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Empirica

Empirica

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Make a civilization and wage war with others! Make your own species, or use a basis (humans, elves, ect...), make a culture, raise armies, massacre everyone!

1,779 readers have visited Empirica since The Soul one created it.

Introduction

Empirica

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This is Empirica, a blank world! But not for long, that's what you're here for. Make your race of being and lead them to death, glory, or someplace in between!
the time era is fantasy, so swords, bows, and magic only please! Magic is available to all species (unless specified by player), but no one wizard can best an entire army in a couple of seconds. It may take several high-class wizards that took a while to get together and a ritual that takes several weeks, at least!

Nation's sheet:

Nation:
Race:
Race description: (If its something obscure, please put a lot of information.)
Culture: (Example: Tribal, Feudal, ect. Please be descriptive.)
Location: (You can either be very, very descriptive on its location, or take the picture and color the place your species is occupying. Anyone that has overlapping lands will have the overlapped area contested, and will be cut in half favoring the smaller party. Those nations might then have a short (and I mean, short!) history of war. all depends on the players, mind you!)
Homeland Geography: (mountainous, forested, hilly, ect.)
Approximate Population: (Be realistic. England has a population of approx. 52 million, while china has a population of approx. 1.3 billion.)
Capital: (Population, special features, and slight history.)
Notable Cities: (same as capital, but won't take as big of a blow if lost.)
Average City/Town/Settlement: (same as capital, but won't be really effected at all if lost.)
National history:
Major Exports: (Metals, Foods, Timber, weapons, ect. Limit: 7)
Major Imports: (Same as Exports, but no limit)
Army: (What comprises the basic land force; spearmen and swordsmen, or archers and horsemen? Nothing overpowering)
Navy: (What comprises the basic Naval force; Triemes and Dromons, or original ships.)
Magic: (Any magical force present in the army, such as squads of wizards or one wizard for so many men in the army, for example. Please also say how it would be used most. Like generic fighting (fireballs/lightning bolts), field manipulation, weather manipulation, support/healing, or spying. Please be descriptive.)

I can and will answer all questions or concerns you may have to the best of my abilities in the OOC.

Toggle Rules

At least a hundred words a post.
Be creative.
Play fair
Write legibly.
No warmongering. (war for no reason. If you want war, simply allow unrest to build until something happens elsewhere that give you an opportunity to go to war, like a political change nearby.)
Be committed.

The Story So Far... Write a Post » as written by 3 authors

Setting

6 Characters Present

Character Portrait: Kingdom of Wythradale Character Portrait: Bene Elohim Character Portrait: Xetelta Character Portrait: Purrel Character Portrait: The Siren Zone Character Portrait: Taociesia
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The nation of Purrel starts making aggressive moves south, outing the local tribesmen. Skirmishes end with minimal loses sustained against the Purrel.

Trade is normal, although rumors of invasion against Bene Elohim begin floating around.

Politics are normal.

Religion is normal.

Public: Caught unawares of the sudden expansion, but happy to be getting more land.

Setting

2 Characters Present

Character Portrait: Bene Elohim Character Portrait: Purrel
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#, as written by Kronos
Adon Baalit al-Ibir sat on his golden peacock throne in the great palace of Gath. He looked out across the colonnade. Giant priests and scribes scurried through the myriad rooms of the palace, assisted by retinues of human helpers. Indentured as they were, these humans were not mere slaves. It was an honor to serve the Adon and Nephilim priests.

"Sayyid al-Ibir, your Aluf Yassib requests an audience," barked an enormous guardsmen clad in iron plate and red robes.

"Let him enter." replied Baalit, his deep voice booming through the massive room. Light streamed through the massive room as the guardsmen opened the heavy bronze doors.

The Adon's Aluf entered. The many braziers in the great hall cast a long shadow across the wall as he walked. Yassib kneeled on one knee before Baalit when he approached the throne. He rose to his feet. "Sayyid, reports have came of the northern nation of Purrel moving south, displacing the far cousins of the Benjaminite humans. I fear they not stop."

The Nephilim giant conversed with his Aluf, Yassib al-Ibir, discussing the nervous situation. Finally they agreed upon what should be done. "And let it be!" Commanded Baalit as Yassib left.

...

