Lords of Rock

Lords of Rock

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A desert planet on the edge of charted space, its people engulfed in endless civil war. But some of them want more. They are nothing in the eyes of most but perhaps, one day, they too will reach the stars.

19,762 readers have visited Lords of Rock since Nulix created it.
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Introduction

On the 2nd of August, 2e,450, with the arrival of Sorillian Dreadnought Class Starship “The Devil’s Trident”, a world aptly named the Rock surrendered their independence to the Kingdom of Sor. An isolated planet on the edge of charted space, the Rock had long existed in a state of flux - its cultures at war; its lords locked in a delicate balance of power; its people unaware of a universe beyond their skies. When Sorillian forces arrived, their superior firepower enabled them to quickly take control of the desert planet. The power structures that had been kept in place for the last two centuries had been dismantled in favour of colonial rule. The Rock was suddenly a dot on a much larger map.

The Rock had been invaded by the Sora System and the people's ways of life had been upheaved and ruled by new law. One year later, in 2e,451, the Kingdom of Sor was overthrown - the first political causality of what was soon to become the Oblivion War. With Sor’s destruction the Rock was abandoned, the colonial government ravaged and the world left lawless and in a state of anarchy and disarray.

In the vacuum of power warlords rose up across the sands: each village, tribe, or peoples taking up arms to defend themselves from their neighbours. It has been twelve years since the Oblivion War ended. In the west the new Holy Matranical Empire is rebuilding from the remnants of the devastated planets. The Rock remains in endless civil war. This is the story of those born into this conflict - soldiers, slaves, nomads, and civilians - thrown into an unforgiving landscape where power is essential to survive. Right now they are nothing in the eyes of most, but perhaps, one day, they too will reach the stars.

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LORDS OF ROCK:
Lords of Rock is a space-fantasy thread set in a galaxy far from ours. In this universe's equivalent of ancient history humans reached the stars far before we could in our time with the use of magic, harnessed by a race of element controlling magicians known as the Phoenix. These ancient humans, both Phoenix & non magical alike, migrated across the galaxy much like our prehistoric human ancestors. But their paths were forgotten, and magics that were once known were lost. Unique human races and cultures evolved across hundreds of planets, some spacefaring and prosperous, others isolated and primitive.

Those days have long passed. It is now an age of industry. Feudal kingdoms rule across the stars, and their medieval cultures are slowly being overtaken by new steampunk technology. Phoenix, once the masters of technology and magic, are now normal citizen, just ones born with the ability to control the elements. The Rock, a newly discovered planet, was colonized by these solar kingdoms at their apex- right before the Oblivion War, a war that would decimate all of civilized space and the order they maintained. The war is now over but the world will never be the same. This thread is about exploring that world. Lords of Rock does not focus on any great empires, on kings or queens. It focuses on the post-war colonized, the leftovers on an abandoned planet invaded, and the characters who have to navigate its dangerous deserts. The team will be thrown together as a world changing event begins on the Rock and they will begin the adventure of a lifetime.

Lords of Rock is highly cooperative and requires a lot of communication in group chats and on Discord. It was primarily designed for the members behind threads like the Ultimate Organization, the Great Guild Fortune, and Nomad Clan. If you think you'd like to join submit a character or message me! It can be a confusing universe but this is a really easy place to jump in. We're happy to have new members come in and join the story.

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CHARACTER CREATION:
Your character is living on the planet and at the start of the thread the Rock is their life, and it is all that lies ahead. They are not someone, they are anyone. They are not destined for the stars; they are destined for the dirt.

UPDATE: Now that the thread is well on it's way new characters have to be introduced more carefully. If you'd like to join submit a profile and we can figure out a plot to introduce them!

Code: Select all
[i]"Character quote"[/i]

[right][img](if you have a character image insert the url here)[/img][/right][b]Name:[/b] The name of your character. Nicknames can also be included. Rockian cultures only use single names, though surnames exist for Galactic characters.
[b]Sex:[/b]
[b]Age:[/b]

[b]Physical Description:[/b] A brief description of their features.
[b]Clothing:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Skin Colour:[/b]
[b]Hair Colour:[/b]
[b]Eye Colour:[/b]
[b]Sex Appeal: [/b]

[b]Home Town: [/b] You can make this up!
[b]Occupation:[/b]
[b]Culture:[/b] Choose one of the Rockian cultures below!
[b]History/Bio:[/b]

[b]Equipment and Weapons:[/b]
[b]Styles, Powers, and Abilities:[/b] List any specific Phoenix Elemental magic if your character is a Phoenix, fighting styles or special abilities.



MAPS & MEDIA:
Character Art Database - Optional art to use for character or side-character creation.
Map of the Rock - This will be updated as the adventure continues and we find more locations.
Map the Charted Space - A map of the all known space.

GEOGRAPHY OF THE ROCK:
Evidence suggests that the Rock was once a verdant world, half sea and half an ever-green continent, inhabited by mammalian life. Now the remnants of this green period have vanished, only a few clues lingering to the what the scorching, desert world once was. The mammalian life has been replaced by gargantuan desert roaming insects. The days on the rock can reach temperatures of 50 degrees Celsius, and the nights dip to -30. The only remaining water springs from the Floe, a massive glacial region in the north where water cascades down into riverlands. The riverlands, known as the Kajo Narrows, is the only place on the planet where jungle and vegetation still flourish. Whatever flora and fauna that remained from the green period can be found along the waterways of the region. The majority of the Rock's surface is occupied by two massive deserts: the westerly Great Wastes and the easterly Hollow Barrens. The Barrens were once the site of the Rock’s great sea but are now a sunken badland. In the north-west of the Rock stretches Alakat’s Maw, a mountainous region of desert tundra and arctic sheets. In the south-east are the Imani Fields, a sparse subtropical grassland that grew from the intertwining rivers. Due to the Rock’s uneven rotation the planet has two regions that always face and face away from the sun named the Shroud and the Bright. The Shroud is a freezing tundra kept in perpetual darkness and dust storms. The Bright is a boiling, volcanic land of sunlight and melting earth. Both are incredibly inhospitable to life.

