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Element

Element

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The year is 2058. The world is in the midst of war against elemental mages. Some secure their freedom by turning their backs on their own kind. Others unite together to take back what was rightfully theirs.

3,768 readers have visited Element since PoBeeb created it.

Kilgannon are listed as curators, giving them final say over any conflict & the ability to clean up mistakes.

Introduction

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History
In the year 2030, scientists created a drug meant to turn mortal military personnel into killing machines, however research on the drug was cut short before administration. In turn, the creators were unaware of dangers of such drugs. As were they unaware that the world would soon crumble beneath their fingertips.
The drug, when administered to a normal, healthy person, would give them advanced sense capabilities, along with an anomalous amount of adrenalin. It was also known to cause fast thought-process, and speedy muscle growth. In turn, a person's strength would be unsurpassable.

However, when the drug was administered to someone with a certain benign virus, whether dormant or in action, catastrophic results would partake.
The drug quickly mixed with the virus, creating an infectious disease that killed some, and left others with an incredible gift.

Depending on the particular virus that was affected, women who became pregnant at the earliest stage of the disease, gave birth to a child with unique abilities. Abilities that rebelled against physics, and changed the world into a revolutionary warzone.

The gifted were labeled as modern day mages, and saw as a public threat to society. They were banned from employment, and often not let into public establishments. It wasn't until 10 years later that the government decided to deal with the problem using brute force. Thousands of mages were wiped out, the last few hundred leaving their homes and cities for fear of their life. Anyone found out to be a mage was to be killed on sight - a large bounty was often put on the heads of the more powerful, wise mages. In turn, the weakest of the gifted were eliminated, leaving only the most noteworthy, and those who hid their identity to follow in the life of a normal mortal citizen.

To join forces, mages created guilds. Each guild took over ownership in run-down places that lawful authorities felt no need to protect. Eventually the government agreed to allow them a peaceful life, so long as they lived within the confines of their ghettos. However, tired of the sickening living conditions, many mages took to public society, rebelling against the government by robbing banks and slaughtering police forces.

As the only means of proper protection, the government was forced to hire commendable mages for an incredibly high salary. These mages swear to protect the crumbling nation, regardless of any alterations in the future.

Mages who live as normal beings must do so using a hidden identity. If they're ever discovered to have "gifted" powers, they receive a bounty for their actions, and usually either flee the city to start a new life under a different name, or end up utterly slaughtered by money-thirsty citizens.








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Mages developed abilities at birth. These abilities are based on one element, which includes the secondary abilities listed below. The player may choose ONE ability.(for instance, Lava manipulation) the following of which include:






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β€’ Fire - The ability to create and manipulate flames. This includes the ability to harness the energy of fire, which in turn strengthens the player. Being in range of flames increases the fire power of the player
β€’ Lava - The ability to create and manipulate lava - this includes the ability to use basalt as a tool. Lava can be used to create basalt weapons, armor, bridges, ect.
β€’ Explosions - The ability to create pressure sensitive balls of heat that explode on impact. The player can create bombs that are triggered by the fire mage's brainwaves. This allows the player to trigger their explosives precisely when they want.
β€’ Smoke - The ability to create and manipulate smoke. This includes the ability to cloaks one's self into a veil of thick smoke. Enables the player to pass through matter. Can not attack in this state, as it requires much concentration.
β€’ Laser - The ability to create lasers - to harness the energy of fire and concentrate it into a solid stream of deadly light. Yeah, that's not how lasers work. Deal with it, Cale.
β€’ Vulnerable to water attacks






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β€’ Water - The ability to create and manipulate water. This includes the ability to harness the energy of water, which in turn strengthens the player. Being in range of water increases the water power of the player.
β€’ Ice - The ability to create and manipulate ice. This includes the ability to harness the energy of ice, which in turn strengthens the player. Being in cold environments increases the ice power of the player.
β€’ Healing/Restoration - The ability to heal yourself and/or your comrades. Also cures the body of poison. The ability takes much energy and power, and often leaves the player exhausted. Over-use of the ability can lead to death. However, when executed responsibly, the ability can become a powerful weapon.
β€’ Ice armor - The ability to forge armor and weapons out of ice. The process uses more concentrated ice crystals than "ice magic", resulting in an unbreakable shell. Reduces damage taken, but does not make the player invincible.
β€’ Blood Manipulation - The ability to manipulate one's body for a short time (must physically touch target to perform.
β€’ Vulnerable to earth attacks