The tribe of Benjaminites in the north of Levant labored feverishly in newly constructed shipyards. One of the most influential tribes, they accepted gold and turquoise in exchange for their open water sailing expertise and sturdy ships. Cohorts of hundreds of Moabite warriors made camp outside their shipyards.

...

Bene Elohim was quiet for now.

Setting

2 Characters Present

Character Portrait: Kingdom of Wythradale Character Portrait: Purrel
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Jhun Ceryhal strode through the spacious stone corridors of the palace, a deep green ceremonial robe flowing behind him. Bone shoulder pads affixed it to an elaborate suit of leather and armor of the same hue. Other four armed Drana shifted away as he passed, affording the Torra of Ceryhal the respect he deserved. The palace had been active recently, with the upcoming council every Torra and their entourage from across the Wythradale had gathered. There had been a number of clashes, although none of them had been more extreme then a simple duel. Of course that was all the small details, Jhun's attention was on a higher level. A pair of mighty Syathe Drana guards bowed before him and moved to open the ornate door they stood vigil over. With a polite bow back the Torra entered the council chambers.

The chamber was already largely occupied. A heavy circular stone table dominated the center of the room. Arranged around the outside was a remarkable menagerie of color and uniforms. Each Torra's ceremonial armor was different in style and colored according to the tribes they represented. The center of the table was cut away, with a gap from one side for Syathe Drana to enter and have the eyes of the greatest of their species focused upon them. Opposite to the entrance stood the throne, a obelisk of magnificently shaped metal in the form of a great Artatos that towered over twice the height of the Syathe Drana in the room. The leaders of Wythradale were not unimpressive in comparison though. Each one an example of prime physical condition, larger and more intelligent than the others of their families. The beast among them sat where he belong, under the sculpted reptilian gaze of the Artatos. Cyzr Garru was larger even than the Torra of Ulthur, his fur and scale faded to pure black with age. He had lost none of his commanding presence nor sacrificed strength for wisdom. Slightly humbled in the presence of such greatness Jhun Ceryhal silently strode to his own meager throne and sat, completing the assembly. The doors closed with a solid thud, signaling the start of the council.




"Concerning news from our scouts in the independent lands south of Purrel."

A silver armored Syathe Drana rose, unlike the others his uniform was far more practical. The silver glint of metal marked him as Tirran, the Torra equivalent of the armed forces.

"We received several reports of a united excursion of Purrel forces. It was successful to say the least. The tribes have neither the numbers or the skill to repel such an attack. As such Purrel has claimed much of the land remaining on the peninsula. Our scouts themselves have also retreated, staying outside of the presumed boarder line. By now, if this expansion has continued, Purrel will effectively control the entirety of the landmass beyond our eastern boarder."

Silence responded to his announcement. Not one Torra would interrupt another before they were finished. A matter of etiquette, even if the leaders had questions.

"We have had very little sign of aggression against our own lands. Forts Hylcro, Jylith, Ruth and Gerya have been fully constructed leaving little doubt of our territory. Upon receiving these reports it was ensured that all four garrisons were at full strength with reserves until we learn more of our neighbors intentions. As Tirran and responsible for protection of the Syathe Drana and Wythradale I request that communications are allowed with the Humans. To ascertain their intentions as well as give us insights into their culture."

With the final request the Tirran, a Syathe Drana of Curyla family line, watched the others assembled around the table carefully. Their expressions showed mixed reactions, with disapproval being common. Since their first contact around 200 years earlier the neighboring nations have kept communications and interactions nonexistent. The Drana shutting down any ties to the alien nation. Cementing their boarders and essentially ignoring Purrel as a entity. To break this silence put in place by their forefathers would be to break a tradition, even one as short lived as that. Breaking tradition was not something the Syathe Drana took lightly.

The first to respond was the Torra of Ulthar. A heavy, brutish and silver furred Syathe Drana. He was the ideal image of the residents of the cold, rugged tribe. On issues of war and violence he was one of the forefronts of discussion, yet another heritage of the warlike Ulthar. As was expected he was one to advocate a more aggressive approach and reject the consideration of diplomacy. Of course his opposite, the Torra of Zera, gave the alternate response. The two tribes never saw eye to eye, conflict always arose if the two families met on each others grounds. The topic was discussed. Opinions and options were offered, rejected and altered. Nothing was decided on, although a general consensus could be gathered. The majority were against the proposition to open talks with the Humans but supportive of ensuring the security of the boarders.

