Dragon Age: The Dark Age

Dragon Age: The Dark Age

0 INK

the Wardens had been a strong peoples, until the Blight hit that sent them into the dark ages for good... the darkspawn have been destroying roads after roads, cities after cities....[click for more information]

2,601 readers have visited Dragon Age: The Dark Age since Nami L'Chi created it.
Riverstyx777 are listed as curators, giving them final say over any conflict & the ability to clean up mistakes.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://dragonage.bioware.com/agegate/?url=%2f

Introduction

Plot
Almost centuries have passed since the Blight in Ferelden. After the Grey Wardens perished in the bloody massive battle, one survived after her lover killed the Archdemon. She wandered the roads of Ferelden for ages, rebuilding (Its simple) the order of the Grey Wardens. Her tale is well told by the wardens,(we) and anyone who will listen to them at night.
After her death, the Wardens had been a strong peoples,(kill) until the Blight hit that sent them into the dark ages for good... the darkspawn have been destroying roads after roads, cities after cities. The wardens, were lost... though there had been one hidden deep in the woods, there he created few new Grey Wardens, and this is their tale, as well as their companions.
How will they defeat the Darkspawn and (the) the Archdemon? Can they restore order to the land?(darkspawn) The choice is yours, whether you be companion or warden...it is time to regain your lands from the horrid darkspawn. Grab your allies, protect your families... protect your homeland!



Characters/Creatures:

Grey Wardens:
Image
The Grey Wardens are an ancient organization of warriors of exceptional ability dedicated to fighting darkspawn throughout Thedas. They are headquartered in the very place of their founding, the Weisshaupt Fortress in the Anderfels, but maintain a presence in most other nations as well. The Grey Wardens are known for ignoring a recruit's racial, social, national, and even criminal background if they deem the person valuable in terms of character or ability. Despite their small numbers, the Grey Wardens have been instrumental in defeating each Blight so far, and thus are vital to the survival of the world as a whole.

Elves:
Image
A humanoid race, elves are typically shorter than their human companions and have a slender, lithe build and pointed ears. In Ferelden, Free Marches, and many other parts of Thedas, elves are second-class citizens, often referred to by humans as "knife ears" as a racial slur. Long ago, the elves were the dominant race on Thedas, and had lived in a civilization based on nature and magic. After its fall to the Tevinter Imperium and their generations of slavery however, the elves had lost most of their cultural heritage and identity. The same thing happened to their second homeland, the Dales much later. Since then, their few numbers have been scattered all over Thedas in either forests as primitive nomads or in cities as impoverished outcasts, with little hope of recovery for their culture or their race. Today, they're a people associated with poverty, crime, barbarism, and are often used as scapegoats for humanity's difficulties. Though most of the elven language has been lost, they once referred to themselves as "elvhen" or "the people".

Humans:
Image
The most numerous, yet the most divided of all the races. Only four times have they ever united under a single cause, and it has been many centuries since the last. Religion and the Chantry play a large part in human society. It distinguishes them culturally from elves and dwarves more than anything else. While the other races dwindle, humanity has thrived and continues to spread.

Dwarfs:
Image
Strong, stocky, and short in comparison to both humans and elves, the dwarves have a long tradition of courage and martial skill that has served them well in their millennia-long battle against the darkspawn in the Deep Roads. They are a race in decline, once boasting a huge, great empire spanning across vast underground networks of twelve great Thaigs that spanned the breadth of Thedas.

Darkspawn:
Image
The darkspawn are a race of mostly-humanoid tainted creatures that dwell in the Deep Roads. According to the Chantry, they were created when the magisters of the Tevinter Imperium opened a portal into the Golden City, tainting the realm of the Maker with their corruption and returning as the darkspawn, their evil transfiguring them into the monsters they became. When they uncover one of the Old Gods, they expose it to the taint, changing it into an Archdemon, which then leads them in an attack against the surface world called a Blight. The darkspawn are perhaps the greatest single threat to all of Thedas; they are bloodthirsty, exceptionally numerous and willing to indiscriminately kill or corrupt all in their path.