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β€’ Plant manipulation - The ability to summon plant as aid in battle. The player can sommon plant-based companions (appearance is up to the player). Though the companions can not to a considerable amount of damage, they can be catastrophic in large numbers. They're also useful for trapping a player.
β€’ Stone/rock manipulation - The ability to create and manipulate stone. This includes the ability to harness the energy of earth, which in turn strengthens the player. Being in a dry environment increases the earth power of the player.
β€’ Animal/insect Summoning - The ability to summon plant as aid in battle. The player can summon animal companions. Though the companions can not to a considerable amount of damage, they can be catastrophic in large numbers.
β€’ Stone Armor - The ability to forge armor and weapons out of stone and crystals, resulting in an unbreakable material. Reduces damage taken by half, but does not make the player invincible.
β€’ Quick Sand - The ability to turn earth into sand - used as means of trapping enemies. The skill can also be used to crumble brick buildings, as anything the player touches crumbles into sand. This only affects stone materials.
β€’ Vulnerable to air attacks





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β€’ Speed manipulation - The ability to accelerate one's speed using air magic. With this ability, the player may travel at incredible speeds.
β€’ Flying - The ability to soar into the air at unimaginable feats, using air magic.
β€’ Air manipulation - The ability to create and manipulate air streams. This includes the ability to harness the energy of air, which in turn strengthens the player. Being in a high-altitude environment increases the air power of the player.
β€’ Storm manipulation - The ability to create lightening, tornadoes, and wind storms. This ability is very daunting, and takes much of the player's physical power. The player is able to manipulate the weather on a large scale, and also for small use as a weapon in battle
β€’ Air compression - The ability to manipulate air into streams of pressure - for instance, using air compression to crush a can.
β€’ Vulnerable to fire attacks






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β€’ Light - The ability to manipulate light energy. This includes the ability to harness the energy of light, which in turn strengthens the player. Being in a well-lit environment increases the light power of the player.
β€’ Healing/restoration - The ability to heal yourself and/or your comrades. Also cures the body of poison. The ability takes much energy and power, and often leaves the player exhausted. Over-use of the ability can lead to death. However, when executed responsibly, the ability can become a powerful weapon.
β€’ Forging - The ability to grow angelic wings and weapons created from light magic. Weapons fabricated are no more powerful than a normal weapon. Capable of moderate flight.
β€’ Smite energy - The ability to harness light and transport it through a weapon of sorts, causing more damage than usual.
β€’ Invisibility - The ability to temporarily blind the target with a bright light and disappear into transparency. The player is unable to attack while in this state, as it requires much concentration.
β€’ Vulnerable to dark attacks







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β€’ Summon the dead - The ability to summon decrepit, decaying souls to aid you in battle. The player can summon undead companions. Though the companions can not to a considerable amount of damage, they can be catastrophic in large numbers, and can be useful when slowing, or stopping an enemy.
β€’ Harnessing dark energy - The ability to manipulate dark energy. This includes the ability to harness the energy of the dark, which in turn strengthens the player. Being in a dark, shadowed environment increases the light power of the player.
β€’ Depleting energy/life force - The ability to deal a small amount of damage over time to a target. Such is done so by transferring a poison to the enemy, which can be purified by a healer.
β€’ Hallucinations - The ability to cause morbid hallucinations to your enemy.
β€’ Shadow play - The ability to slip into the shadows, and replace the player with an identical substitute. The substitute is not nearly as strong as the player, but can but summoned multiple times.
β€’ Vulnerable to light attacks




Plot



You will be assigned these at random via the number listed in your character sheet