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CULTURES OF THE ROCK:

Yyb
The Yyb birthed democracy on the Rock and have been a fair, peace-loving people throughout their history. Ruled by an elected priesthood the Yyb saw all as equal in life, believing that their time on earth was one phase between the before-life and after-life, and that different deities oversaw each of these stages of being. The Yyb Theocracy ruled over much of the Rock’s deserts before the arrival of the Skylanders, who brought with them a foreign disease known as the Watalan Plague. This decimated their population and splintered the once unified society. The Yyban began exclusively worshiping the the god of life before, and attempted to rebuild what remained of their lands in the desert. The Yybal began to worship the god of death and remained isolated in the ruins of their ancestors. Now the Yyb continue on as democratic theocracies, and though both the Yybal and the Yyban are isolated they maintain the belief of absolute equality, and welcome all, especially those who wish to worship and study the history of the Rock, a history that they once played a much larger role in.

Skylander
The Skylanders are the youngest culture on the Rock, having arrived three-hundred years ago as a crashed crew of space pirates, and their mercenary origins are reflected in their culture. The crew consisted of a few thousands outlaws comprised of races from across the galactic kingdoms. After the crash the galactic past of the Skylanders was forgotten as survival became crucial on the inhospitable desert world. A patriarchal social structure was put into place, with the Phoenix, the most powerful of the crew, becoming the ruling class, and the weakest becoming thrall slaves. The Skylander arrival disrupted the Rock and plunged the planet into chaos and war, from which they emerged the dominant culture. Their short cultural lifespan has been one consumed by fighting, leaving them untrusting, warlike and aggressively individualistic.

ImageSudean
Sudean culture rooted in order and discipline. Born on the fertile rivers of the Kajo Narrows the Sudeans created mathematically precise farms, armies, and social structures, and were one of the first societies to prosper and expand across the world. The Sudeans worshiped a bureaucratic pantheon of gods, led by a sun god. In Sudean society each person belonged to a god, other than the thrall slaves, the unwanted. The sun god only watched over only one, the emperor, who ruled by divine right. All other Sudeans were assigned to deities as teenagers, by the emperor and his deciders. Once allocated Sudeans are stuck in a caste and a career for life, cogs in the Sudean machine. This system was shattered when the last emperor, Ajab Abaj, was dethroned by the Kingdom of Sor and colonial rule put in place. With their faith shattered the once mighty Sudean society has split apart, fraught with internal conflict between it’s orderly past and its chaotic future. The Sudeans have long waged war against the other cultures of the Rock and are known for their discipline as well as their communal nature. There is no direct parentage save for the Imperial lineage, individuals instead being raised by the maternal caste. All members of a caste are considered family, and love and affection are more commonly displayed in Sudean society than any other on the Rock.

Nomad
The origins of the Nomads are a mystery. Organized in small chiefdoms and clans the nomadic tribes claim no land. A solitary people, even to others of their own kind, the Nomads worship the land of the Rock and the wildlife. Animals are viewed as part of their families and of equal value to human life. The Nomads have been on the Rock for many ages and have never seemed to have a homeland of their own, they instead continuously roaming for unknown reasons. Nomad children are named after animals, actions, and the earth, and are marked by various tattoos given to them in adolescents, making them easy to spot. Because of their unique names, appearances, and solitary nature Nomads have long been considered outsiders even by the other Rockian cultures. The few times Nomad clans have gone to war with the other cultures the battles have been thoroughly one-sided. The Nomads are not considered a great military people, instead known as craftsman, traders, and animal handlers.

Naraat
The Naraat hail from the north most glaciers of the Rock, a cold, bitter region called the Floe that contrasts the endless heat and desert that envelop the rest of the planet. As a result, the Naraat people are secluded from the rest of the Rock's politics, visiting the south only to raid villages and towns that reside on the rivers that run from their glacier home. They are proud and territorial, living in stone and metal huts, and worship a god of earth. They are the only monotheistic society on the Rock. Naraat people tend to dislike outsiders and prefer to keep to themselves by inventing new, crude ways to use Phoenix magic. The majority of the Naraat population are Phoenix, leading to a form of absolute democracy where decision making is conducted by large clan meetings. Almost every Phoenix in their ranks are trained in the art of metal channelling, creating beautiful, powerful weaponry. Because of this their people specialise in smithing, metal working and firearms crafting. The Naraat are highly militaristic, preferring combat to negotiation and simplicity to complexity.

Galactic
Beyond the Rock there exist thousands of cultures across the worlds. The most pervasive galactic culture on the Rock are the Sorillians, the leftovers from the invading Kingdom of Sor who remained stranded on the Rock after their kingdom's destruction. Another near culture are the Longbaons, the people of a neighbouring planet who too shared the Rock’s interstellar isolation for most of their history. Though the worlds and societies across the galaxy vary wildly, to Rockian natives any off-world cultures is that of an outsider, and considered by its people foreign, "galactic".

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LOCAL POWERS THAT BE:
Since the fall of the Sorillian colonial government warlords have risen up across the Rock, though they vary in size and power. There are hundreds of warlords and unrecognized states across the Rock. Listed below are the ones of greatest importance in the events set to unfold.

Sanctuary
Head of State: Cardinal Zambob, General Darvis, Councillor Tsarai
Population: 1,640
Government: Originally organized by Zambob, the city of Sanctuary is ruled by himself and two others. Zambob is the spiritual leader, whereas Darvis and Tsarai are the military and political leaders respectively. All three are responsible to each other and to goals they come up with together to ensure the continued peace of the city. The three rule with absolute power.
Description: Named after a broken spacecraft and built using its remains, Sanctuary lies far north in Alakat’s Maw. It regularly sends pilgrims south to gather followers for Zambob’s vision of a better Rock. Most of the citizens of Sanctuary were led there by these pilgrims. Pilgrims are encouraged by the promise of becoming “sanctuary nobility” and receive special benefit upon recruiting more citizens.
Culture: Skylander

The Cradle
Head of State: Sherriff Cletus the Fetus
Population: 220
Government: The Cradle is a clan made up of Rockian war orphans. Cletus is the leader, a position called Sherriff, and loosely democratically chosen by his fellow children. He is not actually a fetus, but rather a child with a nickname given to him by the tyrants of the Rock.
Description: A relatively new clan run by children. Cletus and several others are phoenixes and use their ability to defend their home. The Cradle is housed in one of the most defensible fortresses on the Rock.
Culture: Skylander