Archdemon:
Image
Archdemons are the Old Gods manifested in the form of powerful and terrifying dragons and tainted by darkspawn. They possess an intelligence far beyond the average dragon and are purely evil creatures. Most of the time, the darkspawn are organized as a simple hive-mind, concerned only with expanding the horde. They rarely appear on the surface, except in raids and small invasions. Similarly, the Archdemon rarely fights on the surface during Blights unless direct intervention is necessary, though through the hive-mind, the Archdemon communicates with and commands the entire horde whether in their presence or not; Grey Wardens often "hear" the Archdemon in their dreams, veteran Wardens even claiming to understand parts of the Archdemon's speech

Demons:
Image
A demon is an oft-malicious spirit from the Fade that embodies a sin and feeds on the darker parts of the mortal psyche like rage, hunger, and desire. The more complex the emotions, the more intelligent and powerful the demon who feeds on it.

Spirits:
According to the Chantry, the spirits of the Fade are the first children of the Maker. He turned his back on them because they lacked a soul—they could twist the Fade to their liking, but lacked the ability to imagine and create, and thus emulate their creator. The Maker created a new realm, separated from the Fade by the Veil, and this realm would be one that his new children could not alter at will.

Abominations:
Image
An abomination, in the broadest sense of the term, is the result of a spirit or a demon possessing a living being, thus gaining skills unavailable to non-mages or the possesing demon or spirit. While dead mages and those who exhibit no magical abilities are also potential hosts, they cannot become abominations, as the spirits gain no additional powers through possesion

Mabari:
Image
Mabari war hounds are a breed of dogs magically bred by the Formari. Each mabari chooses their master for life in a process called imprinting. Although fierce combatants, a mabari companion is shown to be a highly sociable animal, and though not capable of speech, they can clearly respond to speech with growls, whines, barks and several other actions that demonstrate intelligent comprehension. Usually, Mabari war hounds are used either in war or to defend noblemen's property. To help differentiate their dogs when in battle, kaddis is used by mabari handlers.

Locations:[b]

[b]The Fade:

For so long as men have dreamed, we have walked the twisting paths of the Fade, sometimes catching a glimpse of the dark city at its heart. Always as close as our own thoughts, but impossibly separated from our world, it is a realm that belongs to the first children of the Maker: the spirits. They watch across the Veil at a world they cannot understand, and those who grow envious of what they see become demons. They lure the sleeping minds of men across the Veil, creating a nightmare version of the world they see in order to feed upon lives they cannot lead. Perhaps it is fortunate that most men do not remember their time in the Fade–while mages bear the eternal curse of being forced to recall. The source of magic, the realm of dreams, the land of the Maker–for all its names, the Fade is first and foremost creation's greatest mystery.

Ostagar:
Representing the furthest point of encroachment by the ancient Tevinter Imperium into the barbarian lands of the southeast, the fortress of Ostagar was once one of the most important defensive holdings south of the Waking Sea. It stood at the edge of the Korcari Wilds, watching for any signs of invasion by the barbarians known today as the Chasind wilders. Straddling a narrow pass in the hills, the fortress needed to be bypassed to reach the fertile lowlands to the north and proved exceedingly difficult for the wilders to attack because of its naturally defensible position. Like most imperial holdings in the south, Ostagar was abandoned after Tevinter's collapse during the first Blight. It was successfully sacked by the Chasind wilders and then, as the Chasind threat dwindled following the creation of the modern Ferelden nation, fell to ruin completely. It has remained unmanned for four centuries, though most of the walls still stand--as does the tall Tower of Ishal, named after the great archon who ordered its construction. Ostagar remains a testament to the magical power of the Imperium that created it.

Korcari Wilds:
The Korcari Wilds are a cold southern expanse of forests whose extent is not truly known. The Chasind "wilders" who live within say that a wasteland of snow and ice waits further to the south, filled only with desolate tundra and nomadic barbarians, but the northerners believe little of what the Chasind tell them. By Fereldan standards, the Chasind are a primitive people, mired in superstition and still clinging to the ways of their shamans. They live in houses built on stilts, travelers tell, and fear the mythic Witches of the Wilds who threaten to pounce on their children. The secrets and dangers hidden in the mists of the Korcari Wilds represent the last true untamed wilderness in Thedas.

