for one reason or another?)
[b]Years of Service:[/b] (How long have they been a Dog? A couple of decades? Five to ten years? Or are they quite green in their experience, with less than a year or two under their belt? Perhaps they're even fresh out of the academy?)
[b]Weapons/Equipment:[/b] (What sort of equipment or items do you carry, aside from the obligatory gun, the Book of Life, and jar of consecrated earth? And please have any items you have be period specific. No cell phones or other modern technology allowed.)

[b]Personality[/b]
   
This should be at least one paragraph.

[b]History[/b]
   
This does not have to be extensive, but at least one to two paragraphs.

[b]Goals[/b]

What are some of your characters goals in life? What do they aspire to be, or what do they aspire to do?

[b]Likes[/b][list]
   
[*]
[*]
[*]
[*]
[*]
[/list]

[b]Dislikes[/b][list]
   
[*]
[*]
[*]
[*]
[*]
[/list]
[/font]

Rules

Da Rulez:

1. No god-moding Or thou shalt be smited
2. The GM will have the final say in conflict resolutions Big Brother Is Watching
3. Obey the Roleplay Gateway rules Don’t fight the man
4. Stick to the Character Sheet Can’t live without a skeleton
5. Minimum post length of 200 words. No one-liners, give your fellow RPers something to work with. And please keep the grammatical/spelling errors to a minimum.
6. Stay Active Life happens, but the roleplay needs to keep moving. If you know you won’t be able to post at least every other day for some reason or another, let us know in OOC and write yourself to somewhere where you won’t hold up other posters.
7. If you are abducted by aliens and Disappear… I reserve the right to GM your character out of the way if you disappear and your last action is holding up other players. I will try to interfere as minimally as possible in such a situation, but depending on who your character is/what they are doing I may have to make major decisions for you. You have been warned…
8. PM or OOC plot suggestions, things you think would be neat or would otherwise like to see. No promises, but I’m open to input and good ideas
9:There is a limit At the moment, I am imposing a limit of 1 character per person. That could change in the near future, but for now, it stays.
10: Interest Dwindling? Be Honest If you're losing interest in this RP, please, just be honest and upfront with me, and tell me you wanna drop out. I can't count the number of times people just stopped posting, and didn't respond to my PMs when I prodded them. It's so annoying, and I just wanna cut through that bullshit.
11: Have fun! Having a good and enjoyable time RPing is what this game is most about. So make sure to have a blast!

View All »Available Characters

These characters are currently marked as available. Why don't you consider viewing their profiles and making a decision on whether or not you can roleplay them accurately?

Reviews

There haven't been any official reviews of this roleplay yet!

Add New »Show All »Characters

Character Portrait: Horatio Morale "Sometimes all you can do is just live day by day."
Character Portrait: Anna Ward
Anna Ward played by Hyperewok
"The wicked have no place in the vineyard we have wrought. So sayeth the King of Life."
Character Portrait: Charles Carver "Wise man once told me, 'If I save but one soul, then all my suffering has been justified.'"
Character Portrait: Ira Murphy
Ira Murphy played by Magus1108
"You will profess your love for the One True God, or die by the flame. It is your choice."
Character Portrait: Margaret Thorne "I will avenge those who have fallen, no matter the cost!"
Character Portrait: Sonia Redwood "There is no time to regret the past. You can only look forward, and strive to make a better future."

View All »Available Characters

These poor, unfortunate souls were once a part of this great world, but have been abandoned. Why don't you consider viewing their profiles and making a decision on whether or not you can roleplay them accurately?


Create New »View All »Groups

There are no groups in this roleplay!

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All »Quests

There are no quests in this roleplay.

Events

Soon™.

Reply to this roleplay »Activity


Setting

Characters Present

Character Portrait: Horatio Morale Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Ira Murphy
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Episode 2: The Shape of Things to Come


A week came and passed after Anna and Horatio completed their mission at Red Road. The duo were given time to rest and relax in New Life after the mission's end, and to give time for their two other teammates to arrive at New Life to formally form their Pack. Originally, Anna and Horatio would have waited another week at New Life while their new Pack companions came to the Faith's capital, but there hadn't been any nearby respondents available when the telegram from Red Road came, and so Anna and Horatio had been sent to take care of things. It was impromptu and rushed, but in the eyes of the Pack Leaders, things had gone over rather well.

Four days into their wait at New Life, however, and things changed again. New orders came in from the Pack Leaders; they were to leave New Life with all due haste, and ride their way over to the city of Brunsbeck. A modest city, roughly the size of Jefferson City...otherwise unremarkable, except for the fact that it was a waypoint for the Transcontinental Railroad. The city itself was two days away from New Life on horseback, and so it took Anna and Horatio two days to get to their destination.

Their new Pack-mates would meet them there at the train station in Brunsbeck, and once they assembled at the station, they were to wait until four special persons arrived from the train. They were given very little information on who these four people were...all they knew for certain was that they were to be escorted back to New Life (and on horseback, instead of simply taking the train to the city), and that their safety was of paramount importance. These four persons were to be protected as if they were Holy Family members themselves, or so the Pack Leaders had stressed in their orders. No harm was to come to them whatsoever.

And so, Anna and Horatio rode to Brunsbeck, new orders in hand, to meet both the people they were to escort, and their two new Pack members.

It was midday when the duo rode into town, and soon enough they made their way to the station. They hitched their horses, and walked into the station. The VIPS they were to protect hadn't yet shown up, but it seemed that their fellow Pack-mates had, for when Anna and Horatio came to the station, they found Ira Murphy and Charles Carver waiting for them.

