Introduction
At the beggining of humanity the world was ruled by the beasts of the land, bears, wolves, even rabbits and squirrels. Until the humans began getting curious about the beasts, even scared of them. Thats when the killing began, and only wolves were not afraid of the threat, untill they began to dwindle, and soon they fled to the far north, into the icy terrains of modern alaska. For years they thrived there.
In the year 2220 the humans, who thought they were smart enough, began to take the wolves that they could capture, and one by one test on them like lab rats. The result, biologicaly enhanced wolfs, they were smarter, more logical, and most of all they were killing machines.
Five wars were fought using these logical killing machines. All won by them. Soon enough the humans began to get more and more adventurous in thier studies. A scientist who had made the wolves this way had dreamed of something more, A way to mix the blood of human and wolf, to make an extra powerful being. The last war was fought before the test could fully extend, and most wolves were injected with J-877H a formula with the blood of humans. But instead of helping, it made them sick. They knew where the cure was, a lab somewhere in the human settlements. But could they get there in time?
Skeletons:
Pic:
Name code: (letter - ###letter, plus the name you were given)
Age:
Gender:
History:
Personality:
RULES:
No godmodding
No Meta
Only wolves please
Special abbilities are limited to extra speed, hightened senses (smelling, hearing ect ect ect.) hightened strenght, or nothing.
Nothing to overboard please
Have fun!
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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Ice hearts. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Ice hearts
by iminmiamitrick2233 on Wed Dec 15, 2010 5:57 pm
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- Last post by iminmiamitrick2233
on Wed Dec 15, 2010 5:57 pm
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Ice hearts
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[OOC] Ice hearts
You may edit this first post as you see fit.