Circle Tower:
Since it is best known as the Tower of the Circle of Magi these days, many people forget that the great tower sitting in the middle of Lake Calenhad existed long before the Circle. Kinloch Hold was built by the Avvars, with dwarven assistance, in a day when the hillsmen ruled over a great portion of the valley and were at constant war with the other Alamarri clans. The watchtower was thought to be virtually impregnable until the Tevinter Imperium finally drove the Avvars back into the Frostback Mountains. The savagery with which the Tevinters slew the Avvars within the tower gave birth to a grim legend that lasted for centuries. The tower was thought to be cursed until the Circle of Magi assumed control of it in 3:87 Towers, after the Circle's original tower in Denerim was razed. A hamlet on the lake shore operates a ferry to the tower, but visitors are few and far between. Most who come to Kinloch Hold now come either to learn magic or to warily watch over those who would learn.

The Forest:
There is not much to say about this forest. For humans rarely enter these woods. It is said the ones who enter, never seem to return. Elves lurk in the shadows of the woods. The Dalish is what they are known by, elves that travel and never stay for long. There are stories of trees coming to life, and giving rhymes and riddles and puzzles for passage into deeper parts of the woods. They protect the forest and its many secrets itself.

Some humans who are brave that can escape the elves, are known to get lost among the woods, and when found, they are mad. They ask questions, they speak to things you do not see. They wake up in sweats for the nightmares they harbor. Be wary when entering these parts my friend...


Denerim:
Denerim, the capital of Ferelden, began originally as an outpost of the ancient Tevinter Imperium. Its mages rose up a dark tower from the side of a mountain, a symbol of the Imperium's power. As the Imperium faded, the tower passed to the hands of the teyrns that ruled the region for a millennium.
Today that tower still stands as Fort Drakon, immediately recognizable to any ship that approaches the rocky coast. The city that has sprung up around it has almost been carved out of the side of the mountain it rests on, and during the Dragon Age, its population has grown beyond the city's ability to cope. The cramped districts, joined to each other by a network of bridges, are built one almost on top of the other. The narrow streets of the Lower Docks have an almost labyrinthine quality, and the walled-off Elven Alienage is so overpopulated that several purges have been required to keep order in the last decade alone. To the rest of the world, Denerim is most famous as the birthplace of Andraste. In typical Fereldan fashion, however, the monument erected to the prophet in the Palace District is unassuming–a great rock adorned with a simple message of peace. Worshippers come from far and wide to touch the Birth Rock and issue a quiet and respectful prayer. This is how things are done in Denerim, and the locals would have it no other way.


Orzammar:
History tells us that the dwarven kingdoms once spread across all of Thedas, and that the underground city–fortresses called thaigs were almost beyond counting. Kal–Sharok was the capital then, home to all the noble houses, and Orzammar was simply the home of the miner and smith castes. It is an awe–inspiring sight, a great city of stone standing within a vast cavern, poised over a sea of molten lava. There the forges ring loudest, and the finest smiths create works that are the envy of all races. Countless thaigs were lost in the first Blight, when the darkspawn poured out of the Deep Roads like smoke. With each generation, more of the Deep Roads had to be sealed, more thaigs lost forever. Now only Orzammar stands—the last bastion of the dwarven race and its finest creation.They cannot for some reason do magic






Characters Available:

Wardens:

The Warrior Warden who lost his brother (Male):Chionn Tokola Stoutheart
Warden who lost her homelandSo'Lina Fre'Urden
The sun touched dwarf who gave up his homelands to save Ferelden [i] Thorgar Helmi

Companions:

[i] Mage on the run from Templars
Raid the Apostate

MABARI HOUNDS ARE NPC UNLESS REQUESTED :D

The Dalish Elf who had no choice but to come Malyin N’Powut

The noblewoman who hates elves (Female)

The elven assassian on the Run (exCrow):Ryuukasu Narmolanya

Tevinter Magaster forced to become an Ambassador Gabriel De La Massimo

Tevinter's Slave Elf [i] Reserved for Onuwa

[i] The carefree elf who is proud of his race
Helios Jiyani


Character Skelly

IMG HERE

Name:

Age:

Height:

Weight:

Class: (Warrior, Rogue, Mage)
SubClass: -Mages are either, a Blood Mage, Shapeshifter, or Healer, Arcane Warrior
-Rogues are either, Assassin, Duelist, Bard, Ranger
-Warriors are either, Champion, Templar, Reaver, Spirit Warrior

Gender:

Sexuality:

History:

Personality:

Weapon(s)

Race: (Human, Elf, Dwarf)

Warden/Companion:

Toggle Rules

1.) This is a blood and gore RP if you haven't guessed it already. There will be violence and death... so get over it... your charrie might die, or it might not... this is always up for discussion

2.) I ask that you post regularly, don't make a charrie then dissapear, should you have to leave this RP, or be away for a while, please let me know, so we can discuss the state of your character.

