Meteor-On!

Meteor-On!

Set in a fantasy world where the arcane arts, martial arts, and advance technology are blend together.

536 readers have visited this universe since shadereen created it.

Introduction

Meteor-On!




Image West Bright Port College was constructed and built in Bright Port Metropolis, the capital of a continent named Avory, a place where knowledge is learned, kept, and shared. The myriad races of the world comes to the college with hopes of gaining mast amount of knowledge, but only few that are deemed worthy are accepted.

Four young musicians, a drummer, a bassist, a guitarist, and a pianist, strangers and very different from each other, was summoned to the old music arena. The old music arena was rarely used after the new bigger and better music arena was built. Beside the darkening walls, dusty old table and chairs were stacked together with broken music instruments. After what seemed like hours of waiting, a young beautiful female with round sparkly blue eyes and radiant glowing blonde hair entered. Her features was like an elf save for her ears which was round, different from an elf's ears which tip was pointed. In her hands were pieces of mysterious papers.

"Greetings, students," started the woman and smiled. "My name is Miss Felicia. As you know, I'm your lecturer for the subject: study of music. I'm sure four of you are wondering why I've summoned you all here." She paused to inspect the four with her energetic eyes. "I've done some investigating and I found out that the four of you are exceptionally passionate in music and are exceptional capable in the arts of self defense. Long story short, I am in need of your services."

One by one, she passed the mysterious papers to the four students. To their surprise, it was copies of old maps.

Image"Those are maps of the catacombs located beneath the college, sealed off..." she thought for a moment, he index finger tapping her chin, "maybe a three thousand years ago. And in that map, I've marked the entrance and exit out of the catacombs with green ink. In red ink, I've marked the location of, what I believe to be, the location of the ancient enchanted musical instruments used by the legendary band, Meteor-On. I need you to recover those artifact for me." She gestured at them to stand together on an old sigil located at the center of the old music arena. "If you four just come here."

The three confused students slowly complied.

"I'll see you at the exit," said Miss Felicia, chuckling. "Please don't die or I'll fail you in your class."

Suddenly, the sigil where the four student stood glowed. It then teleported them away.

A minute later, they appeared at in a place void of light. Little that they realized, they were at the entrance of the old catacombs. Their personality clashes, leading them to loathe one another. At first, the catacombs seemed harmless and without its share of life. They soon found out that it was filled with evil ghosts, the undead, daemons, and vicious monsters. Only by uniting will they survive the night.

Toggle Rules

- Be kind and patient. Don't ever be rude.

- No metagaming. If you describe your character as trusting and naive, you will not 'feel something off' for no reason when a different character is lying to them.

- No godmoding. Don't even put other players someplace without their permission. If you and another writer had private agreements, let me know in the OOC or I might prematurely flip my shit.

- Grammar, spelling, punctuation: I will not demand perfection, but I am expecting it. Spell check, people. If you're not sure how a word is spelled, use google, Thesaurus, or a dictionary.


Guidelines

- Quality over quantity: no word minimum. If you can be concise while still maintaining a proper flow in the story, excellent. If you can write thousands of words without making other players feel left out, also excellent.

- No Mary Sues: Not in character creation, and not in storytelling. If you are trying to make their character more important than those of others, or are unnaturally forcing people into a story arc centered on your character, see ya.

- Do not break character: story advancement is great, but not when it's forced. Collective writing is like romance. Keep it subtle, find the right moment. Don't make a grab for a lady's tits.

- Post frequency: once every 3-4 days is a good guideline. I do not intend to enforce this. It is fine to post once a week, but if you plan to do so, please try to avoid back-and-forth interaction with players that want to post daily.

- Writing format: write in past tense. Out of RP necessity, your narration will not be omniscient. Keep in mind what your character can reasonably have knowledge of. A first person perspective is allowed if you choose to use it – it can be more comfortable at times.

- OOC activity: please be active in the ooc chat. I don't require you to socialize or post every day, but interaction keeps roleplays alive, and it lets people know you're still here.



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You can be however creative as you want with the character sheets but the avatar picture is mandatory. Don't leave it blank. Also please try and make it fun to read and fun to look at.

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Most recent OOC posts in Meteor-On!

Re: Meteor-On!

This RP has been renewed with a different plot.

Re: Meteor-On!

i'll do bubbly then. should have my sheet done by tomorrow

Re: Meteor-On!

Well, as for now, the shy guy, the bubbly one, and the rich kid, is open for the taking.

Re: Meteor-On!

Oh yeah, i forgot to ask. What positions are open?

Re: Meteor-On!