Cobran
Head of State: Commander Tamil “The Serpent”
Population: 2,800
Government: Cobran is under absolute rule of the Commander Tamil, and beneath him there’s a chain of command in ruling over the colony, each with military titles such as Scout Leader, Captain of the Army, etc.
Description: Cobran is a relatively new colony residing in the southern mountain ranges bordering the Bright. The town is hidden away from the rest of the Rock; an underground complex of large caverns in the belly of a mountain. It has become a refuge for people of all cultures fleeing the warring desert, including and most especially former thralls and those who would otherwise be killed or worse in the clans of the Rock. Twelve years have past since the colony was formed and Cobran Caverns is thriving, full of bizarre traditions such as inserting snake venom into a warrior's skin as a coming of age ceremony. The origin of this ceremony is unknown to people living outside of Cobran, but tales suggest of a giant snake that protects the mountain and the people who live within its caves.
Culture: Skylander, Yyb, Sudean, Nomad, Naraat

The Dead Kennels
Head of State: Mad Dog II
Population: 120
Government: Collectively known as the “Mad Dogs,” they are a band of battle brothers wherein the title of Mad Dog is mostly honorary, and followers simply obey the Mad Dog’s word out of respect, rather than strict enforcement. Most issues are solved through butting heads if compromises can’t be reached, though murder within their ranks is greatly frowned upon.
Description: First and foremost, the Mad Dogs love violence. They will readily seize new territory by force not out of any sense of conquest, but the sheer thrill of rising in power to become the ‘Top Dog’ of the Rock.
Culture: Skylander

Gorjaan
Head of State: Emperor Hammad "Akameeddes"
Population: 2,200
Government: A rogue city state still attempting to keep the Sudean caste system in place, Hammad "Akameeddes" rules as the new Emperor, claiming that the sun god was a false deity, and that the god of war, channelled now only through him, is the true god of gods.
Description: One of the few Sudean states that has not fallen to anarchy and disarray after the fall of Ajab Abaj, Gorjaan is an intensely militaristic, dictatorial state under former Sudean general Hammad, now self titled Akameeddes after the god of war. The caste system is enforced with marshal strictness, and new ceremonies honouring the god of war have taken place across the city states, such as arena battles and human sacrifices.
Culture: Sudean

The New Confederate Boroughs of the North
Head of State: Supreme Leader Big Noose
Population: 3,700
Government: The New Confederate Boroughs is led by an oligarchical council of town leaders, much like the North Boroughs before them. Among these men a supreme leader is nominated. Currently that leader is Big Noose.
Description: The self-proclaimed successor state to the North-Boroughs. The Confederate Boroughs believe in restoring order to the Rock as it was before the arrival of the Sora System, including reinforcing the North Boroughs strict gender and thrall laws. Their main goal is to reconquer the lost capital of the Horenor.
Culture: Skylander

The Republic of Rex
Head of State: President Slaytan
Population: 600
Government: An intensively isolationist state, led by a former farmer named Slaytan. Slaytan rules with absolute power and has a symbolic council, though he rarely listens to them. Despite its name, the Republic of Rex is not a republic.
Description: Slaytan’s main belief is that agriculture and manpower is the Rock’s main strength, and has waged a war against newcomers and the Rock’s academia. All literate people & foreigners would be banished from the planet under his rule, and within his territory the use of off-world goods is a severe crime.
Culture: Skylander

The Remnants
Head of State: Crown Prince Theory
Population: 450
Government: The Remnants have always been led by one absolute leader, Crown Prince Theory, though he listens to the soldiers under him. Many Sorillian Legion tactics are used in place in the clan’s chain of command and organization.
Description: Originally made up of forgotten legionnaires from the Sorillian occupation and loyalists to the colonial regime, over time the remnants began accepted other deserting soldiers from the Oblivion War stuck on the Rock. The remnants are a fierce and warlike culture and held control of much of the Sorillian arsenal and weaponry left behind when the occupation ended. As a result, they were able to conquer their surrounding territories easily. The majority of their population, about four hundred of their four hundred and fifty people, are native Rockians taken as thrall slaves in their conquest. The blend of fighting styles from foreign planets make this rag-tag group unique in their approach to war. They wish to take over as much land on the Rock as possible in order to turn the desolate wastes into a haven for soldiers who wish to feel a sense of belonging.
Culture: Galactic, Skylander, Nomad, Sudean

Worshipers of the Occult
Head of State: The Devil Goat Man
Population: 90
Government: The Devil Goat Man’s orders are law, he reportedly channelling the spirit of the dark god itself.
Description: Hidden and scattered throughout the Rock are the Worshippers of the Occult. They reportedly have a hidden sanctuary, though its location has been kept a tight lipped secret. The followers of the Devil Goat Man, Old Horny, believe that life has no meaning, purpose, or intrinsic value, and that the constant state of war on the Rock is proof of that. They have embraced nothingness and believe that there is no morality in the universe, and that the only god, the only power, must be one with no morality either.
Culture: Skylander, Sudean, Yyb

The Holy Land
Head of State: Mayor Arubak
Population: 3,500
Government: A capitalist state under the absolute rule of its unelected mayor and founder Arubak, kept alive by the greed of the populace. The Holy Land is built around one main attraction, the casino “Pair’o’Dice”. The money spent and wasted upon this lavish facility was utilized by, Arubak, a former thrall who, in the chaos of the post Sorillian occupation, built the land of his dreams, a veritable paradise on the Rock of his own vision. A far cry from the desolation and hopelessness of the wastes. A land where the the status is decided by chance, by a flip of the coin.
Description: A society based on spending and wasting money and filled with lavish things no one on the Rock could or in some cases should likely afford. The Holy Land is a veritable haven of debauchery and greed. Casinos, gambling halls, and brothels line its streets. Nearly every building is designed in one way or another to get its visitors to spend money. However lawless it may appear to be, there are certain set rules in the Holy Land, and those that break them are said to pay a deadly price.
Culture: Skylander