3.) Make your Charrie intersting, no mary sue/gary sue.. I wanna be able to actually, literally fall in love with your charrie :) I wanna understand him/her as much as you do.. :)

4.) No one liners... that'll just irritate me to death.. >.> and i'll be all mean and grawr and we don't like a mean and grawring Nami :)

5.) If you have any questions/comments/concerns please IM me, or PM me.. I don't bite... much :)

6.)The password is in the PLOT... I'm not gonna let you just skim through the rules, and the plot... ;)

7.) Keep in mind this is medieval times setting, no guns or 21st century stuff... >.> that just wouldn't make sense now would it. :D

8.) Also you are on the road alone, traveling... please understand you're out to kill something not fall in love and have hot nasty dirty sex... I don't mind romance.. but lets not make this RP ALL About Romance

9.) Please follow RPG rules as well as mine own..

10.) Reservations will be made in the OOC, as well as the password to RESERVE (If you don't reserve and you make your character automatically, then understand that it needs to be somewhere in your character sheet... ) Upon saying this, reservations are held for 24 hours unless you message me otherwise.... I understand, we all have a life and we all get busy. :)

11) HAVE FUN PLEASE!!!! :)

12.) Also Please take note that Riverstyx777 is also an all knowing merciless God who shall be respected, River has as much authority as me... got it.. good :) upon this note, I want to remind you to respect your GameMasters :) and your other RP mates :) In Character I don't care if your characters want to murder each other, but lets not have bad OOC oky :) If you have any problems with another writer, bring it to mine or River's attention ok? :/ I don't need people leaving because of Bad OOC... :)

Browse All » 8 Settings to roleplay in

Circle Tower

Circle Tower by Nami L'Chi

Where the Mages Live, protected by the Templars...

The Fade

The Fade by Nami L'Chi

Where Demons and Spirits reside

The Forest

The Forest by Nami L'Chi

Where you will find the Dales

Denerim

Denerim by Nami L'Chi

Capital of Ferelden

Orzammar

Orzammar by Nami L'Chi

Where the dwarves live

Korcari Wildes

Korcari Wildes by Nami L'Chi

The uknown forest of Ferelden, where the Witch of the wildes is supposidly residing

Ostagar

Ostagar by Nami L'Chi

Where the Grey Wardens are currently residing, the body of King Calen is still here, upon his tomb

The Story So Far... Write a Post » as written by 10 authors

Setting

Characters Present

Character Portrait: Raid the Apostate

0.00 INK

Raid the Apostate


In a forest near the Southern Hills, not a single sound was stirring. It sounded as if there was not a living soul within the forest. An eerie silence had settled over the forest, and an air of wrong had seemed to surround it. If one was close enough, one would hear the footsteps of a being. Humanoid in shape, but what it actually was, none could say. It wore a mask and was hooded. Everywhere it stepped, the land seemed to twist and darken with an odd purplish glittering dust. Any mage would be able to tell you it was ectoplasm, physical traces from the Fade. It is known that only Demons leave this behind when they are defeated in this realm and banished back to the Fade. But, could this individual be a demon? Perhaps, and perhaps not.

The masked figure approached a small pond and bent down. It removed it's mask and plunged both of it's hands into the water. It then began to drink from the pond. After drinking for a time, the water of the pond began to slowly blacken and swirl. The individual seemed to notice this and back away from the pond. It then raised out it's hands and an odd purple glow seemed to emit from them. The black in the water began to recede and float into the masked figures hands, it the seemed to disappear. The figure fell to it's knees, coughing and sputtering. Black goo came from where it's mouth was and it began to singe the earth beneath. It caught it's breath and put the mask back on it's face. It then went on it's way.


After a few hours of walking peacefully, it finally spoke. "Hmm, it seems all of the animals are fleeing from my very presents, again. Oh well, I guess that just means I can enjoy one of my favorite past times........talking to myself." The figure stated with a rather deep bass, his voice seemed to echo with itself. He gave a very deep sigh and continued on.