Yes, I would love it if you do. :-)
I'm still looking forward to start this RP.

Re: Meteor-On!

Will it be okay if I were to make a character for this RP?

Re: Meteor-On!

Awesome. :-) I love your positive attitude ^^

Re: Meteor-On!

I can't wait :3
I'll try and get in him tomorrow after work!

So far, I don't have anything to add or suggest. I think it's pretty awesome as is! I'll probably think of something as the storyline goes along but at the moment, everything's perfect :3

Re: Meteor-On!

Cool ^^ Still, we need three more writers to join. :-)

If you have any suggestions or any changes or any plot you want to make or add in the RP, don't hesitate to tell.

Re: Meteor-On!

Hi~ I want to try out being the first boy, the demon :3
This roleplay sounds pretty awesome!

Meteor-On!

"Meteor-On!"



THE CONTINENTS AND THE KINGDOMS OF DAUGHTRIS

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The continents in Daughtris

Avory

The capital of the continent of Avory is named Bright Port Metropolis, located beside the sea and is home to many kinds of races. Bright Port Metropolis is the largest trading city and owns the largest port in all of Daughtris. Almost everything can be found in the market place sold by merchants and travelers from every corner of the world.

The king of Avory, Judan, his queen, Xandra, and their daughter, Bella, lives in the castle which is located in the west side of the metropolis. As the rulers, they govern the continent.

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Pruwas

The sky in the continent of Pruwas is always grey. Rarely does the clouds part. Pruwas is inhabited by a lot of dark creatures because of this strange phenomenon. The capital of Pruwas is named Dark Wing Metropolis for how the metropolis seemed always to be shadowed by a gigantic dark wing. The castle of Pruwas is located in the middle of Dark Wing Metropolis and the king is Venash, an ancient king who lived longer than anyone in Daughtris. He has many sons and daughters from his many mistresses. In the center of Dark Wing Metropolis is the power plant, built on the largest energy pool in all of Daughtris. The power plant powers Dark Wing City’s advance machineries which were bought from Brunoma and Demotia, making it the most powerful metropolis compared to the others. The continent supplies many kind of energy filled objects and dark artifacts to every region which does not own their own vast supply of energy.

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Brunoma

The original population of the region of Brunoma are dwarves but as time pass, many more kind of races inhabits it, learning their ways of designing and producing machineries. The continent that Brunoma does business most with is their neighbour, Pruwas, as the metropolis is closer. The capital of Brunoma is named Boltcrusher after the dwarf founder of the metropolis. Boltcrusher has two sectors. One is above ground and another is in the grounds beneath which are called The Mines. Boltcrusher has lots of earth crafted artefacts, weapons, and machineries made from the bountiful materials and ores found and mined from the mines underground. The machineries made and produced in Boltcrusher is the best in all of Daughtris. The energy pool of Boltcrusher is located in The Mines. The power plant is combined with the machines factory which serves to produce power and manufacture machines both.


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Lightwake

The capital of Lightwake is called Ostwyn. It is located on one of Lightwake’s hovering island. The current ruler of Ostwyn is Kage, a half elf which inherited the throne by assassinating the last king. Most of the inhabitants of Lightwake are great in controlling mana, making up for the lack of energy pools on the hovering islands. The highest mountain in Daughtris is located in the centre of the continent of Lightwake. The goddess of ice’s altar can be found one top of one of the snowy mountains. A lot of wind, ice, lightning, and light enchanted artifacts as well as enchanted weapons and mana filled vials can be found in this continent. They supply these items to the world.

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Afukira

Afukira is the where most land beast-men came from. Many warriors that prefer using Ki inhabits the region. Lots of magnificent creatures live and can only be found in this region. The capital of Afukira is named Sandsummer. Some of the houses of the villages in Afukira are built in strangely shaped rocks that hang in the air. Afukira supplies many kind of animal meat to the other region in Daughtris.

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Clearwood

The capital of Clearwood is named Woodacre. There is a gigantic tree in the middle of the metropolis that serves as a power plant. The tree itself has great amount of energy that it collects from the earth and spread to the entire metropolis. There are also other smaller trees that function the same as the gigantic tree all over Clearwood. The continent of Clearwood has lots of water and light element crafted artifacts and weapons. The buildings are made of strong Mana imbued trees, enabling it to withstand attacks from hostile destructive creatures. Clearwood is the supplier of great quality fabric materials to all of Daughtris.