The scouts would be drawn back from boarders of Purrel, the Kingdom of Wyrthadale did not wish on invoke conflict over trespassing and so carefully kept their information gatherers outside the official control of their neighbor. On larger details the final decision could not be defined by mere discussion and disagreement. Respectful silence fell around the stone table as Czyr Garru took his turn to speak.

"It is not wise to ignore the strength and scale of the Human nation, nor their capabilities. Should their intentions turn towards our territory then war shall be inevitable. Ensure that the three tiers of garrisons are fully armed, equipped and adequately supplied. Caution should be taken in the case of contact with humans within our boarders. Since the rising of the first Cyzr there has only been peace for our kind. We have flourished in this peace and the so shall we aspire to continue to do so for the good of our kind.

As such I command that a party of delegates be dispatched to initiate contact with Perrul, to make them aware of our claims and our will. Too long have we ignored these creatures. They may have much to offer us, as alien as they are. As of this day I end the solitude of the Kingdom of Wyrthadale. Let us grow and become strong. That is a worth goal is it not?"

The question was rhetorical. The rule had been given and must be obey, as a matter of honor and right. Not one Torra rose to dispute the action.




In the two months that followed no contact was actually made with Perrul, the delegates prepared themselves before heading to the eastern garrisons. The garrisons themselves were incredibly active once the order was given. Increasing their numbers by half again and reinforced with resources to spare. Alongside this shift was the claiming of the southern lands, south of Yullan Lake. The grasslands here were not part of the forested, craggy Gutvey. Even the tier forts were constructed within the forested area that spread from the mouth of the great valley. It was a strange experience for the Syathe Drana that were dispatched on this expedition. Avoiding the townships and tribes of other races their camp was set at the edge of Perrus's border and construction of Fort Gurran began. Effectively claiming the land between for Wythradale even if the residents did not comprehend yet. It was also a sign that the Syathe Drana were well aware of their neighbors expansion and responding in kind.

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Add Group » 0 Factions to align with

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Empirica. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

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View All » Add Character » 10 Characters to follow in this universe

Character Portrait: Bene Elohim
Character Portrait: Xetelta
Character Portrait: Purrel
Character Portrait: Kingdom of Wythradale
Character Portrait: The Siren Zone
Character Portrait: The West

Newest

Character Portrait: The West
The West

A nation forged by war

Character Portrait: The Siren Zone
The Siren Zone

"Ta otoma eta azoo."

Character Portrait: Kingdom of Wythradale
Kingdom of Wythradale

A massive unattractive expanse of land crushed between two mountain ranges is the home of the honorable Syathe Drana.

Character Portrait: Purrel
Purrel

"Be ready for anything from these folks, they've got a couple of tricks up their sleeve..."

Character Portrait: Xetelta
Xetelta

This northern empire is known for it's superior ruling, along with the verbal commandeer of the Undoe Empire.

Character Portrait: Bene Elohim
Bene Elohim

An ancient southern empire of men ruled by bloodthirsty Nephilim.

Trending

Character Portrait: Xetelta
Xetelta

This northern empire is known for it's superior ruling, along with the verbal commandeer of the Undoe Empire.

Character Portrait: Purrel
Purrel

"Be ready for anything from these folks, they've got a couple of tricks up their sleeve..."

Character Portrait: The West
The West

A nation forged by war

Character Portrait: Bene Elohim
Bene Elohim

An ancient southern empire of men ruled by bloodthirsty Nephilim.

Character Portrait: Kingdom of Wythradale
Kingdom of Wythradale

A massive unattractive expanse of land crushed between two mountain ranges is the home of the honorable Syathe Drana.

Character Portrait: The Siren Zone
The Siren Zone

"Ta otoma eta azoo."

Most Followed

Character Portrait: Kingdom of Wythradale
Kingdom of Wythradale

A massive unattractive expanse of land crushed between two mountain ranges is the home of the honorable Syathe Drana.

Character Portrait: Bene Elohim
Bene Elohim

An ancient southern empire of men ruled by bloodthirsty Nephilim.

Character Portrait: Xetelta
Xetelta

This northern empire is known for it's superior ruling, along with the verbal commandeer of the Undoe Empire.

Character Portrait: The Siren Zone
The Siren Zone

"Ta otoma eta azoo."