After awhile, he came upon a very large and slightly destroyed tower. "What's this? It's not the Tower of Ishall, I'm miles from Ostagar, and I don't believe I heard any of the villagers from Vintiver mention anything about it. It does look like it would get a great view from the top.....and I am hungry.....when am I not hungry? I have a part of a Hunger demon inside me." He chuckled softly, but it sort of died out.

He looked to the top of the Tower, then shrugged. He raised one of his hands, a swirling purple energy building in it. He then grabbed it and seemed to pull it down. In a swirl of purple energy he was gone. Moments later, The same swirling energy appeared at the top of the tower, soon revealing the masked figure from before.

He breathed easy and looked over the vast landscape of Ferelden. "It may not be the Free Marches, but Ferelden is alright by me." He sighed dreamily and sat down on the rood of the ruined tower. He was fine just sitting there awhile longer, enjoying the nice view and the smell of the sea air...

Setting

Characters Present

Character Portrait: Malyin N'Powut Character Portrait: So'Lina Fre'Urden Character Portrait: Chionn Tokola Stoutheart Character Portrait: Helios Jiyani

0.00 INK

Malyin addressed the group, feeling ashamed for her actions, she had just been so stressed after the Korcari Wildes. "I'm sorry, I'm just stressed right now." She smiled at Helios, apologising with her facial expressions. "I'd like to reintroduce myself too. I'm Malyin N'Powut, and I'm a shapeshifter from the Brecilian Forest. I come here every few months to see if any merchants are gutsy enough to camp here. Usually the gutsy ones have more information, and I can't exactly travel to the capital seeing as it's a bit far away." Malyin apologetically smiled. "Once again I'm sorry for my rash actions."

Malyin picked up her bow and daggers and faced the wardens. "I think you are right Helios, we got off on the wrong foot. You wardens seem very nice, and I was hoping to know your names so as I might get back to my journey, and make peace with you." She looked at the strong figures before her, looking for any hints as to their reactions as to this previous awkward conversation. Saphira looked at them too, munching on a nut she'd brought.

Setting

Characters Present

Character Portrait: Caldean Narzaren

0.00 INK

The sound of clanking armour made it's way through the trees. A hooded figure clutched itself to a tree, panting. He was going to be discovered any minute and being an Apostate was bad enough without them finding out about his talents. Templars were making their way through the woods muttering to each other and themselves about Andraste and the Chantry. Their boots hit the ground and were getting closer and closer. Caldean would have to run soon, he couldn't take two Templars at once. He struggled with one. They were too close now. He needed to leave. The Apostate lifted and ran as fast as he could, turning and firing a blast of lightning at the Templars. The bark of a nearby tree exploded and sent shrapnel everywhere, the wood bouncing off the hard armour as if it was nothing.

Caldean sped through the forest, jumping over logs and rocks. He was faster and that was his advantage, they would cut him to ribbons if they caught up which hopefully they wouldn't. He needed somewhere to disappear. He couldn't hide from the Templars really, they always seemed to find him but he could run from them. The Wilds. They wouldn't be able to find him there would they? It'd be like finding a needle in a hay stack. He could always tap into that if the time was desperate and then he'd need to run again. He hated running. Couldn't he just one day not have to run from anything? Not run from Templars. Not run from Darkspawn. He just wanted to stand still for a moment.

The Apostate ran. He'd lost them for now. As he hid, hoping for the Templars to not find him and allow him to move along he heard something. He heard talking from a group not far from him. A Dwarf and a few Elves. The minorities had banded together it seemed but that was when he heard two words he really didn't expect. Grey Warden. Caldean allowed the conversation to die down a little before he broke through the brush. The Templars would follow him soon. "I'm just passing through. Mind your own business." Caldean turned to watch his back as he attempted to not be caught up in whatever it was that these guys were doing.

Setting

Characters Present

Character Portrait: Gabriel de la Massimo Character Portrait: Arrietty Whyte

0.00 INK



Gabriel de la Massimo
“The Conjurer at Court”




”Hmm?” Gabriel was more alert as Arrietty spoke to him. He knew she had a tendency to be tedious in her questions but he never seemed to have a problem with it, he would just sit up no matter what he was doing and listen ever so carefully to the young child.