Group 1:
You're currently being held in a high-ranking confinement facility. You will be executed in 24 hours, unless you agree to aid the government in the war against your own kind. If you agree and take up the offer, you'll be rewarded with a high-paying salary. Life will generally be easy-going so long as you don't betray your government and attempt to break free of the confines. Those who agree become legal authorities. They're given an array of costly weapons, provided they dedicate their life to ruthlessly slaughtering mages - innocent or otherwise. Those who refuse will be left to death row - that is, unless they can find a way to escape the cell walls. Keep in mind, the prison is crafted especially for magic users. The only way out is by spilling blood. If you choose to escape, a bounty will be placed on your head. You'll forever be a convict, and will be forced to spend the remainder of your time in fear for your life.




Group 2:
You've found a lively guild, and settled down in whatever empty warehouse, or secret underground facility that your leader has graciously taken you in to. Guilds are large in size - usually ranging from between 30-100 people. Guild leaders are your one and only authority, and so long as you stay loyal to your guild, they will swear their life upon your safety. The same goes for you - you must remain loyal to your guild and adhere by the rules of the GM. As a guild member, you promise to indulge in raids and follow in the bloody path of your guild leader. As it is common for rival guilds to attempt to overthrow you, you're often fighting for the honor of your highly ranked organization. Oh, and you are currently in the middle of a scrimmage. Often scrimmages are for sport, but many guilds place heavy bets to sweeten the deal. Others simply fight for territory, taking what remains in the rubble left behind. However, one thing is certain. Guilds do not adhere by the rules of the government and general society. They steal often, in order to atone for a debt or to simply get back at society for exiling them. If your guild is to win this battle, you'll receive underground bunker, filled with high-tech equipment and gadgets - perfect for a shiny new guild hall. So yeah, get fighting.
Please note: The government's guardian mages will belong to their own guild - one specifically for legal authorities. The names of guilds will be decided by the players. You do not HAVE to be in a guild, but it is suggested for smooth story lines.

Those who join after posting has begun may ease into the rp however they'd like, so long as these two options have passed them by.






Rules

1. No god-modding
2. No sex. If it's considered erotic, it's not allowed. However, alluring behavior and mild sexuality may be expressed freely.
3. I don't give two shits about cussing. Say what you wish
4. Stay active. Check in daily to see if we're waiting on you to post.
5. Alts are allowed, but don't take more than you can handle
6. If you feel you can't continue in the roleplay, please kill off your character.
7. Don't argue in OOC
8. I expect moderate length posts. There are no minimum or maximum limits, but don't be lazy.
9. You guys know the drill.. if you have questions asl.
Characters who don't adhere will be subject to punishment by Reaper.





SKELETON

Thank you, Key for letting me steal yours >:C

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[size=120][b]Theme Song: [/b][url=LINK TO SONG HERE]SONG TITLE AND ARTIST HERE[/url][/size]
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The GM of this roleplay hasn't created any rules! You can do whatever you like!

The Story So Far... Write a Post » as written by 11 authors

Setting

1 Characters Present

Character Portrait: Vincent Aurealis
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#, as written by Leli
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New Eden City | Rural Fields | Mid Afternoon


The wheat fields blowing in the wind was such a picturesque scene it was almost comical. That great moment when the hero of the story wondered about all of his life choices as the impending battle was likely to be his last. Somehow looking at the blowing waves of wheat he found self contemplation and resolve to do what must be done. In battle the hero would be successful, and his great quest over he would return to the family he had left behind with those golden fields. The comical bit was how unrealistic that was.

Vincent looked over the same fields that everyone else did, though he alone seemed to realize the severity of society. These guild spars over homes and territory were not only useless, but even detrimental to the situation he and others of his particular physical state found themselves in. It's all in good fun. He'd been told that once and couldn't help but cast away the person as a fool among many. If it was all in good fun there wouldn't be fights over who has a roof over their head and who gets to eat something more than a paltry piece of chicken or half rotten vegetables for the week. Though in many cases the world wasn't so spiteful that this held true Vincent found himself to be a pessimist and a realist and never expected anything good to come from no effort.