Setting

Characters Present

Character Portrait: Horatio Morale Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Ira Murphy
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Horatio enjoyed the brief respite he and Anna had at New Life, after their mission in Red Road ended. The two had given their report to the Pack Leaders (or just one Pack Leader, at the time), and Anna had given her own suspicions of the events there, and Horatio was satisfied that the higher ups of the Dogs would be looking into the matter now. They were back on the job now, however, and after a two day ride...he and Anna had arrived at the town of Brunsbeck, and were making their way to the train station now.

Horatio, for his part, was curious about both the people they were supposed to protect, and their two new Pack-Mates. He'd served with Ira Murphy before, though that had been almost thirty years ago, to be honest, and they hadn't really kept in touch afterward. If anything, he and Ira hadn't exactly parted on the....best of terms, so he wasn't quite sure what to expect from her. As for this Charles Carver fellow...the name sounded vaguely familiar, but otherwise Horatio didn't know the man. He knew that Charles was still a Pup, having been a Dog for less than a year, but other than that he knew very little about the man.

Either way, he was somewhat hopeful about his new partners. Hopefully he and Anna would get along with them well enough, and work together as an efficient Pack. Especially toward this very important mission. Horatio didn't quite know what was going on here, but he had the feeling that this was very important. And the fact that they were going to escort these people on horseback, instead of simply riding the train with them to New Life...whoever these people were, he had a feeling that their visit to the lands of the Faithful was being kept quiet and secret. Why else would they need to take the long way back to New Life, and be given so very little information about the four men they were to protect?

That thought in mind, the older Dog walked into the train station with Anna. Right away, he spotted their two new teammates, vaguely recognizing Ira herself, though the telltale patch on their coats gave away their identity as Dogs. Horatio walked right over to his new teammates, Anna in tow, as he introduced himself.

"Name's Horatio, but I'm sure you already knew that." he proclaimed, tipping his hat slightly to the two. He looked over at Ira, a bit uncertain about how she'd treat him. Their last encounter had been...stressful, so he wasn't quite sure what to expect from her. "Pleased to see the both of you."

Setting

Characters Present

Character Portrait: Horatio Morale Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Ira Murphy
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Anna would have enjoyed her time off if she had simply willed herself to relax. Normally she would have appreciated the warm food and a solid roof over her head for a time, even as much as she enjoyed being out on the frontier. But her thoughts continued to dwell on the massacres, the children, and Azrael. She knew that the matter was settled, at least for her, now that it was in the hands of the Pack Leaders. It burned at her to think that other Dogs would be assigned to handle any dark forces at work in New Life, but it was not her place to question their wisdom.

That was what she kept telling herself. In the end, Anna was thankful for a new assignment so suddenly. It was something to focus her mind on. Or it would be, if they had been told anything of what they were to do once they reached Brunsbeck. After the mystery and conspiracy at Red Road, the secrecy left an ill feeling in Anna's gut. But it was still not her place to question. And escorting four people on a two day ride to New Life was hardly an arduous task. Banditry so close to New Life was rare and it surely seemed that the necessity of the Dogs' presence, much less the secrecy of their charges, was nothing more than precaution.

But after the harrowing work at Red Road, having two additional Dogs seemed almost like a luxury. She knew of Ira Murphy only by reputation, morbid that it was. On one hand, Anna knew that any Dog, much less a woman, who had preserved in her duty and lived for so long deserved respect. But the moniker that had been whispered alongside her name did not sit well with Anna. Violence was a tool of the Dogs, to be sure, necessary in the face of unforgiving cruelty and greed that laid in the hearts of many men, but it was something to be done precisely, and to rid the world of danger. Pyres for every petty sinner was the realm of the debased religious spats of old Europe, that the Faith was supposed to have left behind. An experienced Dog like Murphy would be useful, to be sure, but Anna could only hope that experienced did not lead the woman to clash with Horatio's lead. As for the other, Anna had not heard of his name, but there were always new Dogs coming out of New Life. She was confidant that he would be competent and faithful, at the very least.

Anna glanced briefly around the town as she and Horatio arrived, thankful there was no sheriff rushing to tell them of some ill news. A larger city like Brunsbeck had more than enough lawmen to handle the simple problems, thankfully, and thus the Dogs could focus on the duties they had been given by the Pack Leaders. She followed Horatio to the train station, easily recognizing the two Dogs waiting for them. They certainly stood out, even without the coats that marked them as Dogs, Murphy with her eyepatch and Carver with a sword of all things on his belt. She followed Horatio's lead, tipping her hat politely. "Anna Ward. Have our charges arrived yet?"

Setting

Characters Present

Character Portrait: Horatio Morale Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Ira Murphy
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Ira Murphy was a woman of unique skills and perspective. She was a rare breed of Watchdog: someone who had served since the near beginning of the Order, and had persevered throughout the proceeding decades. She'd survived gunshot wounds, burns, more than one broken bone, and even the horrendous adventure that had left her with only one working eye. Her body was a temple to all the fights and battles she'd won and survived, and she was more than proud of her over thirty years of experience.

If she had one flaw however, it would be...missions like these. Give her a clear directive and a gun, and Ira was more than capable of fulfilling her mission. She was good at destroying the Wicked for their sinful deeds, and converting sinners and non-believers to the One True Faith. She could shoot better than any man, and after decades of experience, had developed a keen eye for strategy. It was missions like this, however...

She would do her duty as commanded, of course. Her loyalty to the Church was absolute, and she would never refuse an order given by the Pack Leaders. And it wasn't like she was bad at simple missions like this. However, Ira did not...take pleasure in these sorts of tasks. Indeed...while she'd never admit it aloud, she almost felt a little insulted, being sent as someone's babysitter. She would protect these four men with her life, but surely, someone more...qualified for these tasks could have been sent in her stead? Ira was far more suited toward rooting out the wicked souls of the Deseret, than escorting for persons of unknown origin to New Life.