“Do you know when we’ll be arriving ashore?” she inquired prompting Gabriel to sit up in the hammock and look out to the horizon.

Kirkwall was just a tiny speck now, almost nothing remained in view, and to the other three directions there was naught but endless sea, without a single speck of land awaiting your eye’s glare, “Well, I’d say we’ve still got awhile let to go…” he rubbed his chin in thought for a moment and then looked back to the young elf, “I’d suggest you take a nap, Ari, I know I intend to… but you do have more youthful energy.” He laid back into the hammock and pointed his nose toward the helm of the ship, his eyes closed as he spoke louder this time, almost shouting, “Or perhaps the Captain and Helmsman will be more accepting of your questions now that you’ve saved their lives! I know I would be!” the Captain, a bigot, frowned in frustration but said nothing in response.

“Either way this is the first time we’ve been able to take a nice day at sea for a long while, just enjoy it okay?”

He again sat up a bit, still lying down though; to turn his attention to the others there, “So, let me guess… you lot must be either crazy or ingenious to be heading into Fereldan at the height of a Blight…”

“Well, where there are those in need there are always those who respond to that need.” The Kirkwall merchant commented rubbing his hands together with a creepy smile like any greedy bastard would have on their face.

Gabriel figured as much, the other nations surrounding Fereldan were not really forthcoming with aid at the moment. In fact Gabriel had sneaking suspicions (in other words he was absolutely certain) that those pirates they were attacked by were employed by Krikwall under the table to intercept any “aid” intended for Fereldan. “That country is being offered up on the sacrificial alter…” he muttered.

“Pardon, sirrah?” the Orlesian woman piped in having caught his mutterings.

“Nothing… anyway your philosophy is astounding, Sir, or perhaps I should say tedious… isn’t that just a nicer way of saying ‘where there is need, there is profit’?” Gabriel surmised prompting the man’s smile to fall, “So I can assume that the reason we were targeted by those pirates is that one of you has something on board they really shouldn’t, right?”

“Ho-How dare you insinuate!” they all jumped back as Gabriel continued.
“Incinuate that you’re breaking the embargos of the Orlesian port by shipping… what is it? Potions and Lyrium, yes?” he commented looking to the woman who went from anger to shock, “You’ve got lyrium dust on your collar… and you, Sirrah, Kirkwall has an abundance of food right now due to all the rain, I don’t suppose the Officials would mind a trade agreement with Denerim for the right price.” Unlike the woman the Kirkwall merchant just smiled and stood straighter, almost proud of his business savy, “Which brings us to you, Arms I take it, you’re the one the Pirates were after in the end…”

“You’ve got no evidence of that, Sirrah…”

After letting them sweat for a moment Gabriel just relaxed again, “Don’t worry, I’m not chastising you… hell I applauded you all. This whole, ‘let Fereldan die so that we can survive” is a sickening plot to me. If you can get aid to the masses of that country by all means do so…” they too relaxed, “Though I take it your goods come at a cost.”

“Of course I personally try to keep costs low for those unfortunate people… however, there are costs to consider.”

“Indeed…” taking one last look at the merchants who had already brought him trouble Gabriel closed his eyes at last and began to work on getting back to sleep, “We’ll leave it at that for now… if you’ll excuse me saving your arses has left me rather sleepy… Ari! Try not to distract the Helmsman too much, please!” he called unsure if she could hear him or not as the others dispersed muttering curses at him. He didn’t care as he drifted off into a light nap.

Setting

Characters Present

Character Portrait: Malyin N'Powut Character Portrait: So'Lina Fre'Urden Character Portrait: Ryuukasu Narmolanya Character Portrait: Chionn Tokola Stoutheart Character Portrait: Helios Jiyani

0.00 INK

#, as written by Soki
The darkness had been a good cover for the Ex-crow as he maneuvered his way between the ranks of a scouting party of darkspawn, his daggers finding chinks in the armor of a few of the Hurlocks, while just completely beheading the three genlocks. "six darkspawn.." He mumbled to himself wiping blood from his face. and sheathing his daggers, drawing his bow and letting loose one quickly notched arrow into the base of the skull, of a retreating genlock. "Seven..." He said that with a smirk. Ryuu had been making his way through the wilds, on a quest of his own to help protect a small town just north of the wilds, needless to say one elf wasn't going to stem the entire tide of the horde, but at least it gave a few of the villagers some peace of mind knowing he was out here decimating scouting parties and the like.