Today brought all of these thoughts to the forefront of his mind as he watched over the wheat field nearby, turning away anyone that wished to disturb his reflection. Unlike those great hero's Vincent knew he would not take a loss today and that there was no where for him to return to after the fact unless they won. Even in that case it was a new home, and one that would need to be constantly defended because of its luxury.

Time waned thin when Vincent rose from his solitary seat. Garbed in leather boots, a tight fitting t-shirt and armed with an assault rifle slung over his left shoulder the man looked like a guerrilla fighter more than a mage, but as his left hand pressed down on the air, calming the wind, it was evident he was both. It was nearly time to begin and so Vincent found himself alongside the water and other air mages.

β€œLets get on with it then.” He mused to a close friend whom he often fought beside. The other man was smaller than him, somewhat fat and always in a good mood. He contradicted nearly everything Vincent believed in, but the man knew where he stood and refused to move which made Vincent respect him even if they disagreed on matters.

Setting

3 Characters Present

Character Portrait: Josephine Margaret Gwin Character Portrait: Cecil G Rhodes Character Portrait: Castor Genadi Addens
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Cecil sighed as he listened to the others get up. Though still blind, his hand shot out in front of Castor and his eyes met the fire mage's, the dim and nearly pupil-less blue shades meeting an equally unsettling shade of light green adorned with a black slit. "Castor," Cecil said, his smile replaced with a stony expression so very unlike his normally upbeat nature. "I know I don't need to remind you again, but I will. You make sure Jo stays in one piece, got it?" Without waiting for a reply, Cecil stood, hoodie in one hand and the bone from his second leg of chicken in the other and made his way to the front of his guild, next to Abaloft. "Well old man? Isn't it about time we started?" He asked with a sly smirk as he draped the tattered cloth back over his shoulders.

Setting

2 Characters Present

Character Portrait: Harper Davlaman Character Portrait: Briar Gully
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Briar’s expression behind the mask turned grim, as the mage made quick work of his assault.
The projectile that did manage to hit him only managed to push him to the back of the room, and now after a disturbing sequence of flickering lights and shadows moving like limbs; a powerful jump had Briar’s foe standing right in front of him, fully armored in something that reminded one of chitin. While the projectiles were initially to gauge his opponent, he had still hoped they would’ve had more effect than they did.

It wasn’t over yet though, he still had enough materials to work with.There was water in abundance, the space around him rapidly dropped in temperature, and the clear, cold mist drifting off only served in expanding that area. His foe seemed to disregard all of that however, as he seemingly tried to intimidate him by bending a rifle, and that within arms reach. Why would he though? Two projectiles were still at his side after all. Did his enemy regard himself as victor already? If so, he was in for a surprise.

While Harper had posed himself to strike with his sword at anytime, Briar stood perfectly still, in anticipation of his foe’s move. β€œI’ll make you regret underestimating me” was what he thought to himself. Right when the sword came thrusting towards him, a sculpture of Briar, an exact replica made out of ice, lunged forward, intercepting the sword with it’s body, while he himself hopped back to the left. He could see how the sculpture was pierced effortlessly. It shattered in a dozen pieces, that flew in all directions, temporarily concealing himself from Harper. Using his powers, he willed ice to form on the floor behind Harper, which grew at an explosive rate, angled at his back. At the same time, one of two remaining ice projectiles was launched straight at his face.

While a rapidly growing pillar threatened to impact from behind, and a projectile from the front,
Briar didn’t leave it at that. With a slide, he had manoeuvred himself at Harper’s right flank, where he would expand his last projectile to five times it’s original size. It was so heavy that he could no longer hold it suspended in the air with just his mind, so he had to pose as if his hands carrying something, just to support it’s mass. With another motion of the hands, the sixteen hundred pound ball of solid ice was shot towards Harper with such force, the recoil threw Briar backwards, which in turn allowed him to slide further away from the man, to the point were his target had to leap again to close the gap. He wouldn’t let that happen so easily again though, and to counter that, he froze water around the underside of his boots till they formed a blade of ice under each sole; much akin to figure skates. Seeing no sense in standing in one spot, he made sure to stay in constant motion. He shouldn’t assume his attack did anything significant, but he sure hoped it did.

