Mass Effect: The Reaper War

Mass Effect: The Reaper War

A group of humans, aliens, and even synthetics unite in an uneasy alliance to stop the Reapers from annihilating all organic life whilst Commander Shepard acquires the means to destroy the threat once and for all.

289 readers have visited this universe since Metal4Life created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

www.masseffect.com

Introduction

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Saren and Sovereign have been stopped. The Collectors have been decimated. The Galaxy is safe once more and peace and prosperity can prevail... or so we thought. We should have listened to Commander Shepard; however, we were blind, we were foolish, and we were naive. Shepard warned us the Reapers would come. Now, Shepard is our only hope. The Reapers are here and Shepard must unite the forces of the Galaxy to make a stand against the seemingly unstoppable military might that threatens our very existence.

Will you join the resistance and stand for galactic life... or join the Illusive Man's quest to establish human dominance over all other alien life?
Or perhaps become a Reaper and cleanse the galaxy of organic life and restore the balance.

Any and all characters are welcomed!

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Character Sheet

Name:
Species:
Gender:
Class (can be a classic ME class or something new):
Special Talent:
Personality:
Appearance:
Equipment:
Allegiance:
Likes:
Dislikes:
Love interest (or opinion of love):

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

The Forge

Use your INK to craft new artifacts in Mass Effect: The Reaper War. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

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Most recent OOC posts in Mass Effect: The Reaper War

Re: [OOC] Mass Effect: The Reaper War

Metal4life-are you still there?

Re: [OOC] Mass Effect: The Reaper War

OK, here are some question/suggestions I have...

Weapons: Are we allowed a full layout if we want? Of course if we do that we play accordingly.
Ex. note: The weapons were allowed to use (at first any ways) should be determined by race and job. Example: Salarian STG could have the Scorpion pistol or a Turian soldier would most likely use a Phaeston Rifle.

Abilities: Are we allowed the full set or are we limited to like 4 slots we fill with whats in the class from the game. Is there a possibility of of a special your character gets later.

For the big one, were are we starting?

Re: [OOC] Mass Effect: The Reaper War

Finally.I've been waiting for one to show up.

Re: [OOC] Mass Effect: The Reaper War

Is there a character Skelly coming?

[OOC] Mass Effect: The Reaper War

This is the auto-generated OOC topic for the roleplay "Mass Effect: The Reaper War"

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