Introduction
The game is simply called Dual World. It takes place in the land of Eiron and in the players environment. PvP is solely found in Eiron as the developers didn't want people to go outside just to beat each other up. The setting in Eiron is medieval fantasy with typically fantasy like clothing and settings with an astonishing graphics engine. In the players environment, PvE and crafting missions can be done.
There is only one problem: People who take the game too seriously. Some players try to implement the PvP in the real world and attack other players on their own behalf with the worst case being a broken limb.
Infos:
Playing the game with VR glasses. The VR glasses look like glasses with a futuristic design. However the glasses can display messages and holographic figures on the lenses while tracking movement of hands, arms, legs and head. There are earphones included. However these VR glasses are only limited to seeing and hearing. Fictitious objects that are touched aren't felt.
Playing the game with implant: It really depends on the implant. Some implants are too low grade or small to be able to play Dual Worlds. Even when there is an implant in the ear that is normally used as a phone, it still requires VR glasses or ocular augmentation. The developers recommend CyBrain, an implant that is implanted at the top of the brain but requires more invasive surgery, Deware, an implant that replaces one ear, is attached to the brain and works as a card reader, phone, pc and TV in one or Impear, a high grade medical implant for those who have hearing impairments which can also correct blurry vision without the need of eyeglasses. All three implant allow the usage of all senses while in game.
Setting: Hometown of the players in Inoshima, a small city on a peninsula. To the west are mountains. The city itself has two main elevations with a shine atop of each. The weather is subtropical. Yes it is Japan, since many MMOs are Japan or Korea exclusive before being released overseas.
The second setting is Eiron as described above (if anyone wants to make a topographical map of a continent that features tundra, mountain, prairie, woodlands, desert and coastlines, that would be great).
Species:
Elves: They are what to expect of elves: Pointed ears, commonly tall, commonly choose archer or wizard as a class. They gain an additional five points on archery and general magic.
Humans: They are commonly found as merchants and warriors. Additional five points in merchantile and long blades.
Snakemen: Appear as humanoids with reptilian traits at about the size of a human. Good berserkers and warriors. Additional five points in heavy armor and long blades.
Catmen: Appear as felines that walk on their hind legs and are similar in size to humans. Additional points in sleight-of-hand and light armors.
Dwarves: Very short. Males are commonly bearded. Good craftsmen and warriors. Additional five points in smithing and heavy armors.
Goblins: Similar in height to dwarves. Often greenish or greyish in skin color with long noses and sparse hair. Good merchants and thieves. Additional five points in sleight-of-hand and merchantile.
Orcs: Fugly, green, brutish. Excellent warriors. Additional five points in heavy armor and long blades.
Wolfmen: Canine humanoids who look like werewolfs. Good in unarmed combat and buffing. Additional five points in hand-to-hand and a special skill that doubles own and teammate damage for a short time.
Halfling: Hybrids of two races. No specific skills. Additional five points in one skill of ancestral race and five points for a skill of your choice.
Classes:
Archer: Specializes in archery and recon. Main skills: Archery, trapping and awareness.
Berserker: A damage dealer with emphasis on heavy weapons and light armor. Main skills: Light armor, long blades and axes.
Warrior: A tanky class with potential to deal a lot of damage. Main skills: Heavy armor, long blades and axes.
Cleric: A healer and buffer. Main skills: Healing magic, staves and light armor.
Mage: A general magic user. Can do various AoE spells. Main skills: General magic, staves and light armor.
Sniper: A ranged combatant who uses longbows and crossbows. More effective on single enemies than archers. Main skills: Archery, medium armor and awareness.
Engineer: Someone who builds war machinery and lays traps. Uses blunt weapons in close combat. Main skills: Blunt weapons, machinery and trapping.
Thief: Can steal items and coin. Very stealthy. Main skills: Short blades, stealth and sleight-of-hand.
Witch/Warlock: A damage dealer and debuffer. Uses darker magics. Main skills: Forbidden magic, curses and staves.
Shaman: Similar to a healer but can buff more and can change into animals. Main skills: Transformation, healing magic and hand-to-hand.
Class free: Choose any combination of skills, however class specific missions and abilities wont be available.
Skills:
Light armor - Cloth and fur
Medium armor - Leather and chainmail
Heavy armor - Plate and Scale
Axes - Battleaxes, waraxes
Throwing - Javelins and darts
Blunt weapons - Hammers and mauls
Archery - Crossbows, Short bows and Long bows
Short blades - knives, daggers and shirks
Long blades - Longswords, Broadswords, Greatswords
Exotic blades - Scythes and Katanas
Sleight-of-hand - Stealing and assassination
Stealth - self explanatory
General magic - Elemental spells
Healing magic - Healing and buffs
Forbidden magic - Dark spells, summoning and blood magic
Curses - Lasting damage and debuffs
Merchantile - discounts with NPCs
Smithing - Creating weapons and armor
Machinery - Creating war machinery
Awareness - Enemy detection
Trapping - Making and setting traps
Staves - Staves
Hand-to-hand - unarmed combat
Transformation - can transform into animal
Tanning - Leather acquisition
Mining - Ore acquisition
Gathering - Wood and herb acquisition
Character sheet:
Name
Age
Gender
Species (in game only: Elf, Human, Snakeman, Catman, Dwarf, Goblin, Orc, Wolfman or Halfling which is a mix of two species)
Appearance
Clothing (in VR and in RL)
Occupation
Likes
Dislikes
Class (in game. Archer, Berserker, Warrior, Cleric, Mage, Sniper, Engineer, Thief, Witch and Shaman are available)
Weapon choice (mostly free with some restrictions like Mages and Clerics cannot use heavy equip while traditional fighting classes cannot use magic weapons)
Job (crafting jobs in game: Cook, Herbalist, Smith, Enchanter, Bombmaker, Trapmaker, Hunter, Miner)
Skills (you can only have one at the beginning and it cannot be overpowered)
Crystal (at the start of the game, players get to have an item enchanted with a +1 crystal for Strength, Endurance, Willpower, Luck, Intelligence or base attack)
Personality
Background
Character attributes: (there are 25 points to spend at the beginning)
Strength
Endurance
Intelligence
Willpower
Luck
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Dual World. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Discussions
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Dual World
by Aniihya on Thu May 07, 2015 6:27 pm
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on Sat May 09, 2015 10:07 am
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Dual World
Most recent OOC posts in Dual World
Re: Dual World
Re: Dual World
Endurance to Health
Intelligence adds to magical attack
Willpower adds to Mana
and Luck is for actions that require chance
Re: Dual World
How far does intellect go with skills. Can you perform some special actions? Same as Luck. Are you lucky with everything you do or just certain things?
Re: Dual World
Can we have any abnormalites. Possibly genetic or curses bloodline? ... I was thinking of having a Sniper [throwing varient] Orc
very curious about the skills though.
Re: Dual World
Re: Dual World
Are you going to go into detail about races and classes So we know what to expect from them.
I'd also like to see a few examples of "skills"
I'm curious about goblins. Are they good at anything?
Dual World
You may edit this first post as you see fit.