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Nightmare- Trapped in a Lighthouse

Nightmare- Trapped in a Lighthouse

0 INK

In an attempt to obtain a cure for brain cancer, a horrible accident occurs, and the entire human race is threatened by a zombie apocalypse. This story is centered around a group of teens and the town's mayor in their struggle to stay alive.

598 readers have visited Nightmare- Trapped in a Lighthouse since Cloves created it.

Introduction

In a desperate attempt to find a cure for brain cancer, a group of middle-aged scientists develop a new chemical which they name 'Zaelthon'. In the beginning it treats cancer patients extremely well, causing no noticeable side effects.

Five days after the new chemical was injected to six testing patients, however, they began arriving into hospitals with a dangerous fever. The doctors treated it the best they could, until each of their fevers shot up to a whopping 108 degrees.

They all passed away at approximately 12:00 AM, but 80 minutes later they began coming back, slaughtering hospital patients and staff. 5 hours later, the United States Department of Defense made broadcasts nationwide ordering anyone listening to stay in their houses, board up their doors, and to wait for further instruction.

In a predictable and modern town in Michigan, 6 teens and the town's mayor are trapped inside a lighthouse, struggling to survive and work together.

Toggle Rules

1. Keep OOC conversations to a minimum.
2. No godmodding, out-of-ordinary characters, or mary sues/gary stus.
3. Human characters only.
4. Be creative and have fun. :)

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Nightmare- Trapped in a Lighthouse. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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[OOC] Nightmare- Trapped in a Lighthouse

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