Still...an order was an order, and here Ira was, in the town of Brunsbeck, waiting for their charges to show up on the train. She'd been at the station itself for all of five minutes, when a new Dog showed up; Charles Carver, if she recalled. Of him...Ira knew nothing of, really. The fellow hadn't been a Dog for long; indeed, he was still a Pup. Normally, Ira would feel insulted at being saddled with a Pup...she could spend her time far better than teaching some green pup the ropes....but, Carver looked like a decent enough fellow. He looked like he could take someone in a fair fight, plus he had that intriguing sword on his belt, which raised his status in Ira's eyes. Not everyone could wield a sword, for they were weapons not to be taken lightly. Anyone could use a gun, but one had to be trained to properly use a sword. Presuming Carver knew how to use the thing...then the Pup promised to be an adequate Pack-Mate.

Ira exchanged a quick, pleasant greeting with Carver, noting his presence. She remained silent afterward though, making no effort to engage in conversation. She would talk fully when the rest of the Pack assembled. And lo and behold...here came the cavalry. Not ten minutes after Carver arrived, so did their two other teammates, Anna Ward and Horatio Morale.

Ira knew very little of Anna, aside from the fact that she was the daughter of her old Pack-Mate, Harold Ward. From what she heard, Anna had more experience...almost ten years under her belt, but other than that she knew very little of her fellow female teammate. Which wasn't necessarily a bad thing, of course. Unless one made a name for themselves during their duty, not all Dogs would ultimately know of each other, or hear of each other. It wasn't like the Dogs were a small social club, where everybody knew everybody. And it wasn't like she'd kept up all that much with Harold, after their Pack split.

And as for Horatio...it had been almost thirty years since Ira had served in a Pack with him. And this time around, the Runt of the Litter was their Alpha, no less. The idea amused Ira quite a bit, given he'd been a mere Pup back when she'd known him. Barely a year's service under his belt when they were placed into a Pack together. The two of them, Adella, James, and Isaac. That almost seemed like...a lifetime ago. Back before she'd lost her eye, and....

....

Well, some things were best left dead and buried in the past. Despite the fact they'd parted on...less than wonderful terms, Ira was willing to give her old Pack-Mate a chance. Thirty years was a long time, after all, and a person could change drastically in that period of time. Perhaps all these years had given the green Pup she'd once known the wisdom and experience to be an Alpha and lead a Pack.

Horatio and Anna soon introduced themselves, and Ira decided to do so in kind. "Ira Murphy. And no. The Pup and I have been here for a little while now, but the train hasn't shown up yet. It's almost noon, however...and it's bound to show up soon. Presumably, our charges will arrive then."

Her introduction out of the way, Ira fully focused on Horatio. She tilted her head, carefully considering her words. What did one say to a person she hadn't seen in almost thirty years? "Horatio...my, but the years haven't been kind to you. Your face looks like a donkey's arse...but of course, it was much the same when we first met."

She kept a cool, solid expression on her face for a moment, before her lips quivered into a smirk. Ira wasn't one to fool around and make jokes, but it felt almost...appropriate to say. Besides, she was amused to see how the old Pup would react to that. He'd been fairly easy to rile up, as a young man.

That said, Ira focused her attention on Anna next, eyeing the younger woman curiously. "And you...so, this is the daughter of Isaac Ward? My, but you are your father's daughter. It surprises me little that his child became a Dog herself."

Setting

Characters Present

Character Portrait: Horatio Morale Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Ira Murphy
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Charles Carver rode into Brunsbeck with his distinctive Watchdog's coat folded over the back of his saddle, content to appear as just another traveler passing through the town. He had never cared for the hushed voices and wide eyed stares the townsfolk would have when he had rode into other towns with a Pack, all stern promises of righteous justice and turning out sins into the light. The effect had its uses, of course, but Charles had found he could learn just as much from a night in the local saloon, if the patrons had yet to learn who he was. And even when that would not be necessary, he enjoyed the brief moment of anonymity. He had only been a Dog for nearly over a year now and he did not want to forget that for far longer he had been just another anonymous drifter and sinner.

But he knew he could only enjoy the moment of peace briefly, as he hitched his horse to a post near the train station and pulled on the coat. As strange as the assignment was with its secrecy compared to the usual work of rooting out banditry or corruption, Charles trusted that the Pack Leaders had sent them all to do some manner of good here. Not that he was in a position to debate, while he was still the Pup of the Pack, regardless of his age and ability. And even then, he had to admit that the two veteran Dogs in the Pack likely outclassed even him with their experience, and even the other woman would surely be able to hold her own more than well enough if she had a several years of the Lord's work under her belt.

After checking the revolver and sword on his belt, he caught sight of Ira Murphy quickly enough as he walked through the station. It wasn't as if there were many women in the West with eye patches and revolvers. Charles nodded politely to her as he introduced himself, content to be as brief as she had. He had worked with more than one taciturn Dog with no tolerance for idle talk in the past, and he certainly wasn't about to press anyone with a moniker of 'the Merciless'. Fortunately, he had not waited long before the last two Dogs arrived. He tipped his hat to both of them, unable to help but grin amicably to the young woman. "Charles Carver. Look forward to working with y'all."

Setting

Characters Present

Character Portrait: Horatio Morale Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Ira Murphy
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Horatio nodded at both Charles and Ira as they formally introduced themselves. He was a bit surprised, however, when Ira spoke further...making, of all things, a quip about his looks. The older Alpha looked over at the one-eyed woman, clearly surprised to hear her make such a jest. He didn't feel offended in the slightest though, of course; if anything, Ira's brief moment of mirth made him feel...relieved. Despite the way they parted, it seemed that Ira was willing to let what had happened then stay in the past.