Setting

2 Characters Present

Character Portrait: Harper Davlaman Character Portrait: Briar Gully
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Eden City / Holding Facility Armory / Mid Afternoon


As Harper's blade came closer to his target he could no longer keep himself from following through. Even with his augmented strength stopping his momentum dropped away from being an option. Though it was no surprise that the mage dashed away from the attack. He was not in the same range as Harper and it was easy to see that he commanded more power from range then up close. However as the copy shattered, Harper lost vision of his target and he could no follow as the shattered form scattered over his armored form.

At this point he half expected a rebuttal from somewhere else off his flank, only to be met with another of those same spheres that came parading through the shattered ice and connecting with the edge of his head. Had he not been augmented at that moment, there was a good chance the impact could really do serious damage. But the strain of his body kept his faculties in place and his body from feeling the full impact. Though he could feel that a twinge was now apparent in his face, circling around the center of his nose and that was followed by the warm glide of blood coming from his one nostril.

The impact only caused him to recoil slightly back onto his heel, as well making him bring his arms back into a defensive position and the sound of ice forming causes him to react. Spinning around and using his elbow to shatter the leading edge of the approaching pillar. But at that moment he was too late to see the other threat, coming ironically from his flank as his head was beginning to turn.

His opponent had skill enough to generate a massive orb of ice and throw it reliably.
For all intensive purposes he was flat footed and could not really dodge from his position and was forces to stand his ground against the onslaught of ice. A feat that he had done similarly in the past, but he was not malnourished and deprived of his own powers for over a year prior in those days as well. So with a grimace behind his mask he clasp his hands before him and extends his armor to a point ahead of him right before impact and he is pressed against the wall by its sheer mass and force.

As the sphere pressed him into making contact with the wall, he narrowed the end of his projection and widened its base around him. Causing the ice to split like a log. Though the impact was great and his armor absorbed a portion, he could feel the impact take effect inside of him as his body was put on a considerable amount of strain. He was however in better shape then the rest of the room, pipes and wires were suffering from the intense cold generated and the impact now caused a large fissure to appear across the ceiling and floor in parallel to one another.

Harper let his power go for a moment, the wedge he generated was holding the ice in place and with it gone the two halves fell to each side. Rolling on each half end and crashing into containers all around the edge of the room as he stood to look at his opponent. Wiping the small trickle of blood from his nose he smirks for a moment.. "I see..You do have some skill." The lights began to flicker and sputter as the wracking chaos around them brought the filament inside to a strain. Then in that moment the lights cut out with a last whining snap through the air and then the emergency lights turned on. The room became flush with a low tone red aura, as if it was slowly coming to a boil.

Harper can see a steady stream of dust and debris pouring from the crack in the ceiling and a small smile slid across his face as he looked on. "But all things must come to an end.. eventually." He placed an open palm ahead of him and extended his arm towards the ice mage. A small disk of dark mas was forming on the flat of his hand and began to expand rapidly, its coverage becoming a large black wall that blocked the view of most of Harper's edge of the room. Not giving much time to reaction he slams his other hand against the back of the wall and causes a rather spry reaction. Several dozen points formed on the side of the wall and began to sprout out, growing as if like wild vines with a mix of crazed thrashing on the side. An attack that he would have rather used closer to his target, but this was not entirely meant to hit off the bat.

As the lashing tendrils thrashed their way across the body of the room, they mulched and destroyed nearly everything that came over their path. The walls, ceiling and floor suffered the same treatment as well as the wiping barbs did their best to destroy everything in the room.

