"Give me the power to alter the flow of the timestream."
Personality: Narisaa is most commonly characterized by his intelligence, and his eagerness to learn. He is ambitious and forever thirsty for knowledge of new magics - he wishes nothing more than to gain power in the realm of spell-casting. For now, he works for the side of what is by most people considered 'good', but he also recognizes that good and evil are both subjective. He is willing to let his views and morals shift as time and experience dictate, and as such refuses to align himself with any potent symbol of good or evil - a God, an organization, even an opinion. He remains thoroughly neutral, taking positions only when it will aid in the progression of his magical studies. He is a being obsessed, easily enticed by offers of powerful new magics, enchanted objects, or any other sort of knowledge or power linked to the magical arts. There are reasons that even his master, Kitherine Damacus, admits that he may not be entirely trustworthy.
He can be, however, a fair companion. He is not unsociable - he likes to sit around the fire with his companions and chat. He even considers them friends. He simply has to make sure that everyone knows his magic comes first. He would let anyone die if it meant the achievement of further magical ability. At least, he thinks he would - he has never been put in that situation before.
Diety: Undetermined
Likes: Magic, magical items, learning, books, spellbooks, he has little interest in anything else.
Dislikes: Being kept from his studies, being helpless, being overpowered, being chained up or held down in any way physically or figuratively.
Life Goals: To become the world's most knowledgeable - and if possible, powerful - mage.
Fears: Death, helplessness, losing his magic.
Quirks: Nari has a sort of nervous tick - when he is angry, his hand flicks through his hair, just briefly, usually accompanied by a sort of disgusted huff. When he is nervous or thinking he rubs the ring he wears on his left thumb - a ring carved out of bone.
Weapons:
History: From a very young age, Narisaa has been interested in the dark arts, and indeed in all forms of magic. At the age of seven he enrolled in a school of magic, where he excelled. Eventually, he was picked out from among the students there, at the age of fifteen, to become the apprentice of the great wizard of Delta - Kitherine Damacus. He has learned a great deal from Kitherine, and though he would never admit it they have become something of a father and son pair. Narisaa, whose father abandoned his mother before he was born, does not really know how to deal with the relationship, but they are drawing ever closer.
Still, after seven years of remaining mostly holed up in Kitherine's tower at Delta, Narisaa has become bored with living in books. He wanted to use his magic, and perhaps gain some magic, in the real world, as Kitherine does. Kitherine has sensed his restlessness, and has handed down to him an assignment originally meant for the archmage himself. Join a party of warriors traveling to recover something stolen from the Gods.