"You're one to speak, Ira. You're the only one here who's missing a body part, after all." Horatio quipped in turn, smirking a little himself. Ira gave a little chuckle in return, apparently amused by what he said.

Pleasantries, such as they were, exchanged, Horatio looked over at Anna next. She probably had a few questions that needed answering. "We've met before, as I'm sure you've gathered. Your father and I served in the same Pack with Ira when we were young. Back before his...injury."

"Isaac Ward was one of the bravest...and suicidal...men I've ever known." Ira chimed up at this, giving Anna a small smile. "He was always willing to do whatever it took to make sure we all made it out alive, even when it meant risking his own life. He was a good man to work alongside."

Horatio nodded at that, more or less agreeing with Ira's assessment there. Isaac had been a good man to fight alongside; it was a damn shame he'd been forced to retire so early. But, then again, Anna may well not have been born if Isaac hadn't gotten that leg wound, and forced to recover at a hospital in New Life. If there was one good thing to come out of that mess of a last mission...it was that it eventually led to Anna being born, and joining the Dogs when she became an adult.

Setting

Characters Present

Character Portrait: Horatio Morale Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Ira Murphy
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Anna looked between Horatio and Ira, her brow furrowing as she watched them interact. It wasn't as if she was expecting trouble, once she saw the look on Horatio's face shift from mild surprise to humor just as sharp as Ira's, but she had the faint notion that Ira was gauging Horatio's response rather than joking for the sake of it.

Looking over Ira for a brief moment, Anna refrained from speaking the first thought that came to her. Father never spoke of you. But there could have been a number of reasons for that. He had served with dozens of Watchdogs over a career that had spanned a bit over a decade and he could not have been as close to all of them as he was to Horatio. Or he had simply left a strong impression on Ira, but she had not to him. And yet, her reputation seemed reason enough for one to remember her. But ultimately the details of years long past were not relevant when there was work to be done here and now.

"He would appreciate the praise, I am sure." Anna smiled politely to Ira in return, then nodded briefly to Charles without any smile at all in return to his warm grin. She shifted about restlessly, glancing out across the station for any sight of the charges that would surely be looking for the Pack soon.

Setting

Characters Present

Character Portrait: Horatio Morale Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Ira Murphy
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

The Pack did not have to wait much longer for their charges to arrive. Ten minutes later the train moved into the station, and once it stopped, its passengers departed. The first few people that came off the train were inconsequential, and obviously not their charges, for they strode past the Dogs without a second glance. Soon enough though, four men soon departed from the train, and stopped in front of the Dogs.

Two of the men were getting on in the years. One was completely bald, and sported a graying beard. He was dressed in rather formal attire, giving off the air that he was someone vaguely important. The eldest men in the group, who at a glance appeared to be in his late sixties at least, had an equally graying beard (though it was smaller than his well-dressed companion), whitening hair, eye-glasses, and curiously enough...had the Holy Bible clutched in one hand.

The other two men were far younger, with one man looking around Carver's age, and the other younger than any of the men or Dogs present, perhaps thirty years old at best. Like his other two companions, the man closer to Carver's age had a rather full beard, though he was dressed far more casually, and seemed to be eyeing the Dogs rather curiously. And the youngest of them all had a fair complexion, with a simple moustache instead of a beard...but most importantly, he was armed. Unlike his three companions, the youngest man had a pistol on his belt, and unlike the other three, he carried himself like a soldier. The younger man studying the Dogs curiously, hand twitching near his pistol in the event he'd need it.

"I presume you will be our guides into New Life?" the man closer to Carver's age spoke, seemingly the leader of the four-man group. Upon Horatio's nod, he seemed to visibly relax, more or less taking their word for it.

"Good. I am Robert Todd Lincoln, leader of this...delegation." Robert introduced, giving the group a formal little nod. Horatio felt his brain prickle a little at that....the name sounding vaguely familiar to him, for some reason.

"I am...George Edmunds, at yours service." the second eldest of the delegation proclaimed. Again, that name seemed to register with Horatio as well, but he wasn't sure why.

"John Massey." the eldest of the delegation introduced giving a polite little nod. Unlike the other two, his name registered nothing in Horatio; clearly, he'd never heard of him before, whoever he was.

The youngest of them tipped his hat to the group, giving Anna in particular a little wink. "Theodore Roosevelt, at your service! But my friends call me Teddy."

That name meant nothing to him either....still though, Horatio looked over at Robert Todd Lincoln and George Edmunds, wondering where he'd heard those names before.

And then, it clicked.

George Edmunds. Vice President of the United States. Assuming this was the same man....then the man who would succeed President Blaine, were he to die in office, was right in front of them. As for Robert...if Horatio wasn't mistaken, he was the son of the infamous Abraham Lincoln. The President who saw the Union torn asunder, and was unable to piece it back together once the South won the war.

"My compatriot is the Vice President of the United States, while I serve as the Secretary of War under President Blaine." Robert formally elaborated, filling in the others, if they hadn't caught on already. "My other compatriot...Theodore...is a personal friend of the President's, and here as our unofficial protector. As for Mister Massey..."

Massey interjected at this point, a small smile coming to his face. "I serve as a close personal friend and confidant of President Lee of the Confederate States of America. I'm here merely as an...observer, if you will."

Setting

Characters Present

Character Portrait: Horatio Morale Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Ira Murphy
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Charles couldn't help but let out a low whistle after the men had introduced themselves. For the briefest of moments he smiled faintly, as if it were a joke. Two of the most powerful men in the Union and the personal friend of the Confederate president walk off of a station intending to ride to the heart of the Faith...and yet here they were. Charles was not one for politics in the slightest, it was not as if there was any newspapers on the railroad, or in many of the frontier towns, but even he could begin to see the staggering implications here.