Setting

2 Characters Present

Character Portrait: Harper Davlaman Character Portrait: Briar Gully
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β€œSend in reinforcements, i can’t handle this guy on my own. ” He said as he undid the clasps of his helmet. He did not wait to hear the response coming from the built in headset, for he had already pulled it off his head, and thrown it to the side. It would only get in the way after all.
The icy cold, and water cascading upon his head was a welcome sensation after the stuffy helmet.

The situation he found himself in was dire. Black tendrils wrecked through the fundamentals as they steadily made their way along the room. Even through the dim red light and rain, dust particles could be seen falling from the ceiling. Briar raked a shaky hand through his rain-slicked hair. The idea that he had to deal with both the the tendrils and falling debris had his heart rate increase.

β€œNo time to waste, let’s get to it.” Briar gave himself a mental slap in the face. He had no time to waste as his next move would take long enough. Exhaling, he tried to relax his body as best he could. When he inhaled again, he didn’t just take a breath. The mist, that had covered a bit more than half the room, started to roil, steadily floated towards where he stood, and entered his body through his mouth. The mist, the ice, even the cold was drawn in; all in one lengthy inhalation.

The temperature in the room rose in conjunction with how much mist was left, until everything reached a pleasant temperature yet again, except for Briar, whom now embodied absolute cold in that wide space. Time hadn’t stood still however, the tendrils had come uncomfortably close, and pieces of concrete fell from the ceiling. It was high time he’d tackle the root of the problem again.

He willed the cold, spread throughout his body, to the centre of his body, and molded it into a sphere. He drew from that sphere, and with a shout, a gale of unearthly cold raced through the room, freezing the tendrils and all the water, from the droplets in mid-air, to the now ankle high water on the ground solid, as it passed along. Harper and his wall were left untouched. More debris came falling down in increasingly shorter intervals.

Inhaling exaggeratedly once more, the sphere; a translucent, ghost like blue, rose from his stomach towards the back of his throat. It was now or never. With a roar, that same eerie blue; now a continuous, focused beam of cold, came crashing into the wall, trying to break through.
It made an awful sound, as if screaming like a banshee. It reverberated throughout the whole room and the icicles it had shaped along it’s path. Water no longer cascaded from the ceiling for even the sprinklers were frozen. The only rain that fell was debris, thick and heavy. He had to break through, before he’d get buried underneath it. He had to, and fast.

Setting

2 Characters Present

Character Portrait: Harper Davlaman Character Portrait: Briar Gully
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Image


Harper felt as the temperature on the other side of the wall began to plummet, even going so far as the extend from the wall itself and he could feel the water on his forearms solidify into ice crystals. Giving a moment to breath he could feel the warm wet slide of blood over his bottom lip and in that instant he started to hate the idea of staying. Being deprived of strength and sustenance for the year prior was not his ideal way to start a jail break.

Even now he was still drawing more strength from the growing paleness of the room, but that was being spent as soon as he could draw it in. He felt a pressure on his shoulder as Kohska materialized once again. "I believe its time we take our leave of this puppet and be gone of this place.. like was planned." He gave her a quick nod, despite the fact that such a transaction between the two of them was unnecessary and even though it strained his power he acted on the decision.

The wall shrank drastically before a group of four tendrils erupted from its surface, not heading for the mage ahead but up and embedding into the stonework of the ceiling. He stepped back on a single foot gave a grunting heave as he pulled on the dark raven like cords and pulled the fissure in the ceiling wide.

Like a flood unleashed, tons of debris came pouring through the opening. Sections of stonework, boxes, portions of bedding.
It seemed there was a berthing over head, all complete with the walling from bathroom stalls and trashcans.

Koshka herself was taking matters into her own hands and extending a small dome from her arm, using it to swat away bricks that would otherwise endanger her and Harper as the room collapsed inward. Harper exchanged looks with the opposing mage before a section of wall blocked his vision.