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Demotia

Demotia is the name of the island and the name of the metropolis built on it. The inhabitants of this island are mainly demons and other darker creatures but there are also some other non-dark creatures such as angels and fairies. Demotia has great machineries comparable to Brunoma's but it has a more stylish looks. Demotia is the metropolis to be celebrate. The metropolis concentrates more on entertainment and pleasure which is why it has countless high class night club lounges that are scattered throughout the metropolis. The streets are filled with thieves and assassins but the metropolis itself are governed by yakuzas. In Demotia, anyone can easily find fire, lightning and dark artifacts and weapons.

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Fishan

Coldhollow is the capital of the continent of Fishan. It is located deep under the sea. The inhabitants of Daughtris use submarines to go to Coldhollow and the other city and towns located under the sea. Coldhollow has countless tubes that serve as walkway or roads to the non-water breathers. Fishan main population are beast-men of the sea but other creatures also do inhabit it. Some of the inhabitants that can breathe underwater can swim to Coldhollow but it would take a long time and it would be dangerous for all the monsters lurking around. Coldhollow has bountiful lightning, water, and ice crafted artifacts and weapons can be found in Fishan.

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Bestia ruins

A long time ago, Bestia was once a high technology continent filled with powerful creatures. A few thousand years ago, it was destroyed and turned to ruins by a legendary dragon by the name of Bahamut. Today, the region is filled with dangerous beasts and monsters. This is where treasure hunters go to search for ancient powerful artifacts.

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The shadow realm

In Daughtris, there is one realm other than the tangible realm. It is called the shadow realm. The shadow realm is a dimension created by the god of darkness forgotten centuries ago. How he did it is a mystery lost in time.

The shadow realm environment is pitch black. The skies, mountains, land, and sea looks the same as in the tangible realm and are the same size but every objects that exist in the shadow realm are merely half transparent illusions of what exist in the tangible realm. Somehow, It would take a shorter time to travel from one place to another using the shadow realm but there are no mana to collect from the surroundings, forcing travelers to benefit from stored mana in vials or any other kind of containers.

The only living creatures in the shadow realm are the legions of shadow daemons, different in kinds and sizes. The one thing makes them totally different from creatures in the tangible realm are the souls. No soul resides within a shadow daemon’s core, making them emotionless and without humanity. Some summoners are able to manipulate them, ordering the shadow daemons about for their own deeds but great risks are applied as the shadow daemons may attack their own summoner.

The ability to transverse through realms is very rare among Daughtrisians, which is why few knows of the existence of the shadow realm

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DAUGHTRIS’S ADVANCEMENT IN TECHNOLOGY AND POWER SOURCE

Other than spells and enchantments, the inhabitants of Daughtris exploit machinery and devices such as the simple washing machines, televisions, telephones, and the more advanced mechas, hover vehicles, holographic communicator, ray guns, and many more in their everyday lives, establishing an easier and safer way to complete their daily chores, work, and journey. These machines are powered by energy stones which are needed to be charge often at power stations. Some machine uses fuels but runs out faster. Their technology is advance enough to have them reach the three moons and a few nearby empty planets but shame, at the moment, it could carry them no further.

There are there are only seven continents in Daughtris but there are umpteen numbers of metropolis, small cities, towns, and villages in it. Every place has different environment and feel, protected by multiple spherical barriers around them. Most metropolises of Daughtris are built around energy pools which are the source of energy. The energies from the energy pools are collected through the power plants that are built on top of it which supplies power to the houses, buildings, machines, along with the barriers protecting it. Energy pools are bountiful with energy and it rarely depletes. When it does, it will in time, refill itself as it collects energy from within Daughtris’s core which collects energy from around Daughtris. The energy is renewed by the circulation of life above the earth of Daughtris. How much energy it produces is determined by how big and wide the energy pool is.

Other than energy pools; there are two more power source that aren’t needed to be collected by power plants and can be used directly from the source. One of it is called Mana and another is called Ki. Mana is the name for the spiritual energy collected from the surroundings energy and can be used to cast spells and control or manipulate elements which are Wind, Lightning, Light, Ice, Darkness, Fire, Water and Earth. By combining all of these elements, an individual can control time and space itself, but few manages as it uses too much energy and requires higher mentality. Ki is the energy within a person and it controls the physical strength and abilities. With well training in controlling Ki energy, a person can physically move fast in a blink of an eye on the ground or in the air, turn gigantic boulders to sand with nothing more than a flick of a finger, split the ocean in half with their energy force, and many more. Learning to control both this energy is not simple. Some would spend all their immortal life time trying to master them but fails in frustration or even death. There are only a few legends that succeeded.