The Horenor
Head of State: Co-Mayor Traynor and Co-Mayor Thistle
Population: 9,000
Government: The Horenor is a city state ruled by two-co mayors elected by the people every three years, bound by a book of laws. The co-mayors are meant to balance power equally so that no one person can gain control of the valuable city.
Description: The Horenor, the former capital of the Skylander state of the Northboroughs, is a mercantile city that tries to make friendly relations with its neighbours. An entire universe of trade exists within its seven walls. But, as it is a city ruled by the people, unrest, scandal, and law changes happen often. Snap elections are called when a co-mayor breaks their oath of office, usually at the accusation of the other co-mayor. It is the largest city on the Rock, and some say the most politically corrupt.
Culture: Skylander

High Rise Puddle
Head of State: Lemon Cruise
Population: 70
Government: A loose group of drug farmers who work for the eclectic foreigner Lemon Cruise around an oasis. A form of government has not been properly established, though Lemon Cruise has found himself as the majority leader of the group.
Description: Possibly due to the drugs, the farmers tend to be extremely paranoid and unfriendly towards strangers. Their fields are full of traps known only to them, and the oasis is guarded by trained ferocious beasts. All of the sale of their drugs goes through Lemon, who ensures fairness and equality between the farmers, settles disputes, and deals with potential clients.
Culture: Skylander

The Aces
Head of State: Leader Alzira
Population: 50
Government: An absolute democracy, all decisions are vetted by the people, including the selection of new members, which is based off on skill and abilities. Alzira was elected as leader due to his rare knowledge on how to pilot a starship.
Description: Alzira and his people began as a street gang in the Holy Land who discovered Argent Rapedo, formerly Argent of Rock, had escaped the Rock and became a member of the Holy Matranical Empire’s Presidium. Alzira and his people are devout believers in Argent, who they believe to be the greatest Rockian, and study his and emulate his lifestyle, his history, and his skills- including the ability to fly foreign ships and escape the Rock for greener pastures.
Culture: Skylander

Dwardland
Head of State: Viceroy Guntner
Population: 280
Government: The Dwards are ranked by their prowess in following the teachings of the most horrible father, Viceroy Guntner.
Description: Many years ago, outcast from the Naraat tribes in the Floe, the humble Dwards of discovered a text that apparently fell from the sky. This book taught them how to be horrible fathers. Thus was born the Horrible Father Coalition. Though they have a central base in the Hollow Barrens the Dwards move like travelling salesmen, trying to spread their vision. During their travels they’ve amassed a sizeable group of war orphans who really need some bad parenting.
Culture: Naraat

Arkayas
Head of State: Mayor Kieltyka
Population: 550
Government: A loose democracy, the people of Arkayas are divided into roughly equal groups depending on the number of adults. Each group has two to four leaders who answer to three main leaders of the entire state. In this way, power is broken up and the main leaders are not overwhelmed as population increases. Normally, the two leaders only consult the main leaders when it either concerns another group or it is an issue they cannot handle themselves. Leaders may be elected or added depending on how the community feels their group is being run. It is highly influenced by vote of majority.
Description: Motivated by the collapse of the two main powers on the Rock, a group of women banded together who had been tortured and abused by former gang leader Alarisset’s men. They resolved that while chaos had descended around them they were no longer going to let themselves live in fear. Therefore, this group gathered the few they could, mostly women, and settled a new city. They erected defences and made homes for where the children could rest. They resolved to be a safe place for travellers and those seeking to escape the expected bloodshed to come.
While they do welcome newcomers all visitors must register with a group to be granted more than one day and night of respite. They are more trusting of women though they do not entirely trust those in power. Therefore, leaders are under close scrutiny and can lose favour quickly. Those of Arkayas do not venture out unless it is to do business or to leave the state entirely.
Culture: Skylander, Sudean

White Hand
Head of State: The Albino
Population: 350
Government: A militaristic group under the absolute rule the “Albino”, who they believe to be a legend come to life. The Albino has a council of generals, who lead several captains and lieutenants, soldiers and non-combatants.
Description: The Albino rules with an iron fist, and the White Hand is one of the most organized and crime-free clans due in part to his code of conduct. To outsiders, the White Hand are zealots, aggressively expanding their area of influence, but surprisingly little bloodshed occurs under the Albino’s command.
Culture: Naraat, Yyb

The Necropolis
Head of State: Mordecai, “The Grave Traveller”
Population: 780
Government: A society run by the Head Priest or Priestess, elected by the populace among a group of their peers. Though the head priest may be in charge of the direction the tribe will take for the future, they must call a vote with a council of religious figures among the Yyb to discuss matters.
Description: The Yybal are a tribe worshipping death and the afterlife, though they do not precisely revel in death itself. The Yybal are one of the oldest tribes on the Rock but they accept newcomers from all across the planet to join their tribe. Most outsiders are those who've heard the legends of those who originally ruled the Rock who are said to be buried deep within a hidden chamber in the pyramids long forgotten by mankind. The members of the Necropolis aim to find these long buried rulers for some unknown purpose. Their leader Mordecai is a grim sort whose true heritage remains a mystery. They have a month long ceremony celebrating the Dead, and their festivities can be heard from miles away, though it is rumoured that their celebration has a hidden purpose.
Culture: Yyb


GALACTIC POWERS:
ImageThese are the states beyond the Rock, many trying to rebuild the legacy of the fallen galactic kingdoms that came before the Oblivion War. They are the great powers of this world, and though their attention has not yet turned to the Rock, in time it may...

Holy Matranical Empire
Head of State: Holy Matranical Empress Anaszia Kusiliosc
Population: 160,000,000
Government: An absolute monarchy ruled by Empress Anaszia Kusiliosc. A self-proclaimed holy state and succesor to the Empire of Ulfire, the Vindican Empire, and the Kingdom of Sor. The Empire boasts itself as the victor of the Oblivion War and also the central point of reference for the wide-spread Matran Religion, with the Empress being the religious head. It is maintained of both directly controlled imperial territories and vassal states. The ruling body of the Empire is the Presidium, who report directly to the Empress.
Description: The cultures of the Matran are as varied as its worlds. Though many aspects of the Imperial culture feel like continuations of the galactic kingdoms that came before it the Empire has played fast and loose with its feudal heritage, often making new nobles out of the conquering warlords across the worlds as opposed to reinstating old ones, and having custom governments and laws in place on each world as needed for maximum political stability. The Empire has also attempted to maintain each of its subject’s cultural independence, trying not to anger any of the vassalized people whilst still in a fragile state of rebuilding the galaxy. The policies of the Empire have been less aggressive than that of galactic kingdoms past, the Matran trying to merge foreign religions, languages and customs with the existing cultures rather than replace it.
Culture: Galactic