Character Portrait: The West
The West

A nation forged by war

Character Portrait: Purrel
Purrel

"Be ready for anything from these folks, they've got a couple of tricks up their sleeve..."


Fullscreen Chat » Create Topic » Empirica: Out of Character

Discussions

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Most recent OOC posts in Empirica

Re: Empirica: Questions or concerns

I see that's a shame I suppose of course there is still hope he will renew interest but thank you for replying.

I will prolly keep checking on this though since he seems really fascinating read your post by the way really neat race you made there. And thanks for referring me to "Crowns and Empires" heres to hoping I can make an Elf kingdom thanks again.

Re: Empirica: Questions or concerns

I have no idea if this is still active. It has been a while since anyone has posted. Usually if no one posts for about a week people pretty much give up on it.

There is one that is somewhat similar (roleplay/crowns-and-empires) in that you can come up with your own kingdom but these kinds of roleplays are few and far between.

Re: Empirica: Questions or concerns

Hello everyone. I just recently joined this forum and as I was browsing I stumbled on this Rp and was instantly enthralled by the idea.

So my question is, Is this still going on and can I join and if it isn't anyone know any similar Rp that still has room for a new member?

Re: Empirica: Questions or concerns

From the looks at it this isn't going anywhere. Are you going to continue Soul?

Re: Empirica: Questions or concerns

sweet, i look forward to rping as well!

Re: Empirica: Questions or concerns

I did also try to point out that they spend a great amount of time trying to kill each other...

And yes, I agree with your third paragraph there, that was what I intended to do. The Dragons will not form a "horde" and go on a rampage. At best I might have a couple or three youngesters join forces and go out to join the fighting.

I look forward to RPing! I shall post this evening or tomorrow!

Re: Empirica: Questions or concerns

Heh, knew someone couldn't resist...

Checked it out, but I'm obviously kinda hesitant... Adding a force that powerful can really change things, and I mean, REALLY change things.

I put things in a form of counters: horsemen counter archers, archers counter spearmen, spearmen counter horsemen, for example. I do the same for the nations. My nation is pretty generic, for example, and so doesn't have any major strengths or weaknesses. Your nation, however, has a massive range of strengths with few weaknesses, if any, so a horde of dragons can easily decimate anything in its path.
You did point out, though, that the dragons weren't into conquest, and that's fine, but the location of your empire would make it difficult to be included in other events.

If you, say, watched events from afar and sent a few dragons to certain locations to assist one side or the other, that'd be one way to do it. Another would be to have them try to go and look for more territory, not populated areas, for example.

That was my rant, just making sure that you knew these details. I like it, its cool and stuff, and you did have a low population which is what I had in mind for things like this, so its approved!

Re: Empirica: Questions or concerns

Submitted me a "nation"!

Re: Empirica: Questions or concerns

Damnit!! Seriously? Thanks, ill fix it.

Re: Empirica: Questions or concerns

not exactly...
btw, your map didn't come up, and the URL isn't working either...

Re: Empirica: Questions or concerns

Is there a set queu for who posts when?

Re: Empirica: Questions or concerns

Much exposition Templar?

Re: Empirica: Questions or concerns

as long as the location isn't taken, sure. A map of all the taken locations are found on the places tab. Please note that there are reservations on the top and lower left of the island on the large bottom island. Not sure how big the people intended to make them though...

Re: Empirica: Questions or concerns

Ah, so glad you made another one! I was so tired of waiting for Create a Civ to get started!

I don't suppose there's a chance I could squeeze another civ in, could I?

Re: Empirica: Questions or concerns

Yeah, going into that much detail isn't really necessary.
BTW, noticed you misspelled Purrel quite a bit... (Not a big deal, just me being a grammer nazi :P)

Re: Empirica: Questions or concerns

Too many words... Heh my bad. Do you want a summary?

Re: Empirica: Questions or concerns

Who is going to go next?

Re: Empirica: Questions or concerns

So, Augustus, do you want me to get the character in, then you adopt him?

Re: Empirica: Questions or concerns

Augustus, you could have someone else submit the character, abandon it and then pick it up at the orphanage.

Re: Empirica: Questions or concerns

@Templar Nope, looks good enough. Accepting as soon as I finish posting this.

@Augustus that sounds like a real pain in the ass. Hope it clears up!