He was wary of the northern politicians on principle, of course, but the fact that President Lee had sent a representative was an entirely different matter. It had been a long time since Charles considered himself a son of Virginia, but he still respected the name Lee. After all, they were all but the South's own Holy Family. And for all of Charles' objections to the callousness and finery of Richmond high society, he couldn't criticize the general-presidents of the Confederacy. Those men had seen blood and death, even if only from afar. And it was all but a certainty that no soldier of the South had ever doubted the love Robert E. Lee had for his men. Others may have used the war for their own ends, but Lee only did what was necessary and felt the pain of every man lost for it. Even if his nephew that now held the presidency was only half the man the senior Lee had been, he was surely still a good and honest soldier. Of course, Charles knew just as well that some of his teachers' lessons in the Faith, still quite fresh in his mind, condemned the South just as much as the North.

"Charles Carver." He murmured an introduction, suddenly feeling smaller in the presence of such men, and tipped his hat. "We'll be happy to get y'all to New Life safely."

Setting

Characters Present

Character Portrait: Horatio Morale Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Ira Murphy
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Ira was not impressed by the credentials of the men before her, for their titles meant nothing to her. The authority of the Federal Government mattered little in the Faith; indeed, the Deseret practically governed itself, given how much the western territories had been ignored by the United States after the Southern War. As it was, Ira did not feel particularly impressed or awed by the men before her.

She did, however, catch the significance of their visit. And the idea unsettled her, certainly. She was not one to play politics, and she did not relish the idea of the King of Life negotiating with the decadent politicians of the East. No good would come of that; that was her automatic response, at least. It was no secret that the politicians of the US had a deep-seated mistrust and even downright hatred of the Faith...and despite whatever good will this party came on, they'd undoubtedly true to make the Faith compromise in its beliefs. That was the nature of Heathens like them....make the Faithful compromise their beliefs, in order to make them more 'accepted' to the Heathen and sinful populace...white-wash the tenants of the Faith, in a sense.

Letting these four men live would tear apart the very Faith itself. They would need to die, if the Deseret was to survive.

All of these thoughts transpired within Ira in the span of ten seconds, and her hands twitched a bit, as if she was about to pull out her revolvers. The self-control that Ira "The Merciless" Murphy did have, however, reared itself at this point.

....

Painful as it was to leave these Heathens alive....orders were orders, Ira begrudgingly noted. If the Pack Leaders demanded their safe escort to New Life, then she would complete this duty...even if she disagreed with it. And perhaps...she was too harsh in her assessment. The King of Life would not negotiate with these sinners if He did not have a plan. Surely King Julian had some sort of plan in motion to pacify these Eastern Devils, while still preserving the tenants of the Faith? Yes, surely, that must be the case. And if the Deseret were accepted more fully into the Union...that opened up greater chances to convert the ignorant masses of the East...

That train of thought quelled any sense of rebellion in Ira, as the female Dog finally gave a small nod. "Ira Murphy. I will...do my utmost best in ensuring your safety to the Heart of the Faith; you have my word."

Setting

Characters Present

Character Portrait: Horatio Morale Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Ira Murphy
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

For the first time since Anna had glimpsed the faintest bit of the truth behind those massacres, the burning thoughts of Red Road were gone from her mind, and replaced by a thousand new questions as she looked at what very well could be the next pivotal moment for the Faith. Why else would the Vice President of the United States be here, or a representative of the Confederate president?

The urge to blurt out those questions almost felt tangible, until she slid her hand into a coat pocket and curled it into a fist to focus herself. The matter was so far beyond her, beyond even the Pack Leaders. These men would surely be meeting with the King of Life, and it was not her place to question.

And yet that raised the notion that the King of Life, or at the very least his closest advisers, had arranged a meeting with the politicians who were raised up to power only by the wealth of robber barons and slavers. What was there to be said to petty politicians of the imperialist and debaucherous nations to the East? And if there was something to be said, why take the long road by horse, rather than train? It was not as if anyone would expect banditry so close to New Life, even on the roads, but the train would have been all the more quicker and safer. But it was not her place to question.

For all her prided self-control, Anna’s eyes widened and she drew in a sharp breath. But she caught herself a moment later, quickly lowering her gaze and tipping her hat to the men. She glanced briefly to her companions, watching Charles' quiet shock and some bit of tension from Ira that she couldn't quite identify. But the brief look in her eye did little to set Anna at ease.

Anna then turned her attention back to the men, eyeing Roosevelt in particular and staring flatly at him. He was the one man who wasn’t any man of drastically consequential importance, and therefore she let herself smart briefly at the look at he had given her, little different from the one Carver gave moments ago. At least for all the grand implications of this meeting, it was clear some things never changed so easily.

“Anna Ward. Welcome to Deseret. We'll make for New Life as soon as you all are ready to ride.” Anna said calmly before she glanced briefly to Horatio, as if he had not been as bewildered as she was, even if his face did not show it any more than hers. She had an ill feeling that this would not be any simple ride to New Life.

Setting

Characters Present

Character Portrait: Horatio Morale Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Ira Murphy
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Horatio stared back and forth between the quartet, a raised eyebrow being the only sign of surprise he showed. Of course, the older Dog was downright shocked at their presence...for the fact that these four men where here, raised numerous questions about their mission and what the Pack Leaders (or rather, the King of Life and his advisers, for it clearly went all the way to the top) were hoping to accomplish here.

But...well, should he be so surprised? Deep down, Horatio knew that sooner or later, things with the Federal Government would come to a head. It'd been an errant worry of many old Faithful for decades now, especially once the divide of slavery was no longer an issue in the United States. But considering how that issue had been settled...well, it was clear to see that the Government did not want another civil war on their hands. Thus...it seemed they were extending an olive branch, of sorts, to the King of Life. Letting him and the Faithful negotiate their way, peacefully, into the Union.