Empire of Longbao
Head of State: Empress Mellodia En
Population: 300,000
Government: An absolute monarchy resurrected after various succession crisis' with the help of the Holy Matranical Empire. Formerly a very isolationist Empire, the previous emperor forced Longbao to expand by introducing them to the galaxy. This introducing to the galactic kingdoms led to the exploitation of Longbao’s land and the decimation of its people, nearly eighty percent of its population wiped out in the Oblivion War. Now under new leadership, the world still keeps to itself but now harbours close and much more amicable ties to the Matran.
Description: A wondrous planet mostly covered in large bodies of water and very few patches of land, in the last ten years the Empress and her people have worked on rebuilding Longbao to what it once was. It is a long and arduous process, but the world is finally beginning to become prosperous again. Longbao also have begun to expand their power on their neighbouring worlds with expeditions into surrounding Dark Space and peacekeeping missions on the Rock and the jungle planet Jopak.
Culture: Galactic

Most Serene Republic of Neijei
Head of State: Supreme Magistrate Tui Fugong
Population: 138,000,000
Government: A mixed government model combining the autocratic principles of the former Baon Empire with an elected Harakan government. The Supreme Magistrate is elected by a council of nobility and reigns until death or abdication. A Supreme Tribunal operates in secret to uphold the laws of the Republic, their judgement higher than even the Supreme Magistrate's.
Description: The young Neijei republic is a combination of the Apho Xenxii Republic and the Harakan People's Republic merging. Two upstart states with skewed versions of democracy, the powerful Neijei republic is one of the Holy Matranical Empire's nearest and largest competitors. Neijei is a prosperous merchant state, their trade flourishing more so than any other system in the galaxy.
Culture: Galactic

Kingdom of Thalseen
Head of State: King Ludoman VI
Population: 41,000,000
Government: An absolute monarchy in the vein of the galactic kingdoms that came before. The Kingdom of Thalseen aims to rebuild the Vindican Empire to what it once was. They have recognized and taken in much of the landless nobility, swearing to restore their lost titles.
Description: Thalseen continues the tradition of the Vindal nobility, having made it out of the Oblivion war with it's feudal government intact they were able to garner the support of several of the old nobility. Thalseen has attracted landless nobles from across the galaxy, from the former Sora System to Trypia. They do not recognize the Holy Matranical Empire's new government and insist that the lands of the empire be granted to the old nobility, though these requests have fallen on deaf ears.
Culture: Galactic

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The Story So Far... Write a Post » as written by 11 authors

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"I am a Shaman of my people," M'Kama explained. "I would like to learn more about the religions of foreign powers. I already know much of the Matran's but I know very little of Longbao's," the Yyb stated, truthfully because that, while not his current priority, was very much the case. "Especially as our two planets are neighbors, siblings! There could be some shared history, we're not aware of."

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#, as written by Nulix
One of Bones' mouth spores crawled stupidly close to the Worm's goopy form...

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The usual smile Price bore soon faded from his face as he listened to what Arubak had to say. He peered over the map, then back up to the warlord before him, studying both him and the map very carefully. Price took another soft inhale of cigarette smoke as he contemplated Arubak's proposal.

"Mr. Arubak, I'm afraid you'll need to be a little more clear with me. Land is a rather ambiguous, general term. Are you referring to manors? Estate lands? Farms and ranches? Or... Are you referring to entire planets?" Price's gaze turned to Arubak's as he awaited the man's response, and studied him.

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#, as written by Nulix
"You're about to be a Sham, man," Kanji replied, inhaling so hard the cigarette's burning smoke invaded his sinuses. "You after a visa- a transport? You clearly need to get to Longbao to do your... important religious work, correct?"

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#, as written by PirateofPie
"A visa?" M'Kama pondered aloud. "Could be useful in the future but for now, I simply would like access to your texts? Or more accurately your prophecies."


***

"Whole planets? I ain't that bold now!" Arubak chuckled. "No, no, I'm more interested in the business of owning land. Estate. Green fields, the likes of which ain't never been seen before on the Rock. You get me that and I promise to get you whatever kinda help you need!"

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#, as written by Nulix
"We don't store many of religious texts on the Rock, sir shaman. You could request access to the priests but..." Kanji folded his arms. "What is it you're really after?"

***

Girthfield looked out over the desert from atop the Holy Lands walls. He inhaled, the cool desert air crisping his nose-hairs. Behind him the golden domes of the Holy Land reflected the cloudy sky, and the moon beyond. Girthfield unbuttoned his trousers and grabbed his member. He began to piss, a hearty stream aimed down the plummet of the wall.

Arubak had been a gracious enough host to the survivors of the battle of the wall. The remaining Knights, their strange guest Azure who had more than proven herself in the slaughter, and himself, the sole Guardian on the rock. In the three days since they'd been housed, fed, and healed as best as Arubak could provide.

Arubak had already sent out hunting parties searching after the Lords of Rock. He'd promised Girthfield he'd not harm Otis if they were captured but the entire thing felt uneasy to him. A warlord with the power of the cannon, if he could retrieve it. The Rock was a tinder box, and it was so close to ignition. Girthfield swung his dick, droplets flying out into the dunes below.

Azure had left them a few days in. The woman was not a Knight, rather a skilled hanger on they'd found- soon though it became clear she was working for her own shadowy organization. They, being the two none knight survivors of the battle of the wall, had grown a begrudging companionship in their lodging time. Not a lot of conversations, but enough for Girthfield to know she wouldn't stay. She was after the Lords of Rock, but perhaps not quite for the same reasons as she.

She left unexpectedly- but the Knight before she went, Girthfield had told Azure something. If she found them, keep Otis safe.

Girthfield shook his cock before buttoning up trousers. He wrapped his cloak around his body as the winds picked up again and began to walk back down the wall, toward the the Pair O' Dice guard entrance he had emerged from.

***

"Have we gotten any transmission?" SIr Nardleheim's voice could be heard as Girthfield entered the lavish bunker. The Knight was sipping his soup, looking out as his fellow unarmoured companions.