He had currently wandered quite a ways south; having been tailing that scouting party for the better half of a day, having moved so far south that the only sign of anything that wasn't darkspawn were ruins of old towers and such, though he had spotted hound tracks, amongst other things, which in itself was a good sign that he wasn't alone out here with the darkspawn. "It's getting late.. those tracks are my best option to find a place to lay low for the remainder of the night.." He thought to himself out loud, as he jogged into the wilds following the tracks of hounds, and humans. He forced his way through the thick of the wilds, dodging camps of chasind and such; knowing the tracks weren't their's considering they weren't careless like this. It wasn't long before he moved out into a more open area; near a giant set of ruins, which he had heard about in taverns and such during his travels; Ostagar. Though he never truly paid attention to current events figuring he had played enough of his hand in causing the fall of kingdoms and such, to actual care about any possible offense against the darkspawn horde; it seemed that Fate had led him here; and regardless of his desires to not be here, it was obvious that his gut had led him after that scouting party.

"Alright, I suppose I can look around here, keep to the shadows, mind my own business and get out of things get way to dangerous for me." He thought to himself spotting the outlines of a couple of people near the entrance to the ruins. He made his way quietly towards them deciding if he was going to find out anything about the plan for the horde was, it would be to silently observe, without getting caught hopefully.

Setting

Characters Present

Character Portrait: Malyin N'Powut

0.00 INK

IGNORE

Setting

Characters Present

Character Portrait: Malyin N'Powut

0.00 INK

IGNORE

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

There are no quests in this roleplay.

Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 8 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Circle Tower

Circle Tower by Nami L'Chi

Where the Mages Live, protected by the Templars...

The Fade

The Fade by Nami L'Chi

Where Demons and Spirits reside

The Forest

The Forest by Nami L'Chi

Where you will find the Dales

Denerim

Denerim by Nami L'Chi

Capital of Ferelden

Orzammar

Orzammar by Nami L'Chi

Where the dwarves live

Korcari Wildes

Korcari Wildes by Nami L'Chi

The uknown forest of Ferelden, where the Witch of the wildes is supposidly residing

Ostagar

Ostagar by Nami L'Chi

Where the Grey Wardens are currently residing, the body of King Calen is still here, upon his tomb

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Add Character » 13 Characters played by your community

Character Portrait: Ryuukasu Narmolanya
Character Portrait: Telum
Character Portrait: Raid the Apostate
Character Portrait: Chionn Tokola Stoutheart
Character Portrait: Gabriel de la Massimo
Character Portrait: Thorgar Helmi
Character Portrait: Urthemiel
Character Portrait: Caldean Narzaren

Orphanage

By marking a character as abandoned, you can offer them to your players as pre-made character sheets.

Character Portrait: Malyin N'Powut
21 sightings Malyin N'Powut played by ladygeekiness
"When those around you leave you, there will be no spell to bring them back"

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

The Forge

Use your INK to craft new artifacts in Dragon Age: The Dark Age. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Places

Circle Tower

Circle Tower by Nami L'Chi

Where the Mages Live, protected by the Templars...

The Fade

The Fade by Nami L'Chi

Where Demons and Spirits reside

The Forest

The Forest by Nami L'Chi

Where you will find the Dales

Denerim

Denerim by Nami L'Chi

Capital of Ferelden

Orzammar

Orzammar by Nami L'Chi

Where the dwarves live

Korcari Wildes

Korcari Wildes by Nami L'Chi

The uknown forest of Ferelden, where the Witch of the wildes is supposidly residing

Ostagar

Ostagar by Nami L'Chi

Where the Grey Wardens are currently residing, the body of King Calen is still here, upon his tomb

Korcari Wildes

The uknown forest of Ferelden, where the Witch of the wildes is supposidly residing

Ostagar

Where the Grey Wardens are currently residing, the body of King Calen is still here, upon his tomb

Circle Tower

Where the Mages Live, protected by the Templars...

Fullscreen Chat » Create Topic » Dragon Age: The Dark Age: Out of Character

Discussions

  • Topics
    Replies
    Views
    Last post

Most recent OOC posts in Dragon Age: The Dark Age

There have been no posts in the OOC topic for this roleplay!