Or so Horatio believed; these thoughts raced into his mind fairly quickly, and given his lack of knowledge, his supposition might not be correct. Still...orders were orders, and Horatio knew he had to get these men to New Life. If anything...the mission had a sense of urgency, now. He had the distinct feeling that if anything at all happened to these four delegates, he and his Pack would have hell to pay.

"Horatio Morale. I lead this Pack." Horatio dutifully informed, nodding to the apparent leader of the delegation. Which...wasn't too surprising. The Secretary of War seemed a lot more important position than Vice President. They only seemed to be important whenever the President got sick and died in office, like William Henry Harrison and Zachary Taylor.

"Anna," Horatio spoke up a moment later, looking over at his protege. "Would you and Ira be so kind as to procure a carriage for our...charges?"

Considering the fact that they had only four horses between the group, they'd need to get a further mode of transportation for their esteemed guests, and Horatio felt they'd be better protected inside a proper carriage. They wouldn't even need to buy another two horses to hitch to the carriage, either; they could just use two from the four they had already. Two of them would ride alongside as escorts, another would act as the driver of the carriage, and the fourth one could stay in the carriage itself to look over their charges. It seemed a suitable enough plan for this arrangement, in Horatio's opinion.

Setting

Characters Present

Character Portrait: Horatio Morale Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Ira Murphy
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

The thoughts buzzing around Anna's mind settled as Horatio spoke her name. There was too much to consider in all of the grand implications at hand, but none of that would matter until they reached New Life. Even a simple request was enough for Anna to focus on the task at hand. Everything rested on getting these men to New Life, which would be a straightforward task, in theory. She could see Horatio's plan easily enough, two of their horses to pull the stagecoach with two of them guarding their charges up close, and two as riders to scout ahead or prevent anyone from getting too close to the carriage.

"Of course." Anna nodded to Horatio, gesturing for Ira to follow as she went to retrieve her horse. A carriage would be simple enough to procure from the local stables, with a bit of luck. She glanced over her shoulder as she stepped out, watching Charles shifting his attention between eyeing the representatives with something between awe and caution and a careful watch of other townsfolk near the station, and Horatio with the subtle hint of surprise still lingering on his face. Drawing in a slow breath, Anna forced her focus on the task at hand as she rode back into the town. Surely they would be on their way and back in New Life in after a few short and uneventful days on the road, or at least that was what Anna briefly prayed for.

Setting

Characters Present

Character Portrait: Horatio Morale Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Ira Murphy
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Ira followed after Anna, retrieving her own horse as well, similarly catching onto Horatio's plan. They'd done something similar, for a mission back when they'd been in their first Pack together. She rode alongside Anna, doing her best to focus on just getting the carriage itself...and not on the whirl-wind of thoughts that threatened to occupy her mind.

They found a place selling carriages in town, and one look at their dusters negotiated the Dogs a fair and cheap price for the wagon, Ira and Anna hitching their horses to the contraption as they rode it back to the train station. A bit slower going back of course, with the added weight of the stagecoach dragging down the horses.

"The final decision is up to our Alpha, of course..." Ira spoke up to Anna during the ride back, breaking the silence that had dwelled between them previously. "But I will volunteer to help steer the carriage itself. Someone with better eyes than mine own should ride ahead of the carriage."

It was a tactical and logical enough decision, in Ira's eyes. She considered herself a good shot, even after all these years...but she was not vain enough to overlook her flaws. A mission as...important as this needed all the bases covered, and the older female Dog felt it was best that someone with full visual capacity served as the group's scouts.

Setting

Characters Present

Character Portrait: Horatio Morale Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Ira Murphy
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Anna eyed Ira on the ride back, as subtly as she could, knowing that the senior Dog's senses would be just as sharp as her own. With the brief distraction of the simple assignment turning her thoughts away from the representatives, Anna was able to focus on the other Dog while they rode back. It was a curious thing, that neither her father or Horatio had mentioned her before. It was not as if the bond the two of them shared would have been as strong with every single Dog they served with, of course, but Ira clearly remembered the two of them well. But now was not the time to pry. Perhaps there would be time during the ride, especially if it was an alternate to speaking at length with their charges.

She nodded idly to Ira as she spoke. "I am sure that will do fine. I can stay in the back of the carriage while Horatio and Charles ride ahead." The specific composition of the ride meant little to her, only because she trusted that every member of the Pack was well trained to work as a rider or guarding from the carriage. But she could certainly shoot with the rifle in her saddlebag as, even if it meant she would be left with the representatives for the duration of the trip back to New Life. Admittedly, part of her wanted to press them for details on why they had been summoned, what could possibly bring both the Union and the Confederacy to New Life, but it was still not her place to pry. Anna was left to continue wondering as they returned to the station.

Setting

Characters Present

Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Margaret Thorne Character Portrait: Sonia Redwood
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Chapter 1: Abernathy's Folly

A week had come and gone since the events of Red Road, and much had changed during that time. Horatio had gotten a new lead on another of the bandits that had killed his family, and so Anna's family friend and mentor had left with great haste, promising to contact Anna as soon as possible. That had been a problem, considering that Anna and Horatio had received orders a few days ago to investigate the disappearance of two Dogs: one Justin Meyer, and Eliza Mayford. The two of them had been assigned to Horatio's Pack, but they had never arrived at Red Road, forcing the two of them to investigate on their own.

Now Anna knew why. Apparently, the two Dogs had gone missing in the city of Abernathy, about three hours ride away from Red Road itself. They had taken a train from New Life to get to the city, and while there were initial reports that they had reached Abernathy unharmed, everything after was uncertain. No word had been heard from either Dog since then, and now it was up to Anna to investigate the matter. And, while Horatio wouldn't be there to investigate with her, she wouldn't be alone.