"You lads truly had no plan if your Tryptian died, did you?" Girthfield said, shaking his head as he passed through the room.
Nardleheim rose an eyebrow, the six or so remaining Knights joining him to stare the man down. "We're the Knights. We're here to serve the greater good," Nardleheim said. "Sometimes figuring out what direction that good is in is hard to do."

"It's simple, it's wherever Anaszia points," Girthfield replied over his shoulder. "Or was it the Empress of Longbao your grand master is a slave to, I forget."

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#, as written by PirateofPie
"I'm after many things," M'Kama shrugged. "But for now I just want a simple understanding of the foreign cultures that have made their home on the Rock. Longbaoans. Matranians. I'm of a studious nature. All I wish to do is learn," M'Kama shrugged. "It cost quite a bit if money for me to get the approval of the guard for thus venture. Humor me at least, Longbaoan."

***

"If you think serving..." Sir Hoontah marched up to Girthfield, pointing an armored finger at the guardian. He exhaled. "Our goal is simple. We protect the peace. I should hope the Guardians strive to do the same," he turned around. "In the absence or death of The Tryptian command goes to Sir Nardleheim. He died in battle a Knight's death and he shall not go unavenged..." Hoontah promised. "I made sure of that."

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#, as written by Nulix
Sir Belvis laughed in Girthfield's face from the sidelines.

"We're not here to exact revenge on the local populace, we are here to protect it- to stop the threats before they become unstoppable," Girthfield replied. "We can still prevent total war. The Tryptians death will be that of a martyr if we can stop the Rock from killing itself."

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#, as written by PirateofPie
Hoontah smacked Girthfield's shoulder, hostility replaces by by a tired smile. "You do speak some sense, Guardian. Do not worry, we won't sully from our assigned task...however," Hoontah took a step back. "The Tryptian will be avenged....even if not by a us."

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#, as written by Nulix
"Our top priority is securing the weapon," Nardleheim nodded as he finished his bowl. "We're outnumbered and outgunned on this world- it seems like aligning ourselves with Arubak is the best choice."

"You Knights are aligning yourselves with a warlord?" Girthfield frowned. "These men... are the enemy of the people, the one you're allied with today will be waging a war on the populace tomorrow."

"We don't have the numbers, guardian," Nardleheim replied.

"Neither do the Lords of Rock, and they are faring," Girthfield frowned. "Balonius Maximus."

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The dashing smile returned to Price's face as he nodded more understandingly now. "Well you would be surprised by how bold some people can be. But you asked me before if I can produce what you desire? Yes. Will I produce what you desire? Yes. But this does come with some changes you see." Price cast his gaze back to the map for a moment while taking a final drag from his cigarette, stamping it out in an ash tray and returning the stem into his coat pocket.

"My father used to caution me about taking risks. Later on in life I learned a mantra of my own though: Risks Return Rewards. This situation we're speaking of puts me uncomfortably close to risk again, personal risk in fact, more so than perhaps even some of my contacts. Having said that, I will need more in return for these specific services. Not money or anything like that, I'll need time to truly consider my options, but I'll likely be more inclined towards things with more utility, you might say."

Steppenwolf folded his hands together and leaned forward in his chair, looking between both the map and the warlord. "What you're asking for will vary in difficulty to obtain, but obtaining it can be done. You may need to put in a bit of your own efforts though, some of the contacts you'll want will be more interested in currency than you and I. Tell me though, is there any special significance to any of these planets you have marked off here? Price pointed to some of the red marks on the map.

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"Tera Roth?" Seru frowned. The name seemed familiar, however her mind was on Gutner and their grand plan to take back the Witches thralls. Perhaps she'd remember later, "Right, well, let's figure out what to do, shall we?"

**

The sun was high in the sky, slowly descending lower toward the western horizon to which the canon group had traveled from. Seru lay atop a dune, her body flat against the sand as she peered through a rifle scope toward a large walled camp in the far distance. She pursed her lips. This was Gutner's camp, bigger and more armed then she was expecting. The cowgirl slid across the sand to her right where Ash, Syra and Otis lay against the dune, peeking at the camp as she did, and she handed Ash the rifle so that he could have a closer look, "It ain't gonna be easy..."

Seru glanced down behind them where Horik, Clorik and Bones waited with the worm, hidden below the slope with the gun buried deep in the sand. Bones was trying to make small talk, "So uh, Horik wassit? About yer werm...."

Back atop the dune, Seru's attention turned back to Ash who was now passing the rifle to Syra, "What d'you think?"

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#, as written by Nulix
There was a ruined wall of stone surrounding the homestead below the lords of rock, inside they could see a few small fields and a structure in the centre. Once a military outpost, a fort of some sort. At the wall was a small posse on ant-back, rifles, short-swords and shotguns out. The guards at the draw door of the walls looked nervous as out of the walls a familiar figure marched- Crown Prince Theory, a rich looking gentlemen emerging from the walls behind him with his hands bound. Some sort of prisoner exchange?

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#, as written by Nulix
There was a ruined wall of stone surrounding the homestead below the lords of rock, inside they could see a few small fields and a structure in the centre. Once a military outpost, a fort of some sort. At the wall was a small posse on ant-back, rifles, short-swords and shotguns out. The guards at the draw door of the walls looked nervous as out of the walls a familiar figure marched- Crown Prince Theory, a rich looking gentlemen emerging from the walls behind him with his hands bound. Some sort of prisoner exchange?

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Character Portrait: Syra Onnet

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"Theory..." Syra hissed as she peered through the rife's scope. She fought the urge to squeeze the trigger, killing him wasn't worth giving away their position. Or was it? No, she thought better of it and instead focused on the man behind him, Blacksun. Her blood boiled and she handed the rife back to Ash before she lost the ability to keep the rifle from discharging. "He's got his own men here too, Blacksun must have been caught up in the kidnapping of the Witch's Thralls. He doesn't want them but Blacksun is his camp's whiskey distributor...so they have an agreement of sorts." She shook her head as she watched Blacksun mount an ant behind one of Theory's men. The two groups seemed peaceful enough, but things began to sour as Theory raised his blade to one of the guards of the camp.