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2058 by PoBeeb

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Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Element. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 21 Characters to follow in this universe

Character Portrait: Itzala Khadesh
Character Portrait: Etoile Couvier
Character Portrait: HighJinx
Character Portrait: Laiq Kassem
Character Portrait: Jurgen Von Ygg
Character Portrait: Josephine Margaret Gwin
Character Portrait: Harper Davlaman
Character Portrait: Briar Gully
Character Portrait: Cecil G Rhodes
Character Portrait: Sid Lozo
Character Portrait: Coraline Smith
Character Portrait: Franklin Milner

Newest

Character Portrait: Franklin Milner
Franklin Milner

"I'm a badass. Say, would you like to go out tonight? Wait don't run away!"

Character Portrait: Coraline Smith
Coraline Smith

"Rosemary for power; basil for purity."

Character Portrait: Sid Lozo
Sid Lozo

Abuse? Nah. Simply testing the limits.

Character Portrait: Cecil G Rhodes
Cecil G Rhodes

"Just got to keep working. I mean after all, what's the point in letting life pass you by?"

Character Portrait: Harper Davlaman
Harper Davlaman

Morality is just shorthand for the constraints of being powerless.

Character Portrait: Josephine Margaret Gwin
Josephine Margaret Gwin

Nice to meet you! Now piss off before I shove this mace up your @*#^ !- Hey! Don't *#&@ censor me, you *#&@%!g *@&#^!"

Character Portrait: Jurgen Von Ygg
Jurgen Von Ygg

A vicious bloodmage hailing from Europe, from parts unknown.

Character Portrait: Laiq Kassem
Laiq Kassem

"Humanity will flow with the tide of magic, or drown in it."

Character Portrait: HighJinx
HighJinx

"Hi! Do you want to play a game with me?"

Trending

Character Portrait: Coraline Smith
Coraline Smith

"Rosemary for power; basil for purity."

Character Portrait: Franklin Milner
Franklin Milner

"I'm a badass. Say, would you like to go out tonight? Wait don't run away!"

Character Portrait: Josephine Margaret Gwin
Josephine Margaret Gwin

Nice to meet you! Now piss off before I shove this mace up your @*#^ !- Hey! Don't *#&@ censor me, you *#&@%!g *@&#^!"

Character Portrait: Sid Lozo
Sid Lozo

Abuse? Nah. Simply testing the limits.

Character Portrait: HighJinx
HighJinx

"Hi! Do you want to play a game with me?"

Character Portrait: Cecil G Rhodes
Cecil G Rhodes

"Just got to keep working. I mean after all, what's the point in letting life pass you by?"

Character Portrait: Itzala Khadesh
Itzala Khadesh

"What happens when you die? You lose your body. That's it."

Character Portrait: Jurgen Von Ygg
Jurgen Von Ygg

A vicious bloodmage hailing from Europe, from parts unknown.

Character Portrait: Laiq Kassem
Laiq Kassem

"Humanity will flow with the tide of magic, or drown in it."

Most Followed

Character Portrait: Sid Lozo
Sid Lozo

Abuse? Nah. Simply testing the limits.

Character Portrait: Laiq Kassem
Laiq Kassem

"Humanity will flow with the tide of magic, or drown in it."

Character Portrait: Jurgen Von Ygg
Jurgen Von Ygg

A vicious bloodmage hailing from Europe, from parts unknown.

Character Portrait: Harper Davlaman
Harper Davlaman

Morality is just shorthand for the constraints of being powerless.

Character Portrait: Josephine Margaret Gwin
Josephine Margaret Gwin

Nice to meet you! Now piss off before I shove this mace up your @*#^ !- Hey! Don't *#&@ censor me, you *#&@%!g *@&#^!"

Character Portrait: Itzala Khadesh
Itzala Khadesh

"What happens when you die? You lose your body. That's it."

Character Portrait: Franklin Milner
Franklin Milner

"I'm a badass. Say, would you like to go out tonight? Wait don't run away!"

Character Portrait: Etoile Couvier
Etoile Couvier

"Don't even try to run. You won't get far."

Character Portrait: Cecil G Rhodes
Cecil G Rhodes

"Just got to keep working. I mean after all, what's the point in letting life pass you by?"


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Most recent OOC posts in Element

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