With Horatio's departure, the higher ups at New Life had decided to assemble a new Pack to investigate the matter, giving Anna her first command. Two of her teammates she didn't know personally, but might know by reputation: Charles Carver and Sonia Redwood. And then there was an unexpected, but welcome, final addition to her team: Margaret Thorne. The two of them had joined the Watchdog Academy at the same time near eight years ago, and had become fast friends during their training and initiation. While they'd gone on to separate Packs afterward, they'd managed to keep in touch via letter over the years. And now, her friend would be joining in her new Pack.

It had been years since Anna had last seen Margaret. While it would be welcome to see an old friend, like it had been with Horatio, there was an underlying tragedy in Margaret's arrival. It wasn't often nearly an entire Pack was wiped out at once, so when that happened to Margaret, well, it passed through the grapevine. Anna could only imagine what she had gone through, losing her teammates all at once like that. Truly, it was an unfortunate tragedy.

At any rate, they all had their orders now. All four of them were in New Life, conveniently, once the Pack had been officially put together. Now Anna was just waiting at the train station of New Life: her teammates should show up at any moment. From there, they would board the train, and head to Abernathy. Lord knew what waited them there, but if they were lucky, perhaps they would find the missing Dogs alive and well. God willing, nothing unfortunate had happened to them.

Setting

Characters Present

Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Margaret Thorne Character Portrait: Sonia Redwood
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Worry and a treacherous hint of doubt gnawed at Anna's heart. She waited under the awning over the train station's platform, slouched back against the wall, the brim of her hat tugged down as she stared intently at the ground. With her coat pulled up around her waist to hide her revolver, and her hat pulled down to hide part of her face, it was easy to go unnoticed, as just another vagabond of the West instead of the imposing Watchdog she expressed herself as, usually keeping her chin held high and daring anyone to comment on a woman so casually resting a hand upon her gun or whip.

But for the moment, Anna preferred to dwell on her own thoughts, taking the brief respite to indulge with a moment of brooding, for there was little else she could do. She had tried to move on from the bloodshed of Red Road, but there were too many questions, too many children whose fate remained unknown. But she was forced to admit the trail had gone cold and she could not simply charge eastwards on a whim, as much as it galled her to admit that her divine authority meant nothing in the corrupt East, even if she did have the slightest lead to follow. And she had her orders, orders from those who did have a divine authority that certainly superseded her own. She had written a detailed report and sent it with a courier to New Life, now the matter of Red Road was in their hands.

The disappearance of two other Dogs was certainly of an equal concern. There was no possibility of simple desertion, which meant they had been targeted. One Dog stumbling upon, if not being specifically hunted by, an old enemy was not impossible, but two missing Dogs suggested worse. It was certainly worth of a Pack's attention.

A Pack of her own. Part of her wished Horatio was still here instead. His own quest was just another worry, the thought of in riding off alone to return to his years long hunt. If it was anyone else, Anna might have tried to scold him away from it. But his duty to his murdered family was just as sacred as his oaths as a Dog. She only wished she could ride with him, if she didn't have her own duties here. It wasn't how Anna ever had imagine that she would come to lead a Pack, but it wasn't her place to question the Lord's will.

All she could do was look forward, and as Anna heard the sound of footsteps drawing near, she looked up to see the first of her Pack approach.

Setting

Characters Present

Character Portrait: Anna Ward Character Portrait: Margaret Thorne
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Margaret calmly walked through the train station platform, her eyes searching out to find her new Pack Leader. It was a somewhat crowded place, but that was only to be expected, given how large New Life itself was, and how many people passed through it riding the railway. She was dressed in a dark overcoat that obscured most of her body...and most importantly, hid the pair of pistols she had at her side. The rifle slung over her back was much more noticeable and visible, but its presence did help shy unwanted attention. Well, mostly. She was fairly certain at least a few people at the platform were unhappy to see an armed Negro, but, well, what could they do about it?

Still, after some searching, she was able to spot Anna Ward. Her face was half-obscured by a wide-brim hat, but she still recognized the figure. Despite recent events, Margaret couldn't help but smile at the sight of her. She thus steadily approached Anna, until she stopped just in front of the young woman.

"Anna. It is good to see you." Margaret proclaimed, a slight smile on her face as she greeted her superior. After years of being apart, in different Pacts, it was odd, but welcome all the same, to see her dear old friend again. The fact that she was now her Pack Leader was a little strange, admittedly...and it brought up troubled memories of her last Pack. Still, Margaret did her best to brush aside such unwelcome thoughts.

"While the circumstances could be better, I am glad to see you again, after all these years." she went on, inclining her head to Anna. She would have said more afterward, but the soft sound of approaching footsteps forestalled any further words.

Setting

Characters Present

Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Margaret Thorne Character Portrait: Sonia Redwood
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Heavy footsteps thumped against the platform as Charles approached, his broad build and sturdy boots certainly unable to keep him from any quiet approach, if he ever did have the foolish inclination to surprise a fellow Dog. He certainly couldn't blame a touch of jumpiness, when he himself flinched more often then he'd liked to admit at sudden noises on a dark night.

Charles peered at the two women as he approached, both young by his standards, each more than enough for him to have given them a double take in the past. It wasn't as if the women of Richmond wore trousers and carried revolvers, much less a black women. But he had grown wiser in his years, eventually, markedly so when it came to meeting the women of the Faith, and more so still among those that had joined the Dogs. And so he tipped his hat politely as he stepped up, refraining from grinning too widely in greeting. "Mornin', ladies." He drawled as his hand settled back to rest comfortably on the hilt of his old cavalry saber, the sword's sheath hidden under his longcoat, with his revolver on the opposite hip.