****


"You ever touch this man again, and I won't just gut you, I'll burn this place to the ground and round up your little families," he leaned in closer, the tip of his blade cutting the fabric of the sweating guard's shirt, "I'll cut out your tongue and make you all watch as my men take what they want from your wives and daughters. Then, you will feel the cold of Sorillian steel before your world fades to black," He smiled slyly, "Understood? Good, make sure your Bastard of a boss understands or I'll be forced to ensure he does," with that he nodded and one of his men let loose an arrow he'd ignited, launching it at one of the fruit-bearing plants just beyond the gate.

The Remnants than rode off, laughter trailing behind them. "You should maintain a low-profile for a while, my friend!" Theory called to Blacksun with a grin.

"Can't thank you enough for the assist, shame we had to leave those Thralls behind. Damn load of fun they were, ah well, pleasure comes and goes!" he laughed.

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During their time in the desert, the Lords of Rock had 'happened' across an old Sorillian munitions cache. 'Happened' wasn't exactly the right word, as Ash knew precisely where to find it, something very few others could do. It was built by the Captain's own special force on The Rock, being uncertain he could trust the imperial military to keep him and his men safe, they took to building these hidden bunkers and never let their superiors on to what was going on.

The group was able to replenish their munitions, explosives, and some other supplies. A few new firearms made it into the group's hands, but nothing too special. Just enough to put up a good fight, or to survive. For now.

As Syra had taken the rifle from Ash, he turned to look at Seru. "Small group of guards at the doors, and some other folks on ant back that don't look particularly friendly. I believe I saw some children around there too..." He grimaced as he looked to the canon. "I hope the slavers are stupid enough to just surrender. Those children ought to be left out of this."

The name 'Theory' seemed to hiss from out of Syra's mouth. Ash looked to her with concern as she passed the rifle back to him, his stomach feeling like it was turning over inside of him. "Theory eh? I was under the impression that tumors grew, not ran around all over the desert. Regardless though, I suggest we perhaps wait till he and his men are further off. They may call our bluff on the bullets, and I'm not sure we can take him and his men, plus the men inside the fort."

Syra's words caused Ash to cock his eyebrow as he checked his firearms to make sure they were in proper order, one last, marginally paranoid, time. "I wonder if perhaps Blacksun was the target? Would seem a little odd to kidnap him and the thralls just arbitrarily."

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#, as written by PirateofPie
"Utility?" Arubak questioned, raising his eyebrows over his shades as he took another puff of his cigarette. "I can manage that. As for the land....ain't nothin' special really. Weren't too long ago I payed what was left of y'alls civilization a visit. Scoped out the planets, had some fine dinin' with some business associates. That war left a lot of land on the table..."

Arubak glanced up at the ceiling as he inclined back in his chair. "And to my recollection, ain't no one comin' to claim it. Maybe it's 'cause they're dead. Maybe it's 'cause they're preoccupied. But it's ripe for the pickin', so I figured.." the warlord shrugged. "I own at pretty piece of real estate right here on the Rock...why not buy some land out there? Expand my business and whatnot?"

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#, as written by Nulix
Legionary Iomer marched beneath the full moon. It was smaller than the ones on his planet, and it was singular entity unlike the half dozen or so satellites that rotated in his familiar skies. Still, even though the stars were foreign, somewhere up there in the saphire abyss was Sor, and somewhere a lot closer was the Devil's Trident, burning megatons of coal and vaporizing tanks upon tanks of water to chug toward to this uncharted world.

The wind had Iomer pinned down. It felt like hiking through the mountains of Urakas, who would have known a desert could be this cold? One foot after another he marched forward, his Sorillian blue cloak wrapped around his body as tightly as he could hold it. Ahead, he spotted something, in the shadow of the dune's spine. He approached carefully. It appeared to be a frothy pile of shit, though now coated in speckles of sand. The wind blasted the scent into his face. By the Matran, human by the smell. He wasn't alone.

"Handsss on your heeeaad, space man," A voice spoke from behind Iomer. The legionary turned to see a trio of men emerge from the shadows of the desert, rifles aimed at him. They'd been invisible to him- they knew these sands better than he. The leader clenched his sharpened teeth to Iomer. "Youuu are with the blue cloakssss who landeddd here," The man hissed. "Whooo are youuu?"

***

Kanji grinned. "You wish to learn about... the various cultures. About Longbao." Kanji grinned. "Well, my friend, Longbao is too changing faster than you realize."

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"I am a Knight," Iomer said carefully, his eyes squinting against the sand and darkness. "From Sor. We were shot down and I've been looking for help." Iomer slowly raised his good hand in surrender, his broken one remaining in its makeshift sling. "Know anything about that?"

His eyes glanced back the way he'd come, noting that several of his scouts had seen the interaction and were lining up shots on the men. His raised hand twitched involuntarily. The men didn't seem like they were about to shoot him, but if they did, he would only have a split second to react. The moment he made the signal, his scouts would fire.

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"But you still have history, records, many interesting of which one could learn from," M'Kama nodded. "I understand that much has changed after the war, but surely there must be something..." the Yyb thought to himself for a moment. "But, perhaps that can wait another time since this seems to be quite quite a busy time for your embassy. So, I'll tell you what; grant us clearance to visit the Sorillian embassy and we'll be out of your hair for now."

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Price nodded in agreement as Arubak spoke, the smile softened as if sympathetic to the warlord's cause. "What you seek is certainly obtainable, but just know that forgotten land today may not be so forgotten tomorrow. My contacts can help you obtain the land, again, at a risk, but you'll also want their assistance, as well as my own, in ensuring that it stays your land."

There was a slight sigh from the man as he contemplated the next thing he was going to say, feeling somewhat hesitant at first. "I suppose it would be a courtesy to you to be perfectly open about something. While the land may not be so hotly demanded right now, if some well connected nobleman comes along and decides he likes what you have, you're going to have a real challenge trying to keep it in your hands. It's not impossible mind you, but I think you and I are going to need to employ a few tactics more oriented towards... Subterfuge. And politics. Much as I despise it." He chuckled slightly, but it came out more as a disdainful huff.

Price returned his gaze to the map, letting his eyes trace over the whole thing. "You'll need allies, and loyal employees, but assuming you can get that Mr. Arubak... Well I think you could have the makings of quite the interesting business venture. And if you are correct that the 'owner's' are nowhere to be found, then it seems to me that time is on your side."

