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Dual World

Dual World

0 INK

Sometime in near future: Just recently a MMORPG came out that is accessible via VR or Virtual Body. The game is innovative as it can be played both virtually and outside in the open. However some take it too seriously.

1,317 readers have visited Dual World since Aniihya created it.

Introduction

In the near future: Just recently a new MMORPG had been released. It has been hype because it is revolutionary on two level. First off, it cannot only be played inside but also outside. It is a virtual reality/augmented reality function. This function was praise as it gets people who may have spent most of the time inside back outside ensuring that they get some exercise and get used to the outside world again. Another revolutionary feature is it being the first online game for a brain implant. However it is not necessary as VR glasses are enough for the game. But the upside for the implant is that depending on which version, all five senses can be used during online play. For safety reasons, pain is excluded from the experience.

The game is simply called Dual World. It takes place in the land of Eiron and in the players environment. PvP is solely found in Eiron as the developers didn't want people to go outside just to beat each other up. The setting in Eiron is medieval fantasy with typically fantasy like clothing and settings with an astonishing graphics engine. In the players environment, PvE and crafting missions can be done.

There is only one problem: People who take the game too seriously. Some players try to implement the PvP in the real world and attack other players on their own behalf with the worst case being a broken limb.

Infos:

Playing the game with VR glasses. The VR glasses look like glasses with a futuristic design. However the glasses can display messages and holographic figures on the lenses while tracking movement of hands, arms, legs and head. There are earphones included. However these VR glasses are only limited to seeing and hearing. Fictitious objects that are touched aren't felt.

Playing the game with implant: It really depends on the implant. Some implants are too low grade or small to be able to play Dual Worlds. Even when there is an implant in the ear that is normally used as a phone, it still requires VR glasses or ocular augmentation. The developers recommend CyBrain, an implant that is implanted at the top of the brain but requires more invasive surgery, Deware, an implant that replaces one ear, is attached to the brain and works as a card reader, phone, pc and TV in one or Impear, a high grade medical implant for those who have hearing impairments which can also correct blurry vision without the need of eyeglasses. All three implant allow the usage of all senses while in game.

Setting: Hometown of the players in Inoshima, a small city on a peninsula. To the west are mountains. The city itself has two main elevations with a shine atop of each. The weather is subtropical. Yes it is Japan, since many MMOs are Japan or Korea exclusive before being released overseas.
The second setting is Eiron as described above (if anyone wants to make a topographical map of a continent that features tundra, mountain, prairie, woodlands, desert and coastlines, that would be great).

Species:

Elves: They are what to expect of elves: Pointed ears, commonly tall, commonly choose archer or wizard as a class. They gain an additional five points on archery and general magic.

Humans: They are commonly found as merchants and warriors. Additional five points in merchantile and long blades.

Snakemen: Appear as humanoids with reptilian traits at about the size of a human. Good berserkers and warriors. Additional five points in heavy armor and long blades.

Catmen: Appear as felines that walk on their hind legs and are similar in size to humans. Additional points in sleight-of-hand and light armors.

Dwarves: Very short. Males are commonly bearded. Good craftsmen and warriors. Additional five points in smithing and heavy armors.

Goblins: Similar in height to dwarves. Often greenish or greyish in skin color with long noses and sparse hair. Good merchants and thieves. Additional five points in sleight-of-hand and merchantile.

Orcs: Fugly, green, brutish. Excellent warriors. Additional five points in heavy armor and long blades.

Wolfmen: Canine humanoids who look like werewolfs. Good in unarmed combat and buffing. Additional five points in hand-to-hand and a special skill that doubles own and teammate damage for a short time.

Halfling: Hybrids of two races. No specific skills. Additional five points in one skill of ancestral race and five points for a skill of your choice.


Classes:

Archer: Specializes in archery and recon. Main skills: Archery, trapping and awareness.

Berserker: A damage dealer with emphasis on heavy weapons and light armor. Main skills: Light armor, long blades and axes.

Warrior: A tanky class with potential to deal a lot of damage. Main skills: Heavy armor, long blades and axes.

Cleric: A healer and buffer. Main skills: Healing magic, staves and light armor.

Mage: A general magic user. Can do various AoE spells. Main skills: General magic, staves and light armor.

Sniper: A ranged combatant who uses longbows and crossbows. More effective on single enemies than archers. Main skills: Archery, medium armor and awareness.