"Charles Carver. Honored to be workin' with you both." He said, before inclining his head politely. The last bits of his old ego smarted at the notion of being under the command of a woman his junior, but he stamped that torrid thought down. He had heard enough by reputation to give due respect to anyone who lived through the first few years as a Dog, much less the hardy women who grew up in the Faith, and recognized their calling as a Dog so early on. Charles had a feeling that in his aging body, it would be all he could do just to keep up with the two of them.

Setting

Characters Present

Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Margaret Thorne Character Portrait: Sonia Redwood
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

Not long after Charles made his introductions, Sonia Redwood sauntered up behind him. She'd make a striking figure, dressed in her old civil war uniform. The blue coloring was faded, the buttons were a mix-match of old and new, and different colored patches were sworn into the fabric where she'd ripped or torn it over the years. By all accounts, it wasn't technically her original uniform: she'd had it, and her other military jackets, tailored so many times over the years, with different things replaced or sown in, that there was likely very little of the original left. A certain parable about a wooden ship came to mind, in regards to her military jackets. But as far as Sonia was concerned, it was still her old uniform, even if a great majority of it was made up of new material.

By far, she was the one most peculiarly dressed in the whole group, and because of this, the older woman often had a lot of attention drawn to her. For her part, Sonia didn't mind this attention at all. More often than not, people who didn't know her assumed she was just wearing the uniform of a dead husband, brother, or father. She rarely corrected them of that notion, given how much time it'd take to explain the whole story.

Since she became a Dog, she'd taken to wearing her old uniform again. While she had mixed feelings of her time in the Union Army, it still had taught her most of the skills she'd used to thrive out here in the Deseret. At the very least, nowadays she was proud of the fact that she'd helped fight those rebel Southerners during the War itself. Sure, the South had won, but at least they'd paid for their unholy victory with a lot of blood, sweat, and tears.

"Mornin', Boss." Sonia tipped her hat over at Anna, before glancing over at Margaret and Charles. She took note of the cavalry sword at the man's side, as well as the accent he'd spoken with. "Sonia Redwood, reporting for duty. Do believe that's all of us, least we got assigned another member or somethin'."

It felt...odd, being a subordinate to a young woman two decades her junior. She was likely the oldest here, with only Carver being the closest to her own age. No doubt she was also one of the more experienced fighters here, between her time in the army, as sheriff, and now her last ten years as a Dog. Still, she didn't mind too much at being just a member of the Pack. At the very least, she would do well as the Second-in-Command for the Pack: a more informal role, than a serious rank. But her experience with the Watchdogs taught her that they often liked to pair up inexperienced or first-time leaders with at least one veteran member in their Pack, so that said veteran could help mold them into a true and proper Leader. She'd served in that role once before during her tenure here, and perhaps now would be her second time doing so...

Sonia hadn't been given any exact reason why she'd been put up with this Pack, but seeing Anna now, she was fairly sure why she'd been chosen. Anna had a tough look to her, sure, and she had no doubt the younger woman could hold her own in a fight. But there was a clear difference between just being a good Dog, and being a good Pack Leader. And someone new to command would need a strong, firm hand to guide them along the way.

Setting

Characters Present

Character Portrait: Anna Ward Character Portrait: Charles Carver Character Portrait: Margaret Thorne Character Portrait: Sonia Redwood
Tag Characters » Add to Arc »

Footnotes

Add Footnote »

0.00 INK

As Margaret approached, Anna smiled widely, certainly a rare display of expression from her, but one offered readily to the rare few she was close to. "It's good to see you too, Margaret. It's been too long." She said as she held out her hand to shake Margaret's firmly. "I'm glad we have the chance to finally serve alongside each other." She peered at Margaret for another half moment, before she pulled her hand away, content to fall silent and not press her on the rumors she had heard, if only to assuage if she was still well. But it was hardly her place, especially if their superiors had deemed that she was ready.

She looked to Charles as the next Dog arrived, eyeing the tall man up and down, and nodding politely to him with her hand outstretched again. "It's good to have you on board, Charles."

Then Sonia arrived soon after, and Anna examined her all the more carefully, her second in command that the older woman was. She certainly stood out, in her old Union coat, an oddity to Anna, but not one worth pressing for the moment. "Sonia." She said as she shook her hand. "I look forward to working with you. It's good to have someone of your experience." She certainly didn't doubt that, by the weathering of her face. And she knew well enough why Sonia had been placed here, to help guide her, even if she could only wish that it had been Horatio in her place. But there was no time to dwell on such things.

All in all, it looked a well enough Pack to Anna, from what little she could surmise at first glance. But after all, they had been chosen by the elders far wiser than her. All Anna needed was for them to do their duty, and she had little doubt that they would fail in that regard. She could only pray now that she would live up to the trust that had been placed in her to lead them, but a steady calm remained through her, confident in the judgement of those elders, and in the Lord. She cleared her throat as she looked across the three Dogs, speaking up a bit louder. "Now then. Two Dogs have gone missing. Justin Meyer and Eliza Mayford. They were sent to help Horatio Morale and I form a new pack, and investigate the Red Road murders, but they never arrived. I'm told they went by travel from New Life to Abernathy, where they were last seen. We'll be following their route by train and see what the local sheriff and others will have for us once we arrive. The disappearance of two Dogs is a troubling occurrence and we will have to be especially vigilant, but I am confident we will root out whatever darkness might lie in Abernathy and determine their fates."

Dogs in Almighty God's Vineyard: Out Of Character (OOC)

  • Topics
    Replies
    Views
    Last post

Most recent OOC posts in Dogs in Almighty God's Vineyard

There have been no posts in the OOC topic for this roleplay!