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The Rockaverse by Nulix

The Land of Plenty

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View All » Add Character » 21 Characters to follow in this universe

Character Portrait: Qunith
Character Portrait: Seru
Character Portrait: Frey
Character Portrait: M'Kama
Character Portrait: Otis Lariat
Character Portrait: Syra Onnet
Character Portrait: Talideth
Character Portrait: Tiber Girthfield
Character Portrait: Horik
Character Portrait: Captain Ash
Character Portrait: Tackel

Newest

Character Portrait: Tackel
Tackel

An oasis of justice in a lawless land.

Character Portrait: Captain Ash
Captain Ash

A man gone wild, either by lust, by wars, or by the desert sun. Or maybe he's just clinically insane.

Character Portrait: Horik
Horik

The desperate desolate explorer

Character Portrait: Tiber Girthfield
Tiber Girthfield

The hero of Gwyeene and leader of the Guardian mission on the Rock.

Character Portrait: Talideth
Talideth

A devout believer, an empty vessel.

Character Portrait: Syra Onnet
Syra Onnet

A thrall who seeks more from life.

Character Portrait: Otis Lariat
Otis Lariat

A young Guardian with boundless optimism.

Character Portrait: M'Kama
M'Kama

Life and death, two sides of the same coin. With that in mind, he crafts his own luck.

Character Portrait: Frey
Frey

A violent child in a violent world.

Character Portrait: Seru
Seru

A soldier who lives for Cobran.

Trending

Character Portrait: Horik
Horik

The desperate desolate explorer

Character Portrait: Talideth
Talideth

A devout believer, an empty vessel.

Character Portrait: Qunith
Qunith

A Sudean Divine now in the servitude of the sinister Waste Witch.

Character Portrait: M'Kama
M'Kama

Life and death, two sides of the same coin. With that in mind, he crafts his own luck.

Character Portrait: Captain Ash
Captain Ash

A man gone wild, either by lust, by wars, or by the desert sun. Or maybe he's just clinically insane.

Character Portrait: Syra Onnet
Syra Onnet

A thrall who seeks more from life.

Character Portrait: Tackel
Tackel

An oasis of justice in a lawless land.

Character Portrait: Seru
Seru

A soldier who lives for Cobran.

Character Portrait: Tiber Girthfield
Tiber Girthfield

The hero of Gwyeene and leader of the Guardian mission on the Rock.

Character Portrait: Otis Lariat
Otis Lariat

A young Guardian with boundless optimism.

Most Followed

Character Portrait: Talideth
Talideth

A devout believer, an empty vessel.

Character Portrait: Seru
Seru

A soldier who lives for Cobran.

Character Portrait: Syra Onnet
Syra Onnet

A thrall who seeks more from life.

Character Portrait: Frey
Frey

A violent child in a violent world.

Character Portrait: Horik
Horik

The desperate desolate explorer

Character Portrait: Qunith
Qunith

A Sudean Divine now in the servitude of the sinister Waste Witch.

Character Portrait: Captain Ash
Captain Ash

A man gone wild, either by lust, by wars, or by the desert sun. Or maybe he's just clinically insane.

Character Portrait: Tackel
Tackel

An oasis of justice in a lawless land.

Character Portrait: Otis Lariat
Otis Lariat

A young Guardian with boundless optimism.

Character Portrait: Tiber Girthfield
Tiber Girthfield

The hero of Gwyeene and leader of the Guardian mission on the Rock.


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  • Lords of Rock
    by Nulix on Mon Aug 06, 2018 10:31 pm
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    on Sun Sep 02, 2018 12:04 am

Most recent OOC posts in Lords of Rock

Re: Lords of Rock

Oh wow! Thats really nice candlejack, we're open! Some of our rps are really focused on being new member friendly, this one is a weirder, harder sell but I'm glad you're enjoying it!

Re: Lords of Rock

First time back in a solid while but this caught my eye as something interesting. I may ask to join if there comes a point in the story where another character could or should be introduced. I'll be reading along.

Re: Lords of Rock

Okay! First post is launched but we won't be properly starting until this weekend, most likely! I just wanted to set the stage for what was to come so everyone could get their first posts ready! We're still waiting for a few more users to submit characters so we wont start until thats complete.

Re: Lords of Rock

That's some great enthusiasm, guys, but let's temper that metal while it's still hot.

Anyone brave enough to make a character in this thread will have a great time. This is true writing, where memories are made, laughs are heard, and tears are shed for the stories we will create together.

Please... don't miss out. Join up! You won't regret it.

[This message is approved by DarKnight36, but may not apply to all RPers. Please understand that a select few individuals may have a different reaction to the contents of this thread. For those few individuals who will not enjoy themselves writing in this world, we truly apologize and wish you the best.]

Re: Lords of Rock

AtlasAtrium wrote:RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE
UNGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH


They love rice on the Rock! I'm glad you're getting in character AtlasAtrium!

They also make pies out of ant dung!

Re: Lords of Rock

RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE RICE
UNGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Re: Lords of Rock

Now that sounds enticing Pirate of Pie! I love sci-fi fantasy that combines all desert settings into one for post-colonial anti-imperialist character based adventure! We almost have enough profiles to launch so we'll probably start later this week or on the weekend!

Re: Lords of Rock

Oh man, I can't wait for this to launch! Hey potential players! Y'all ain't never seen an rp like this! Not on this site unless you perused, browsed and otherwise absorbed the contents of the previous works of this group.

Action, drama, comedy, adventure? You want that shit?! It's all in here! We got all the ingreidents, the fresh recipe straight from gradma's cookbook. We firin' up the grill, setting the oven to precisely 350 degrees. It's the end of summer baby, you want your Roleplaygateway family cookout, you came to the right place.

So, gather your friends, gather your family. All of them won free season passes to the wildest ride of the summer, fall, winter, AND spring! Don't miss the opportunity to experience greatness on a cosmological scale. I can promise you, you won't be disappointed.

Lords of Rock

This is the auto-generated OOC topic for the roleplay "Lords of Rock"

Hey everyone! Welcome to Lords of Rock! We're getting our profiles in and will start in a week or so! Please feel free to comment here any questions.