Every Daughtrisian has their own skills and abilities created by manipulating Mana around them and Ki in their body. Other than technology, Daughtrisians by and large use Mana, and Ki, to protect themselves from the danger of the world such as the sudden weather change and hostile terrain of the planet, pirates, bandits, and wild animals. Most of the lives in Daughtris does not end by the time they are grey and old, but taken by the dangers of the world itself. It is a fact accepted by the inhabitants.



MANA AND KI

Mana is the name for the spiritual energy collected from the surroundings and may be used to cast spells and manipulate Daughtris’s elements. Mana can also be stored in form of gas, liquid, or solids. The elements Mana could manipulate are Wind, Lightning, Light, Ice, Darkness, Fire, Water and Earth. Other than these eight elements, there are two more recently discovered elements which are Dimension elements and Eldrich element. Dimension elements are done by combining all eight basic elements into one, causing the time and space to be distorted, giving birth to the teleportation and time control spell. One may slow down time in an area or hasten it using dimension element. Eldrich element is subsided into two categories which are telekinesis and telepathic abilities. Telekinesis is the supposed ability to move objects at a distance by mental power or other nonphysical means while telepathic is communication through means other than the senses such as invading into one’s mind or sending message through mental connection. Multitudes kinds of spell and enchantments could be created and casted by combining different spells. Spells could be used to heal or harm, save or kill, determined by the user.
Ki is the pure energy within a creature. With training and well control of Ki, one may control his or her physical strength and extend it into superhuman strength. One may jump to the sky high, crush a giant boulder with a simply flick of the finger, or split the sea with one wave of the hand. One may even handle not eating and drinking for a decade by only meditating on controlling his Ki. Alas, to reach this kind of level is one in a bazillion.



TRANSPORTATION AND TELEPORTATION

In Daughtris, other than traveling by the method of transportation by a land, air, and water using vehicles or physical abilities such as walking, flying, and swimming, there is one other method that is preferred by mostly everyone which is teleportation. The inhabitants of Daughtris can teleport and summon things to a sigil which he or she has had placed beforehand by controlling the element of time and space. The amount of energy needed to teleport or summon anything is determined by the size, quantity, and distance of the object or person. Just like other spells, Daughtrisians manipulate Mana to cast teleportation spells.

In metropolises and cities, the use of time and space spells are limited caused by the nullifying enchantment placed in the metropolis which prevents anything from teleporting in or out. To enter or leave a teleportation nullified city, a person needs to go through the entrance or gates of the city which are not sealed off by barriers.



THE GUARDIANS OF DAUGHTRIS; THE GODS OF ELEMENTS

Indifferent from other world, the inhabitants of Daughtris believes and worship in higher and mighty guardians. In history, there were six guardians of Daughtris, given the title of gods and goddesses by the inhabitants of the Daughtris. Their names are Lux, Kuro, Fallsweis, Vice, Ifrit, and Teron. These gods and goddesses control their own element masterfully and control other elements especially well.

Lux is a goddess and is the master when it comes to manipulating the elements of the light. She is usually associated with peace, love, and health. Her purpose in life it maintains peace and brings joy. But if needed, death will come to who disrupts it.

The opposite for Lux, the goddess of Light, is Kuro, a god and is the master of the shadow and dark elements. The god of darkness is often misunderstood and thought to be evil and vile. In truth, he is neutral, not good nor sinister. He lacks of emotions, causing him to feel no love for the planet or the inhabitants. But still, he does what he is bounded to do well.

Fallsweis, another goddess of Daughtris, is the master for water. She could make water appear out of nothing and can freeze them to ice. She could even manipulate any form of liquid, even in one’s body. But for reasons unknown, she split her body and spirit into two, becoming two separate goddesses which are Antartis, the goddess of water, and Ayesha, the goddess of ice.

Just like Fallsweis, Vice, the god which master the element of wind and lightning, split his body and spirit into two, becoming Aenis, the god of the wind, and Aeron, the god of lightning. Aenis constantly changes his form, sometimes a god and sometimes a goddess. Aenis is a guardian that is the hardest to seek in all of Daughtris.

Ifrit is a god of fire. Not much is known about him. The rumour is that he dwells deep inside Daughtris where no one without Fallsweis’s or Ayesha’s ability to control the ice could enter.

Teron, a god, is the master for the plants, animals, and minerals. Rumour is; he is who controls the circle of life around Daughtris, recycling souls and replanting them in foetuses and eggs.

All around the world, temples and shrines are built by the faithful and loyal worshiper of these gods and goddesses in appreciation and honour to the deeds that they’ve done for Daughtris and Daughtrisians. Some of these temples are hidden and some are considered proud landmarks.

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