Engineer: Someone who builds war machinery and lays traps. Uses blunt weapons in close combat. Main skills: Blunt weapons, machinery and trapping.

Thief: Can steal items and coin. Very stealthy. Main skills: Short blades, stealth and sleight-of-hand.

Witch/Warlock: A damage dealer and debuffer. Uses darker magics. Main skills: Forbidden magic, curses and staves.

Shaman: Similar to a healer but can buff more and can change into animals. Main skills: Transformation, healing magic and hand-to-hand.

Class free: Choose any combination of skills, however class specific missions and abilities wont be available.


Skills:

Light armor - Cloth and fur
Medium armor - Leather and chainmail
Heavy armor - Plate and Scale
Axes - Battleaxes, waraxes
Throwing - Javelins and darts
Blunt weapons - Hammers and mauls
Archery - Crossbows, Short bows and Long bows
Short blades - knives, daggers and shirks
Long blades - Longswords, Broadswords, Greatswords
Exotic blades - Scythes and Katanas
Sleight-of-hand - Stealing and assassination
Stealth - self explanatory
General magic - Elemental spells
Healing magic - Healing and buffs
Forbidden magic - Dark spells, summoning and blood magic
Curses - Lasting damage and debuffs
Merchantile - discounts with NPCs
Smithing - Creating weapons and armor
Machinery - Creating war machinery
Awareness - Enemy detection
Trapping - Making and setting traps
Staves - Staves
Hand-to-hand - unarmed combat
Transformation - can transform into animal
Tanning - Leather acquisition
Mining - Ore acquisition
Gathering - Wood and herb acquisition



Character sheet:

Name
Age
Gender
Species (in game only: Elf, Human, Snakeman, Catman, Dwarf, Goblin, Orc, Wolfman or Halfling which is a mix of two species)
Appearance
Clothing (in VR and in RL)
Occupation
Likes
Dislikes
Class (in game. Archer, Berserker, Warrior, Cleric, Mage, Sniper, Engineer, Thief, Witch and Shaman are available)
Weapon choice (mostly free with some restrictions like Mages and Clerics cannot use heavy equip while traditional fighting classes cannot use magic weapons)
Job (crafting jobs in game: Cook, Herbalist, Smith, Enchanter, Bombmaker, Trapmaker, Hunter, Miner)
Skills (you can only have one at the beginning and it cannot be overpowered)
Crystal (at the start of the game, players get to have an item enchanted with a +1 crystal for Strength, Endurance, Willpower, Luck, Intelligence or base attack)
Personality
Background

Character attributes: (there are 25 points to spend at the beginning)

Strength
Endurance
Intelligence
Willpower
Luck

Toggle Rules

No godmoding
At least 100 words per post.
Everyone will get skillpoint to spend at the same time.
If you give your character a bunch of skills within a short range of time. You will be warn. Noncompliance results in an instant exclusion from the roleplay and your character will be killed off.

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Inoshima

Inoshima by Aniihya

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Discussions

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  • Dual World
    by Aniihya on Thu May 07, 2015 6:27 pm
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    Last post by Aniihya View the latest post
    on Sat May 09, 2015 10:07 am

Most recent OOC posts in Dual World

Re: Dual World

Well attributes don't influence skills but in cases of Strength and Intelligence it provides an enhancing effect. And with special actions, what do you mean?

Re: Dual World

Strength adds to physical attack
Endurance to Health
Intelligence adds to magical attack
Willpower adds to Mana
and Luck is for actions that require chance

Re: Dual World

Looking good. Can you give a list of thing that are affected by the points you put in Stats. I'm most interested in Intelligence and Luck since i think the other's are somewhat easy to imagine.

How far does intellect go with skills. Can you perform some special actions? Same as Luck. Are you lucky with everything you do or just certain things?

Re: Dual World

There, I updated it.

Re: Dual World

Sweet. Just the role i was aiming for with it.

Can we have any abnormalites. Possibly genetic or curses bloodline? ... I was thinking of having a Sniper [throwing varient] Orc

very curious about the skills though.

Re: Dual World

I will go more into detail when I find more time to take care of that. Goblins would be more skilled in Sleight-of-Hand and Merchantile.

Re: Dual World

Color me interested.

Are you going to go into detail about races and classes So we know what to expect from them.
I'd also like to see a few examples of "skills"

I'm curious about goblins. Are they good at anything?

Dual World

This is the auto-generated OOC topic for the roleplay "Dual World"

You may edit this first post as you see fit.