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Forgiveness: A Deadly Game

Forgiveness: A Deadly Game

0 INK

"Do you want to play...?"

662 readers have visited Forgiveness: A Deadly Game since CNAGamer created it.

Introduction

Image

The one person that matters to you most in this world is missing.

More like vanished.

But why?

~+~

Chris is a nineteen-year-old girl who has raised her younger brother Kyle since he was ten. He is the only thing she has.

Their parents were killed in a head-on collision with a drunk driver two years ago. The drunk was never brought to justice and Chris had never forgotten nor forgiven him.

~+~

Jesse is a twenty-year-old with a heavy heart. He was eighteen when he got drunk and killed two people because he was D.U.I.

He has remained sober ever since, but has never forgiven himself. All he has in this world is his seven-year-old sister, Jenny.

~+~

Kyle and Jenny both went missing two days ago.

~+~


Chris and Jesse tracked their missing siblings to an old, abandoned mansion in the woods near their town.

A little doll on the porch greets them with a laugh as they approach. There is a small paper lying next to her.

"You're both here because
you've lost someone precious to you."

"In order to find them,
you must learn about each other."

"You must unravel your pasts to survive,
or you'll never find them!"

"Remember...
Forgiveness can be a deadly game..."


The doll laughs again, and then just lays there. Jesse and Chris don't know how they are connected. Jesse doesn't want forgiveness, and Chris doesn't want to forgive. Can these two learn about each other, and learn how to accept and forgive in time to save those they love? Or is all lost...?

Characters^
Christine Walker
~TwiliXDragon~

Kyle Walker
~Open~

Jesse Hagan
~Open~

Jenny Hagan
~Open~

The Doll*
~Open~

[^All names are subject to change, except for Chris's brothers' last name: Walker]
[*PM me for the Doll spot. You must try out to get it]


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[left][img]Real only please[/img][/left]
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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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The Forge

Use your INK to craft new artifacts in Forgiveness: A Deadly Game. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Re: [OOC] Forgiveness: A Deadly Game

Hi, I already submitted a form for Jenny a while back, could you review it and tell me if any more info is needed? Thanks.

[OOC] Forgiveness: A Deadly Game

This is the auto-generated OOC topic for the roleplay "Forgiveness: A Deadly Game"

You may edit this first post as you see fit.

cron